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![Dack Darksmith Dack Darksmith](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Dack Darksmith
Serenity Prime Kraken.
10
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Posted - 2013.02.18 13:22:00 -
[1] - Quote
I have been killed a few time recently by shotguns. It's really annoying because they just run up and shoot once and I die.
How do others deal with this? Obviously not letting them get close would be a start, but that is not always possible.
Thanks
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![Doc Kok Doc Kok](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Doc Kok
Internal Error. Negative-Feedback
74
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Posted - 2013.02.18 13:28:00 -
[2] - Quote
Be aware. Shoot them, don't miss. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![Dack Darksmith Dack Darksmith](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Dack Darksmith
Serenity Prime Kraken.
10
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Posted - 2013.02.18 13:35:00 -
[3] - Quote
I tried running away. That didn't work out so well. |
![Vermaak 'Fatal' Kuvakei Vermaak 'Fatal' Kuvakei](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.18 13:59:00 -
[4] - Quote
Don't miss, check corners, and go for headshots. |
![Treemugger Treemugger](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Treemugger
I mug trees.
34
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Posted - 2013.02.18 14:08:00 -
[5] - Quote
Strafe while backing up and change movement directions about every two seconds.
Full time shotgun scout here and it's about 3x harder to hit someone when they are being a ballerina.
Also, try to run away when they're reloading and never chase one around a corner. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.18 14:25:00 -
[6] - Quote
It's mainly luck. The typical stuff with close-range fighting goes without saying -- strafe rapidly, don't ADS, etc -- but there's not much for it. Either you are able to spot them before they get close and instantly kill you, and hopefully enough of your shots register to kill them before they kill you in a few hits, or you don't. No great trick that I'm aware of.
That said, I believe the main issue with scouts is as it's always been: When they're moving rapidly, hit detection takes a nose dive. I believe that, once hit detection is straightened out, scouts will be far less of an issue. |
![KingBabar KingBabar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2013.02.18 14:27:00 -
[7] - Quote
Run directly at them, they'll never expect it and they'll go all googly eyes, like this: ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
Or if you have a fused Locus nade, toss it in their general direction.... |
![Kelshaw Xu Kelshaw Xu](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Kelshaw Xu
ZionTCD Legacy Rising
65
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Posted - 2013.02.18 14:30:00 -
[8] - Quote
If you are an assault rifle guy, have a SMG as a side arm. When you get into close quarter areas use the SMG.. If you don't kill them then hope the SMG sound scares them. And then the SMG is better at point blank. |
![Knarf Black Knarf Black](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.02.18 14:35:00 -
[9] - Quote
If you're not taking fire from somewhere else, stay out in the open and keep your distance from the scout's cover. Stalemate until one of you gets impatient or backup arrives. |
![Scoot Medic Scoot Medic](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Scoot Medic
ZionTCD Legacy Rising
50
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Posted - 2013.02.18 14:37:00 -
[10] - Quote
Shoot them.....
![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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![Kelshaw Xu Kelshaw Xu](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Kelshaw Xu
ZionTCD Legacy Rising
65
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Posted - 2013.02.18 14:38:00 -
[11] - Quote
Scoot Medic wrote:Shoot them..... ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Nahh.. i give up i'll just Care Bear Stair ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.18 14:39:00 -
[12] - Quote
I typically throw a grenade at my feet an run. They then step on said grenade.
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![DTOracle DTOracle](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
DTOracle
Universal Allies Inc.
95
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Posted - 2013.02.18 14:54:00 -
[13] - Quote
If you can see the scout coming, you have the advantage in most cases. Just walk backwards while strafing & if your a decent shot it shouldn't be to difficult to handle. The scouts only real advantage is stealth, & if you can improve your situational awareness (ie: checking your 6 often, not relying on your mini map, & if blue dots are vanishing, you might want to turn around ) we are pretty easy to take down. |
![Sir Meode Sir Meode](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.18 15:12:00 -
[14] - Quote
Mass Driver you can kill them before they kill you. |
![Shadowswipe Shadowswipe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Shadowswipe
WarRavens
13
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Posted - 2013.02.18 15:30:00 -
[15] - Quote
Kelshaw Xu wrote:Scoot Medic wrote:Shoot them..... ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Nahh.. i give up i'll just Care Bear Stair ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
I almost gave you +1... until I saw you used the wrong stare. So +1/2. |
![Omnipotent lilmamaj Omnipotent lilmamaj](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.02.18 15:36:00 -
[16] - Quote
Try not playing the game... It's what I do. |
![letsroll1234 letsroll1234](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
letsroll1234
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.02.18 15:44:00 -
[17] - Quote
I say back up and let hell luse ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![falfen tyrendal falfen tyrendal](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
falfen tyrendal
DUST University Ivy League
0
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Posted - 2013.02.18 15:49:00 -
[18] - Quote
Omnipotent lilmamaj wrote:Try not playing the game... It's what I do.
Pfffft, you know what's funny: You try to "not playing the game" and still whine about it in the forums...
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![Citrutex Citrutex](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Citrutex
The High and Mighty
63
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Posted - 2013.02.18 15:55:00 -
[19] - Quote
Dack Darksmith wrote:Obviously not letting them get close would be a start, but that is not always possible.
