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Gunner Niv
Playstation Soldiers
11
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Posted - 2013.03.08 07:48:00 -
[1] - Quote
What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. |
Necrodermis
GunFall Mobilization Covert Intervention
471
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Posted - 2013.03.08 07:55:00 -
[2] - Quote
this isn't arma. this is a modern FPS with unreal mixed in. |
Gunner Niv
Playstation Soldiers
11
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Posted - 2013.03.08 08:00:00 -
[3] - Quote
Necrodermis wrote:this isn't arma. this is a modern FPS with unreal mixed in.
So you're saying on a modern battlefield a soldier would lack even the basic ability to communicate the location of an enemy sniper to his squad? Given the tech in the suits it seems a the ability to target a soldier using tech would be simple given the suit would give off an electronic signature.
Current dampers could serve to make it more difficult to target a soldier. |
Necrodermis
GunFall Mobilization Covert Intervention
471
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Posted - 2013.03.08 08:06:00 -
[4] - Quote
Gunner Niv wrote:Necrodermis wrote:this isn't arma. this is a modern FPS with unreal mixed in. So you're saying on a modern battlefield a soldier would lack even the basic ability to communicate the location of an enemy sniper to his squad? Given the tech in the suits it seems a the ability to target a soldier using tech would be simple given the suit would give off an electronic signature. Current dampers could serve to make it more difficult to target a soldier. i said modern FPS not real life.
modern FPS has nothing to do with real life. |
Sloth9230
Reaper Galactic
341
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Posted - 2013.03.08 08:10:00 -
[5] - Quote
Pretty sure squad leaders can already target people.
Gunner Niv wrote:
So you're saying on a modern battlefield a soldier would lack even the basic ability to communicate the location of an enemy sniper to his squad? .
It's called a mic.
Though I do laugh whenever people say snipers are supposed to be lone wolves, everyone forgets the poor spotter and CQC guy. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 08:43:00 -
[6] - Quote
Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist.
uuuuh ? Snipers already do that. Why bother adding a non-lethal thingy that does the same thing ? |
Gunner Niv
Playstation Soldiers
11
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Posted - 2013.03.08 10:12:00 -
[7] - Quote
Ahh I see, so rather than expanding the game and adding depth and variation we'll just continue to nerf the hell out of the game then complain that it's broken? Why not just leave the game as it is and let the devs know that we don't want anything extra? After all it's all probably going to be useless or over powered, in fact why not go a step further and do away with weapons, we could just use bad language instead?
Some people really can't see the wood for the trees, happy to blindly fumble along in life without looking to improve things. |
Garrett Blacknova
Codex Troopers
1888
|
Posted - 2013.03.08 10:44:00 -
[8] - Quote
Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps. There's no reason to have a designated spotting weapon when you can already achieve the same results without it. I've recently been running one of my AV fittings as a Spotter almost as often as I've been playing AV with it. It isn't the best way to earn WP (obviously), but it's surprisingly satisfying. |
Korvin Lomont
United Pwnage Service RISE of LEGION
7
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Posted - 2013.03.08 10:56:00 -
[9] - Quote
Garrett Blacknova wrote:Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps. There's no reason to have a designated spotting weapon when you can already achieve the same results without it. I've recently been running one of my AV fittings as a Spotter almost as often as I've been playing AV with it. It isn't the best way to earn WP (obviously), but it's surprisingly satisfying.
I would love to have the ability to mark a special target. I know the Squadleader can but sometimes your "spooter" sees a target and its hard to explain where it is(or the target is out of sensor range so its not marked automaticaaly. So Target painting for the hole squad would be nice. |
Garrett Blacknova
Codex Troopers
1888
|
Posted - 2013.03.08 11:20:00 -
[10] - Quote
Korvin Lomont wrote:Garrett Blacknova wrote:Any time you can see an enemy and your scanners are good enough to light them up (or you keep your crosshairs on them to keep them lit up), you're marking that enemy for the entire team to see on their HUDs and minimaps. There's no reason to have a designated spotting weapon when you can already achieve the same results without it. I've recently been running one of my AV fittings as a Spotter almost as often as I've been playing AV with it. It isn't the best way to earn WP (obviously), but it's surprisingly satisfying. I would love to have the ability to mark a special target. I know the Squadleaders can but sometimes your "spotter" sees a target and its hard to explain where it is(or the target is out of sensor range so its not marked automaticaaly. So Target painting for the hole squad would be nice. If the target is out of sensor range, as I already said, just center your crosshairs on the target and they light up. Not just for you, but for the entire team. |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
53
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Posted - 2013.03.08 11:21:00 -
[11] - Quote
Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist.
dumb why take up your main weapon it could be equipment or built into the helmet of scout suits only so they can mark enemys by clicking select. Scout suit needs a buff I have a thread just for that check it out should be on the first page. |
Garrett Blacknova
Codex Troopers
1888
|
Posted - 2013.03.08 11:33:00 -
[12] - Quote
Eris Ernaga wrote:mark enemys by clicking select. And you open up the comms page with what button? |
Gunner Niv
Playstation Soldiers
12
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Posted - 2013.03.08 12:02:00 -
[13] - Quote
Eris Ernaga wrote:Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. dumb why take up your main weapon it could be equipment or built into the helmet of scout suits only so they can mark enemys by clicking select. Scout suit needs a buff I have a thread just for that check it out should be on the first page.
