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Caeli SineDeo
Imperfects Negative-Feedback
303
|
Posted - 2013.03.07 15:39:00 -
[1] - Quote
Looks like I am going armor. Once they fix damage modes rails are going to be useless. Why drive a sagaris with only 10k EHP when I can drive a Surya with 15k EHP and another 10k+ Repairable on top of that.
Sad that that armor tanks out number shield 3 to 1 lately in pubs and well of coarse the shield with rail that is ment for AV has to be OP because armor tanks actually get popped by something.
CCP you know and i know it you suck at fixing vehicles.
After damage mods get fixed a armor tank with a rail will always beat a shield tank with a rail. Shield tank at full buffer hits 15k EHP while a armor can have that buffer on it plus be able rep on top of that.
It it is a broken aspect but in a way that was the only thing that semi balanced shield and armor tanks.
Sad thing is it will be 10 months before CCP relize that they FU CKED SH IT UP.
Armor tanks will rule the battle field for awhile now. So can't beat them join them Got to adapt to all of CCPs fu ck ups. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
47
|
Posted - 2013.03.07 15:42:00 -
[2] - Quote
Yes, bypassing filters and other such **** is a surefire way to make people respect you. |
METR0 THE DESTR0YER
UnReaL.
83
|
Posted - 2013.03.07 15:52:00 -
[3] - Quote
Zyrus Amalomyn wrote:Yes, bypassing filters and other such **** is a surefire way to make people respect you.
I agree with Caeli, I don't even know who you are. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.03.07 15:55:00 -
[4] - Quote
Caeli SineDeo wrote:Looks like I am going armor. Once they fix damage modes rails are going to be useless. Why drive a sagaris with only 10-12k EHP(Damage Modded out) when I can drive a Surya with 15k EHP and another 10k+ Repairable on top of that.
Sad that that armor tanks out number shield 3 to 1 lately in pubs and well of coarse the shield with rail that is ment for AV has to be OP because armor tanks actually get popped by something.
CCP you know and i know it you suck at fixing vehicles.
After damage mods get fixed a armor tank with a rail will always beat a shield tank with a rail. Shield tank at full buffer hits 15k EHP while a armor can have that buffer on it plus be able rep on top of that.
It it is a broken aspect but in a way that was the only thing that semi balanced shield and armor tanks.
Sad thing is it will be 10 months before CCP relize that they FU CKED SH IT UP.
Armor tanks will rule the battle field for awhile now. So can't beat them join them Got to adapt to all of CCPs fu ck ups.
Sad thing is I have given up on trying to write anymore request feedback threads.
I have put countless hours on trying to fix dropships. And many more into the balance of tanks and AV. Even when they get support it seems that so many ret ards in this game get there way on nerfings.
CCP is forgetting how to balance or check if the nerf breaks things.
it has shown with so many things Breach AR never used Tac AR never used Dropships never used logistic LAVs never used because LAVs got there pg/cpu nailed hard.
Before someone says oh but I have had my gunners go 30 kills in my DS. All my assests down that not one guy on the enemy team had anything put into AV.
The game is loosing its diversity and anything a Great player can excell in is getting nerfed because the scrubs can not handle it.
Shield Tanks are not slow. |
Free Beers
Internal Error. Negative-Feedback
1171
|
Posted - 2013.03.07 15:58:00 -
[5] - Quote
as a tank hater I think the fact that it took CCP 6 months to fix(break) missile turrets is a bad sign. All this **** needs to be fixed and balanced next build |
JW v Weingarten
SyNergy Gaming
319
|
Posted - 2013.03.07 16:00:00 -
[6] - Quote
Alldin Kan wrote:Caeli SineDeo wrote:Looks like I am going armor. Once they fix damage modes rails are going to be useless. Why drive a sagaris with only 10-12k EHP(Damage Modded out) when I can drive a Surya with 15k EHP and another 10k+ Repairable on top of that.
Sad that that armor tanks out number shield 3 to 1 lately in pubs and well of coarse the shield with rail that is ment for AV has to be OP because armor tanks actually get popped by something.
CCP you know and i know it you suck at fixing vehicles.