Jumping from the frying pan and into the fire may not be preferable, but it is always possible. |
![The Lone Deranger The Lone Deranger](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
The Lone Deranger
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.02.18 16:07:00 -
[20] - Quote
Time your strafing right to make it as hard as possible to hit, be careful of changing directions when strafing since you slow down for a moment and it opens a window for the shotgunner to OHK you. |
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![iceyburnz iceyburnz](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.02.18 16:14:00 -
[21] - Quote
Kelshaw Xu wrote:If you are an assault rifle guy, have a SMG as a side arm. When you get into close quarter areas use the SMG.. If you don't kill them then hope the SMG sound scares them. And then the SMG is better at point blank.
SMG is the bane of my scout shotgun existance. In one on one verses a single guy there are three ways in which I die:
My shots don't register, yes that bug is still about and he has time to shoot me in the face.
The guy has a monster shield tank, giving him time to get over the initial shock of "suddenly shotgun" and track me.
The guy has an smg.
The scouts biggest strength it can one shot some types of player. Its biggest weakness is if it fails to one or two shot someone then your basically dead, giving your opponent type to lovelingly tea bag you while you lie bleeding on the ground. |
![Alldin Kan Alldin Kan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2013.02.18 17:24:00 -
[22] - Quote
Dack Darksmith wrote: I have been killed a few time recently by shotguns. It's really annoying because they just run up and shoot once and I die.
How do others deal with this? Obviously not letting them get close would be a start, but that is not always possible.
Thanks
Mass Drivers. |
![Barnabas Wrex Barnabas Wrex](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Barnabas Wrex
Tritan-Industries Legacy Rising
147
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Posted - 2013.02.18 17:27:00 -
[23] - Quote
Nova Knives! |
![Protocake JR Protocake JR](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.18 17:29:00 -
[24] - Quote
I have a very good survival rate in 1v1s against shotgunners. The trick for me, is to stay really close to them while strafing back and forth while hip firing my Assault rifle. They usually end up missing all of their shots.
In most cases you do not want to move backwards, away from the gunner. I know it sounds like it would make sense to do that, but if you are already in the shotgunners kill zone, then when you sacrifice your side to side movements for forward and backward movements, you're making it easier for the shotgunner to get that one/two shot kill. (and it only takes a second). The only time it's acceptable to run backwards is if the shotgunner is at medium range, sprinting towards you with speed mods, and your not a good enough shot to kill him before he gets to you.
As for Scout suits specifically, you want to just always be moving. AT ALL TIMES. There is literally no reason you should be standing still, ever (unless you are head-glitching in the mountains). This is also a good way to make yourself a harder target for all enemies, including snipers. Even when you are hacking, you still have a bit of room to move in all directions sporadically. Most of the time, shotgunners (but mostly snipers) will miss their first shot, alerting you that someone snuck behind you. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.18 17:33:00 -
[25] - Quote
iceyburnz wrote:My shots don't register, yes that bug is still about and he has time to shoot me in the face.
His shots aren't registering on you more than yours are on him. The reason you're successful half the time is because scout suits wreak havoc with hit detection for whatever dumb reason, and so you get far more survivability in a scout suit than you ought to otherwise have. |
![iceyburnz iceyburnz](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
iceyburnz
Crux Special Tasks Group Gallente Federation
282
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Posted - 2013.02.18 17:53:00 -
[26] - Quote
Fivetimes Infinity wrote:iceyburnz wrote:My shots don't register, yes that bug is still about and he has time to shoot me in the face. His shots aren't registering on you more than yours are on him. The reason you're successful half the time is because scout suits wreak havoc with hit detection for whatever dumb reason, and so you get far more survivability in a scout suit than you ought to otherwise have.
Thats wierd because 80% of my kills are from behind or are jackel (preying on wounded or weak animals) kills. I almost never go face to face with people, its a sure way to die. There was one time where I killed a bunch of guys around a CRU but I just figured it was luck.
I had no idea scout suits are so difficult to hit. I killed plenty scouts as a scout. Maybe its because the class is rarer than assault and that odd hit detection bug is significantly more apparent on the Assault class due to comminality. |
![IRuby Heart IRuby Heart](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
IRuby Heart
DIOS EX.
325
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Posted - 2013.02.18 17:58:00 -
[27] - Quote
I usually melee them with a straight elbow to the jaw if they surprise me, this confuses them for some reason and they will try to Melee me back. Of course, I shoot them dead before they even get the chance. |
![Marston VC Marston VC](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.02.18 18:33:00 -
[28] - Quote
i just shoot them with my smg. Sometimes i pretend to run away only to double back and jump up in their face. 90% of the time it'll take them by suprise and all of a sudden i have the advantage cuz toxin smg's rip through scouts |
![SoTa PoP SoTa PoP](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.18 18:36:00 -
[29] - Quote
Ever faced a frame rate counter player in Street Fighter? They're unbeatable and time everything perfectly. I do the same with shotguns - though it's hard if you don't know what type they're using. since most use militia it's *After first fire you have 2 seconds until next shot, just dodge then*
I am a shotgunners nightmare. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.18 19:01:00 -
[30] - Quote
iceyburnz wrote:Thats wierd because 80% of my kills are from behind or are jackel (preying on wounded or weak animals) kills. I almost never go face to face with people, its a sure way to die. There was one time where I killed a bunch of guys around a CRU but I just figured it was luck.
I had no idea scout suits are so difficult to hit. I killed plenty scouts as a scout. Maybe its because the class is rarer than assault and that odd hit detection bug is significantly more apparent on the Assault class due to comminality.
Yes, scout suits provoke the faulty hit detection more than any other suit. No, it doesn't make you unkillable. Yes, sometimes scouts die to guns despite CCP's best efforts. |
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