Hagintora
Chatelain Rapid Response Gallente Federation
102
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Posted - 2013.03.10 12:45:00 -
[2] - Quote
I'm gonna add my .02 ISK to this conversation.
@Jathniel: Yes, the spotting system is already in play, but I actually think that's the problem. Because everybody can spot enemies, and immediately relay that information to the rest of their team via TACNET, it renders the very concept of Overwatch and Recon superfluous. I think this is a mistake. I believe what should occur is that a baseline Merc (meaning no skills, no mods), should only be able to see and detect what his own suits sensors tell him, nothing else. He cannot transmit this information to the rest of the team unless he specifically skills into that ability. There would be two peices of equipment that I would use here.
1) TACNET Relay:
Requirements: Profile Analysis Level 1
A Passive Mod that allows the Merc to transmit information to TACNET. It would tansfer all information gathered from the suits sensors both visually (for spotting enemies in the field), and electronically (for for spotting enemies within the suits sensor range). Higher level Tiers would increase fidelety of information transmitted to TACNET, much Profile Analysis does for individual Mercs now.
2) TACNET Ground Sensor:
Requirements: Profile Analysis Level 1
This would take up an Equipment Slot and allow the Merc to place sensors around the battlefield (most likely around objectives and choke points), that would relay information to TACNET for a certain period of time (increasing as you went from MLT to PRO), or until destroyed.
Taking away the spotting ability we have currently and making Mercs skill into it, would exponentially increase the usefulness of Overatch players, and Scouts in general. It would then be feasable to implement the "spotting" ability being discussed on this thread.
As a side note in regards to "spotting" and Profile Analysis, I feel that this information should tell you what kind of infantry you're going up against. We already have visual cues to tell us the difference between the different types of vehicles (LAV, HAV, etc.), we should also have the same thing for infrantry. A hollow circle for Scouts, a half-filled circle for Assault and Logi's, and a filled circle for Heavies. This information would be extremely useful in all combat situations, but espescially when combined with the "spotting" ability. |