After damage mods get fixed a armor tank with a rail will always beat a shield tank with a rail. Shield tank at full buffer hits 15k EHP while a armor can have that buffer on it plus be able rep on top of that.
It it is a broken aspect but in a way that was the only thing that semi balanced shield and armor tanks.
Sad thing is it will be 10 months before CCP relize that they FU CKED SH IT UP.
Armor tanks will rule the battle field for awhile now. So can't beat them join them Got to adapt to all of CCPs fu ck ups.
Sad thing is I have given up on trying to write anymore request feedback threads.
I have put countless hours on trying to fix dropships. And many more into the balance of tanks and AV. Even when they get support it seems that so many ret ards in this game get there way on nerfings.
CCP is forgetting how to balance or check if the nerf breaks things.
it has shown with so many things Breach AR never used Tac AR never used Dropships never used logistic LAVs never used because LAVs got there pg/cpu nailed hard.
Before someone says oh but I have had my gunners go 30 kills in my DS. All my assests down that not one guy on the enemy team had anything put into AV.
The game is loosing its diversity and anything a Great player can excell in is getting nerfed because the scrubs can not handle it. Shield Tanks are not slow.
Not if you hook up a keyboard.
for the tankers here, please read mavado's 4 threads about how ccp can fix the tanks
[Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets https://forums.dust514.com/default.aspx?g=posts&t=62197&p=1
[Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix https://forums.dust514.com/default.aspx?g=posts&t=62207&find=unread
[Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners https://forums.dust514.com/default.aspx?g=posts&t=62208&find=unread
[Feedback] Fixing Tanks Part 4: The Marauder class https://forums.dust514.com/default.aspx?g=posts&t=62212&find=unread
Please read the threads and give your opinion about it. also try and get the devs to read it. |
Caeli SineDeo
Imperfects Negative-Feedback
303
|
Posted - 2013.03.07 16:02:00 -
[7] - Quote
I am sick of trying to play nice with CCP. so yes I will bypass the FU CKING filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on fixing vehicles when they where broken and overly OPed. I have put input on buffing shield modules across the board and at the same time taking a look at rails.
I am sick of CCP hearing nerf cries and bowing down to scrubs. And no thinking about the repercussions on how it is going to make it one less thing playable in the game.
The rail is currently the only thing that makes shield tanks a viable tank. Once it is fixed/nerfed With out a significant buff somewhere else aka modules shield tanks are going to lose there viability for endgame play. AKA nullsec planet taking and faction warfare.
They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game.
So yes it is BULL SH IT.
I am done playing nice and am up for getting banned off these forms if it means CCP will open there eyes a little. |
Free Beers
Internal Error. Negative-Feedback
1171
|
Posted - 2013.03.07 16:13:00 -
[8] - Quote
Caeli SineDeo wrote:I am sick of trying to play nice with CCP. so yes I will bypass the FU CKING filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on fixing vehicles when they where broken and overly OPed. I have put input on buffing shield modules across the board and at the same time taking a look at rails.
I am sick of CCP hearing nerf cries and bowing down to scrubs. And no thinking about the repercussions on how it is going to make it one less thing playable in the game.
The rail is currently the only thing that makes shield tanks a viable tank. Once it is fixed/nerfed With out a significant buff somewhere else aka modules shield tanks are going to lose there viability for endgame play. AKA nullsec planet taking and faction warfare.
They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game.
So yes it is BULL SH IT.
I am done playing nice and am up for getting banned off these forms if it means CCP will open there eyes a little.
