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Thread Statistics | Show CCP posts - 1 post(s) |
Jathniel
G I A N T
39
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Posted - 2013.02.19 06:51:00 -
[1] - Quote
For CCP consideration:
When sniping at multiple targets at long range, the data that appears can often clutter around your sight dot. Performing head shots can get problematic because of this. Having the necessary precision is vital to protecting friendlies from flanking hostiles, etc. and the clutter can often damage this precision.
This can be remedied by having your target's (the hostile your dot is highlighting) data appear somewhere in the blurry region of your scope, off to the side or bottom. The only data I want to see directly around my dot, is dmg% and health. I don't care what your name is or what kind of suit you are using. Just move that data to the bottom or side.
As it currently works, I am sometimes getting data and multiple health bars for multiple hostiles (and friendlies) plastered across my sight. This data blends in with my aim dot, and I end up needing to spend a second or two more trying to correct my aim.
In the very least, an option to control what data is near my sight dot would be appreciated. Or even an option to change the actual reticle itself to prevent this blending. OR an option to change what is visually highlighted when aiming. For example, instead of my dot changing color, I would personally prefer a form-fitting outline around my target.
Input from snipers please? |
Jathniel
G I A N T
39
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Posted - 2013.02.19 07:25:00 -
[2] - Quote
The tags (chevrons) can stay, but the bars and paragraphs have to go... |
Jathniel
G I A N T
39
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Posted - 2013.02.19 18:55:00 -
[3] - Quote
More input from snipers needed. |
Jathniel
G I A N T
39
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Posted - 2013.02.19 21:31:00 -
[4] - Quote
Fivetimes Infinity wrote:I never found it a clutter at all. Kind of a surprising request. I guess more UI customization options are always good, but on the other hand, do console FPS games every really have a lot of that kind of stuff?
If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho.
Yeah, was a good read. I'll post on it in a bit, because I liked the conversation. We talked about it before, and I wouldn't mind ballistic sniping at all. I'd simply want a bigger clip, more damage, an adjustable scope w/ variable range finder, and maybe even a laser dot. If you want me to play realistically, then equip me realistically. lol If I can't get all that, then I can't agree to adding ballistics. I'm not about to take a handicap on myself, and not be equipped to deal with it, just to stop noobs from sniping. Half the time the poor things can't hit anything anyway.
Natalia Romanov wrote:Data Display should be better placed, reticle is for aiming not information. Move it to the edges.
Sidenote: I'd also like to see more information displayed based on sensor skill and profile analysis. As a spotter its vital, to know what is incoming sensor wise as you can't always make visual. I should be able to focus on a dot and see armor type and loadouts so my ground team can prep for contact.
This too, is an interesting idea. It would give snipers that want it, a REASON to actually skill into profile analysis, etc. Perhaps even giving you a pre-fire damage outcome analysis as you aim (e.g. a change in the target bar showing how much HP you will take away when you shoot. as opposed to just the efficiency of your round.)
Lykos Pyro wrote:moral is minimalism
Headshot simplicity.
I think we can all agree on that, and if we need anything else, an option to add data as necessary. (Zan's O button idea.) |
Jathniel
G I A N T
39
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Posted - 2013.02.20 21:54:00 -
[5] - Quote
Hagintora wrote:Ok, so I was playing as a sniper last night and noticed something that I hadn't before. All the information we're talking about on this thread displayed at the bootom of the screen, left of center. Amor/Shield health, (listed in numbers and not a bar), Level of suit (MLT, ADV, etc.), and Range to target.Turns out, most of my shots are taken between 300-400 meters...I had no idea. I had never seen those before, but I had also just put two skill levels into profile precision, so I don't know if that had anything to do with it. Point is, if all the information is already displayed on the screen, then all info hovering around the target becomes redundant. They can just keep the Chevron, and maybe the name, and everything else would still be displayed exactly were it is right now, in the blurry area of the scope, bottom and left of center.
Yep. Redundant data. The remedy may not be so much in a one-time change of the info displayed, but in giving the OPTION to adjust what info is displayed, and preferably, on-the-fly, as Sleepy Zan recommended.
Alcare Xavier Golden wrote:If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter.
A "major rethink of the sniper profession"? You mean an actual expanding of our recon abilities? What did you have in mind? :)
Fivetimes Infinity wrote:Jathniel wrote:If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho. I sniped for about 4 - 5 months prior to this current build, and I didn't find it to be clutter.
"Lookout! We got a badass over here!" |
Jathniel
G I A N T
39
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Posted - 2013.02.22 00:03:00 -
[6] - Quote
Alcare Xavier Golden wrote:Jathniel wrote:Alcare Xavier Golden wrote:If that ability was limited to the sniper rifle, displaying loadout information in the blurred section of the retical, that could cause a major rethink of the sniper profession.
Range finding is a definate must...especially if you're acting as a spotter. A "major rethink of the sniper profession"? You mean an actual expanding of our recon abilities? What did you have in mind? :) What I meant was that expanding our recon abilities, such as target painting and range finding etc, might drive a rethink by the general population of the sniper profession. There's so many sniper haters out there! If we could provide additional support we could be of even more use to the team. For example, perhaps a madule that grants a passive ability that lights up all enemies currently within retical to the tacnet. Any enemy currently painted that is killed by a team member nets a 10 - 15 WP bonus may +5 if they're a squadmate. This same module may increase suite profile due to the additional EM noise generated by broadcasting this additional information.
So you mean, a global team benefit. That would be interesting. I like that idea. Basically, a useful scanner module. |
Jathniel
G I A N T
39
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Posted - 2013.02.22 03:04:00 -
[7] - Quote
More electronic warfare options for snipers would be nice, but in the end, I mostly want a clean scope. |
Jathniel
G I A N T
39
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Posted - 2013.02.24 01:29:00 -
[8] - Quote
Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. |
Jathniel
G I A N T
39
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Posted - 2013.02.24 23:16:00 -
[9] - Quote
Hagintora wrote:Jathniel wrote:Want to make sure this remains in sight and mind... especially so a dev can catch it. Above all else, I think this topic is important for snipers. I think it can be important to everybody. Take all info away, and leave just the red chevron above their heads for everyone. If the opponent is within your Suits Scan Radius (which I think is a base of 15m) then you can see the other info, like name, and current Shield/Armor. It would give us a reason to skill into Profile Analysis, and whatever skill increases Scan Radius (can't remember it right now). It would definately make the people running as Scouts/Overwatch more effective, and needed, on the battlefield.
True.
For a while I wondered if skilling into Scan Precision and Scan Radius was worth it. I'd love to max those out, go on to one of my favorites perches, look out, and just see red chevrons pop up everywhere. That way if my squad mates need any other information, all they need to do is aim at the chevron that I am providing for them.
As it stands now, I don't know what the max radius and precision is. I can't see it being practical for me unless I'm able to scan 300m or more. Call me greedy. lol |
Jathniel
G I A N T EoN.
469
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Posted - 2013.06.16 00:07:00 -
[10] - Quote
Check the date on my OP... I'm not sure why this problem is still here... My guess is they just have waaay too many things to fix. :( |
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