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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3132
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Posted - 2013.03.10 01:32:00 -
[31] - Quote
Altina McAlterson wrote:KAGEHOSHI Horned Wolf wrote:It seems like there will be assault dropsuits capable of using heavy weapons; happened in the recent "gathering forces" trailer, and in the new screenshots from the the visual effects devblog (look at the hands). If this happens, there won't be much reason for anyone to play as a heavy. Pure speculation at this point (and monumentally stupid). Giving a Forge Gun to a class with speed and an equipment slot will ruin this game. Those weapons also have much higher PG and CPU requirements and were obviously meant only for the Heavy Dropsuit. As to the OP's question I would say yea, you should probably switch. I ran heavy for a long time in the closed BETA and still go back to it every now and then for certain situations but the Assault Suit is just too versatile to not use. I know that's the way it should be but the discrepancy between the two is so large the Heavy class really doesn't seem like something meant to deploy on a regular basis.
Its more than speculation when there are videos and pictures from CCP showing assault dropsuits holding forge guns and HMGs. I hope it doesn't come, but its more than speculation when there is actual evidence to suggest it. |
Altina McAlterson
TRUE TEA BAGGERS
390
|
Posted - 2013.03.10 01:47:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:Altina McAlterson wrote:KAGEHOSHI Horned Wolf wrote:It seems like there will be assault dropsuits capable of using heavy weapons; happened in the recent "gathering forces" trailer, and in the new screenshots from the the visual effects devblog (look at the hands). If this happens, there won't be much reason for anyone to play as a heavy. Pure speculation at this point (and monumentally stupid). Giving a Forge Gun to a class with speed and an equipment slot will ruin this game. Those weapons also have much higher PG and CPU requirements and were obviously meant only for the Heavy Dropsuit. As to the OP's question I would say yea, you should probably switch. I ran heavy for a long time in the closed BETA and still go back to it every now and then for certain situations but the Assault Suit is just too versatile to not use. I know that's the way it should be but the discrepancy between the two is so large the Heavy class really doesn't seem like something meant to deploy on a regular basis. Its more than speculation when there are videos and pictures from CCP showing assault dropsuits holding forge guns and HMGs. I hope it doesn't come, but its more than speculation when there is actual evidence to suggest it. If you look at the fitting screen it also appears that she is wearing an assault suit with 2 light weapon slots and a sidearm, 2 high slots, 2 low slots, and 2 equipment slots.
Since there is nothing like that in the game then the video is not evidence of anything except that the DEV's have things that we don't. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.10 01:53:00 -
[33] - Quote
Zyrus Amalomyn wrote:The problem is not the heavy suit: The problem is you think that heavies are supposed to be able to solo. Assaults have a somewhat easier time soloing, but a good Heavy with a support logistics will DESTROY everyone around them, if they are good.
Keyword, if.
Then why when its me heavy suit HMG plus a logi VERSUS two Assaults AR its DEAD heavy plus DEAD Logi??
I want some of that HMG "OP" that everyone keeps posting about.
A few days after reset I noticed another silent nerf on both the heavy suit and the HMG and from then on my SP has been going into core skills/Sidearms/SCOUT suit.
These days even 1V1 and most matches playing heavy I end up 8 and 7 in a LOL heavy fit. Scoutfit I go 8 and 2 for better KDR and better performance costwise.
Even in a militia/skinweave ASSAULT setup I get better results then heavy.
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
499
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Posted - 2013.03.10 01:55:00 -
[34] - Quote
Disturbingly Bored wrote:(That, and the AR boys are getting better and better at headshots, while most Heavies are still aiming for center mass like morons.) The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits. |
Disturbingly Bored
Universal Allies Inc.
136
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Posted - 2013.03.10 02:06:00 -
[35] - Quote
Sloth9230 wrote:Heavies can't strafe. Obviously if both are standing still the heavy will win, but that's not a realistic situation.
Sure. But can an Assault Vk.1 strafe better than an Assault-II?
A Heavy Vk.1 stacks up to an Assault Vk.1 almost equally as well as a Heavy-II stacks up against an Assault-II. Nothing in the balance changes as the tech tiers go up.
You have to choose between believing that Heavies suck at every level, that they're OP at every level, or that they're fine at every level. But the relative balance between levels stays the same.
I think they're fine except for the ridiculous Vk.1 price, and that it'd be a bit more balanced if proto Heavy had another low slot.
Jotun Hiem wrote: The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits and the recoil might carry a few rounds into the face.
Fellow fattie, we're on the same page.
I said the same in my last post in this thread. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
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Posted - 2013.03.10 02:30:00 -
[36] - Quote
Disturbingly Bored wrote:Sloth9230 wrote:Heavies can't strafe. Obviously if both are standing still the heavy will win, but that's not a realistic situation. Sure. But can an Assault Vk.1 strafe better than an Assault-II? A Heavy Vk.1 stacks up to an Assault Vk.1 almost equally as well as a Heavy-II stacks up against an Assault-II. Nothing in the balance changes as the tech tiers go up. You have to choose between believing that Heavies suck at every level, that they're OP at every level, or that they're fine at every level. But the relative balance between levels stays the same. I think they're fine except for the ridiculous Vk.1 price, and that it'd be a bit more balanced if proto Heavy had another low slot. Jotun Hiem wrote: The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits and the recoil might carry a few rounds into the face.
Fellow fattie, we're on the same page. I said the same in my last post in this thread.
Not exactly as an AR Assault user versus a heavy HMG user: AR user skills are 2X versus HMG/forgegun 3X skills.
