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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.16 07:09:00 -
[1] - Quote
Are you aware that YOU can make a Soma Super Tank (militia armor tank for those non-tankers out there) with 2978 shields, 5235 armor, a 10% militia armor damage reduction mod, 2 armor reppers and a 9% shield/armor damage reducing active module using only the skills needed to improve your dropsuits armor and shield modules to advanced level, building your passive dropsuit health skills, and increasing your CPU/PG to lvl 4?
I can also get 8837 EHP (3765 shield, 5235 armor) if I strictly go for max health, or I can cut down one shield mod and go with two armor reppers and one shield repper and have 3012 shields plus a light shield repper, and 5235 armor with two light armor reppers.
ALL of this on just a militia tank.
Thats far, FAR too much for a militia tank. And I've not specced for tanks one bit, I spec LAV's. I have small blaster turret skills at lvl 2, so I can fit small blasters slightly better than the next guy, and I now have powergrid upgrades to lvl 1, so I can use a basic power diagnostic system instead of the militia one. Apart from that, I have no advantages for fitting a tank that anyone else building strictly dropsuits wouldn't have.
All I do is tinker with tanks, I don't care for driving them. I build them up, test them out, and pass on my designs to interested parties. I look at the PG/CPU of an advanced tank, and I just imagine how much I could do with a REAL tank.
You shouldn't be able to fit this many high end modules on a low end tank, and you shouldn't be able to fit as much on an advanced tank as you can either. High end tanks? Fit whatever you want, but the lower end tanks need to have their PG/CPU reduced. SERIOUSLY reduced. It shouldn't be this easy to pimp out a tank with no skills in tank stuff.
Also, the lower end mods for vehicles need to be nerfed and cost less PG/CPU to equip. The bottom bracket mods for heavy or light extenders/plates shouldn't be almost as strong as the high end ones, but they also shouldn't cost almost the same PG/CPU. For example:
The current difference between 120mm armor mods-
Steel 1360 HP 20 CPU 580 PG
Nanofibre 1224 HP 12 CPU 464 PG
Polycrystalline 1564 HP 19 PG 551 CPU
There is a range here of about 300 HP from the lowest to highest. Basically, I think the top level mods and mid level mods should remain the same, but the bottom level mods need to be lower in HP and PG/CPU costs than the mid level mods, closer to the next mods down on the food chain. In this case the closest level plate to the nanofibre (which, since it's the lowest HP plate) according to HP & fitting requirements is the 60mm polycrystalline plate, which has 782 HP. The lowest tier 120mm plate needs to be around 900ish HP, a step up from the polycrystalline 60mm, and have lower fitting requirements to fit it's drop in HP.
Please drop the CPU/PG in this way and tier the mods correctly.
Note: And if you ever want to chat about how to make a militia super tank, hit me up. I love toying with fittings. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.16 07:55:00 -
[2] - Quote
Lol please drop that tank in against me, its possible to get 20,000+ ehp on a Surya, ask team aldin. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.16 08:07:00 -
[3] - Quote
it does add a ton of difficulty to try to get it down.
i have 3 hardeners on my tank giving my 6k armor tank giving it around 10k armor with a 800 effective rep.
blasting forge gunners and other nonsense is quit simple, just have to keep my head and know where my tank is and what turrets are out there.
a turret can wreck my day if i am not in some form of cover. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2013.02.16 09:16:00 -
[4] - Quote
I don't see the point of your complaint. If you can build that "overpowered" tank without any HAV skills, then everybody can. Where's the problem? I don't see a major imbalance here. Or are you seriously suggesting that militia tanks are overpowered compared to their high end counterparts, without ever having seen one of them from the inside? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.16 09:48:00 -
[5] - Quote
Eskel Bondfree wrote:I don't see the point of your complaint. If you can build that "overpowered" tank without any HAV skills, then everybody can. Where's the problem? I don't see a major imbalance here. Or are you seriously suggesting that militia tanks are overpowered compared to their high end counterparts, without ever having seen one of them from the inside? because some players are more equal than others. it basically puts them back to what they were except having a window of being vulnerable. takes quite a bit of team work. i actually had to suicide a tank to see what limits i could pull off. 8 guys throwing everything at me with 1/2 health for a good 10 seconds before being destroyed.
