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Moonracer2000
Subdreddit Test Alliance Please Ignore
312
|
Posted - 2013.02.22 17:46:00 -
[1] - Quote
While the title is a bit of a joke I feel this discovery is worth pointing out and discussing. Since the game was patched so that people are not automatically placed into squads and you typically get a pool of "no squad" players I thought I would experiment.
In particular if you remain out of a squad in an Ambush match and deploy a drop uplink in a relatively safe area that you defend you will get a LOT of people spawning off of your uplink. I would say it is fair to guess I get maybe 500 points easily per match from spawns alone. Generally 800-1000+ points total per match while doing this.
Why and how this works: Basically everyone on a team who is not in a squad functions like one big squad with the primary drawback that you don't get precision strikes. Therefore drop uplinks will work for that entire pool of players. So this only works when that pool is significantly greater than a normal squad of four.
Other thoughts: I'm guessing another factor is that the survivability of players who don't normally squad up is lower so they die (and spawn) more. It can be depressing to give your team a safe and tactical spawn area and watch them run to their death over and over.
Unlike AFK farming I feel like this is an easy way to grind SP and ISK that is actually beneficial to your team. You are providing a safe area to spawn and defending it. If you are a logistics you can even create and area for players to retreat for healing.
In the past people have suggested that drop uplinks are team based in Ambush and squad based in Sikirmish. The rate of spawns I am getting while doing this very much so suggests otherwise. I would like to see more people testing this out to confirm.
I haven't had the chance to try this in skirmish since squadding up seems more common in that mode. It could be used in a tactical way to get an entire team across the map quickly. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
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Posted - 2013.02.22 18:01:00 -
[2] - Quote
Is this true!? Dear god please don't fix this till I have a chance to try it out! No one ever uses uplinks! |
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 18:06:00 -
[3] - Quote
It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. |
dullrust
Beta Hell
4
|
Posted - 2013.02.22 18:10:00 -
[4] - Quote
Yep it works as long as the link lasts. I got an assault fit for dl, nanos, and avg + nanos. I die I switch. I'm not in a squad so that is settled. And it would be nice to see secure "hospital" areas being set up. I tried it before but they could not use my dl. Also they always ran off instead of moving back to get repped and restocked.
Edit: Ment to say I was a logi then. Also this needs to stay in. Finally something that makes ambush truly playable. Not just random chaos and all corps against everyone not in a corp. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
312
|
Posted - 2013.02.22 18:20:00 -
[5] - Quote
I haven't seen other people doing this but yeah, I assumed it would catch on quickly. I actually found it less rewarding after a couple of days because more solo people are learning to squad up in the war barge so the spawn rate is less drastic.
I don't think the point gain for this is broken though. If you do this you can drastically shape the battle in ambush and be a significant asset. And if more people start doing this the rewards will balance themselves out.
Technically you could do the same before with hacked drop uplinks but that was part of my point to the thread. There really needs to be an ISK variant for a team use drop uplink. Even if it is in the advanced-prototype realm. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.22 18:21:00 -
[6] - Quote
I actually like it. Since my knife kills are severely limited, the drop uplinks provide a good alternative to gaining SP while I'm busy stabbing people. I could just sit back at the spawn point and repair folks, but I'm too busy having fun with the knife. |
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 18:57:00 -
[7] - Quote
Moonracer2000 wrote:I haven't seen other people doing this but yeah, I assumed it would catch on quickly. I actually found it less rewarding after a couple of days because more solo people are learning to squad up in the war barge so the spawn rate is less drastic.
I don't think the point gain for this is broken though. If you do this you can drastically shape the battle in ambush and be a significant asset. And if more people start doing this the rewards will balance themselves out.
Technically you could do the same before with hacked drop uplinks but that was part of my point to the thread. There really needs to be an ISK variant for a team use drop uplink. Even if it is in the advanced-prototype realm.
