|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gunner Niv
Playstation Soldiers
11
|
Posted - 2013.03.08 07:48:00 -
[1] - Quote
What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. |
Gunner Niv
Playstation Soldiers
11
|
Posted - 2013.03.08 08:00:00 -
[2] - Quote
Necrodermis wrote:this isn't arma. this is a modern FPS with unreal mixed in.
So you're saying on a modern battlefield a soldier would lack even the basic ability to communicate the location of an enemy sniper to his squad? Given the tech in the suits it seems a the ability to target a soldier using tech would be simple given the suit would give off an electronic signature.
Current dampers could serve to make it more difficult to target a soldier. |
Gunner Niv
Playstation Soldiers
11
|
Posted - 2013.03.08 10:12:00 -
[3] - Quote
Ahh I see, so rather than expanding the game and adding depth and variation we'll just continue to nerf the hell out of the game then complain that it's broken? Why not just leave the game as it is and let the devs know that we don't want anything extra? After all it's all probably going to be useless or over powered, in fact why not go a step further and do away with weapons, we could just use bad language instead?
Some people really can't see the wood for the trees, happy to blindly fumble along in life without looking to improve things. |
Gunner Niv
Playstation Soldiers
12
|
Posted - 2013.03.08 12:02:00 -
[4] - Quote
Eris Ernaga wrote:Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. dumb why take up your main weapon it could be equipment or built into the helmet of scout suits only so they can mark enemys by clicking select. Scout suit needs a buff I have a thread just for that check it out should be on the first page.
Being a spotter would mean "free" points, take away the gun and it puts people off, that means you'd only pick this loadout to provide genuine support to your team rather than chase points.
|
Gunner Niv
Playstation Soldiers
14
|
Posted - 2013.03.09 08:29:00 -
[5] - Quote
Vaerana Myshtana wrote:Gunner Niv wrote:What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Spotter can target tanks etc and also point out infantry. When someone is targeted they stay highlighted for 10 secs and providing they've sought cover in that time and haven't been killed they simply vanish into the surroundings.
Points would only be earned if the target is killed and at a lower level than if you'd killed them yourself. A spot assist seems fair with either 10 or 25 points for each spotter kill assist. Honestly, I'm really hoping to see something like this. I think I posted something about a low-damage sniper rifle that marked targets with a homing beacon awhile back. Any kind of good intel tool is welcome in my book, so long as it's balanced. I think it will take more than simply adding them to the TacNet, though. Right now if I'm carrying a Swarm Launcher, I can zoom in on a sniper and he appears on everybody's TacNet. There's just no big fireworks or whatnot to draw my team's attention. I've definitely tried using mics, but only maybe 1/3 (if I'm lucky) of any given team has voice chat turned on. I support the WP award for marking a target that is subsequently killed. I know the devs have mentioned the need to reward "scouting" behavior separate from shotgunning and hacking.
Think the issue of how to highlight the target is simple, enlarge the icon for the target and raise it slightly above their head then have it pulse to draw attention for the ten seconds or so that the targeting is taking place. If the devs were willing to implement such a thing it would be very simple. The hardest thing would be thinking of a cool design for the laser itself. |
Gunner Niv
Playstation Soldiers
14
|
Posted - 2013.03.09 18:41:00 -
[6] - Quote
@Jathniel simply have a read at the post above your which explains exactly why people want something like was outlined in the OP. |
Gunner Niv
Playstation Soldiers
14
|
Posted - 2013.03.13 19:29:00 -
[7] - Quote
Hagintora wrote:I'm gonna add my .02 ISK to this conversation.
@Jathniel: Yes, the spotting system is already in play, but I actually think that's the problem. Because everybody can spot enemies, and immediately relay that information to the rest of their team via TACNET, it renders the very concept of Overwatch and Recon superfluous. I think this is a mistake.
This is an interesting side of the argument, but the fact they have it in place in a seriously flawed manner shows the need for something better. Battlefield does it well, see someone and then press a button, they're highlighted and if someone kills them you get a spot bonus, I think taking it a step further would be good for the game.
As it stands we have HMG's, Snipers and general gunners (AR, shotguns etc). HMG's and snipers serve a purpose but everyone else kinda does the same thing, yes some are quicker and some tougher but they pretty much all do the same job, kill people.
Adding a scout further expands the available roles, adding another weapon means you have a new way to kill people, adding a scout setup adds a new way to play the game instead of just adding another way to end a clones life.
Scouts can provide a tactical edge if working along side a sniper by seeking out enemy snipers and quickly highlighting the enemy before you and your sniper friend are killed. You can relay info quickly and directly to your team by lighting up the enemy, this means a squad can look at the map and find a way to sneak round and flank the enemy, he's given real time info on where everyone is (onscreen) by his friendly scout. |
|
|
|