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Jack Of Evermore
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.02.23 04:34:00 -
[31] - Quote
For the first time as a lowly Logi have started to enjoy assault games.
In most of the maps IGÇÖve played I have been able to set up anchor points in defensible points of the map, keep them safe and by gods if my blue dots manage to spawn with a few active braincells then we hold it and win. Will I have been able to do this in a limited way with a good squad (mostly rooftops) but mach changing it was not. I'm liking this as one more step towards the field command and just a sprinkle of the RTS elements IGÇÖve been waiting for. As a field support player I won't mind taking a cut in WP just to keep this tactic in check and in game. |
dullrust
Beta Hell
4
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Posted - 2013.02.23 06:29:00 -
[32] - Quote
I have no problem with less wp for uplink spawning. I figure 15 each spawn is good. But I also think the left over ten points should go to the person that destroys it. And while I'm at it give 5 points for destroying nanohives also. After all that will point out to all players THESE NEED TO BE DESTROYED. That should be an objective for anyone. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.23 06:53:00 -
[33] - Quote
CLOSEDBETA TSTR-est E3 wrote:edit: also people will see an uplink now and destroy it instead of camp it which Ive heard ALOT of QQ threads over....I think camping uplinks will stop when 9 to 10 guys start spawning on the uplink.This will now be a possibility and so they wont camp it....problem solved. My HMG is ready. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.23 07:33:00 -
[34] - Quote
Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. just lol
Warpoints for uplinks? it's a death trap. and it's capped at 1000wp so who cares, it's not that much it's 15 points. For crying out loud nothing to see here, working as intended. This is how the highend droplinks have always worked so even after the patch this is what you will see in high level play. Get used to it, this is how it used to be in beta btw but they nerfed the lower level drop uplinks. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.02.24 01:20:00 -
[35] - Quote
crazy space 1 wrote:Kinky Burrito wrote:It worked pretty well the first couple of days after the change, but now everyone is catching on and you see 4 or 5 uplinks in an ambush match. Definitely needs something, maybe a cap on WP over time like triage? I mean, it's not game breaking, but it's definitely an exploit. It certainly does make ambush the way to go after you reach the cap for the week. just lol Warpoints for uplinks? it's a death trap. and it's capped at 1000wp so who cares, it's not that much it's 15 points. For crying out loud nothing to see here, working as intended. This is how the highend droplinks have always worked so even after the patch this is what you will see in high level play. Get used to it, this is how it used to be in beta btw but they nerfed the lower level drop uplinks.
25 per spawn not 15
it is 1000 WP per game, for doing nothing but dropping a spawn or 3
look at the leaderboard at the end of a match, where does 1000WP put you? (remember, for doing nothing but putting a spawn point)
after you max your skill points for a week you still net 1 SP per 1WP. do you want to try to enjoy a couple ambush games with some **** who is uplink spamming? the fella ends up getting loot,ISK and SP more deservedly earned by someone who was actually playing?
to be clear, I think the mechanic is fine, it's the points.
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