i can't wait to get the proto tanks, i already have plans of what i am going to do with it. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.16 11:04:00 -
[6] - Quote
Militia somas are paper stock though... |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.16 11:13:00 -
[7] - Quote
Necrodermis wrote:it does add a ton of difficulty to try to get it down.
i have 3 hardeners on my tank giving my 6k armor tank giving it around 10k armor with a 800 effective rep.
blasting forge gunners and other nonsense is quit simple, just have to keep my head and know where my tank is and what turrets are out there.
a turret can wreck my day if i am not in some form of cover.
This is why dropships need to have the open door mechanic finished. Right now they can open and close doors, but the future idea is to lets players keep shooting from the dropship. Turrets have a hard time pointing up and forge guns have great range with a height advantage. Not to mention the rain of AV gernades tat will come.
Tanks should kick ass, but there should always be a counter. It just requires skill investment and teamwork. And also for CCP to finish the game :P
Plus we are getting a new anti shield AV weapon with te arc launcher. S swarms for armor tanks and Arc for shields. Forgeguns are more of an AV sniping weapon. They can drop massive damage when far away and above the target.
The arc will on the other hand be aclose range only skill shot weapon with an arc to it's fire. 4 of them might tear a shield tanking tank apart. Finish it up with Pack AV in the back where it's weak point is, KA BOOM
ONly issue I see with tanks si they are TOO FAST. I can see cureeny tank top speed and acceleration before more minmatar level but we need some balance here.
Cadari should have lowest accelration but highest top speed. Strongest shield tank.
Minmatar should have 2nd best top speed *current tank speed* with current level accelration.
Ammar should be slow topspeed, but the highest acelleration.As a result, highest armor in the game to last in a firefight, but too slow to move out of danger or to another objective quickly.
Gallente should have 3rd best speed low accelration, but as armor tanks they shouldn't be moving faster than a fully buffed spped scout suit. UNless you fit speed mods or an after burner of crouse. But then the tank will have moments where it's on cool down and be cuaght up to. It should have the side turrets be player controlled fighter drones. *a man can dream* |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.16 11:56:00 -
[8] - Quote
All your using is light reppers
Once they are spent you will contine to get raped plus since its armor tank mainly so once your shield is gone its gone so you are relying on your armor to get you through
Looks good on paper but against a proper tank it will get demolished |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.16 12:35:00 -
[9] - Quote
slap26 wrote:Lol please drop that tank in against me, its possible to get 20,000+ ehp on a Surya, ask team aldin.
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.16 12:37:00 -
[10] - Quote
crazy space 1 wrote:Necrodermis wrote:it does add a ton of difficulty to try to get it down.
i have 3 hardeners on my tank giving my 6k armor tank giving it around 10k armor with a 800 effective rep.
blasting forge gunners and other nonsense is quit simple, just have to keep my head and know where my tank is and what turrets are out there.
a turret can wreck my day if i am not in some form of cover. This is why dropships need to have the open door mechanic finished. Right now they can open and close doors, but the future idea is to lets players keep shooting from the dropship. Turrets have a hard time pointing up and forge guns have great range with a height advantage. Not to mention the rain of AV gernades tat will come. Tanks should kick ass, but there should always be a counter. It just requires skill investment and teamwork. And also for CCP to finish the game :P Plus we are getting a new anti shield AV weapon with te arc launcher. S swarms for armor tanks and Arc for shields. Forgeguns are more of an AV sniping weapon. They can drop massive damage when far away and above the target. The arc will on the other hand be aclose range only skill shot weapon with an arc to it's fire. 4 of them might tear a shield tanking tank apart. Finish it up with Pack AV in the back where it's weak point is, KA BOOM ONly issue I see with tanks si they are TOO FAST. I can see cureeny tank top speed and acceleration before more minmatar level but we need some balance here. Cadari should have lowest accelration but highest top speed. Strongest shield tank. Minmatar should have 2nd best top speed *current tank speed* with current level accelration. Ammar should be slow topspeed, but the highest acelleration.As a result, highest armor in the game to last in a firefight, but too slow to move out of danger or to another objective quickly. Gallente should have 3rd best speed low accelration, but as armor tanks they shouldn't be moving faster than a fully buffed spped scout suit. UNless you fit speed mods or an after burner of crouse. But then the tank will have moments where it's on cool down and be cuaght up to. It should have the side turrets be player controlled fighter drones. *a man can dream*
tanks are not too fast get that ******** thought out ur head |
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Snagman 313
Carbon 7
41
|
Posted - 2013.02.16 12:58:00 -
[11] - Quote
Let me at it!!!! I b*^%@ slap soma's back to the factory
On a more serious note it's quite easy to counter the damage reduction modules with damage mods, which should be on any AV fitting IMHO. And you can easily counter the high armour HP by using a SL which gains it's explosive bonus.
