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Baal Omniscient
L.O.T.I.S. Legacy Rising
251
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Posted - 2013.02.26 14:46:00 -
[31] - Quote
Vaerana Myshtana wrote:Baal Omniscient wrote:Vaerana Myshtana wrote: The point of "easy mode" devices like Fused Grenades is that noobs remain a threat to the guy in a Proto suit with 6M SP and a 7.2 KDR.
Working As Intended.
Or the guy in the proto suit can run them and further grief noobs. Just saying this needs to be looked into, especially since they are now 15 AUR a piece The guy in the Proto suit has more efficient ways of killing noobs that 15 AUR grenades that come in a two pack. Just about everybody with a KDR over 2.0 has better ways to grief than 15 AUR grenades. I don't see a lot of "rookie" players complaining about grenades, I see a lot of "elite" players. *Ahem*
Rei Shepard wrote:lowratehitman wrote:If anyone has bought a merc pack and recieved the fused grenades,and used them to their enjoyment, those people have no gripes in my opinion. I have bought 2 merc packs and have used 0 of them. I havent used mine either until i read this thread and also bought 2 merc packs (value can't be beat really). Took a suit, dropped down a gauged hive and went to town ....normally i get 5-8 pm's about being a hacker on PC shooters a day and i get to harvest some tears, so far on Dust i got 2 mails total or so. 1 game with Fused nade spam nets me 2 mails lol :p Been a while since i harvested some tears. I really have no issue with the Fused nade itself, but being able to spam em ontop a of a Nano hive or depot is a bit OP, coupled with a Proto Suit so i did not die at all and it lets me keep my nade.
Maybe they should change nades & hives and any deployable as expended the moment you throw/use them instead of only losing them on death. Makes sense afterall. This proto suit guy begs to differ with both of your points. I underlined and emboldened the important part about the protosuit for you.
A) no complaints
B) griefed ppl with fused grenades |
lowratehitman
Subdreddit Test Alliance Please Ignore
293
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Posted - 2013.02.26 14:46:00 -
[32] - Quote
I throw AV grenades at the enemy. Half the time its a blast watching them duck and dive,than feeling duped |
Baal Omniscient
L.O.T.I.S. Legacy Rising
252
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Posted - 2013.02.26 15:04:00 -
[33] - Quote
lowratehitman wrote:I throw AV grenades at the enemy. Half the time its a blast watching them duck and dive,than feeling duped I just wish the AV grenades would explode after a set amount of time, even if they only damage a very small area. Or at least let up pick them back up if we miss.... I hate seeing a perfectly good 'nade lying there all alone in the cold, cold dirt when it could be out there blowing something up... |
Rei Shepard
Spectre II
72
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Posted - 2013.02.26 15:06:00 -
[34] - Quote
Quote:This proto suit guy begs to differ with both of your points. I underlined and emboldened the important part about the protosuit for you.
A) no complaints
B) griefed ppl with fused grenades [/quote]
It's funny to try it out once, but its really not funny because i could do it all day a protosuit 335 shields + 500 something armor (hey yer not planning to move right? so pile on some plates)
Drop a Gauged to the left, drop one that heals to the right (compact) or join OMS and stand near a depot.
Guaranteed, noone will get close to you, newberries you blow up, protos you strip shields & drop a fused.
It really cannot get any sillier.
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Baal Omniscient
L.O.T.I.S. Legacy Rising
257
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Posted - 2013.02.26 18:16:00 -
[35] - Quote
I can see people building their gameplay around such a tactic, we just don't have enough AUR users who have access to them to see it very much right now. In fact if you've ever watched ReGnuM's first video you'd see just how devastating they can be when used effectively.
CCP mentioned a month or two ago that they planned to put thukkers back in play, so it may only be a matter of time until we see this becoming a big problem with regular thukkers instead of AUR grenades. Thukkers would turn this game into a first person grenadier game instead of a first person shooter. |
Sobriety Denied
Universal Allies Inc.
433
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Posted - 2013.02.26 18:26:00 -
[36] - Quote
Beren Hurin wrote:Thermal grenades- moderate bonus against shields, contact explosion, can kills, but reduced armor damage.
Pulse flux- half the radius of normal flux, 25% damage, but pulses 3-4 times over 6 seconds.
'Brutor' Grenade- Nuclear based, massive damage against shields, massive damage vs armor, 10.5m blast radius, causes temporarily blindness to any looking at the mushroom cloud. DoT is applied to anyone who survives. Leaves an on going AoE of radiated ground. Mutates clone DNA- chance of having SP randomly reallocated. |
Gunner Nightingale
Internal Error. Negative-Feedback
219
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Posted - 2013.02.26 18:59:00 -
[37] - Quote
Locus nades are pay to win in their current iteration.
The fact that you have a instant nade that has the same effect as the previous locus nades prior to the contact fuse fix is a major problem and one the community has widely spoken on.
Im not against them being in the game but then they need to have a nerf in radius or damage. Perhaps even both. There needs to be a trade off for using a grenade that blows up on contact and isk/aur cost cant be that trade off as its not really a gameplay deterrant.
In fact now weapon, suit, module in this game should be attempted to be risk/reward adjusted using ISK/AUR as the adjustment factor as it isn't a true deterrent in the long run.
It will either create P2W or it will allow ISK rich corps to run a constant barage of gear that others simply couldnt match.
Balance for these things need to be created around weapon tradeoffs risk/reward not anything else.
So if a weapon has a benefit in one area it has to have a deficiency somewhere else. |
Gunner Nightingale
Internal Error. Negative-Feedback
219
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Posted - 2013.02.26 18:59:00 -
[38] - Quote
Sobriety Denied wrote:Beren Hurin wrote:Thermal grenades- moderate bonus against shields, contact explosion, can kills, but reduced armor damage.