If you get up on the tabletop in Line Harvest and drop one, sure, you just gave your team a huge advantage and should get some points out of it, but the game can't tell if you dropped it in a good spot or a bad spot. The problem I have with the points is that it feels a little unbalanced when I can be guaranteed 1000 SP for very little effort in an ambush, which takes less than half the time of a skirmish. Why should anyone queue up for skirmish once they reach the cap? Don't get me wrong, I love skirmish, but given that the matches are rarely competitive and don't even offer very good rewards for the time spent, it just seems like a waste of time.
I do think a team use drop uplink is a great idea. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.22 18:59:00 -
[8] - Quote
From previous posts by other people:
Hacked uplink is visible to team Regular uplinks are visible to players, who have seen them. |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.02.22 19:10:00 -
[9] - Quote
Been playing this game for months on end now, and I never knew only your squad could see normal uplinks.
Blarg. No wonder no one ever spawns on my deviously well-hidden uplinks. Time to start using that large stack of hacked ones I have... |
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 19:18:00 -
[10] - Quote
G Torq wrote:From previous posts by other people:
Hacked uplink is visible to team Regular uplinks are visible to players, who have seen them.
We are talking about militia uplinks that can be used by anyone not in a squad, which is usually a lot of people. They also do not need to see them. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.22 19:19:00 -
[11] - Quote
G Torq wrote:From previous posts by other people:
Hacked uplink is visible to team Regular uplinks are visible to players, who have seen them.
Holy crap, issat true?
That makes a ton of sense, and would explain why I've been swearing up and down that I occasionally get blue dots popping outta my uplinks. (Also why blues never seem to use them when they're up high.) |
ratamaq doc
3dge of D4rkness SoulWing Alliance
23
|
Posted - 2013.02.22 19:29:00 -
[12] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=60046&find=unread
Yesterdays exploit is todays....
|
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 19:37:00 -
[13] - Quote
ratamaq doc wrote:https://forums.dust514.com/default.aspx?g=posts&t=60046&find=unread
Yesterdays exploit is todays....
This isn't some buggy exploit. This is an intentional design change made by CCP that we are pointing out as imbalanced. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.22 19:45:00 -
[14] - Quote
Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
36
|
Posted - 2013.02.22 19:58:00 -
[15] - Quote
ratamaq doc wrote:https://forums.dust514.com/default.aspx?g=posts&t=60046&find=unread
Yesterdays exploit is todays....
To CCP Vegas: now, unlock my thread so I can get credit for the discovery of this exploit (although it seems like they are still struggling to figure out the second half of it, but... *Shrugs*)
Unclock my thread so I can edit and repost my OP, please. (I saved it) |
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 19:59:00 -
[16] - Quote
CLOSEDBETA TSTR-est E3 wrote:Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved.
Fair enough, but the original point of the thread was to point out the out of control WP gain from dropping an uplink while out of a squad, not questioning whether they should work in this fashion at all. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.22 20:07:00 -
[17] - Quote
Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. Fair enough, but the original point of the thread was to point out the out of control WP gain from dropping an uplink while out of a squad, not questioning whether they should work in this fashion at all.
and a tanker could come up on said uplink while 9 10 guys spawn out of it....now whos farming.This isnt an exploit and its not original the newb Op doesnt realize that this is the way they used to work anyways so hes not as cool as he thinks.
Edit:it always worked this way.The problem that CCp fixed was the fact that you would join a match and there would be 10 squads it was auto creating squads with 1 person in them and not combining people which it shouldnt have been or giving you the option not to join a squad which has been around since day 1. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.22 20:18:00 -
[18] - Quote
G Torq wrote:From previous posts by other people:
Hacked uplink is visible to team Regular uplinks are visible to players, who have seen them. that is not true i have seen plenty and i can't spawn on them. |
Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 20:24:00 -
[19] - Quote
CLOSEDBETA TSTR-est E3 wrote:Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. Fair enough, but the original point of the thread was to point out the out of control WP gain from dropping an uplink while out of a squad, not questioning whether they should work in this fashion at all. and a tanker could come up on said uplink while 9 10 guys spawn out of it....now whos farming.This isnt an exploit and its not original the newb Op doesnt realize that this is the way they used to work anyways so hes not as cool as he thinks. Edit:it always worked this way.The problem that CCp fixed was the fact that you would join a match and there would be 10 squads it was auto creating squads with 1 person in them and not combining people which it shouldnt have been or giving you the option not to join a squad which has been around since day 1.