Once you get into real tanks things get a bit more difficult.
Snag |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.16 12:59:00 -
[12] - Quote
Tanks are definitely too fast |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.02.16 13:58:00 -
[13] - Quote
Baal Omniscient wrote:Are you aware that YOU can make a Soma Super Tank (militia armor tank for those non-tankers out there) with 2978 shields, 5235 armor, a 10% militia armor damage reduction mod, 2 armor reppers and a 9% shield/armor damage reducing active module using only the skills needed to improve your dropsuits armor and shield modules to advanced level, building your passive dropsuit health skills, and increasing your CPU/PG to lvl 4?
Yes, I'm also aware of the fact that my Scattermind Swarms deal close to 3000 damage per volley, maybe more. |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.02.16 14:01:00 -
[14] - Quote
Ingenious.
Complain about overpowered stuff so that it gets nerfed without actually seeming to have complained about overpowered stuff which is needing a nerf because you've said you've been op and pubstomped which insinuates a sense of guilt, which means you're not to blame for the destruction because it's the item in discussion's overpowered nature that is causing you to be so great, and this leads to a consideration of the item in detail without involving your own involvement because you've negated being involved by involving yourself.
Marvellous. I'll think of this technique when I want to nerf something. |
NeWBAD FuRrY
Mannar Focused Warfare Gallente Federation
10
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Posted - 2013.02.16 14:18:00 -
[15] - Quote
slap26 wrote:Lol please drop that tank in against me, its possible to get 20,000+ ehp on a Surya, ask team aldin.
ROFL LOL !!!!! Awwwww man nice troll nice troll ROFL ! LOL !!!!!! |
BaD FuRrYV2
Kang Lo Directorate Gallente Federation
11
|
Posted - 2013.02.16 14:43:00 -
[16] - Quote
Soma fit FYT =your dead ! |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.16 15:08:00 -
[17] - Quote
First my FG and Packed AV wants to talk to you.
Second i know based on everything you just listed makes your tank more tank and less gank so im not really all too distressed by a militia tank. Also i know your tank is carrying roughly 250-400K ISK price tag so even though its militia its not like its some 200K or less puddle jumper.
Moreover go ahead and survive the onslaught of 6 starter fit SL coming at you. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.16 15:19:00 -
[18] - Quote
You have a few points, but its not as bad as you make it out to be.
Most squads can take out a tank like easy, forge gunner+swarms+flux+AV+me in a free LAV ramming into a HAV can take out a tank quite quickly.
Also, i believe its more about whoever is operating the tank and how skilled they are as a driver. I can outfit a tank too...problem is I suck as a driver and will get blown up quick. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.16 16:28:00 -
[19] - Quote
Cody Sietz wrote:You have a few points, but its not as bad as you make it out to be.
Most squads can take out a tank like easy, forge gunner+swarms+flux+AV+me in a free LAV ramming into a HAV can take out a tank quite quickly.
Also, i believe its more about whoever is operating the tank and how skilled they are as a driver. I can outfit a tank too...problem is I suck as a driver and will get blown up quick.
Militia HAVs goes into pub matches, not into fights where you deal with coordinated squads :) |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2013.02.16 16:39:00 -
[20] - Quote
if i punched a 9k armor tank into submission i can certainly punch your far far weaker tank into submission as well!! |
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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.02.16 18:27:00 -
[21] - Quote
I really freaking hate tanks but i consider them not OP iv sat in afew tanks as a gunner for some of those annoying corps that lurk these general forums so much,most of the time the driver is just patrolling a route killing everything and runs away when things get too hairy(like have only 20% or armor or shield left hairy) and it turns on his armor or shield repair stuff on at the red zone of the map behind cover.
