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Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.23 01:14:00 -
[1] - Quote
As more people see the "Exploit" and use it there will be a bunch more drop points and each will be less used. Large numbers of people entering an ambush with incrementally more useless equipment will give that side a disadvantage.
The Drop point doesn't provide too many points within a squad, but I look forward to testing to see how broken it is outside a squad
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Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.23 02:38:00 -
[2] - Quote
Played a bunch of ambush games. Mostly I just placed a drop uplink and hid. When the drop uplink expired I placed another. minimum 500 warpoints per game Max I pulled through was 1000 warpoints. It looks a bit odd to see the highest scoring person with 4/2 kills/deaths
UnSquadded players should get no more than 15 points per spawn, I bet 10 is the right #.
Placing a Uplink in a good spot is its own reward, done right, a good link location and a few players that defend it are a huge advantage. An uplink that 4 people have access to is not a balance issue, when 15 players have access to it, things are a bit different.
Road Hawk wrote: This discussion is really childsgarden. you earn 25 WP for every people which spawning. the most time the droplinks not living enouth time to spawn more as 5 people i dont see any exploit or something to fix they do exactly what they are for use. there are really other big Problems ingame so let the whining about nothing.
I don't think anyone is whining, the people reporting it are the ones getting the benefit. I know this is the internet but your condescension is unhelpful unnecessary and worthless.
When you place a drop uplink poorly it doesn't live, if you don't defend it, it doesn't live, but placed correctly it lasts until all the clones it can handle pass through it.
The issue is when 10 players have access to the same uplink, and they defend it, they are already swarming, it takes a tank to dig us out. you gonna risk 500k isk for an ambush game? because with that many people in one spot the tank is toast (think proximity mines (I do)).
It doesn't appear to be a *huge* unbalancing mechanic, There are several factors that may make it just a Non-trivial amount of skill required smart tactic. The Real issue in my mind is that the player does get 500-1000 warpoints for absolutely no risk, and very little work. I easily was in the top 5 every time I employed the tactic (most often I was first or second. A player placing a couple uplinks should not out point a 10-0 fighter, ever.
So short answer : I'm leaning towards not Imba, let the tactic stay, but cut the player's points, it is a pansy way to game the system. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.02.24 01:20:00 -
[3] - Quote
crazy space 1 wrote:Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. just lol Warpoints for uplinks? it's a death trap. and it's capped at 1000wp so who cares, it's not that much it's 15 points. For crying out loud nothing to see here, working as intended. This is how the highend droplinks have always worked so even after the patch this is what you will see in high level play. Get used to it, this is how it used to be in beta btw but they nerfed the lower level drop uplinks.
25 per spawn not 15
it is 1000 WP per game, for doing nothing but dropping a spawn or 3
look at the leaderboard at the end of a match, where does 1000WP put you? (remember, for doing nothing but putting a spawn point)
after you max your skill points for a week you still net 1 SP per 1WP. do you want to try to enjoy a couple ambush games with some **** who is uplink spamming? the fella ends up getting loot,ISK and SP more deservedly earned by someone who was actually playing?
to be clear, I think the mechanic is fine, it's the points.
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