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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jathniel
G I A N T
39
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Posted - 2013.02.19 06:51:00 -
[1] - Quote
For CCP consideration:
When sniping at multiple targets at long range, the data that appears can often clutter around your sight dot. Performing head shots can get problematic because of this. Having the necessary precision is vital to protecting friendlies from flanking hostiles, etc. and the clutter can often damage this precision.
This can be remedied by having your target's (the hostile your dot is highlighting) data appear somewhere in the blurry region of your scope, off to the side or bottom. The only data I want to see directly around my dot, is dmg% and health. I don't care what your name is or what kind of suit you are using. Just move that data to the bottom or side.
As it currently works, I am sometimes getting data and multiple health bars for multiple hostiles (and friendlies) plastered across my sight. This data blends in with my aim dot, and I end up needing to spend a second or two more trying to correct my aim.
In the very least, an option to control what data is near my sight dot would be appreciated. Or even an option to change the actual reticle itself to prevent this blending. OR an option to change what is visually highlighted when aiming. For example, instead of my dot changing color, I would personally prefer a form-fitting outline around my target.
Input from snipers please? |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.19 07:01:00 -
[2] - Quote
I agree with the OP. That clutter can sometimes even make you miss completely since it gets harder to discern the dot from the less vital info in the way. Change is needed to make long range sniping of groups of enemies not a task of finding the red dot among a cluster of info. |
Jathniel
G I A N T
39
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Posted - 2013.02.19 07:25:00 -
[3] - Quote
The tags (chevrons) can stay, but the bars and paragraphs have to go... |
Jathniel
G I A N T
39
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Posted - 2013.02.19 18:55:00 -
[4] - Quote
More input from snipers needed. |
Lykos Pyro
Omega Myriad
7
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Posted - 2013.02.19 19:01:00 -
[5] - Quote
this threads not the first, personally i dont need to know a name to kill, just need their health bar and suit type, so when ADS i think thats all that should display, although i wouldnt complain if you reduced it just down to a single red chevron.
moral is minimalism. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.19 19:28:00 -
[6] - Quote
I agree. Suit types should only be shown if they actually mean something. I don't care if you're using a PRO suit if it's not going to effect my shot at all. I would add something to tlist of things that should be shown. Range. I would like Damage Percentage, Sheilds/Armor, and Range to Target. |
Lykos Pyro
Omega Myriad
7
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Posted - 2013.02.19 19:29:00 -
[7] - Quote
i meant more in terms of, heavy / scout etc, and i would like to see distance tags, especially for when the mechanics come in, if not for bragging rights afterward :D |
Natalia Romanov
Kameira Lodge Amarr Empire
2
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Posted - 2013.02.19 19:32:00 -
[8] - Quote
Data Display should be better placed, reticle is for aiming not information. Move it to the edges.
Sidenote: I'd also like to see more information displayed based on sensor skill and profile analysis. As a spotter its vital, to know what is incoming sensor wise as you can't always make visual. I should be able to focus on a dot and see armor type and loadouts so my ground team can prep for contact. |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.19 19:33:00 -
[9] - Quote
I had a thread that asked for the option to press circle while scoped to toggle between names and titles on or off but keep the chevron over the enemies' and friendlies' heads
https://forums.dust514.com/default.aspx?g=posts&m=511249#post511249 |
Lykos Pyro
Omega Myriad
7
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Posted - 2013.02.19 19:33:00 -
[10] - Quote
spotter binoculars? :D ... i could go for that... |
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Ashes Rain
Knights of No Republic
1
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Posted - 2013.02.19 19:40:00 -
[11] - Quote
yep yep. Even a way to just toggle names on/off would be good. It is pretty frustrating at times. A post-match kill list would be beneficial, but zoomed into a cluster, I just want to see bodies. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.19 19:43:00 -
[12] - Quote
I never found it a clutter at all. Kind of a surprising request. I guess more UI customization options are always good, but on the other hand, do console FPS games every really have a lot of that kind of stuff? |
Jathniel
G I A N T
39
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Posted - 2013.02.19 21:31:00 -
[13] - Quote
Fivetimes Infinity wrote:I never found it a clutter at all. Kind of a surprising request. I guess more UI customization options are always good, but on the other hand, do console FPS games every really have a lot of that kind of stuff?