CCP's target audience is player J. The scrub that goes 2/9 and runs at tanks with a smg. Your expectations of something more should have been beaten down by CCP by now. I am disappointed you held out hope this long. |
Green Living
Pink Fluffy Bounty Hunterz RISE of LEGION
58
|
Posted - 2013.03.07 16:19:00 -
[9] - Quote
I can fix your tanks, with my Boundless Proximity Mines |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.07 16:27:00 -
[10] - Quote
The community as a whole does not like tanks because they cannot deal with tanks, they already have milita stuff but that is not enough
They would love a completely free BPC AV milita fit to deal with the very best tanks so it takes no SP/ISK to use but can kill everything in 1 shot
Eventually they will cry anything with treads/wheels is OP and will want it removed |
|
Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 16:30:00 -
[11] - Quote
Takahiro Kashuken wrote:Eventually they will cry anything with treads/wheels is OP and will want it removed And if it happens, they'll cry that the maps are too big to go everywhere on foot and they need vehicles so they can get around faster. |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.07 16:31:00 -
[12] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Eventually they will cry anything with treads/wheels is OP and will want it removed And if it happens, they'll cry that the maps are too big to go everywhere on foot and they need vehicles so they can get around faster.
Nah they will ask for smaller maps and a renaming to COD 43: Future warfare in space 12 |
Zekain Kade
BetaMax.
955
|
Posted - 2013.03.07 16:35:00 -
[13] - Quote
Zyrus Amalomyn wrote:Yes, bypassing filters and other such **** is a surefire way to make people respect you. I respect him! |
Gusk Hevv
Circle of Huskarl Minmatar Republic
2
|
Posted - 2013.03.07 17:53:00 -
[14] - Quote
Shield tanks haven't been nerfed; they were so ridiculous before and now they are Normal so everyone thinks they are useless SERIOUSLY PEOPLE GO GROW A PAIR! |
Lunamaria Hawkeye
SyNergy Gaming
97
|
Posted - 2013.03.07 17:56:00 -
[15] - Quote
Yea but you forget that shield tanks get a buff to missiles once you get marauders. |
James TrendalI
BetaMax.
10
|
Posted - 2013.03.07 18:16:00 -
[16] - Quote
Lunamaria Hawkeye wrote:Yea but you forget that shield tanks get a buff to missiles once you get marauders.
And missiles still suck! i have a sagaris with a blaster turret and without activating my shield booster i can take our a missile sagaris with ease as all i have to do is move back and forwards to avoid the missiles.
|
gbghg
L.O.T.I.S. Legacy Rising
545
|
Posted - 2013.03.07 18:29:00 -
[17] - Quote
Takahiro Kashuken wrote:The community as a whole does not like tanks because they cannot deal with tanks, they already have milita stuff but that is not enough
They would love a completely free BPC AV milita fit to deal with the very best tanks so it takes no SP/ISK to use but can kill everything in 1 shot
Eventually they will cry anything with treads/wheels is OP and will want it removed Not all of us, as i dropship user i am well aware of what AV can do to me and how bad an increased use of AV will be for all vehicles. But i've run against and with tanks often enough to know what they're capable of, so i am investing sp into a AV fitting, it really is worth it.
What the blueberries need to learn is that the answer to tanks is not NERFING but high explosives, lots and lots of high explosives. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
202
|
Posted - 2013.03.07 18:30:00 -
[18] - Quote
Caeli SineDeo wrote:They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game. New game modes: Ambush Training, Skirmish Training. SP limit to join < 1 Million. Great place to learn your first couple of weeks without being rofl stomped. Once you pass SP requirement training modes are inaccessible and you sit at the big kids table. Part of problem solved. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:31:00 -
[19] - Quote
Oh look an imperfect crying again, oh and looks it's about tanks, not being good enough!! |
Belzeebub Santana
SVER True Blood Unclaimed.
422
|
Posted - 2013.03.07 19:10:00 -
[20] - Quote
Ya this game has gone one dimensional. The days of dogfights with dropships have gone thanks to missile nerf.
The thing is people are dedicated vehicle users and there isn't many dedicated av players. I agree Ccp needs a place for low level SP players to learn in much like MAG did.
Missiles need to come back in a big way, give them their radius and more range. And no random bullet spread. |
|
Beren Hurin
OMNI Endeavors
221
|
Posted - 2013.03.07 19:20:00 -
[21] - Quote
Once we have sov/lowsec warfare the super experienced players will more likely be peeling off into those and won't be pubstomping as much. |
Mavado V Noriega
SyNergy Gaming
2367
|
Posted - 2013.03.07 20:16:00 -
[22] - Quote
Caeli SineDeo wrote:I am sick of trying to play nice with CCP. so yes I will bypass the *LOVELY* filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on fixing vehicles when they where broken and overly OPed. I have put input on buffing shield modules across the board and at the same time taking a look at rails.