You have to KNOW the tanks route and know where he'll hide when he needs to repair. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.16 18:50:00 -
[22] - Quote
slap26 wrote:Lol please drop that tank in against me, its possible to get 20,000+ ehp on a Surya, ask team aldin. Yeah but that's team Alldin bro, thats a whole other league |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.17 02:34:00 -
[23] - Quote
Are those of you with inflated egos done bragging yet? This isn't about you.
The point isn't that this fit is OP vs people who spec for dealing with this, the point is that it's OP because anyone can build it for general pub matches against regular, low level noobs who know nothing about taking out tanks.
It's bad enough that Zitro, Zdawwg, and all of the other big tankers are so afraid of getting a scratch on their precious K/D that they feel they need to pull out the best possible tank they can every match they go into against complete noobs (which is, quite honestly, very pathetic, especially since the majority of them aren't even out of militia gear yet), but the fact that anyone who has basic dropsuit skills can build a halfway decent tank without any skills into tanks, and drop it into a match filled with complete noobs, is just plain stupid.
This isn't a complaint about my tank being too strong for AV players or other tankers, it's a complaint that people who don't put in the effort to build tank skills can still easily wipe the floor in the average pub match with a tank that cost them no SP investment and very little ISK.
And as for the 2 light reppers, it's more than enough when you only have ~5k armor and around 3K shields plus a shield booster to buffer your armor from explosive damage. I don't really do tanks, but even with my poor tanking skills I've dropped 5 gunloggis with it so far, so it's not quite as bad as you guys seem pointedly want to make it out to be.
Edit: This isn't closed beta anymore, people will be flooding in from now on. That means things need to be balanced for the new players as well as those already specced well enough to deal with a tank like this. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.17 03:52:00 -
[24] - Quote
NeWBAD FuRrY wrote:slap26 wrote:Lol please drop that tank in against me, its possible to get 20,000+ ehp on a Surya, ask team aldin. ROFL LOL !!!!! Awwwww man nice troll nice troll ROFL ! LOL !!!!!!
its not a troll lol and lol @ ppl saying tanks are too fast just ask ccp to give u even more help hitting a tank cuz seems some ppl still struggling
Armor is already slow as **** |
Thranx1231
CowTek
90
|
Posted - 2013.02.17 04:35:00 -
[25] - Quote
As others have stated above.
I popped a Gunlogi by myself with my fat suit and my favorite Forge Gun.
Driver thought he could run. He couldn't run far enough because I had situational advantage denying the driver from getting Repped before my mods and skills allowed the Forge Gun to give me +150, +50, +50 and I wish they have found one more Gunner to finish out my set.
That was work.
Your setup? Not so much.
You have forgotten the two basic Rules in RPGs. Skills and Mods (whatever the game calls them) changes everything.
Weaponry lvl 5 +10% damage to all hand held weapons.
Forge Gun Ops, reduces charge time. Heavy Weapon Sharpshooter adds range. Heavy Weapon Reload makes Forge Gun reloads reasonable.
10% Damage mod.
Assault Forge Gun, 1200 + 120 + 120, four rounds = 5760. Breach Forge Gun, 2100 + 210 + 210, four rounds = 10080.
Neither of these are Advanced weapons. Do the math on Advanced and Proto Forge Guns then look at your Single Clip Death Trap with fresh eyes.
Add some friendly Blue helpers with a Flux Grenade and what little shields the Soma had are gone. Instantly. Sica and Flux? Serious troubles ahead. Or a Blue with AV grenades and a HIV gets me 50% of the kills but you are still very much dead. Same for Swarmers and I haven't even skilled into Swarm Launchers as yet.
Until you drive a tank, do not assume that tweaking a spreadsheet will win either an encounter nor a battle. Interesting and entertaining though the numbers are. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.17 04:50:00 -
[26] - Quote
Thranx1231 wrote:As others have stated above.
