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Coleman Gray
Coalition Of Goverments
58
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Posted - 2013.03.02 06:03:00 -
[1] - Quote
Man they make a differnce @_@ |
Coleman Gray
Coalition Of Goverments
58
|
Posted - 2013.03.02 06:11:00 -
[2] - Quote
Blind Nojoy wrote:Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me.
usin Gek atm |
Coleman Gray
Coalition Of Goverments
58
|
Posted - 2013.03.02 06:15:00 -
[3] - Quote
Blind Nojoy wrote:Coleman Gray wrote:Blind Nojoy wrote:Stick a couple on your exile and there's the answer to people buying aurum protos. Want to see someone die really fast? Duvolle with stacked mods. Maybe next week for me. usin Gek atm Even better. A regular grim reaper :)
I feel lit since I put the complex mod on, seem to chew through people |
Coleman Gray
Coalition Of Goverments
58
|
Posted - 2013.03.02 06:43:00 -
[4] - Quote
NightEagle11 wrote:TheMarkOf22 wrote:Y0UR NAME HERE wrote:Coleman Gray wrote:Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods Are you dumb? Damage mods dont have any sort of stacking penalty what so ever and CCP has failed to fix this for almost 2 months. I'm going to go ahead and guess you're defending damage mods since by the look of your EHP from your videos you use them pretty often. Shield mods are perfectly fine considering one flux grenade can demolish not just you but your surrounding teams shields as well. Come on man dont feed that kind of crap to these people they might believe you.
what ya mean they have no stacking penalty? ya mean it says that they do but no penalty is given?
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Coleman Gray
Coalition Of Goverments
58
|
Posted - 2013.03.02 07:01:00 -
[5] - Quote
DJINN leukoplast wrote:It is a bit of a tossup between using damage mods or stacking shields, I fluctuate between the two and I still end matches the same as I always do.
On one hand if you damage mod stack on a type-B for example, you can drop people really fast. However somebody else with damage mods and/or militia AR for example, can drop you near instantly if they get the drop on you.
Then you have shield stacking, you can take a lot more damage from those with damage mods, and even more without, but your gun doesn't hit very hard. So going up against somebody else who is shield stacking, is very tedious.
Now here's a thought, say there are two players with the same weapon (lets say a Gek) standing still aiming at eachother, both are aiming at identical spots on the other player. One has 3 complex shield extenders, the other has 3 complex damage mods. Aside from those mods, they have identical skills. Now say they both start shooting at eachother at the same time with the same accuracy and hits... who wins?
Does the extra DPS from the damage mods offset the extra shields, or do the extra shields keep the one player alive long enough to take out the other guy who has very little protection?
depends on how many head shots they get I'd say |
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