Okay, you are absolutely right. I should be able to afk through 90% of a match and make 1k+ WP just from spawning up and dropping an uplink every couple minutes. Yup, working as intended, you are 100% correct. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.22 20:49:00 -
[20] - Quote
Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. Fair enough, but the original point of the thread was to point out the out of control WP gain from dropping an uplink while out of a squad, not questioning whether they should work in this fashion at all. and a tanker could come up on said uplink while 9 10 guys spawn out of it....now whos farming.This isnt an exploit and its not original the newb Op doesnt realize that this is the way they used to work anyways so hes not as cool as he thinks. Edit:it always worked this way.The problem that CCp fixed was the fact that you would join a match and there would be 10 squads it was auto creating squads with 1 person in them and not combining people which it shouldnt have been or giving you the option not to join a squad which has been around since day 1. Okay, you are absolutely right. I should be able to afk through 90% of a match and make 1k+ WP just from spawning up and dropping an uplink every couple minutes. Yup, working as intended, you are 100% correct.
lol yer starting to sound like you are getting mad or perhaps confrontational so ill just shut you down before you start.
webster defines lo-+gis-+tics noun plural but singular or plural in construction \l+ì--êjis-tiks, l+Ö-\ Definition of LOGISTICS 1 : the aspect of military science dealing with the procurement, maintenance, and transportation of military mat+¬riel, facilities, and PERSONEL.................... IE DROPUPLINK 2 : the handling of the details of an operation
Snipers go afk and get wins and ISK wtf is your point
lol no one is stopping you from doing the same thing a s s hat...................wtf do you think they call it a scout
Edit:whats the purpose of proflie dampers if not to sneek past the enimie undetected and plant an up link....ok george |
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Kinky Burrito
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.02.22 21:00:00 -
[21] - Quote
CLOSEDBETA TSTR-est E3 wrote:Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Kinky Burrito wrote:CLOSEDBETA TSTR-est E3 wrote:Uplinks should work in this fashion I never understood why we were only limited to squad mate spawning on the uplink anyways when the spawn points on some maps are garbage.No one skills up uplinks because of this "squad only" spawning so why would any one lvl 5 up links.Makes the game a whole lot better and like you said no ORB farm.....
working as intended IMO
edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. Fair enough, but the original point of the thread was to point out the out of control WP gain from dropping an uplink while out of a squad, not questioning whether they should work in this fashion at all. and a tanker could come up on said uplink while 9 10 guys spawn out of it....now whos farming.This isnt an exploit and its not original the newb Op doesnt realize that this is the way they used to work anyways so hes not as cool as he thinks. Edit:it always worked this way.The problem that CCp fixed was the fact that you would join a match and there would be 10 squads it was auto creating squads with 1 person in them and not combining people which it shouldnt have been or giving you the option not to join a squad which has been around since day 1. Okay, you are absolutely right. I should be able to afk through 90% of a match and make 1k+ WP just from spawning up and dropping an uplink every couple minutes. Yup, working as intended, you are 100% correct. lol yer starting to sound like you are getting mad or perhaps confrontational so ill just shut you down before you start. webster defines lo-+gis-+tics noun plural but singular or plural in construction \l+ì--êjis-tiks, l+Ö-\ Definition of LOGISTICS 1 : the aspect of military science dealing with the procurement, maintenance, and transportation of military mat+¬riel, facilities, and PERSONEL.................... IE DROPUPLINK 2 : the handling of the details of an operation Snipers go afk and get wins and ISK wtf is your point lol no one is stopping you from doing the same thing a s s hat...................wtf do you think they call it a scout
This is the last time I am replying to you, because I'm beginning to think you are mentally handicapped. No one said anything about afking to earn isk, no one said ANYTHING about logistics or the functionality of uplinks. I am specifically referring to the fact that you can farm SP after the cap all day long in ambush by dropping an uplink and putting down the controller, because of the huge WP gains. In fact, you can earn large amounts of SP by rapidly running ambushes and you don't have to risk anything, just put a cheap militia uplink on a starter outfit and bam, 1k sp at the end of the match. I'm just pointing out that it may be a good idea to tone down the WP gain. |
ratamaq doc
3dge of D4rkness SoulWing Alliance
23
|
Posted - 2013.02.22 23:23:00 -
[22] - Quote
Kinky Burrito wrote:ratamaq doc wrote:https://forums.dust514.com/default.aspx?g=posts&t=60046&find=unread
Yesterdays exploit is todays....