It means that with players of equal skill the AR user by default has FASTER access to higher skill levels.
The heavy player gets the shaft and the AR user gets the sp goldmine. |
Altina McAlterson
TRUE TEA BAGGERS
390
|
Posted - 2013.03.10 02:42:00 -
[37] - Quote
Tech Ohm Eaven wrote:Disturbingly Bored wrote:Sloth9230 wrote:Heavies can't strafe. Obviously if both are standing still the heavy will win, but that's not a realistic situation. Sure. But can an Assault Vk.1 strafe better than an Assault-II? A Heavy Vk.1 stacks up to an Assault Vk.1 almost equally as well as a Heavy-II stacks up against an Assault-II. Nothing in the balance changes as the tech tiers go up. You have to choose between believing that Heavies suck at every level, that they're OP at every level, or that they're fine at every level. But the relative balance between levels stays the same. I think they're fine except for the ridiculous Vk.1 price, and that it'd be a bit more balanced if proto Heavy had another low slot. Jotun Hiem wrote: The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits and the recoil might carry a few rounds into the face.
Fellow fattie, we're on the same page. I said the same in my last post in this thread. Not exactly as an AR Assault user versus a heavy HMG user: AR user skills are 2X versus HMG/forgegun 3X skills. It means that with players of equal skill the AR user by default has FASTER access to higher skill levels. The heavy player gets the shaft and the AR user gets the sp goldmine.
There's something too that but it's a short term advantage.
Does make me miss the old sights and my pistol only fit though...those were the days. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.10 03:03:00 -
[38] - Quote
Altina McAlterson wrote:Tech Ohm Eaven wrote:Disturbingly Bored wrote:Sloth9230 wrote:Heavies can't strafe. Obviously if both are standing still the heavy will win, but that's not a realistic situation. Sure. But can an Assault Vk.1 strafe better than an Assault-II? A Heavy Vk.1 stacks up to an Assault Vk.1 almost equally as well as a Heavy-II stacks up against an Assault-II. Nothing in the balance changes as the tech tiers go up. You have to choose between believing that Heavies suck at every level, that they're OP at every level, or that they're fine at every level. But the relative balance between levels stays the same. I think they're fine except for the ridiculous Vk.1 price, and that it'd be a bit more balanced if proto Heavy had another low slot. Jotun Hiem wrote: The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits and the recoil might carry a few rounds into the face.
Fellow fattie, we're on the same page. I said the same in my last post in this thread. Not exactly as an AR Assault user versus a heavy HMG user: AR user skills are 2X versus HMG/forgegun 3X skills. It means that with players of equal skill the AR user by default has FASTER access to higher skill levels. The heavy player gets the shaft and the AR user gets the sp goldmine. There's something too that but it's a short term advantage. Does make me miss the old sights and my pistol only fit though...those were the days.
Yeah but Scout proto plus dual Wolfmans CCP pistols is still fun and I call that fit 007 Bond.
four million for the Assault versus six million for the heavy means that its two extra months of the AR user haveing better AR skills than the HMG user and thats a loooooong time.
That goes double when considering that the heavy suit is garbage when considering prices/slots versus other proto suits.
70K for an AR versus 118K for HMG/forge gun just rubs burning acid into the wound. |
Bojo The Mighty
Bojo's School of the Trades
539
|
Posted - 2013.03.10 03:03:00 -
[39] - Quote
Spkr4theDead wrote: I've been 3-shotted by the Kaalakiota. Pissed me off that a sniper rifle can do that much damage to a heavy suit, but when I notice a sniper shooting at the LAV I'm driving, whether shield or armor, it tickles it at best. I feel this is something CCP needs to address. It's blatantly obvious that snipers pummel everybody, but it's like pissing in the wind shooting at vehicles.
Using Tacnet data, check the efficiency rating given in percent. Switching aim between the LAV and dropsuit, you will see a significantly higher number on the dropsuit than the vehicle. Check them Efficiency ratings |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3134
|
Posted - 2013.03.10 07:08:00 -
[40] - Quote
Altina McAlterson wrote:KAGEHOSHI Horned Wolf wrote:Altina McAlterson wrote:KAGEHOSHI Horned Wolf wrote:It seems like there will be assault dropsuits capable of using heavy weapons; happened in the recent "gathering forces" trailer, and in the new screenshots from the the visual effects devblog (look at the hands). If this happens, there won't be much reason for anyone to play as a heavy. Pure speculation at this point (and monumentally stupid). Giving a Forge Gun to a class with speed and an equipment slot will ruin this game. Those weapons also have much higher PG and CPU requirements and were obviously meant only for the Heavy Dropsuit. As to the OP's question I would say yea, you should probably switch. I ran heavy for a long time in the closed BETA and still go back to it every now and then for certain situations but the Assault Suit is just too versatile to not use. I know that's the way it should be but the discrepancy between the two is so large the Heavy class really doesn't seem like something meant to deploy on a regular basis. Its more than speculation when there are videos and pictures from CCP showing assault dropsuits holding forge guns and HMGs. I hope it doesn't come, but its more than speculation when there is actual evidence to suggest it. If you look at the fitting screen it also appears that she is wearing an assault suit with 2 light weapon slots and a sidearm, 2 high slots, 2 low slots, and 2 equipment slots. Since there is nothing like that in the game then the video is not evidence of anything except that the DEV's have things that we don't.
Devs already said there will be major changes to dropsuits, and special variants are spotted on the item database like scout suits with damage bonuses, and super-versatile heavies with no heavy weapon slots (discussed in this thread). Just because something isn't here now doesn't mean it won't be coming in the future. |
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