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Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:03:00 -
[1] - Quote
Man they make a differnce @_@ |
Y0UR NAME HERE
Imperfects Negative-Feedback
515
|
Posted - 2013.03.02 06:06:00 -
[2] - Quote
Coleman Gray wrote:Man they make a differnce @_@
Especially since they're broken, I do agree. |
TheMarkOf22
Internal Error. Negative-Feedback
48
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Posted - 2013.03.02 06:08:00 -
[3] - Quote
Y0UR NAME HERE wrote:Coleman Gray wrote:Man they make a differnce @_@ Especially since they're broken, I do agree.
not anymore broken then shield mods |
Blind Nojoy
G I A N T
16
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Posted - 2013.03.02 06:09:00 -
[4] - Quote
Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me. |
Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:11:00 -
[5] - Quote
Blind Nojoy wrote:Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me.
usin Gek atm |
Blind Nojoy
G I A N T
16
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Posted - 2013.03.02 06:11:00 -
[6] - Quote
They crush shield mods. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
460
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Posted - 2013.03.02 06:11:00 -
[7] - Quote
TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken?
If you mean the extenders, they aren't supposed to have stacking penalties. |
Blind Nojoy
G I A N T
16
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Posted - 2013.03.02 06:12:00 -
[8] - Quote
Coleman Gray wrote:Blind Nojoy wrote:Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me. usin Gek atm
Even better. A regular grim reaper :) |
Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:15:00 -
[9] - Quote
Blind Nojoy wrote:Coleman Gray wrote:Blind Nojoy wrote:Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me. usin Gek atm Even better. A regular grim reaper :)
I feel lit since I put the complex mod on, seem to chew through people |
Pent'noir
Algintal Core Gallente Federation
65
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Posted - 2013.03.02 06:27:00 -
[10] - Quote
yes they need to be fixed! The dmg an av guy can do with top end stuff is insane unless they plan on seriously buffing vehicles and leaving dmg mods as they are. |
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crazy space 1
ZionTCD Legacy Rising
896
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Posted - 2013.03.02 06:28:00 -
[11] - Quote
Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. He's talking about the % based resistance modifiers for tanks and such. |
NightEagle11
Pink Fluffy Bounty Hunterz RISE of LEGION
19
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Posted - 2013.03.02 06:34:00 -
[12] - Quote
TheMarkOf22 wrote:Y0UR NAME HERE wrote:Coleman Gray wrote:Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods
Are you dumb? Damage mods dont have any sort of stacking penalty what so ever and CCP has failed to fix this for almost 2 months.
I'm going to go ahead and guess you're defending damage mods since by the look of your EHP from your videos you use them pretty often.
Shield mods are perfectly fine considering one flux grenade can demolish not just you but your surrounding teams shields as well.
Come on man dont feed that kind of crap to these people they might believe you. |
Y0UR NAME HERE
Imperfects Negative-Feedback
517
|
Posted - 2013.03.02 06:39:00 -
[13] - Quote
NightEagle11 wrote:TheMarkOf22 wrote:Y0UR NAME HERE wrote:Coleman Gray wrote:Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods Are you dumb? Damage mods dont have any sort of stacking penalty what so ever and CCP has failed to fix this for almost 2 months. I'm going to go ahead and guess you're defending damage mods since by the look of your EHP from your videos you use them pretty often. Shield mods are perfectly fine considering one flux grenade can demolish not just you but your surrounding teams shields as well. Come on man dont feed that kind of crap to these people they might believe you.
He does it to hate on me......
Bad imp bad. |
Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:43:00 -
[14] - Quote
NightEagle11 wrote:TheMarkOf22 wrote:Y0UR NAME HERE wrote:Coleman Gray wrote:Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods Are you dumb? Damage mods dont have any sort of stacking penalty what so ever and CCP has failed to fix this for almost 2 months. I'm going to go ahead and guess you're defending damage mods since by the look of your EHP from your videos you use them pretty often. Shield mods are perfectly fine considering one flux grenade can demolish not just you but your surrounding teams shields as well. Come on man dont feed that kind of crap to these people they might believe you.
what ya mean they have no stacking penalty? ya mean it says that they do but no penalty is given?
|
TheMarkOf22
Internal Error. Negative-Feedback
48
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Posted - 2013.03.02 06:46:00 -
[15] - Quote
Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties.
yea adding extreme amounts of health should have no penalty |
Y0UR NAME HERE
Imperfects Negative-Feedback
518
|
Posted - 2013.03.02 06:48:00 -
[16] - Quote
TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty
So your broken damage mods can melt them quicker?