Being a spotter would mean "free" points, take away the gun and it puts people off, that means you'd only pick this loadout to provide genuine support to your team rather than chase points.
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Akuma Fumetsu
United Mercenary Assault Force
15
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Posted - 2013.03.08 12:47:00 -
[14] - Quote
it sounds like your asking for two things the ability to spot enemy players (which i have also ask for) and a target painter. a target painter is a good idea but spotting is technically the same thing thus making the target painter pointless.
you would have to make the target painter like a less powerful orbital strike, for example: you would accumulate the required war points the target painter would active, paint a target then payload would have to come from a EVE ship or the war barge. |
Garrett Blacknova
Codex Troopers
1889
|
Posted - 2013.03.08 13:12:00 -
[15] - Quote
Akuma Fumetsu wrote:the ability to spot enemy players (which i have also ask for) This is already in the game. Has been since at least as far back as the E3 build. Like I keep saying. |
Akuma Fumetsu
United Mercenary Assault Force
15
|
Posted - 2013.03.08 13:29:00 -
[16] - Quote
@Garrett Blacknova - squad leaders have the ability to assign targets / orders but spotting would be for everyone, if there is a way for non squad leaders to spot let me know |
BASSMEANT
ZionTCD Legacy Rising
144
|
Posted - 2013.03.08 14:27:00 -
[17] - Quote
red dot spotting is for children.
spotting and markers shouldn't even be in this game.
if it's in null, then this game is bs.
enough with the kid stuff.
you guys can go play elsewhere.
Peace B |
Hagintora
Chatelain Rapid Response Gallente Federation
77
|
Posted - 2013.03.08 14:33:00 -
[18] - Quote
BASSMEANT wrote:red dot spotting is for children.
spotting and markers shouldn't even be in this game.
if it's in null, then this game is bs.
enough with the kid stuff.
you guys can go play elsewhere.
Peace B
I'm curious Bassmeant; If you had total control over this game, what would be the things that you would toss out? What would you keep? What would you add to it to make it the game you want to see? |
Knarf Black
Subdreddit Test Alliance Please Ignore
433
|
Posted - 2013.03.08 14:35:00 -
[19] - Quote
I would really like a "spotting" weapon, provided it can light up targets for EVE players above, Starcraft Ghost style.
You've got a big, visible red laser that gives away your position, but anything you paint with it for a certain amount of time (30 secs, maybe with skills/mods to reduce it?) becomes targetable by capsuleers. |
Vaerana Myshtana
Bojo's School of the Trades
326
|
Posted - 2013.03.08 14:45:00 -
[20] - Quote
Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist.
Honestly, I'm really hoping to see something like this. I think I posted something about a low-damage sniper rifle that marked targets with a homing beacon awhile back. Any kind of good intel tool is welcome in my book, so long as it's balanced.
I think it will take more than simply adding them to the TacNet, though. Right now if I'm carrying a Swarm Launcher, I can zoom in on a sniper and he appears on everybody's TacNet. There's just no big fireworks or whatnot to draw my team's attention.
I've definitely tried using mics, but only maybe 1/3 (if I'm lucky) of any given team has voice chat turned on.
I support the WP award for marking a target that is subsequently killed. I know the devs have mentioned the need to reward "scouting" behavior separate from shotgunning and hacking. |
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Vaerana Myshtana
Bojo's School of the Trades
326
|
Posted - 2013.03.08 14:47:00 -
[21] - Quote
BASSMEANT wrote: enough with the kid stuff.
you guys can go play elsewhere.
Trolls can go play elsewhere too. |
Vaerana Myshtana
Bojo's School of the Trades
326
|
Posted - 2013.03.08 14:51:00 -
[22] - Quote
Laurent Cazaderon wrote: uuuuh ? Snipers already do that. Why bother adding a non-lethal thingy that does the same thing ?
Not exactly.
First of all, a sniper can often see targets that are out of his range.
Secondly, a sniper can do jack and or kitten about vehicles. I can't count the number of times I've gone tank hunting and I can't get anyone on the team to use a mic to tell me where it was last sighted.