If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho.
Yeah, was a good read. I'll post on it in a bit, because I liked the conversation. We talked about it before, and I wouldn't mind ballistic sniping at all. I'd simply want a bigger clip, more damage, an adjustable scope w/ variable range finder, and maybe even a laser dot. If you want me to play realistically, then equip me realistically. lol If I can't get all that, then I can't agree to adding ballistics. I'm not about to take a handicap on myself, and not be equipped to deal with it, just to stop noobs from sniping. Half the time the poor things can't hit anything anyway.
Natalia Romanov wrote:Data Display should be better placed, reticle is for aiming not information. Move it to the edges.
Sidenote: I'd also like to see more information displayed based on sensor skill and profile analysis. As a spotter its vital, to know what is incoming sensor wise as you can't always make visual. I should be able to focus on a dot and see armor type and loadouts so my ground team can prep for contact.
This too, is an interesting idea. It would give snipers that want it, a REASON to actually skill into profile analysis, etc. Perhaps even giving you a pre-fire damage outcome analysis as you aim (e.g. a change in the target bar showing how much HP you will take away when you shoot. as opposed to just the efficiency of your round.)
Lykos Pyro wrote:moral is minimalism
Headshot simplicity.
I think we can all agree on that, and if we need anything else, an option to add data as necessary. (Zan's O button idea.) |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.20 14:56:00 -
[14] - Quote
Jathniel wrote:If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho.
I sniped for about 4 - 5 months prior to this current build, and I didn't find it to be clutter. |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.20 18:08:00 -
[15] - Quote
Natalia Romanov wrote:Data Display should be better placed, reticle is for aiming not information. Move it to the edges.
Sidenote: I'd also like to see more information displayed based on sensor skill and profile analysis. As a spotter its vital, to know what is incoming sensor wise as you can't always make visual. I should be able to focus on a dot and see armor type and loadouts so my ground team can prep for contact.
If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.20 18:30:00 -
[16] - Quote
Ok, so I was playing as a sniper last night and noticed something that I hadn't before. All the information we're talking about on this thread displayed at the bootom of the screen, left of center. Amor/Shield health, (listed in numbers and not a bar), Level of suit (MLT, ADV, etc.), and Range to target.Turns out, most of my shots are taken between 300-400 meters...I had no idea. I had never seen those before, but I had also just put two skill levels into profile precision, so I don't know if that had anything to do with it. Point is, if all the information is already displayed on the screen, then all info hovering around the target becomes redundant. They can just keep the Chevron, and maybe the name, and everything else would still be displayed exactly were it is right now, in the blurry area of the scope, bottom and left of center. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.20 18:51:00 -
[17] - Quote
Liked and agree it mainly happens when 4 - 5 players and a few friendly's crowd around an objective the objective one get out my face and when putting the dot on them even more things pop up it gets even worse when friendly's run up and everyone starts jumping around. |
Jathniel
G I A N T
39
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Posted - 2013.02.20 21:54:00 -
[18] - Quote
Hagintora wrote:Ok, so I was playing as a sniper last night and noticed something that I hadn't before. All the information we're talking about on this thread displayed at the bootom of the screen, left of center. Amor/Shield health, (listed in numbers and not a bar), Level of suit (MLT, ADV, etc.), and Range to target.Turns out, most of my shots are taken between 300-400 meters...I had no idea. I had never seen those before, but I had also just put two skill levels into profile precision, so I don't know if that had anything to do with it. Point is, if all the information is already displayed on the screen, then all info hovering around the target becomes redundant. They can just keep the Chevron, and maybe the name, and everything else would still be displayed exactly were it is right now, in the blurry area of the scope, bottom and left of center.
