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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 13:15:00 -
[1] - Quote
I think they should add hull to vehicles it makes no since they are simply pure shield and armor that means the vehicle doesn't actually exist. Also why when you fall from high up places do you loose shield I really didn't know shield reacted like that? I think a lot of people are complaining about shield tanks running into things and loosing all there shield and a quick fix for this would be adding hull. When you run into an object shields are not effected but armor would start to go down as you ran into things. Reaching 0 armor will not destroy you but after you ran out of armor you would start to loose hull once that reaches zero you explode. Loosing shield makes no real since to me it should damage only armor then hull plus it would resemble more of the Shield, Armor, hull hit point design in EVE. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.20 13:30:00 -
[2] - Quote
Adding hull = good
As for everything else, keep terrible ideas to your self |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 13:47:00 -
[3] - Quote
Vermaak Doe wrote:Adding hull = good
As for everything else, keep terrible ideas to your self
Um how is anything terrible it all pretty much focused around the hull.
As for posting negative ignorant comments keep them to your self.
Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.20 13:51:00 -
[4] - Quote
Eris Ernaga wrote:Vermaak Doe wrote:Adding hull = good
As for everything else, keep terrible ideas to your self Um how is anything terrible it all pretty much focused around the hull. As for posting negative ignorant comments keep them to your self. So you're saying having shields not take collision damage at all is balanced?
Btw nice comeback newberry |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.20 15:56:00 -
[5] - Quote
I think the reason we have no hull is because you can be revived. If the hull is destroyed you cannot be revived. Also keep in mind that when you get hit by a grenade and die you cant be revived, as in for forge guns, massdrivers i think. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 15:58:00 -
[6] - Quote
Lt Sprinquello wrote:I think the reason we have no hull is because you can be revived. If the hull is destroyed you cannot be revived. Also keep in mind that when you get hit by a grenade and die you cant be revived, as in for forge guns, massdrivers i think.
could implement a simple hull repair along with armor rep |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 15:59:00 -
[7] - Quote
Vermaak Doe wrote:Eris Ernaga wrote:Vermaak Doe wrote:Adding hull = good
As for everything else, keep terrible ideas to your self Um how is anything terrible it all pretty much focused around the hull. As for posting negative ignorant comments keep them to your self. So you're saying having shields not take collision damage at all is balanced? Btw nice comeback newberry
newberry what even is that? That's why its up for suggestions players complain about taking to much shield damage plus not having hull on a vehicle makes no since because the hull of something is the actual object. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 16:01:00 -
[8] - Quote
"Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please."
obviously you didn't understand it when I said it the first time |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.20 16:20:00 -
[9] - Quote
Making shields take absolutely no collision damage is a bad idea, no discussion required. Like armor it is meant to absorb the impact of any damaging force, you'd end up with the same imbalance we already have except in the favor of shields.
Btw this is a public fotum, and I've been here longe. Doors that way -----> |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.20 16:22:00 -
[10] - Quote
How are they blabbing negativity? And how would it make sense that shields that can absorb high speeds rounds, missles, lasers etc, not be able to absorb impact damage? |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 18:42:00 -
[11] - Quote
Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 18:43:00 -
[12] - Quote
Plus like EVE hull is something you barely go into unless you A. Do not know what you are doing 2. are simply over whelmed by incoming DPS I don't think players would be running so quickly into hulls as somebody might assume. However I still think there should be a downing in shield damage taking from falling, ramming, collisions. I really wish devs would post more so we could here actual game feed back and not just rambled opinions. |
Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2013.02.20 18:51:00 -
[13] - Quote
We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than our total Hull HP.
Thats why a grenade at your feet will insta-kill you while one a few meters away will put you in bleed out mode. Also why a sniper usually just puts you in bleed out, but if you had low armor will insta-kill you.
Vehicles work the same way. It's just that most AV weapons do enough damage to destroy the remaining armor and Hull in the last shot. But, vehicles that are at 0 armor but have some Hull HP left cannot move but their turrets can still fire. It's rare, but happens. |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.20 19:15:00 -
[14] - Quote
Eris Ernaga wrote:Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. At no point did i receive an answer to my question and saying "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." doesn't help things. By pointing out a hole in your proposal I am pointing out something that you have overlooked, this is your cue to answer it and to expand on the original idea, what you are currently doing will just stall this thread. On a side note please use comma's it helps make long sentences more readable. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.20 19:22:00 -
[15] - Quote
+1 for having a Hull bar.
