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Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
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Posted - 2013.03.08 20:35:00 -
[1] - Quote
Hi
I'm working on a Dropsuit-Calculator and got one Question
Does the Skill boost the boost of the Module or other way around? (Sorry, but I'm not a native-speaker )
Is it (e.g. Shield)? a) Skillboost x (Moduleboost x Shield) b) Moduleboost x (Skillboost x Shield) c) (Skillboost x Shield) + (Moduleboost x Shield)
A BETA-Version of the Calculator (only Skills and Assault-Dropsuits) ca be downloaded here. |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
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Posted - 2013.03.08 20:44:00 -
[2] - Quote
reserved for e.g. Final-Calculator |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
|
Posted - 2013.03.08 20:54:00 -
[3] - Quote
sounds right. Thanks |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
|
Posted - 2013.03.08 23:26:00 -
[4] - Quote
Tiluvo wrote:looking at my skills and fittings, it looks like all mods are done to the base amount. So if you have a hypothetical suit with 100 shields, Shield Control lv5 (+25%), and complex shield extenders (+66), the total would be 100+(.25*100)+66=185 shields. Another example: hypothetical shield recharge rate of 100, Shield Boost Systems lv5 (+15%), and complex shield recharger (+42%), the total would be 100+(.15*100)+(.42*100)=157 recharge rate. So the skills don't take into account modules and vice versa.
Found a Problem with this calculation. There is no Assault-Dropsuit with Armor-Repair but a Skill (in German "Panzerungsreparatursysteme") to boost it with 3%/Level:
So this would be with one Repair-Module (2 HP/S): 0+(.03x0)+2=2
or would it be more like: 0+(.03x0)+2+(.03x2)=2,06 <-- kind of crappy boost ;)
But maybe you can see my Point: The skills have to boost some moduls or this skill wouldn't make any sense... (Or it's quite simple and I'm just too tired right now...)
Stinker Butt wrote:This is badly needed. I was hoping someone would do it. I hope there will be an English version. Maybe someone will translate it ;) |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
|
Posted - 2013.03.09 08:59:00 -
[5] - Quote
Well, thank you... the formula "S(n) = 0.5^[((n-1) / 2.22292081) ^2]" was very helpful...
But: If I add to a complex module an advanced module... will there be a Stacking-Penalty? I guess there would be... but how to calculate this? Which one gets the penalty? |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
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Posted - 2013.03.09 10:46:00 -
[6] - Quote
Primus Core wrote:Stacking drain, and cumulative bonus (assuming each module adds 10%):
1) 100% =10% 2) 87% =19.6% 3) 57% =26.4% 4) 28% =29.9% 5) 10.5% =31.3% 6) 3% =31.7%
How do you get these Numbers? According to your example 2 10% modules get a total drain of 13%.
20% = 100% of the Boost, so:
20/100=0,2 0,2*87=17,4
so to 10% boosts should bring 17,4% gain... (19.6 would be 98%) |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
|
Posted - 2013.03.10 08:22:00 -
[7] - Quote
Thank you for your support, guys.
Now I only need to get the stacking fixed and this would be ready for the other dropsuits and translation. So: If you can answer some of the stacking-related problems above, feel free... |
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