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Disturbingly Bored
Universal Allies Inc.
131
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Posted - 2013.03.09 14:35:00 -
[1] - Quote
So, I'm a bit of a dork. (We're all arguing over a videogame on the Internets, that shouldn't come as a surprise.) So I try to put numbers behind balance suggestions as best I can.
A Heavy-II kills an Assault-II in 0.78s. An Assault-II kills a Heavy-II in 1.94s. 149% difference in Heavy's favor.
A proto Heavy kills a proto shield Assault in 0.86s. A proto shield Assault kills a proto Heavy in 1.94s. 129% difference in Heavy's favor.
A Heavy-II (basic HMG) kills a proto shield Assault in 1.04s. A proto shield Assault kills a Heavy-II (basic HMG) in 1.76s. 69% difference in Heavy's favor. (!)
Really, I think the balance between the two is the same all the way up the technology scale. The problem is really the price.
(That, and the AR boys are getting better and better at headshots, while most Heavies are still aiming for center mass like morons.)
Fix the price and you'll fix the problem. Though I still think the proto Heavy suit needs another slot, most likely low slot for balance. |
Disturbingly Bored
Universal Allies Inc.
134
|
Posted - 2013.03.09 16:45:00 -
[2] - Quote
Saj T wrote: Some problems with your calculations here.
1) what the hell do these guys have equipped and what are their modules?
2) the larger hitbox of the heavy, larger spread of the HMG and slower turn ratio of the heavy are not taken into account.
3) Spread becomes an even bigger issue with the HMG when you're aiming at the head.
4) Did you take armor and shield into account when calculating effective HP versus the weapon type?
1) I can punch in just about any fit you like into the model. But for this same, I put damage mods on the Heavies, Shield extenders for the Assaults, armor rep in the low for each, and armor in any spare lows. Whip up any fits you like and I can run the numbers.
2) True enough. But is this any less true for a Heavy-II and Assault-II than it is for a proto heavy and a assault heavy?
I don't claim it's a perfect model, but the relative numbers are what matter. And they're relatively the same as the tech level goes up. If a Heavy-II beasts an Assault-II, a proto Heavy beats a proto Assault just as well. (A bit less, but still close.)
3) Aim for the shoulders and neck. Less bullets miss and people melt damn fast.
4) I took armor, shield, weapon damage type, HP modules, DPS and skill level into account. |
Disturbingly Bored
Universal Allies Inc.
136
|
Posted - 2013.03.10 02:06:00 -
[3] - Quote
Sloth9230 wrote:Heavies can't strafe. Obviously if both are standing still the heavy will win, but that's not a realistic situation.
Sure. But can an Assault Vk.1 strafe better than an Assault-II?
A Heavy Vk.1 stacks up to an Assault Vk.1 almost equally as well as a Heavy-II stacks up against an Assault-II. Nothing in the balance changes as the tech tiers go up.
You have to choose between believing that Heavies suck at every level, that they're OP at every level, or that they're fine at every level. But the relative balance between levels stays the same.
I think they're fine except for the ridiculous Vk.1 price, and that it'd be a bit more balanced if proto Heavy had another low slot.
Jotun Hiem wrote: The problem with aiming for the head is that most of your bullets will simply go around the target.
Better to aim for the upper chest/neck, as those will give you the highest number of hits and the recoil might carry a few rounds into the face.
Fellow fattie, we're on the same page.
I said the same in my last post in this thread. |
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