-9000 for all the bull**** arguments in the thread. Act like civilized human beings. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
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Posted - 2013.02.20 20:39:00 -
[16] - Quote
I could see a hull bar on vehicles, might make for more differences between builds and also provide for more varience between levels.
Not a bad idea.
Would you want reduced speed module functionality once hull damage occurs? Or would it just be more hit points? if more HP, then don't know it would add too much. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.20 22:34:00 -
[17] - Quote
Aeon Amadi wrote:+1 for having a Hull bar.
-9000 for all the bull**** arguments in the thread. Act like civilized human beings. So you think having vehicles take no shield damage for collision is good? |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.20 22:37:00 -
[18] - Quote
Eris Ernaga wrote:Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. Having hull is a great idea, it's having only armor take collision damage which is a **** idea that screws this thread up.
Btw what part of public forum aren't you understanding? |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2013.02.20 23:49:00 -
[19] - Quote
Let's have hull. Only other suggestion is that hull can't be repaired (unlike armor). |
Mithridates VI
New Eden Research Foundation
170
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Posted - 2013.02.21 00:15:00 -
[20] - Quote
I really like the idea of someone called "Eris" getting upset about too much discord in their threads. |
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Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.21 02:16:00 -
[21] - Quote
having it combined I see no issue. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.21 05:04:00 -
[22] - Quote
Severus Smith wrote:We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than our total Hull HP.
Thats why a grenade at your feet will insta-kill you while one a few meters away will put you in bleed out mode. Also why a sniper usually just puts you in bleed out, but if you had low armor will insta-kill you.
Vehicles work the same way. It's just that most AV weapons do enough damage to destroy the remaining armor and Hull in the last shot. But, vehicles that are at 0 armor but have some Hull HP left cannot move but their turrets can still fire. It's rare, but happens.
that is not true at all there is nothing showing hull or saying hull even exist at this point. There are simply objects with tank and shield and no real indication that these objects even exist. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:06:00 -
[23] - Quote
gbghg wrote:Eris Ernaga wrote:Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. At no point did i receive an answer to my question and saying "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." doesn't help things. By pointing out a hole in your proposal I am pointing out something that you have overlooked, this is your cue to answer it and to expand on the original idea, what you are currently doing will just stall this thread. On a side note please use comma's it helps make long sentences more readable.
I did answer the question you obviously aren't smart enough to see that, read the above comments and you will see the negative comments. "keep ignorant ideas to your self" applys |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:11:00 -
[24] - Quote
M3DIC 2U wrote:I could see a hull bar on vehicles, might make for more differences between builds and also provide for more varience between levels.
Not a bad idea.
Would you want reduced speed module functionality once hull damage occurs? Or would it just be more hit points? if more HP, then don't know it would add too much.
That's a good idea when hit into hull tank catches on fire and begins to slow down and burn down to 0 once it burns down to say 50% it stops moving completely. It would add a low level of protection not really noticeable though and stop armor bleed people have been complaining for armor bleed to stop. Heard a story of someone who was low on his gallente armor and started to burn despite repping back to 25% percent his gallente drop ship malfunctioned and actually hit the ground. ha! Once against I think if a player is about to loose his shield or armor tank he is actually smart enough to pull out of the battle and go charge or rep him self. Lastly hull is the vehicle suit itself the part that catches on fire and breaks down when its hit armor is the tank surrounding it how does tank actually bleed down or catch on fire? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:18:00 -
[25] - Quote
About not taking shield damage yes i realize that actually would be a bit of a mistake simply because it would throw off the way things works. However shield damage takin from small falls running into objects is very high for shields and has been complained about before. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.21 05:23:00 -
[26] - Quote
Eris Ernaga wrote:About not taking shield damage yes i realize that actually would be a bit of a mistake simply because it would throw off the way things works. However shield damage takin from small falls running into objects is very high for shields and has been complained about before. Ok, we've both came to the same conclusion now. |
Adstellarum
G I A N T
6
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Posted - 2013.02.21 05:34:00 -
[27] - Quote
here are the points i think should be used add in hull to all vehicles.. there is no hull for dropsuits because dropsuits are a more advanced form of the armor Knights used to wear...a vehicle should not blow till Hull is depleted but once hull is exposed there is a random chance of it exploding when hit by hostile fire (nothing left to protect the fuel tanks)..... shields should absorb Half of the collision dmg while the rest is sustained by the structure unless the shields become depleted by the collision then additional dmg would be done to the structure of the vehicle
get rid of cooldowns on armor reps/shield boosters and instead make them use cap which then requires them to add in mid slots for cap gear and such... add in APCs they would be mobile supply depots which would need to be entered to get a resupply of ammo... the vehicle it self acts like a nanohive but on the APC it will have a module that will allow it to refill the nanohive but it fills at the end of its cycle.. there would be a cool down on it.... infantry should also be able to shoot out with small guns.. so firing swarms or HMG or forge guns would not be doable, though one would be able to switch our their suits which would deplete the nanohive of it.. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.21 07:45:00 -
[28] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:+1 for having a Hull bar.
