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DJINN leukoplast
Hellstorm Inc League of Infamy
304
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Posted - 2013.03.02 06:48:00 -
[1] - Quote
It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
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DJINN leukoplast
Hellstorm Inc League of Infamy
304
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Posted - 2013.03.02 07:22:00 -
[2] - Quote
Coleman Gray wrote:DJINN leukoplast wrote:It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
depends on how many head shots they get I'd say
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure. |
DJINN leukoplast
Hellstorm Inc League of Infamy
304
|
Posted - 2013.03.02 08:13:00 -
[3] - Quote
DJINN leukoplast wrote:
Well lets give two scenarios. Both are getting 100% headshots on the other. Second scenario is both are getting 100% body shots on eachother.
Whats the DPS for headshots with a gek? I could do a bit of math to figure DPS vs the extra shields to know for sure.
Well did some math based on gek 38 and stock type-B assault.
- 3 complex damage mods vs 3 complex shield extenders in a perfect and identical scenario = Death for shield tank in 0.97 seconds.
- 3 complex shield extenders vs 3 complex damage mods in a perfect and identical scenerio = Death for damage mod stacker in 0.81 seconds.
So in a perfect scenario where both players are aiming at eachother in the same spot and in pure perfection, damage mod stacker loses by 0.16 seconds (roughly 17% difference).
Now when the damage mod penalty comes into play, the shield tanker would win by leaps and bounds (1.09 seconds vs 0.81). Not to mention all that glorious shield protection!
Seems the best move right now, and in the future, is stacking shields rather than damage mods for the AR. Although damage mods do make a better choice if the person doesn't shoot back or land too many shots. Shield tanking means you have to hold on target longer, but you can take more damage from sloppy play or against somebody with superior aim.
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