I am sick of CCP hearing nerf cries and bowing down to scrubs. And not thinking about the repercussions on how it is going to make it one less thing playable in the game.
The rail is currently the only thing that makes shield tanks a viable tank. Once it is fixed/nerfed With out a significant buff somewhere else aka modules shield tanks are going to lose there viability for endgame play. AKA nullsec planet taking and faction warfare.
They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game.
So yes it is NOT SOMETHING I LIKE.
I am done playing nice and am up for getting banned off these forms if it means CCP will open there eyes a little.
1. A fix isnt a nerf. No one complained about how rail fights were long ago when **** wasnt broken. U were dropship before u only recently got into tanking when missiles were nerfed so u dont know how it was before.
2. Simple fix for shields is buff the hardeners and unfuck the missiles why the doom and gloom? idk why ppl who use a broken system want to abuse it and say its ok but when something else is broken that they dont use they campaign for a fix/nerf. i also rail tank have been using both turrets only turret i havent used for long was the OP missiles back then. Rail tanking atm takes 0 skill when all it takes is 2 simple shots to kill any tank whether it be gunnlogi, sagaris, madrugar or surya
3. I agree they are breaking some things but THIS particular rail + broken dmg mod isnt breaking. cant break something that is already clearly broken.
Also a shield tank with a rail can beat an armor tank with a rail u can still output more dmg because dmg mods are on low slots. For an armor tank to get the same output they have to drop hardeners or w/e on their low slots which are essential for their survival in order to equal the dmg output but u already know this. Simply fixing the dmg mod issue will break shield tanks IF they dont also buff the hardeners AND fix the missiles back
As for lobbies i agree, im tired of pubs and tbh i want Player owned districts asap |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
139
|
Posted - 2013.03.07 21:07:00 -
[23] - Quote
If there are so many armor tanks i think my missiles will have a fun time. :D. Missiles shoot straight now. At least for me and they still have the same direct damage as before. Which means well. U remember how fast missiles used to kill armor tanks right. :) Well the only thing they nerfed was the range and splash plus splash of damage it still has the same direct damage. So saying shield tanks suck yet missiles are still as effective to armor as before i don't see why u don't try tht. Also i do realize they'll made the damage mods 10% instead of 20% like before but we all know tht was overkill. IMO.
|
Icy Tiger
Universal Allies Inc.
1063
|
Posted - 2013.03.07 21:24:00 -
[24] - Quote
I know you're complaining about my thread about railguns with damage mods. We ALL know they're broken. |
Caeli SineDeo
Imperfects Negative-Feedback
304
|
Posted - 2013.03.07 23:38:00 -
[25] - Quote
Mavado V Noriega wrote:Caeli SineDeo wrote:I am sick of trying to play nice with CCP. so yes I will bypass the *LOVELY* filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on fixing vehicles when they where broken and overly OPed. I have put input on buffing shield modules across the board and at the same time taking a look at rails.
I am sick of CCP hearing nerf cries and bowing down to scrubs. And not thinking about the repercussions on how it is going to make it one less thing playable in the game.
The rail is currently the only thing that makes shield tanks a viable tank. Once it is fixed/nerfed With out a significant buff somewhere else aka modules shield tanks are going to lose there viability for endgame play. AKA nullsec planet taking and faction warfare.
They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game.
So yes it is NOT SOMETHING I LIKE.
