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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 13:15:00 -
[1] - Quote
I think they should add hull to vehicles it makes no since they are simply pure shield and armor that means the vehicle doesn't actually exist. Also why when you fall from high up places do you loose shield I really didn't know shield reacted like that? I think a lot of people are complaining about shield tanks running into things and loosing all there shield and a quick fix for this would be adding hull. When you run into an object shields are not effected but armor would start to go down as you ran into things. Reaching 0 armor will not destroy you but after you ran out of armor you would start to loose hull once that reaches zero you explode. Loosing shield makes no real since to me it should damage only armor then hull plus it would resemble more of the Shield, Armor, hull hit point design in EVE. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 13:47:00 -
[2] - Quote
Vermaak Doe wrote:Adding hull = good
As for everything else, keep terrible ideas to your self
Um how is anything terrible it all pretty much focused around the hull.
As for posting negative ignorant comments keep them to your self.
Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 15:58:00 -
[3] - Quote
Lt Sprinquello wrote:I think the reason we have no hull is because you can be revived. If the hull is destroyed you cannot be revived. Also keep in mind that when you get hit by a grenade and die you cant be revived, as in for forge guns, massdrivers i think.
could implement a simple hull repair along with armor rep |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 15:59:00 -
[4] - Quote
Vermaak Doe wrote:Eris Ernaga wrote:Vermaak Doe wrote:Adding hull = good
As for everything else, keep terrible ideas to your self Um how is anything terrible it all pretty much focused around the hull. As for posting negative ignorant comments keep them to your self. So you're saying having shields not take collision damage at all is balanced? Btw nice comeback newberry
newberry what even is that? That's why its up for suggestions players complain about taking to much shield damage plus not having hull on a vehicle makes no since because the hull of something is the actual object. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 16:01:00 -
[5] - Quote
"Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please."
obviously you didn't understand it when I said it the first time |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 18:42:00 -
[6] - Quote
Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.20 18:43:00 -
[7] - Quote
Plus like EVE hull is something you barely go into unless you A. Do not know what you are doing 2. are simply over whelmed by incoming DPS I don't think players would be running so quickly into hulls as somebody might assume. However I still think there should be a downing in shield damage taking from falling, ramming, collisions. I really wish devs would post more so we could here actual game feed back and not just rambled opinions. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:04:00 -
[8] - Quote
Severus Smith wrote:We already have Hull, we just don't see it. When we are bleeding out we have taken Hull damage (so our suits are nonresponsive) and when we die instantly its because the damage we took was more than our total Hull HP.
Thats why a grenade at your feet will insta-kill you while one a few meters away will put you in bleed out mode. Also why a sniper usually just puts you in bleed out, but if you had low armor will insta-kill you.
Vehicles work the same way. It's just that most AV weapons do enough damage to destroy the remaining armor and Hull in the last shot. But, vehicles that are at 0 armor but have some Hull HP left cannot move but their turrets can still fire. It's rare, but happens.
that is not true at all there is nothing showing hull or saying hull even exist at this point. There are simply objects with tank and shield and no real indication that these objects even exist. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:06:00 -
[9] - Quote
gbghg wrote:Eris Ernaga wrote:Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit more productive then others I simply want a way to prevent all the massive incoming shield damage and a realistic hull for at least vehicles. It would be easy to implement things like repair tools to be able to rep hull or hull reps modules on vehicles. At no point did i receive an answer to my question and saying "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." doesn't help things. By pointing out a hole in your proposal I am pointing out something that you have overlooked, this is your cue to answer it and to expand on the original idea, what you are currently doing will just stall this thread. On a side note please use comma's it helps make long sentences more readable.
I did answer the question you obviously aren't smart enough to see that, read the above comments and you will see the negative comments. "keep ignorant ideas to your self" applys |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:11:00 -
[10] - Quote
M3DIC 2U wrote:I could see a hull bar on vehicles, might make for more differences between builds and also provide for more varience between levels.
Not a bad idea.
Would you want reduced speed module functionality once hull damage occurs? Or would it just be more hit points? if more HP, then don't know it would add too much.
That's a good idea when hit into hull tank catches on fire and begins to slow down and burn down to 0 once it burns down to say 50% it stops moving completely. It would add a low level of protection not really noticeable though and stop armor bleed people have been complaining for armor bleed to stop. Heard a story of someone who was low on his gallente armor and started to burn despite repping back to 25% percent his gallente drop ship malfunctioned and actually hit the ground. ha! Once against I think if a player is about to loose his shield or armor tank he is actually smart enough to pull out of the battle and go charge or rep him self. Lastly hull is the vehicle suit itself the part that catches on fire and breaks down when its hit armor is the tank surrounding it how does tank actually bleed down or catch on fire? |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.21 05:18:00 -
[11] - Quote
About not taking shield damage yes i realize that actually would be a bit of a mistake simply because it would throw off the way things works. However shield damage takin from small falls running into objects is very high for shields and has been complained about before. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.22 09:19:00 -
[12] - Quote
Yes I think it would be smart if they stopped armor burn by adding in hull only hull would burn saving gallente vehicles that annoying pesky problems. Caldari vehicles don't get it so why should gallente once against part of the hole balancing thing CCP needs to do. |
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