Nooo, noooo you buy. |
DJINN leukoplast
Hellstorm Inc League of Infamy
304
|
Posted - 2013.03.02 06:48:00 -
[17] - Quote
It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
462
|
Posted - 2013.03.02 06:56:00 -
[18] - Quote
TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty Plates don't have diminishing returns either. They also add a lot more health. |
Coleman Gray
Coalition Of Goverments
58
|
Posted - 2013.03.02 07:01:00 -
[19] - Quote
DJINN leukoplast wrote:It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
depends on how many head shots they get I'd say |
TheMarkOf22
Internal Error. Negative-Feedback
48
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Posted - 2013.03.02 07:04:00 -
[20] - Quote
Jotun Hiem wrote:TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty Plates don't have diminishing returns either. They also add a lot more health.
they lower your speed |
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TheMarkOf22
Internal Error. Negative-Feedback
48
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Posted - 2013.03.02 07:05:00 -
[21] - Quote
Y0UR NAME HERE wrote:TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty So your broken damage mods can melt them quicker? Nooo, noooo you buy.
also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks... |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
462
|
Posted - 2013.03.02 07:08:00 -
[22] - Quote
TheMarkOf22 wrote:also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks... Tanks really aren't that bad man.
Not their fault if you won't skill into an AV fit. |
DJINN leukoplast
Hellstorm Inc League of Infamy
304
|
Posted - 2013.03.02 07:22:00 -
[23] - Quote
Coleman Gray wrote:DJINN leukoplast wrote:It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
depends on how many head shots they get I'd say
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure. |
Y0UR NAME HERE
Imperfects Negative-Feedback
518
|
Posted - 2013.03.02 07:23:00 -
[24] - Quote
TheMarkOf22 wrote:Y0UR NAME HERE wrote:TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty So your broken damage mods can melt them quicker? Nooo, noooo you buy. also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...
Actually I was well known as the LR Dust God before my tanks. I don't need to defend that statement either |
TheMarkOf22
Internal Error. Negative-Feedback
48
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Posted - 2013.03.02 07:32:00 -
[25] - Quote
Nooo, noooo you buy.[/quote]
also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...[/quote]
Actually I was well known as the LR Dust God before my tanks. I don't need to defend that statement either [/quote]
how many shooters have you broken 100+ kill games in?
LR is easy, camp at distance and poach kills... |
Y0UR NAME HERE
Imperfects Negative-Feedback
521
|
Posted - 2013.03.02 07:48:00 -
[26] - Quote
TheMarkOf22 wrote:
Nooo, noooo you buy.
also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...[/quote]
Actually I was well known as the LR Dust God before my tanks. I don't need to defend that statement either [/quote]
how many shooters have you broken 100+ kill games in?
LR is easy, camp at distance and poach kills...[/quote]
And everyone knows I'm at the front and prefer my sub in your face.
Your point sir, is pointless.
These other forum guys are giggling at you now.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
304
|
Posted - 2013.03.02 08:13:00 -
[27] - Quote
DJINN leukoplast wrote:
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure.
Well did some math based on gek 38 and stock type-B assault.
- 3 complex damage mods vs 3 complex shield extenders in a perfect and identical scenario = Death for shield tank in 0.97 seconds.
- 3 complex shield extenders vs 3 complex damage mods in a perfect and identical scenerio = Death for damage mod stacker in 0.81 seconds.
So in a perfect scenario where both players are aiming at eachother in the same spot and in pure perfection, damage mod stacker loses by 0.16 seconds (roughly 17% difference).
Now when the damage mod penalty comes into play, the shield tanker would win by leaps and bounds (1.09 seconds vs 0.81). Not to mention all that glorious shield protection!
Seems the best move right now, and in the future, is stacking shields rather than damage mods for the AR. Although damage mods do make a better choice if the person doesn't shoot back or land too many shots. Shield tanking means you have to hold on target longer, but you can take more damage from sloppy play or against somebody with superior aim.
|
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
291
|
Posted - 2013.03.02 08:18:00 -
[28] - Quote
DJINN leukoplast wrote:DJINN leukoplast wrote:
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure.
Well did some math based on gek 38 and stock type-B assault. - 3 complex damage mods vs 3 complex shield extenders in a perfect and identical scenario = Death for shield tank in 0.97 seconds.
- 3 complex shield extenders vs 3 complex damage mods in a perfect and identical scenerio = Death for damage mod stacker in 0.81 seconds.
So in a perfect scenario where both players are aiming at eachother in the same spot and in pure perfection, damage mod stacker loses by 0.16 seconds (roughly 17% difference). Now when the damage mod penalty comes into play, the shield tanker would win by leaps and bounds (1.09 seconds vs 0.81). Not to mention all that glorious shield protection! Seems the best move right now, and in the future, is stacking shields rather than damage mods for the AR. Although damage mods do make a better choice if the person doesn't shoot back or land too many shots. Shield tanking means you have to hold on target longer, but you can take more damage from sloppy play or against somebody with superior aim.
You forgot the most important reason to shield tank. It makes snipers mosquitoes, and that to me is reason enough. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
52
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Posted - 2013.03.02 08:32:00 -
[29] - Quote
TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty
No it shouldn't. The reason why damage mods should have a penalty is due to the fact that they compound the damage, by a percent. The shield extenders just add extra hp to your shields by a base amount. CCP has figured all this out with Eve, so why they haven't moved it over to dust is beyond me.... Once they get this on track, the people who have used this crutch are going to limp along until they learn to walk again.... |
Buster Friently
Rosen Association
51
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Posted - 2013.03.02 08:34:00 -
[30] - Quote
Dalton Smithe wrote:TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty No it shouldn't. The reason why damage mods should have a penalty is due to the fact that they compound the damage, by a percent. The shield extenders just add extra hp to your shields by a base amount. CCP has figured all this out with Eve, so why they haven't moved it over to dust is beyond me.... Once they get this on track, the people who have used this crutch are going to limp along until they learn to walk again....