Thirdly, just because it's on the TacNet doesn't mean that it draws attention. Having a tool that sets off a mini-beacon for a few seconds is a good way to attract the attention of the non-voice crowd. |
Garrett Blacknova
Codex Troopers
1898
|
Posted - 2013.03.08 16:30:00 -
[23] - Quote
Akuma Fumetsu wrote:@Garrett Blacknova - squad leaders have the ability to assign targets / orders but spotting would be for everyone, if there is a way for non squad leaders to spot let me know You know how sometimes you can tell where enemies are because they're marked on your HUD when you don't have line of sight and they're nowhere near you? That's because someone on your team can see them, and the game automatically treats your teammate's vision as them spotting for you.
You know how sometimes a low-profile Scout will light up on the hillside without you aiming at them? That's because one of your teammates has lined up their crosshairs on the target, spotting them for you.
That's what I mean when I say that spotting is already in the game. |
Gunner Niv
Playstation Soldiers
14
|
Posted - 2013.03.09 08:29:00 -
[24] - Quote
Vaerana Myshtana wrote:Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. Honestly, I'm really hoping to see something like this. I think I posted something about a low-damage sniper rifle that marked targets with a homing beacon awhile back. Any kind of good intel tool is welcome in my book, so long as it's balanced. I think it will take more than simply adding them to the TacNet, though. Right now if I'm carrying a Swarm Launcher, I can zoom in on a sniper and he appears on everybody's TacNet. There's just no big fireworks or whatnot to draw my team's attention. I've definitely tried using mics, but only maybe 1/3 (if I'm lucky) of any given team has voice chat turned on. I support the WP award for marking a target that is subsequently killed. I know the devs have mentioned the need to reward "scouting" behavior separate from shotgunning and hacking.
Think the issue of how to highlight the target is simple, enlarge the icon for the target and raise it slightly above their head then have it pulse to draw attention for the ten seconds or so that the targeting is taking place. If the devs were willing to implement such a thing it would be very simple. The hardest thing would be thinking of a cool design for the laser itself. |
Aeon Amadi
WarRavens
1062
|
Posted - 2013.03.09 08:49:00 -
[25] - Quote
Would be great to just be able to spot targets at all - even without points.
Nothing more annoying than trying to convey where an enemy is that is trying to sneak up on my mate and I have to go through this non-sense:
Me: "He's on your five o'clock behind the crate running west." Them: -turning as I was speaking- "Five o'clock? There's no crate there." Me: "No dude the crate south of you." Them: "There's seven crates south of me." -Guy starts getting shot at- Me: "That guy." Them: "Well, I'm dead." Me: "Right, well if I had the ability to light the guy up without needing to be a squad leader and use the ridiculous order selection that works on whatever it feels like at the time, I'd be able to convey to you where he was more accurately." Them: "Touche." Me: "Indeed."
And then we have a tea party to commemorate our defeat. |
Jathniel
G I A N T
68
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Posted - 2013.03.09 10:03:00 -
[26] - Quote
@ the OP: Garrett Blacknova has been telling you, that Spotting is already provided via a squad-linked active radar.
If anyone in your squad can see a target, then you can see that target too. It's already there.
There is no global team-linked spotting. It's squad-only. And no, it is not squadleader-only.
I've been squad lead and had squad mates spot FOR me, and vice versa. |
Aeon Amadi
WarRavens
1063
|
Posted - 2013.03.09 10:14:00 -
[27] - Quote
Jathniel wrote:@ the OP: Garrett Blacknova has been telling you, that Spotting is already provided via a squad-linked active radar.
If anyone in your squad can see a target, then you can see that target too. It's already there.
There is no global team-linked spotting. It's squad-only. And no, it is not squadleader-only.
I've been squad lead and had squad mates spot FOR me, and vice versa.
Right, but you can't mark them. Someone with a low enough profile can completely evade your sensors if you're too far away with a sniper rifle and can't keep your reticle on them long enough for their chevron to appear.
It makes it very difficult for the role of a "Scout sniper" and I don't mean the Suit, I mean a sniper who literally is more focused on conveying information on the enemy's where-abouts than making killsies. |
Gunner Niv
Playstation Soldiers
14
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Posted - 2013.03.09 18:41:00 -
[28] - Quote
@Jathniel simply have a read at the post above your which explains exactly why people want something like was outlined in the OP. |
Jathniel
G I A N T
70
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Posted - 2013.03.09 20:39:00 -
[29] - Quote
Gunner Niv wrote:@Jathniel simply have a read at the post above your which explains exactly why people want something like was outlined in the OP.
I'm sorry. I just don't experience that. Maybe my profile scanning is just high enough where this isn't an issue.