-9000 for all the bull**** arguments in the thread. Act like civilized human beings. So you think having vehicles take no shield damage for collision is good?
.... What in the absolute **** is with this 'community' and their ****ing assumptions, god it's like talking to toddlers...
Let me spell it out for you since you obviously can't use context clues to save your life:
+1 (meaning that I am supporting this particular feature) for (the action of) having (implementing the particular feature) a (self explanatory, but if you need me to explain this too I can) Hull (the chassis, the bit beneath the armor) Bar (a representation of the numerical Hit Point value)
Where in the **** did you EVER see 'hell yeah let's make it to where shields don't take collision damage'
FFS, I swear sometimes I feel like I'm the only son of a ***** with intellectual capability around here. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.21 13:55:00 -
[29] - Quote
Aeon Amadi wrote:Vermaak Doe wrote:Aeon Amadi wrote:+1 for having a Hull bar.
-9000 for all the bull**** arguments in the thread. Act like civilized human beings. So you think having vehicles take no shield damage for collision is good? .... What in the absolute **** is with this 'community' and their ****ing assumptions, god it's like talking to toddlers... Let me spell it out for you since you obviously can't use context clues to save your life: +1 (meaning that I am supporting this particular feature) for (the action of) having (implementing the particular feature) a (self explanatory, but if you need me to explain this too I can) Hull (the chassis, the bit beneath the armor) Bar (a representation of the numerical Hit Point value) Where in the **** did you EVER see 'hell yeah let's make it to where shields don't take collision damage' FFS, I swear sometimes I feel like I'm the only son of a ***** with intellectual capability around here.
All of the so called bull**** arguments against this thread were either misguided into thinking he wanted this to apply to infantry as well as vehicles or against having shields take no collision damage, which more than likely would mean you agree with that ******* idea. It's not much of an assumption jack*** if you completely ignore something that would become a problem. |
gbghg
L.O.T.I.S. Legacy Rising
385
|
Posted - 2013.02.21 15:12:00 -
[30] - Quote
Eris Ernaga wrote:gbghg wrote:Eris Ernaga wrote:Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. At no point did i receive an answer to my question and saying "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." doesn't help things. By pointing out a hole in your proposal I am pointing out something that you have overlooked, this is your cue to answer it and to expand on the original idea, what you are currently doing will just stall this thread. On a side note please use comma's it helps make long sentences more readable. I did answer the question you obviously aren't smart enough to see that, read the above comments and you will see the negative comments. "keep ignorant ideas to your self" applys I am simply saying that it makes no sense for shields that can handle high speed explosive rockets crashing into them are suddenly bypassed when you crash into something. I asked for clarification about this I did not receive an answer, all I got was some BS about "not understanding" and not being "smart enough to see that". I would also like to ask you to stop repeating the frankly ******** lines "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please."and "keep ignorant ideas to your self", these are without a doubt the two dumbest lines I have seen in this section, if you had any sense you would realise that criticism which is what you seem to define negative posts as, is just as important to developing ideas as adding to them is. It forces you flesh out the idea and correct potential mistakes. Oh and the other line, who are you to say an idea is ignorant? no idea is ignorant, just because you don't like doesn't mean that other won't like it, some people might even expand on it and turn it into a better idea than yours. And before you start throwing your crappy lines at me again i am aware that you probably meant "keep this thread on topic"
Oh and for the record I actually quite like some of the ideas in here, especially the one about having hulls for vehicles |
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Severus Smith
ZionTCD Legacy Rising
163
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Posted - 2013.02.21 17:27:00 -
[31] - Quote
Eris Ernaga wrote:Severus Smith wrote:We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than our total Hull HP.
Thats why a grenade at your feet will insta-kill you while one a few meters away will put you in bleed out mode. Also why a sniper usually just puts you in bleed out, but if you had low armor will insta-kill you.