Yep. Redundant data. The remedy may not be so much in a one-time change of the info displayed, but in giving the OPTION to adjust what info is displayed, and preferably, on-the-fly, as Sleepy Zan recommended.
Alcare Xavier Golden wrote:If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter.
A "major rethink of the sniper profession"? You mean an actual expanding of our recon abilities? What did you have in mind? :)
Fivetimes Infinity wrote:Jathniel wrote:If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho. I sniped for about 4 - 5 months prior to this current build, and I didn't find it to be clutter.
"Lookout! We got a badass over here!" |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.21 22:06:00 -
[19] - Quote
Jathniel wrote:Alcare Xavier Golden wrote:If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter. A "major rethink of the sniper profession"? You mean an actual expanding of our recon abilities? What did you have in mind? :)
What I meant was that expanding our recon abilities, such as target painting and range finding etc, might drive a rethink by the general population of the sniper profession. There's so many sniper haters out there!
If we could provide additional support we could be of even more use to the team.
For example, perhaps a madule that grants a passive ability that lights up all enemies currently within retical to the tacnet. Any enemy currently painted that is killed by a team member nets a 10 - 15 WP bonus may +5 if they're a squadmate. This same module may increase suite profile due to the additional EM noise generated by broadcasting this additional information. |
Jathniel
G I A N T
39
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Posted - 2013.02.22 00:03:00 -
[20] - Quote
Alcare Xavier Golden wrote:Jathniel wrote:Alcare Xavier Golden wrote:If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter. A "major rethink of the sniper profession"? You mean an actual expanding of our recon abilities? What did you have in mind? :) What I meant was that expanding our recon abilities, such as target painting and range finding etc, might drive a rethink by the general population of the sniper profession. There's so many sniper haters out there! If we could provide additional support we could be of even more use to the team. For example, perhaps a madule that grants a passive ability that lights up all enemies currently within retical to the tacnet. Any enemy currently painted that is killed by a team member nets a 10 - 15 WP bonus may +5 if they're a squadmate. This same module may increase suite profile due to the additional EM noise generated by broadcasting this additional information.
So you mean, a global team benefit. That would be interesting. I like that idea. Basically, a useful scanner module. |
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Jathniel
G I A N T
39
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Posted - 2013.02.22 03:04:00 -
[21] - Quote
More electronic warfare options for snipers would be nice, but in the end, I mostly want a clean scope. |
Jathniel
G I A N T
39
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Posted - 2013.02.24 01:29:00 -
[22] - Quote
Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.24 01:51:00 -
[23] - Quote
Jathniel wrote:Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers.
I think it can be important to everybody. Take all info away, and leave just the red chevron above their heads for everyone. If the opponent is within your Suits Scan Radius (which I think is a base of 15m) then you can see the other info, like name, and current Shield/Armor. It would give us a reason to skill into Profile Analysis, and whatever skill increases Scan Radius (can't remember it right now). It would definately make the people running as Scouts/Overwatch more effective, and needed, on the battlefield. |
Jathniel
G I A N T
39
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Posted - 2013.02.24 23:16:00 -
[24] - Quote
Hagintora wrote:Jathniel wrote:Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. I think it can be important to everybody. Take all info away, and leave just the red chevron above their heads for everyone. If the opponent is within your Suits Scan Radius (which I think is a base of 15m) then you can see the other info, like name, and current Shield/Armor. It would give us a reason to skill into Profile Analysis, and whatever skill increases Scan Radius (can't remember it right now). It would definately make the people running as Scouts/Overwatch more effective, and needed, on the battlefield.
True.
For a while I wondered if skilling into Scan Precision and Scan Radius was worth it. I'd love to max those out, go on to one of my favorites perches, look out, and just see red chevrons pop up everywhere. That way if my squad mates need any other information, all they need to do is aim at the chevron that I am providing for them.