I am done playing nice and am up for getting banned off these forms if it means CCP will open there eyes a little. 1. A fix isnt a nerf. No one complained about how rail fights were long ago when **** wasnt broken. U were dropship before u only recently got into tanking when missiles were nerfed so u dont know how it was before. 2. Simple fix for shields is buff the hardeners and unfuck the missiles why the doom and gloom? idk why ppl who use a broken system want to abuse it and say its ok but when something else is broken that they dont use they campaign for a fix/nerf. i also rail tank have been using both turrets only turret i havent used for long was the OP missiles back then. Rail tanking atm takes 0 skill when all it takes is 2 simple shots to kill any tank whether it be gunnlogi, sagaris, madrugar or surya 3. I agree they are breaking some things but THIS particular rail + broken dmg mod isnt breaking. cant break something that is already clearly broken. Also a shield tank with a rail can beat an armor tank with a rail u can still output more dmg because dmg mods are on low slots. For an armor tank to get the same output they have to drop hardeners or w/e on their low slots which are essential for their survival in order to equal the dmg output but u already know this. Simply fixing the dmg mod issue will break shield tanks IF they dont also buff the hardeners AND fix the missiles back As for lobbies i agree, im tired of pubs and tbh i want Player owned districts asap
1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route.
2. I know rails with mods are broken. The thing that really has me pissed is I know that after they fix it they will tank 6 months to fixing shield tanks so they actually can play on a even playing field. Also buffing the hardeners will not bring shield tanks on a even playing field with armor. Shields need a complete module rework. both large and small. all buffed. Armor modules need to be looked into and might need to buff some of those also on the light side of things. and maybe the large depending on how much they buff shields.
Once the fix rails actually armor will win those battles too. why because shield will be getting a 30% damage boost at max if using all damage mods maybe less depending on what there fix is like while armor have 15k buffer EHP with 10k rep EHP a shield tank doing 30% more damage will only have 14k EHP with 3 damage mods. So we only gain 30% damage while armor have a 79% more HP capabilities. that is on the light side I know alldins armor tank hit 30k EHP+Repairable on one cycle only. tell me how 30% more damage is going to allow shield tanks to win against something that contains over 80% more HP to soak up that damage.
So yes I am pissed at CCP because I know they are fixing one thing that balances shield vs armor currently. And they are not looking at okay once we fix this problem how can we make sure armor and shield tanks are on a even playing field. |
gbghg
L.O.T.I.S. Legacy Rising
549
|
Posted - 2013.03.07 23:43:00 -
[26] - Quote
Caeli SineDeo wrote:
1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route.
ah but if they bump AV up it leaves dropship's in an even worse state then they already are. it would have an impact on LAV's as well. |
Caeli SineDeo
Imperfects Negative-Feedback
304
|
Posted - 2013.03.07 23:48:00 -
[27] - Quote
gbghg wrote:Caeli SineDeo wrote:
1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route.
ah but if they bump AV up it leaves dropship's in an even worse state then they already are. it would have an impact on LAV's as well.
Actually Dropships where really good at tanking AV also in precursor. so bumping AV up would not have been so bad. You could actually take 4-6 forge rounds with a drop ship in the beginning of precursor. LAV could take 3-5 depending on your build. so bumping AV up would have still left them able to handle more then they do now. |
Mavado V Noriega
SyNergy Gaming
2369
|
Posted - 2013.03.07 23:51:00 -
[28] - Quote
Caeli SineDeo wrote:Mavado V Noriega wrote:Caeli SineDeo wrote:I am sick of trying to play nice with CCP. so yes I will bypass the *LOVELY* filters. I have never had a single in fraction on this board I have been playing since the start as a hardcore player. I have put in input on fixing vehicles when they where broken and overly OPed. I have put input on buffing shield modules across the board and at the same time taking a look at rails.
I am sick of CCP hearing nerf cries and bowing down to scrubs. And not thinking about the repercussions on how it is going to make it one less thing playable in the game.
The rail is currently the only thing that makes shield tanks a viable tank. Once it is fixed/nerfed With out a significant buff somewhere else aka modules shield tanks are going to lose there viability for endgame play. AKA nullsec planet taking and faction warfare.
They are breaking things before even looking into the real issue. that pro players are getting thrown into lobbies of new players.
The endgame game play I was excited for is lost. They are balancing everything to pub gameplay where brand new players get there asses handed to them scream for nerfs. Instead of the endgame that is ment for the future of this game.
So yes it is NOT SOMETHING I LIKE.