Excellent points, unless of course, that the damage mods are working correctly, but they're just reported incorrectly in the fittings screen. I honestly doubt anyone can tell a few percent difference that would be the case if the stacking penalty were actually applied in battle, but not on the fitting screen.
We don't have any sort of combat log do we?
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TheMarkOf22
Internal Error. Negative-Feedback
50
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Posted - 2013.03.02 08:41:00 -
[31] - Quote
Y0UR NAME HERE wrote:TheMarkOf22 wrote:
Nooo, noooo you buy.
also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...
Actually I was well known as the LR Dust God before my tanks. I don't need to defend that statement either [/quote]
how many shooters have you broken 100+ kill games in?
LR is easy, camp at distance and poach kills...[/quote]
And everyone knows I'm at the front and prefer my sub in your face.
Your point sir, is pointless.
These other forum guys are giggling at you now.
[/quote]
wait so your a tanker, then the best LR user, now a smg beast.... LOL |
TheMarkOf22
Internal Error. Negative-Feedback
50
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Posted - 2013.03.02 08:43:00 -
[32] - Quote
Dalton Smithe wrote:TheMarkOf22 wrote:Jotun Hiem wrote:TheMarkOf22 wrote:not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of health should have no penalty No it shouldn't. The reason why damage mods should have a penalty is due to the fact that they compound the damage, by a percent. The shield extenders just add extra hp to your shields by a base amount. CCP has figured all this out with Eve, so why they haven't moved it over to dust is beyond me.... Once they get this on track, the people who have used this crutch are going to limp along until they learn to walk again....
yea because having more health is so much harder then having to aim to get full use of your modules...
|
Y0UR NAME HERE
Imperfects Negative-Feedback
530
|
Posted - 2013.03.02 09:01:00 -
[33] - Quote
TheMarkOf22 wrote:Y0UR NAME HERE wrote:TheMarkOf22 wrote:
Nooo, noooo you buy.
also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks... Actually I was well known as the LR Dust God before my tanks. I don't need to defend that statement either
how many shooters have you broken 100+ kill games in?
LR is easy, camp at distance and poach kills...[/quote]
And everyone knows I'm at the front and prefer my sub in your face.
Your point sir, is pointless.
These other forum guys are giggling at you now.
[/quote]
wait so your a tanker, then the best LR user, now a smg beast.... LOL[/quote]
What are going on about?
you know for being in our alliance, ur....well no personal attacks I suppose.
Worst troll boy ever.
Zitro must like u |
Sloth9230
Reaper Galactic
298
|
Posted - 2013.03.02 18:00:00 -
[34] - Quote
DJINN leukoplast wrote:DJINN leukoplast wrote:
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure.
Well did some math based on gek 38 and stock type-B assault. - 3 complex damage mods vs 3 complex shield extenders in a perfect and identical scenario = Death for shield tank in 0.97 seconds.
- 3 complex shield extenders vs 3 complex damage mods in a perfect and identical scenerio = Death for damage mod stacker in 0.81 seconds.
So in a perfect scenario where both players are aiming at eachother in the same spot and in pure perfection, damage mod stacker loses by 0.16 seconds (roughly 17% difference). Now when the damage mod penalty comes into play, the shield tanker would win by leaps and bounds (1.09 seconds vs 0.81). Not to mention all that glorious shield protection! Seems the best move right now, and in the future, is stacking shields rather than damage mods for the AR. Although damage mods do make a better choice if the person doesn't shoot back or land too many shots. Shield tanking means you have to hold on target longer, but you can take more damage from sloppy play or against somebody with superior aim. Did you take into account the automatic extra 10 percent for weaponry? Just 1 complex mod is 1.21 modifier. And what about assault rifle proficiency, does that extra 15% change anything?
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
475
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Posted - 2013.03.02 18:20:00 -
[35] - Quote
There is no damage penelty atm, There is currently a damage boost, the more you stack the more you damage you do (1.1)(1.1)(1.1) |
Knight SoIaire
Better Hide R Die
48
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Posted - 2013.03.02 18:41:00 -
[36] - Quote
What are the stats of the Exile? Is it just the base AR or has it got the power of a Gek but puts less stress on PG/CPU?
Also is it a BPO? |
Sloth9230
Reaper Galactic
298
|
Posted - 2013.03.02 18:44:00 -
[37] - Quote
Knight SoIaire wrote:What are the stats of the Exile? Is it just the base AR or has it got the power of a Gek but puts less stress on PG/CPU?
Also is it a BPO? There is a BPO, not sure about stats |
Winscar Shinobi
Better Hide R Die
58
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Posted - 2013.03.02 18:45:00 -
[38] - Quote
Exile is a BPO
Damage: 31.0 ROF: 750.0 RPM Accuracy: 56 Clip: 60 |
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