Vehicles work the same way. It's just that most AV weapons do enough damage to destroy the remaining armor and Hull in the last shot. But, vehicles that are at 0 armor but have some Hull HP left cannot move but their turrets can still fire. It's rare, but happens. that is not true at all there is nothing showing hull or saying hull even exist at this point. There are simply objects with tank and shield and no real indication that these objects even exist. Wait, so since you can't see it on the HUD it doesn't exist? Hull already exists, and has been talked about before, a long time ago. As I said, it is an invisible stat on our suits / vehicles that controls if we instantly die or go into bleedout (for suits) and (for vehicles) if it instantly explodes or is just rendered immobile until Armor burnout finishes it off. Go do some testing, it is there.
Now, if your asking to see it on the HUD, or increase it with Mods / Skills then awesome, no arguments here. But to say it doesn't exist, when it does (per my previous examples and many people's testing) is just plain wrong. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.21 17:48:00 -
[32] - Quote
Vermaak Doe wrote:Aeon Amadi wrote:Vermaak Doe wrote:Aeon Amadi wrote:+1 for having a Hull bar.
-9000 for all the bull**** arguments in the thread. Act like civilized human beings. So you think having vehicles take no shield damage for collision is good? .... What in the absolute **** is with this 'community' and their ****ing assumptions, god it's like talking to toddlers... Let me spell it out for you since you obviously can't use context clues to save your life: +1 (meaning that I am supporting this particular feature) for (the action of) having (implementing the particular feature) a (self explanatory, but if you need me to explain this too I can) Hull (the chassis, the bit beneath the armor) Bar (a representation of the numerical Hit Point value) Where in the **** did you EVER see 'hell yeah let's make it to where shields don't take collision damage' FFS, I swear sometimes I feel like I'm the only son of a ***** with intellectual capability around here. All of the so called bull**** arguments against this thread were either misguided into thinking he wanted this to apply to infantry as well as vehicles or against having shields take no collision damage, which more than likely would mean you agree with that ******* idea. It's not much of an assumption jack*** if you completely ignore something that would become a problem.
Ah, you see there? Over-reaction breeds argumentation. Thereby, crafting another bull**** argument.
My theory was correct.
Calm down guys, just take a step back and look at how the person is speaking before you respond. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.21 18:06:00 -
[33] - Quote
EVE ship = Shield/Armor/Hull
DUST HAV = Shield/Armor/Dead
I agree with adding hull |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.22 09:19:00 -
[34] - Quote
Yes I think it would be smart if they stopped armor burn by adding in hull only hull would burn saving gallente vehicles that annoying pesky problems. Caldari vehicles don't get it so why should gallente once against part of the hole balancing thing CCP needs to do. |
Vermaak Doe
SVER True Blood Unclaimed.
398
|
Posted - 2013.02.27 05:04:00 -
[35] - Quote
To the top |
Thrillhouse Van Houten
Expert Intervention Caldari State
3
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Posted - 2013.02.27 05:44:00 -
[36] - Quote
Just completely remake vehicles...
Shield/Armor/Hull
Capacitor for module usage
High slots for weapons, medium slots for shield/cap mods, low slots for armor/hull/PG/CPU mods
Guns use cap, don't overheat
Get rid of turret damage modifiers (or make missile damage modifiers low and gun damage modifiers medium)
Ya know, I feel like I've seen this kind of vehicle set up before somewhere...
CCP had a system for vehicles already built for them, by them. Why the changes? To make vehicle fitting more like dropsuit fitting? WHY? Vehicle =/ Dropsuit.
If they thought the FPS crowd wouldn't be able to adjust to the "super complicated" vehicle fitting that Eve has then they could have always just restricted the number of vehicle and module types (like they already did). Silly move now that the chips are down.
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Thor Thunder Fist
Better Hide R Die
81
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Posted - 2013.02.27 06:06:00 -
[37] - Quote
Vermaak I am not agreeing with the no shield collision damage at all, but I think you may have read it wrong or they explained it wrong. my understanding of the proposal in the OP was that collision damage bypasses shield and goes straight into armor damage. I do agree with you that this would be yet another thing in favor of shield tanks and would be unbalanced though. I will support getting rid of armor burn and adding (visual) hull, lost too many shield tanks from either not having an armor repper and it catching fire(and me driving it to a safe zone only for it to blow up) or me have my rep tool on my suit jump out start reppin and some **** jumps in the tank, to not agree with that. |
Adstellarum
G I A N T
6
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Posted - 2013.02.28 19:19:00 -
[38] - Quote
bump |
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