Perhaps it's a bug. Otherwise, the folks experiencing this simply need to put more points into their scanning. |
Hagintora
Chatelain Rapid Response Gallente Federation
102
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Posted - 2013.03.10 12:45:00 -
[30] - Quote
I'm gonna add my .02 ISK to this conversation.
@Jathniel: Yes, the spotting system is already in play, but I actually think that's the problem. Because everybody can spot enemies, and immediately relay that information to the rest of their team via TACNET, it renders the very concept of Overwatch and Recon superfluous. I think this is a mistake. I believe what should occur is that a baseline Merc (meaning no skills, no mods), should only be able to see and detect what his own suits sensors tell him, nothing else. He cannot transmit this information to the rest of the team unless he specifically skills into that ability. There would be two peices of equipment that I would use here.
1) TACNET Relay:
Requirements: Profile Analysis Level 1
A Passive Mod that allows the Merc to transmit information to TACNET. It would tansfer all information gathered from the suits sensors both visually (for spotting enemies in the field), and electronically (for for spotting enemies within the suits sensor range). Higher level Tiers would increase fidelety of information transmitted to TACNET, much Profile Analysis does for individual Mercs now.
2) TACNET Ground Sensor:
Requirements: Profile Analysis Level 1
This would take up an Equipment Slot and allow the Merc to place sensors around the battlefield (most likely around objectives and choke points), that would relay information to TACNET for a certain period of time (increasing as you went from MLT to PRO), or until destroyed.
Taking away the spotting ability we have currently and making Mercs skill into it, would exponentially increase the usefulness of Overatch players, and Scouts in general. It would then be feasable to implement the "spotting" ability being discussed on this thread.
As a side note in regards to "spotting" and Profile Analysis, I feel that this information should tell you what kind of infantry you're going up against. We already have visual cues to tell us the difference between the different types of vehicles (LAV, HAV, etc.), we should also have the same thing for infrantry. A hollow circle for Scouts, a half-filled circle for Assault and Logi's, and a filled circle for Heavies. This information would be extremely useful in all combat situations, but espescially when combined with the "spotting" ability. |
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Gunner Niv
Playstation Soldiers
14
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Posted - 2013.03.13 19:29:00 -
[31] - Quote
Hagintora wrote:I'm gonna add my .02 ISK to this conversation.
@Jathniel: Yes, the spotting system is already in play, but I actually think that's the problem. Because everybody can spot enemies, and immediately relay that information to the rest of their team via TACNET, it renders the very concept of Overwatch and Recon superfluous. I think this is a mistake.
This is an interesting side of the argument, but the fact they have it in place in a seriously flawed manner shows the need for something better. Battlefield does it well, see someone and then press a button, they're highlighted and if someone kills them you get a spot bonus, I think taking it a step further would be good for the game.
As it stands we have HMG's, Snipers and general gunners (AR, shotguns etc). HMG's and snipers serve a purpose but everyone else kinda does the same thing, yes some are quicker and some tougher but they pretty much all do the same job, kill people.
Adding a scout further expands the available roles, adding another weapon means you have a new way to kill people, adding a scout setup adds a new way to play the game instead of just adding another way to end a clones life.
Scouts can provide a tactical edge if working along side a sniper by seeking out enemy snipers and quickly highlighting the enemy before you and your sniper friend are killed. You can relay info quickly and directly to your team by lighting up the enemy, this means a squad can look at the map and find a way to sneak round and flank the enemy, he's given real time info on where everyone is (onscreen) by his friendly scout. |
Garrett Blacknova
Codex Troopers
2025
|
Posted - 2013.03.13 19:36:00 -
[32] - Quote
Jathniel wrote:@ the OP: Garrett Blacknova has been telling you, that Spotting is already provided via a squad-linked active radar.
If anyone in your squad can see a target, then you can see that target too. It's already there.
There is no global team-linked spotting. It's squad-only. And no, it is not squadleader-only.
I've been squad lead and had squad mates spot FOR me, and vice versa. Have you got confirmation of the "squad only" part? Because I'm 100% sure it used to be team-wide, and about 70 or 80% sure it still is based on some encounters I've had recently.
Aeon Amadi wrote:Right, but you can't mark them. Someone with a low enough profile can completely evade your sensors if you're too far away with a sniper rifle and can't keep your reticle on them long enough for their chevron to appear.
It makes it very difficult for the role of a "Scout sniper" and I don't mean the Suit, I mean a sniper who literally is more focused on conveying information on the enemy's where-abouts than making killsies. If you can't keep your crosshairs on them, that's not the game's fault. You only need to flick over them for a moment to make them flash up visibly, and if you keep doing so, they'll be visible on your squad's minimaps and HUDs (and maybe your whole team's, if I'm right) |
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