As it stands now, I don't know what the max radius and precision is. I can't see it being practical for me unless I'm able to scan 300m or more. Call me greedy. lol |
Alcare Xavier Golden
DUST University Ivy League
31
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Posted - 2013.02.26 14:50:00 -
[25] - Quote
Think this is important enough to...bump! |
RoundEy3
Condotta Rouvenor Gallente Federation
6
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Posted - 2013.02.26 15:45:00 -
[26] - Quote
I for one like seeing shield and armor levels, it helps prioritize targets if there's a few enemies in a group. I could difinitely go with out seeing the enemy names. An info cycle option mentioned earlier or a presets menu in the options on what info will show up in your scope would be a great addition.
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swannee
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2013.03.12 04:32:00 -
[27] - Quote
the simple fix is to have an option to turn off the names and health bars and run with just the chevrons. I will see their name when they die. As far as the health bars, would be nice to see them light up only when painted with my sight. I don't actively seek out kill steals, more of killing of opportunity. It is increasing difficult to snipe at max range when more than 3 players are near each other as the health bars are about 6 times the size of the target. Maybe just flash the health after they are hit if they live.
I think this would solve most problems until they have more time to update with better info and implement some of the moire complex options mentioned in the above posts. For Beta i would be happy to see only chevrons as an option. |
trollsroyce
Seraphim Initiative. CRONOS.
201
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Posted - 2013.03.12 09:44:00 -
[28] - Quote
Posted about this a couple months back and got dev response, also in weekly list. They are working on indicators.
The best solution would be to narrow when data shows on scope, so that you see it only from the crosshair pixel at over 300m. Chevrons are ok. |
Garrett Blacknova
Codex Troopers
1954
|
Posted - 2013.03.12 09:58:00 -
[29] - Quote
Jathniel wrote:Hagintora wrote:Jathniel wrote:Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. I think it can be important to everybody. Take all info away, and leave just the red chevron above their heads for everyone. If the opponent is within your Suits Scan Radius (which I think is a base of 15m) then you can see the other info, like name, and current Shield/Armor. It would give us a reason to skill into Profile Analysis, and whatever skill increases Scan Radius (can't remember it right now). It would definately make the people running as Scouts/Overwatch more effective, and needed, on the battlefield. True. For a while I wondered if skilling into Scan Precision and Scan Radius was worth it. I'd love to max those out, go on to one of my favorites perches, look out, and just see red chevrons pop up everywhere. That way if my squad mates need any other information, all they need to do is aim at the chevron that I am providing for them. As it stands now, I don't know what the max radius and precision is. I can't see it being practical for me unless I'm able to scan 300m or more. Call me greedy. lol Scan Radius on an Assault is 15m. Scouts have 25m radius. This DOESN'T significantly affect the range at which you light enemies up when they're in your line of sight. It affects the range at which you light them up on your minimap when they AREN'T in your line of sight (either because they're behind cover or not in your field of view).
Scan Precision affects whether you'll be able to light the enemy up at all when they're outside your crosshairs. If your Scan Precision matches the target's Scan Profile, or if it's lower, then you can see them. If they have a lower Profile than your Precision, they don't show up. Certain actions - like shooting - increase your Scan Profile and make you more visible to enemies (even when not in line of sight). At longer ranges, I think there's a form of falloff where either the target's profile is counted lower or your precision is counted higher, but the range doesn't - as far as I've seen from testing - seem to be related in any way to your Scan Radius. It MIGHT work from that range as a base, but a difference of 10m over a space of over 100 isn't as noticeable. |
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CCP Phantom
C C P C C P Alliance
2
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Posted - 2013.03.12 13:48:00 -
[30] - Quote
Jathniel wrote:Want to make sure this remains in sight and mind... especially so a dev can catch it. While I am not a developers, I certainly will notify our developers about this valuable feedback in case they haven't read this thread already.
Keep up the good work, thank you!
I would like to add that we are reading the forums and all your feedback constantly and compile feedback reports for our dev teams. This is done as background work and not visible to you, but be assured that your feedback matters.
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