I am done playing nice and am up for getting banned off these forms if it means CCP will open there eyes a little. 1. A fix isnt a nerf. No one complained about how rail fights were long ago when **** wasnt broken. U were dropship before u only recently got into tanking when missiles were nerfed so u dont know how it was before. 2. Simple fix for shields is buff the hardeners and unfuck the missiles why the doom and gloom? idk why ppl who use a broken system want to abuse it and say its ok but when something else is broken that they dont use they campaign for a fix/nerf. i also rail tank have been using both turrets only turret i havent used for long was the OP missiles back then. Rail tanking atm takes 0 skill when all it takes is 2 simple shots to kill any tank whether it be gunnlogi, sagaris, madrugar or surya 3. I agree they are breaking some things but THIS particular rail + broken dmg mod isnt breaking. cant break something that is already clearly broken. Also a shield tank with a rail can beat an armor tank with a rail u can still output more dmg because dmg mods are on low slots. For an armor tank to get the same output they have to drop hardeners or w/e on their low slots which are essential for their survival in order to equal the dmg output but u already know this. Simply fixing the dmg mod issue will break shield tanks IF they dont also buff the hardeners AND fix the missiles back As for lobbies i agree, im tired of pubs and tbh i want Player owned districts asap 1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route. 2. I know rails with mods are broken. The thing that really has me pissed is I know that after they fix it they will tank 6 months to fixing shield tanks so they actually can play on a even playing field. Also buffing the hardeners will not bring shield tanks on a even playing field with armor. Shields need a complete module rework. both large and small. all buffed. Armor modules need to be looked into and might need to buff some of those also on the light side of things. and maybe the large depending on how much they buff shields. Once the fix rails actually armor will win those battles too. why because shield will be getting a 30% damage boost at max if using all damage mods maybe less depending on what there fix is like while armor have 15k buffer EHP with 10k rep EHP a shield tank doing 30% more damage will only have 14k EHP with 3 damage mods. So we only gain 30% damage while armor have a 79% more HP capabilities. that is on the light side I know alldins armor tank hit 30k EHP+Repairable on one cycle only. tell me how 30% more damage is going to allow shield tanks to win against something that contains over 80% more HP to soak up that damage. So yes I am pissed at CCP because I know they are fixing one thing that balances shield vs armor currently. And they are not looking at okay once we fix this problem how can we make sure armor and shield tanks are on a even playing field.
like i told slap alldins tank will never have FULL 30K EHP or w/e because rails do ALOT more dmg than u can actually rep back so he will never get close to around that before he blows up in a blaster fight yea that makes a diff but not a rail fight where u output that much dmg in a shot |
gbghg
L.O.T.I.S. Legacy Rising
549
|
Posted - 2013.03.07 23:51:00 -
[29] - Quote
Caeli SineDeo wrote:gbghg wrote:Caeli SineDeo wrote:
1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route.
ah but if they bump AV up it leaves dropship's in an even worse state then they already are. it would have an impact on LAV's as well. Actually Dropships where really good at tanking AV also in precursor. so bumping AV up would not have been so bad. You could actually take 4-6 forge rounds with a drop ship in the beginning of precursor. LAV could take 3-5 depending on your build. so bumping AV up would have still left them able to handle more then they do now. why was this removed? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
133
|
Posted - 2013.03.07 23:59:00 -
[30] - Quote
They nerfed all armor plates and shield extenders, because HAVs were getting something like 20k eHP. |
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Beld Errmon
UnReaL.
505
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Posted - 2013.03.08 01:26:00 -
[31] - Quote
What a re-tarded reaction to fixing the dmg mod problem, every aspect of the game will be affected by them fixing this, don't forget that not only will rails do less dmg so will blasters and dropsuits with dmg mods, so with this is mind and I'm sure your a smart enough player to have already thought of this, I've gotta call you a self centered man child.
