J Lav
Lost-Legion
32
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Posted - 2013.03.13 23:11:00 -
[1] - Quote
Here's a couple of ideas on how orbital spawning could work.
I think it should be fundamentally linked to a pod of sorts. Not only should the pod cost ISK, but they should come in a couple of varieties: Disposable - Cheap and one time use Reusable - more initial cost, needs jump jets that are spent on exit
Pod Entry: I am against it landing and then players exiting. This is not only unoriginal, but I think it would be more epic to do arial drops like in the video, and it offers a little more.
Disposable - Flies in like a missile, at an angle away from your spawn/redzone. On its way by, it expels the players, allowing the player to deploy their inertial dampener. The pod continues on its trajectory and smashes into the earth, with a bang.
Reusable - No crash, instead it initiates jump jets that drop like the thrusters on a rocket. These jets are consumed and fall, making a bang.
How to initiate - A player, when choosing to spawn may choose to use an orbital spawn. The player specifies a location from the overhead map for it to drop them. The sequence is immediately initiated, and takes about 10 seconds to complete, + inertial dampener time. With practice, and feedback, one could ostensibly get good at placing the wreckage.
Pod Capacity - Could be different ones up to a squad size (4 or 6, whichever it is), or inexpensive single capacity ones, and you can make the orbital spawn available to other members of your squad as a prompt before initializing. If players accept, then there would be a visual indicator of how many places are taken.
Requirements - First requirement is 150 WP, ensuring that players cannot immediately jump onto an objective in skirmish, right out of the gate assuming there is no FF. Second, you would have to own these similar to vehicles, and have to skill into their use.
Implementation - First, the orbital drop pods, would not be moving at light-speed. They would move roughly a little faster than the drones, and be subject to damage. They would however come in at a high enough angle to avoid hitting anything flying in the redzone, and it would need to be able to fly high enough that it won't smash into any buildings. Second, there would be areas that the system would inform you about, that would be "unsuitable for deployment" to avoid people smashing into a glitch. Suitable areas would have an appreciable amount of foot space. Lastly, Eve pilots from space could be able to target them. |