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Buster Friently
Rosen Association
56
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Posted - 2013.03.04 02:51:00 -
[1] - Quote
Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence.
QFT
Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them.
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Buster Friently
Rosen Association
58
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Posted - 2013.03.04 23:18:00 -
[2] - Quote
crazy space 1 wrote:Buster Friently wrote:Reav Hannari wrote:You can't judge how much things will sell for in a future, player-based market. The prices that CCP has put on items today is arbitrary. You really can't compare pricing to EVE yet either because the economies are very different.
I've been running a mix of Logistics Type-I, A-Series and vk.0 since the Aurum prototype suits came out and while the prototype suit is nice I wouldn't call in game-breakingly awesome. I don't run the other suit types so I can't judge them, but I've been killing PRO assault suits regularly with my Type-I and Exile so they aren't that awesome. My SP has mostly gone into logistics equipment and not firearms and I only fit one damage module so if you die to me, well, you should be ashamed.
I appreciate your concern over them but I think you're exaggerating their influence. QFT Dust, like Eve, will feature a player based economy. All these threads about ISK/risk or ISK vs Aur, or costs in general are pointless. Please stop making them. console kiddies, where do you come from. Where did you train reading comprehension. Even rookie ships in eve online being NPC seeded set a isk value to the basic material everyhting is made of. Having NPC seeded items like AUR dropsuits set a base price. Even when things are player built, the minerals have a set price. If 200 AUR can buy you a trucks worth of material or a small bucket, you will go for the truck. Sigh, I guess we'll just to wait untill it happens and I get 6 trillion isk in the frist week maybe then CCP with patch this stupid ****. yes I'm mad.
Rookie ships in Eve are not seeded per se, and they certainly don't set the mineral values or any other values. The mineral values are set by the ease or difficulty in obtaining those minerals through mining or missioning mainly.
Rookie ships in Eve are free. Entirely. As many as you'd like. If you're going to make the mistake of condescending to me as a console kiddy, at least do your homework.
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Buster Friently
Rosen Association
59
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Posted - 2013.03.05 15:15:00 -
[3] - Quote
Thog A Kuma wrote:semperfi1999 wrote:I am surprised at how many people think you are QQing or not understanding this mechanic that you are talking about crazy. It makes sense that AUR should have a set value in comparison to ISK otherwise what you said will happen. Of course you are assuming that you will be able to sell your entire stock of items pretty quickly but even if you dont the profit difference between the items you are talking about is incredible. I don't think he's QQing, I think his concern is misplaced. Exactly. |
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