You shouldn't be opposing them fixing a clearly broken mechanic, you should be screaming for shield tanks to be brought into line with armor tanks, which could probably be achieved simply by making their shield hardeners the same as the armor ones and getting shield boosters to rep a little more. If they did this it will be armor tankers crying though that its unfair that shield tanks are so fast have a tough tank and get to fit dmg mods *shrug*
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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
20
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Posted - 2013.03.08 01:44:00 -
[32] - Quote
exactly. stop nerfing vehicles. the best forge gun should not be better than the best rail gun. the best swwarm launcehr should not be better than the best missile turret. stop buffing AV. stop nerfing armor. CCP, if you keep nerfing the things that keep the non-COD players happy, then ppl will get pissed. stop catering to these boot as blueberries bc they cant kill a tank with one hit of a swarm launcher. tanks cost MILLIONS. my taank should CRUSH ANYONE THAT DOESNT HAVE PROTO AV. like how the **** does one guy with AV grenades kill a tank by himself- it's too strong. make tanks stronger or nerf AV. |
Scheneighnay McBob
Bojo's School of the Trades
1091
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Posted - 2013.03.08 02:55:00 -
[33] - Quote
Actually, shields weren't nerfed. Armor was buffed. |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2013.03.08 03:03:00 -
[34] - Quote
Mavado V Noriega wrote:like i told slap alldins tank will never have FULL 30K EHP or w/e because rails do ALOT more dmg than u can actually rep back so he will never get close to around that before he blows up in a blaster fight yea that makes a diff but not a rail fight where u output that much dmg in a shot
What if I were to tell you that YES I can? 2 hardeners, 2 big reps...
However, A railtank will always prevent the surya from reaching this much HP if it has heat sinks. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
141
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Posted - 2013.03.08 03:06:00 -
[35] - Quote
Scheneighnay McBob wrote:Actually, shields weren't nerfed. Armor was buffed. This is what happened. they only added armor hardeners. But on a side note. shield tanks are still effective. Just in different ways than armor. such as AV or speed or surppresing ppl with missiles. YEA I SAID MISSILES. missiles work. ppl just havn't skilled into them. as for me i'm working on it. |
Nguruthos IX
Kameira Lodge Amarr Empire
81
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Posted - 2013.03.08 03:09:00 -
[36] - Quote
gbghg wrote:Caeli SineDeo wrote:
1. I have tanked every build since E3 aka I started in that builld. Precursor was one of the best tank v tank builds. but we are never going to see that because CCP is not smart enough to relize they can just bump AV up a little to compensate. instead they went the nerf route.
ah but if they bump AV up it leaves dropship's in an even worse state then they already are. it would have an impact on LAV's as well.
It's okay, this guy's smart enough to know that when only one class of vehicle dominates the map that makes for a super fun game! Hell we could evenly buff tanks and AV now, tanks at 100% and AV being 150% stronger, and the game would be better than ever!
GOD CCP IS SO DUMB, HOW CAN THEY NOT SEE THIS GUYZ!? |
Mr Zitro
Imperfects Negative-Feedback
435
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Posted - 2013.03.08 03:40:00 -
[37] - Quote
I think my tank should eat basic av nades like candy, but why does CCP think otherwise? |
Mavado V Noriega
SyNergy Gaming
2373
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Posted - 2013.03.08 03:57:00 -
[38] - Quote
Another thing ppl gotta look at is that while shields would need to be buffed specifically the hardeners and missiles We still have the problem with the EZ mode no skill AV weapons are all anti-armor
Both AV nades and Swarms are lock on spam and forget weapons that take no skill. Caeli posted a good fix for AV nades to keep the homing feature but prevent it from being easily spammable like they are now
and Noc has posted an awesome thread on Swarm Variants that all swarms should require to maintain a lockon, Missile speed will be bumped of course and dmg slightly prob since ur not able to spam 3 volleys in like 10 secs |
Mr Zitro
Imperfects Negative-Feedback
435
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Posted - 2013.03.08 04:12:00 -
[39] - Quote
Mavado V Noriega wrote:Another thing ppl gotta look at is that while shields would need to be buffed specifically the hardeners and missiles We still have the problem with the EZ mode no skill AV weapons are all anti-armor
Both AV nades and Swarms are lock on spam and forget weapons that take no skill. Caeli posted a good fix for AV nades to keep the homing feature but prevent it from being easily spammable like they are now
and Noc has posted an awesome thread on Swarm Variants that all swarms should require to maintain a lockon, Missile speed will be bumped of course and dmg slightly prob since ur not able to spam 3 volleys in like 10 secs
But you forget mavado, scrubs like things easy and simple. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
27
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Posted - 2013.03.08 04:22:00 -