This isn't some buggy exploit. This is an intentional design change made by CCP that we are pointing out as imbalanced.
Should've been more clear for the dense among us. This was posted yesterday and quickly taken down by CCP as a possible exploit.
In the future Ill try to remember to include Delta translations. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
312
|
Posted - 2013.02.22 23:24:00 -
[23] - Quote
To be clear here I don't actually think non squad drop uplinks are "OP" or an exploit. All I was pointing out was that their function on the battlefield has changed due to the new pool of no squad players and it should be a tactical consideration. I realize that drop uplinks themselves have not changed and the potential for this has always been there.
It is interesting to see the rnge of opinions on this and other people's experiences.
I had not heard about drop uplinks working for you if you have seen them while playing. That is really strange. I will have to try it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.22 23:31:00 -
[24] - Quote
Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week.
It is most certainly NOT an exploit, it's the way they SHOULD always work for everyone. The problem is that uplinks only ever worked for squads in the first place, and now it's more beneficial to run without a squad as a logistics than with. Placing tactical advantages for teammates is an important role and should be rewarded well.
If you get 10 spawns off an uplink you'll get 250 WP, and I would definitely say an uplink that provided 10 spawns is as beneficial to your team as getting the last bullet into 5 enemies. |
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
|
Posted - 2013.02.22 23:33:00 -
[25] - Quote
imo war points are nice, but K/D (in that order) are what counts. Not everyone is that much of a WP collector I've been seeing that often lately and a lot of the people doing it need to learn where to place them. It's not fun getting spawn killed
I don't know if you're able to shoot them, but the next time I see a blue one in out in the open I'm going to try |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.23 00:57:00 -
[26] - Quote
Its not a bug, if a person creates a popular uplink the team they should be rewarded, is it too high, not sure. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2013.02.23 01:12:00 -
[27] - Quote
Patoman Radiant wrote:Its not a bug, if a person creates a popular uplink the team they should be rewarded, is it too high, not sure. I'm with Pat here. You'll earn WP if the uplink is useful. Whether you're earning too many WP for each spawn may be a consideration. How many are we earning now? |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.02.23 01:14:00 -
[28] - Quote
As more people see the "Exploit" and use it there will be a bunch more drop points and each will be less used. Large numbers of people entering an ambush with incrementally more useless equipment will give that side a disadvantage.
The Drop point doesn't provide too many points within a squad, but I look forward to testing to see how broken it is outside a squad
|
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.02.23 01:44:00 -
[29] - Quote
This discussion is really childsgarden.
you earn 25 WP for every people which spawning.
the most time the droplinks not living enouth time to spawn more as 5 people
i dont see any exploit or something to fix
they do exactly what they are for use.
there are really other big Problems ingame so let the whining about nothing. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.02.23 02:38:00 -
[30] - Quote
Played a bunch of ambush games. Mostly I just placed a drop uplink and hid. When the drop uplink expired I placed another. minimum 500 warpoints per game Max I pulled through was 1000 warpoints. It looks a bit odd to see the highest scoring person with 4/2 kills/deaths
UnSquadded players should get no more than 15 points per spawn, I bet 10 is the right #.
