|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Quill Killian
Better Hide R Die
116
|
Posted - 2013.03.10 22:28:00 -
[1] - Quote
CCP, et al.:
Here's a short list why:
1. Maps are too big. 2. Too few players. 32 players doesn't cut the mustard on maps that could comfortably fit 64 players, if not more. 3. Small squad sizes. Four-person squads? Ha! Talk about a joke in this mode. 4. Randomly placed objectives. I feel like I'm playing in someone's crazed idea of an amusement park, not a military base or industrial/research hub. 5. Too little damage done when holding the letters. 6. It takes too long to finish a match. 7. Half the time skirmish is won or lost by the stupid clone count, not by destroying the enemy MCC.
If skirmish is eventually meant to be a version of MAG's domination mode (or, heck, even the pedestrian Sabotage mode) well, good God, we're going to be waiting a long time before it gets straightened out.
Look, I usually don't rant and rave about these things. I figure they'll get solved at some point. But, darnit, I've been patient long enough, and seen too few changes, to feel comfortable sitting on my butt and not saying a peep about design decisions by CCP.
Best of luck, CCP, but, man, you're really taking all nine of your cat's lives here and have no insurance left. |
Quill Killian
Better Hide R Die
117
|
Posted - 2013.03.11 07:17:00 -
[2] - Quote
KalOfTheRathi wrote:How long have you been here, Two or Three weeks?
Read the Forums. Read the Weekly Updates in Technical Support and Request/Feedback Forums.
Watch/read the interviews with the Devs.
Why does DUST need to be like MAG? That game studio failed so miserably that Sony erased them. Why nobody remembers the totally horrible launch problems with MAG* and how it basically destroyed the company as they redid their much discussed server architecture to get it to work At ALL.
Progress is being made and they are not working at your whim nor on your schedule. CCP is cautious and will do what they want to when they want to.
Posting yet another QQ DUST Is Not My Favorite Game thread and then spewing out entitled Kitten Excrement is getting Old!
* Otherwise known as the game that finally was MAG after nobody could figure out what M.A.G. supposedly meant.
Stop coming across as a CCP apologist. Time and time again I've heard this from people:
1. "Oh, give them time. The poor babies are cautious and don't want to screw things up!" 2. "It's a beta. What do you expect?" 3. "They've got these great plans for the future! It might take them a few years, but they'll get to them! Trust me!" 4. "CCP is a small, itty bitty company. They don't have the resources of, say, EA Games. So lay off the criticism." 5. "Dust 514 is a complex game being woven into an even more complex universe known as EVE. Of course it's going to take time to get things right."
I could go on and on and, as I said in the OP, I generally *do not* rant about these sorts of things (and, to be bluntly honest, No. 5 above is the most solid reason I've heard so far ... problem is, I heard that one almost a year ago). So, I finally went public with some of my thoughts GÇö and did so in a relatively diplomatic manner GÇö and the best you can do is insult me, Kal, by implying that I am a newbie and haven't done any sort of reading since I joined the closed beta in June of last year?
Dude, it's *precisely* because I've done a lot of reading on Dust 514 that I expressed my concerns in the OP. Or would you rather I be more like you, a sheep, and baa along with the rest of the apologists? It's not going to happen, son. You can defend CCP all you want and denigrate those who post their concerns, or you can be an adult and understand the world as I do GÇö not all is perfect, nor might it ever be, but unless you speak up, it will never change. What holds true for the world holds true for Dust 514 and CCP as well.
And MAG sure as hell had its problems GÇö including its infamous rubber-banding and hard freezes GÇö but what sunk MAG was the fact that FPS fans weren't used to a game that actually required teamwork, and a significant amount of it, to accomplish a goal. Combine that with a lack of advertising and other Sony support, and MAG had maybe a 3- to 6-month window and that was it.
As for what sunk Zipper Interactive itself, I still believe to this day that the coup de grace was the month-long PSN outage that struck just as Zipper's newest SOCOM game went public ... a game that had a huge online portion to it, one that without made it less than half the game it could have been. |
Quill Killian
Better Hide R Die
117
|
Posted - 2013.03.11 07:29:00 -
[3] - Quote
Vaerana Myshtana wrote:CCP said they are looking to go to 24v24 in the next major update (probably in a month or so) with an increase to 6-merc squads. 32v32 is supposedly in the works but they aren't confident in the hardware.
As far as the nine lives, I hate to say it but unless EVE subs drop off (and for ten years they've kept going up), they've got as many lives as Jacus Roden has clones.
I've heard of the 24 vs. 24 and 6-man squad rumors, too. I hope there's some truth to them, because it would liven things up.
It does concern me, though, that CCP thinks its hardware (or, more likely, the PS3's architecture) can't handle 32 vs. 32. For some reason, Zipper Interactive got the PS3 to handle 256-player matches, so why can't CCP manage 64-player matches? Heck, a 64-player limit would be fine with me, because I know Dust 514 and EVE are going to be tightly interwoven, which means a far more complex support system (read: software resource intense) than MAG ever had.
Down the road, especially with the PS4 on the horizon, it'd be nice to reach the match sizes that MAG did. To me, it's all about immersion, and having a lot of players on a sprawling battlefield with multiple, intelligently placed, objectives that screams authenticity and and strategy, two things that I'm sure many folks around here would approve of.
Six-man squads would be a nice upgrade. Eight-man squads would be even better. Hmm. You'd have to tweak the war points required for orbital strikes, though, with larger squad sizes. Otherwise, they'd be raining down continuously. |
Quill Killian
Better Hide R Die
117
|
Posted - 2013.03.11 09:20:00 -
[4] - Quote
Sylvana Nightwind wrote:Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P
Odd. I've seen dev and gm posts on topics that, on the surface, were "improperly" placed GÇö and not always ones that simply moved the topic at hand to the "proper" forum.
But, I think you were attempting to inject a bit a humor into the thread ... so I appreciate it on that level. |
Quill Killian
Better Hide R Die
117
|
Posted - 2013.03.11 09:22:00 -
[5] - Quote
Bald Crusader Two wrote:KalOfTheRathi wrote:How long have you been here, Two or Three weeks? Schooled. Sylvana Nightwind wrote:Wrong forum section - don't expect them to read this until you learn where to properly post feedback :P Bitter.
So, of all the folks who have contributed to this thread, yours amounts to two words. At least try the next time instead of piggybacking onto others' posts. |
|
|
|