[40] - Quote
Please read the forum rules found here
https://forums.dust514.com/default.aspx?g=posts&t=18206&find=unread
3. Ranting is prohibited. A rant is a post that is often filled with angry and counterproductive comments.
16. Redundant and re-posted threads will be locked. As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
18. New player bashing will not be tolerated.
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Caeli SineDeo
Imperfects Negative-Feedback
306
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Posted - 2013.03.08 05:09:00 -
[41] - Quote
Scheneighnay McBob wrote:Actually, shields weren't nerfed. Armor was buffed. Actually shields where nerfed along with armor then they put in active hardeners for shields(which suck) then they put in active hardeners for armor which buffed them to almost where they should be. But putting them pass shield tanks actually. |
Breakin Stuff
Immobile Infantry
704
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Posted - 2013.03.08 05:13:00 -
[42] - Quote
this thread fails as a useful resource for new or veteran players. |
HIV in yourHAV
Zumari Force Projection Caldari State
0
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Posted - 2013.03.08 05:14:00 -
[43] - Quote
I'd just like to throw out a 'who gives a f*ck' here.
Excluding tank vs tank warfare, any HAV above militia is invincible to the lowbies running around with militia swarms and militia forge guns. If you are worried about tank vs tank warfare, then you shouldn't be worried about shields vs armor, you should be worried about the all-powerful railgun tank. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
28
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Posted - 2013.03.08 05:17:00 -
[44] - Quote
tank players complaining about AV players, how unsurprising. |
Syther Shadows
CowTek
32
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Posted - 2013.03.08 05:36:00 -
[45] - Quote
Gusk Hevv wrote:Shield tanks haven't been nerfed; they were so ridiculous before and now they are Normal so everyone thinks they are useless SERIOUSLY PEOPLE GO GROW A PAIR!
spec into shields for your drop suit realize Armour tank is better
complain that you wasted all your time training shields when its useless
(its not useless you just lack a level of hormones in your body due to a "pair") |
The dark cloud
Seraphim Initiative. CRONOS.
1095
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Posted - 2013.03.08 06:14:00 -
[46] - Quote
Icy Tiger wrote:I know you're complaining about my thread about railguns with damage mods. We ALL know they're broken. Nope they are not. Its the balance factor against armor tanks which have insane amount of HP. And the last time ive checked i still need 3 shots with a ADV compressed railgun to destroy a gunnlogi which was around the same lvl as my tank. Sorry but the tank fights where i need 8 hits to kill somebody aint coming back. Nerf damage mods= armor tank domination the whole day. Everything is working as planned and the railguns have beeing nerfed after the tourny. Simply cause they where capable to deal 5500HP+ damage with a single hit on a sagaris(with damage mods). Now they deal around ~4000HP damage (with damage mods). Then you have to think about resistance on the tank itself which can put that down to like 3000HP per hit. And if we are at it why do forgeguns deal more base damage then railguns? If damage mods on vehicles receive a nerf then you can throw shield tanks stright into the bin and grab a forgegun instead. You have to see it from the other perspective. At the beginning of the game you could 2-3 shot militia tanks with a militia railgun. The more advanced the tanks become the more damage output you need to take them down. Prime example is the n00b with a soma and a militia railgun. he drives up to a "save position" shots my sagaris 3 times and didnt even put me down to 60% of the shields. While i only need 1-2 shots to take him out with a maxed out railgun. Basically nothing has changed since day 1 of this build. A sagaris or a surya can pop each other really quickly but on the other hand a soma can aswell pop a sica in the same amount of time. Or do i have to remind every 1 to the days where damage mods didnt worked and where armor tanks where unstoppable beasts? And if you doesnt receive the message:
Tanks are balanced |
Rifter7
Improvise.
59
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Posted - 2013.03.08 07:33:00 -
[47] - Quote
Garrett Blacknova wrote: And if it happens, they'll cry that the maps are too big to go everywhere on foot and they need vehicles so they can get around faster.
this will begin the introduction of prototype segways. |
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