Placing a Uplink in a good spot is its own reward, done right, a good link location and a few players that defend it are a huge advantage. An uplink that 4 people have access to is not a balance issue, when 15 players have access to it, things are a bit different.
Road Hawk wrote: This discussion is really childsgarden. you earn 25 WP for every people which spawning. the most time the droplinks not living enouth time to spawn more as 5 people i dont see any exploit or something to fix they do exactly what they are for use. there are really other big Problems ingame so let the whining about nothing.
I don't think anyone is whining, the people reporting it are the ones getting the benefit. I know this is the internet but your condescension is unhelpful unnecessary and worthless.
When you place a drop uplink poorly it doesn't live, if you don't defend it, it doesn't live, but placed correctly it lasts until all the clones it can handle pass through it.
The issue is when 10 players have access to the same uplink, and they defend it, they are already swarming, it takes a tank to dig us out. you gonna risk 500k isk for an ambush game? because with that many people in one spot the tank is toast (think proximity mines (I do)).
It doesn't appear to be a *huge* unbalancing mechanic, There are several factors that may make it just a Non-trivial amount of skill required smart tactic. The Real issue in my mind is that the player does get 500-1000 warpoints for absolutely no risk, and very little work. I easily was in the top 5 every time I employed the tactic (most often I was first or second. A player placing a couple uplinks should not out point a 10-0 fighter, ever.
So short answer : I'm leaning towards not Imba, let the tactic stay, but cut the player's points, it is a pansy way to game the system. |
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Jack Of Evermore
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2013.02.23 04:34:00 -
[31] - Quote
For the first time as a lowly Logi have started to enjoy assault games.
In most of the maps IGÇÖve played I have been able to set up anchor points in defensible points of the map, keep them safe and by gods if my blue dots manage to spawn with a few active braincells then we hold it and win. Will I have been able to do this in a limited way with a good squad (mostly rooftops) but mach changing it was not. I'm liking this as one more step towards the field command and just a sprinkle of the RTS elements IGÇÖve been waiting for. As a field support player I won't mind taking a cut in WP just to keep this tactic in check and in game. |
dullrust
Beta Hell
4
|
Posted - 2013.02.23 06:29:00 -
[32] - Quote
I have no problem with less wp for uplink spawning. I figure 15 each spawn is good. But I also think the left over ten points should go to the person that destroys it. And while I'm at it give 5 points for destroying nanohives also. After all that will point out to all players THESE NEED TO BE DESTROYED. That should be an objective for anyone. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.23 06:53:00 -
[33] - Quote
CLOSEDBETA TSTR-est E3 wrote:edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. My HMG is ready. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.23 07:33:00 -
[34] - Quote
Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. just lol
Warpoints for uplinks? it's a death trap. and it's capped at 1000wp so who cares, it's not that much it's 15 points. For crying out loud nothing to see here, working as intended. This is how the highend droplinks have always worked so even after the patch this is what you will see in high level play. Get used to it, this is how it used to be in beta btw but they nerfed the lower level drop uplinks. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.02.24 01:20:00 -
[35] - Quote
crazy space 1 wrote:Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. just lol Warpoints for uplinks? it's a death trap. and it's capped at 1000wp so who cares, it's not that much it's 15 points. For crying out loud nothing to see here, working as intended. This is how the highend droplinks have always worked so even after the patch this is what you will see in high level play. Get used to it, this is how it used to be in beta btw but they nerfed the lower level drop uplinks.
25 per spawn not 15
it is 1000 WP per game, for doing nothing but dropping a spawn or 3
look at the leaderboard at the end of a match, where does 1000WP put you? (remember, for doing nothing but putting a spawn point)
after you max your skill points for a week you still net 1 SP per 1WP. do you want to try to enjoy a couple ambush games with some **** who is uplink spamming? the fella ends up getting loot,ISK and SP more deservedly earned by someone who was actually playing?
to be clear, I think the mechanic is fine, it's the points.
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