Pulse flux- half the radius of normal flux, 25% damage, but pulses 3-4 times over 6 seconds. 'Brutor' Grenade- Nuclear based, massive damage against shields, massive damage vs armor, 10.5m blast radius, causes temporarily blindness to any looking at the mushroom cloud. DoT is applied to anyone who survives. Leaves an on going AoE of radiated ground. Mutates clone DNA- chance of having SP randomly reallocated.
LOL. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
259
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Posted - 2013.02.26 19:53:00 -
[39] - Quote
Gunner Nightingale wrote:Locus nades are pay to win in their current iteration.
The fact that you have a instant nade that has the same effect as the previous locus nades prior to the contact fuse fix is a major problem and one the community has widely spoken on.
Im not against them being in the game but then they need to have a nerf in radius or damage. Perhaps even both. There needs to be a trade off for using a grenade that blows up on contact and isk/aur cost cant be that trade off as its not really a gameplay deterrant.
In fact now weapon, suit, module in this game should be attempted to be risk/reward adjusted using ISK/AUR as the adjustment factor as it isn't a true deterrent in the long run.
It will either create P2W or it will allow ISK rich corps to run a constant barage of gear that others simply couldnt match.
Balance for these things need to be created around weapon tradeoffs risk/reward not anything else.
So if a weapon has a benefit in one area it has to have a deficiency somewhere else. Yep, that's basically what I'm trying to get across to people. |
Vrain Matari
ZionTCD Legacy Rising
406
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Posted - 2013.02.26 20:04:00 -
[40] - Quote
Baal Omniscient wrote:Gunner Nightingale wrote:Locus nades are pay to win in their current iteration.
The fact that you have a instant nade that has the same effect as the previous locus nades prior to the contact fuse fix is a major problem and one the community has widely spoken on.
Im not against them being in the game but then they need to have a nerf in radius or damage. Perhaps even both. There needs to be a trade off for using a grenade that blows up on contact and isk/aur cost cant be that trade off as its not really a gameplay deterrant.
In fact now weapon, suit, module in this game should be attempted to be risk/reward adjusted using ISK/AUR as the adjustment factor as it isn't a true deterrent in the long run.
It will either create P2W or it will allow ISK rich corps to run a constant barage of gear that others simply couldnt match.
Balance for these things need to be created around weapon tradeoffs risk/reward not anything else.
So if a weapon has a benefit in one area it has to have a deficiency somewhere else. Yep, that's basically what I'm trying to get across to people. If that's what we want to do then try this:
Make them instant but do slightly less damage than the militia Assault suit(armor + sheilds).
This way they won't insta-kill noobs or anybody else, but will insta-kill anybody who should be falling back or getting behind cover. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
259
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Posted - 2013.02.27 12:24:00 -
[41] - Quote
Soo... just under 300ish then? |
RHYTHMIK Designs
BetaMax.
52
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Posted - 2013.02.27 12:43:00 -
[42] - Quote
FYI...the fused nades on the Raider scout can only be used w/ that suit. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
259
|
Posted - 2013.02.27 13:00:00 -
[43] - Quote
RHYTHMIK Designs wrote:FYI...the fused nades on the Raider scout can only be used w/ that suit. Well that's definitely a bit of weight off the issue. However, the issue diminishing doesn't mean it's no longer an issue.
Thank you for that info though. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2013.02.27 13:05:00 -
[44] - Quote
fuzed grenades: the lazy mans gernade
Emeril's guide how to learn to cook like a pro
BAM!!! |
Baal Omniscient
L.O.T.I.S. Legacy Rising
259
|
Posted - 2013.02.27 13:11:00 -
[45] - Quote
Kaeralli Sturmovos wrote:fuzed grenades: the lazy mans gernade
Emeril's guide how to learn to cook like a pro
BAM!!! Sure, cooking grenades is a blast (no pun intended), but so is whipping a fused grenade at someones feet. They think "Ha ha, I'll just strafe away while I keep shoot-" **BLAAAAM!!!** |
General John Ripper
Killshot Corp
37
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Posted - 2013.02.27 13:17:00 -
[46] - Quote
Fused grenades may seem op but i rarely encounter people abusing them. I got 50 from my merc pack but i plan on saving them for corp battles or any other battle i deem important. I have no plans on buying anymore. |
KingBabar
Seraphim Initiative. CRONOS.
450
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Posted - 2013.02.27 14:47:00 -
[47] - Quote
So I bought "some" of these new Raider suits yesterday.
These suits have "yellow equipment, weapons and modules", just like the starter fittings. This means that you can't move them off the suit, but the suit can be upgraded.
So I made this fitting:
1 Proto Shield extender 1 Gek 1 Toxin SMG 1 set of Fused Locus Nades 1 Gauged Nanohive (Obviously) 1 Militia BPO armor rep 1 Militia BPO cpu upgrade
This entire fitting cost less than 30 K AUR. I have 180 shields and 107 armor with my current passive HP skills.
Even with the direct hit nades this fitting is no where near as good as my usual B-series assault with Duvolle and M1 nades. The 400 direct hit damage just isn't very effective against other high level players with 600-700 HP. By the time it takes me to toss two I'm normally gunned down, and in any gunfight at just a little range I get stomped by anyoe with decent aim and an assault suit. I tried it against some WTF guys, I had a 6/6 round....
The only thing a loadout such as this can be used successfully for is to stomp in pub matches. Being this cheap ISK wise it will generate surplus for my 250K protosuits. For this its excellent, its fast and fun, voulnerable due to its low HP which makes the games more thrilling and not least; I get to **** a lot of people off with the Fused Locus nades |
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