I popped a Gunlogi by myself with my fat suit and my favorite Forge Gun.
Driver thought he could run. He couldn't run far enough because I had situational advantage denying the driver from getting Repped before my mods and skills allowed the Forge Gun to give me +150, +50, +50 and I wish they have found one more Gunner to finish out my set.
That was work.
Your setup? Not so much.
You have forgotten the two basic Rules in RPGs. Skills and Mods (whatever the game calls them) changes everything.
Weaponry lvl 5 +10% damage to all hand held weapons.
Forge Gun Ops, reduces charge time. Heavy Weapon Sharpshooter adds range. Heavy Weapon Reload makes Forge Gun reloads reasonable.
10% Damage mod.
Assault Forge Gun, 1200 + 120 + 120, four rounds = 5760. Breach Forge Gun, 2100 + 210 + 210, four rounds = 10080.
Neither of these are Advanced weapons. Do the math on Advanced and Proto Forge Guns then look at your Single Clip Death Trap with fresh eyes.
Add some friendly Blue helpers with a Flux Grenade and what little shields the Soma had are gone. Instantly. Sica and Flux? Serious troubles ahead. Or a Blue with AV grenades and a HIV gets me 50% of the kills but you are still very much dead. Same for Swarmers and I haven't even skilled into Swarm Launchers as yet.
Until you drive a tank, do not assume that tweaking a spreadsheet will win either an encounter nor a battle. Interesting and entertaining though the numbers are. Ahem....
Baal Omniscient wrote:Are those of you with inflated egos done bragging yet? This isn't about you.
The point isn't that this fit is OP vs people who spec for dealing with this, the point is that it's OP because anyone can build it for general pub matches against regular, low level noobs who know nothing about taking out tanks.
It's bad enough that Zitro, Zdawwg, and all of the other big tankers are so afraid of getting a scratch on their precious K/D that they feel they need to pull out the best possible tank they can every match they go into against complete noobs (which is, quite honestly, very pathetic, especially since the majority of them aren't even out of militia gear yet), but the fact that anyone who has basic dropsuit skills can build a halfway decent tank without any skills into tanks, and drop it into a match filled with complete noobs, is just plain stupid.
This isn't a complaint about my tank being too strong for AV players or other tankers, it's a complaint that people who don't put in the effort to build tank skills can still easily wipe the floor in the average pub match with a tank that cost them no SP investment and very little ISK.
And as for the 2 light reppers, it's more than enough when you only have ~5k armor and around 3K shields plus a shield booster to buffer your armor from explosive damage. I don't really do tanks, but even with my poor tanking skills I've dropped 5 gunloggis with it so far, so it's not quite as bad as you guys seem pointedly want to make it out to be.
Edit: This isn't closed beta anymore, people will be flooding in from now on. That means things need to be balanced for the new players as well as those already specced well enough to deal with a tank like this. As I stated above, this is about those without the SP invested, not those with. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 05:40:00 -
[27] - Quote
This tank is so overpowered anyone can build it. Even you. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.02.17 06:19:00 -
[28] - Quote
Hahaha, I love it, find a good fit and complain about it!
You'll learn quickly to cherish your advantages I think. |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.17 06:33:00 -
[29] - Quote
I like how people are saying how starter fit swarms will tear apart a tank.
So true, from halfway across the map too!!!
Oh and don't forget those proto swarms!
Tanks are super fast, yep. No matter how fast though, those swarms will turn right around that corner after you!
lol current swarm set up is BS imo.
It takes no skill, I had a few people watch me play the other day while using swarms.
They've never even played dust and were complaining about what garbage they are.
Personally I think we need to go back to manual fire but with 0 splash damage to infantry to avoid the bazooka problem.
Of course, tanks are pretty hated in dust, LAV's have small chances.
No one wants to see tanks around they can't solo.
With my level 1 swarms and level 1 Av grenades, I rip up gunnlogis and madrugars by myself.
If they're super fit, well madrugars that is, they'll be running in no time, unless my bro is in squad with more swarms.
At least AV grenades you can get away from,
Forge gun, well they have to aim that,
Proximity mines, tanks have an alert system for those.
Why do we still have these crappy swarms working the way they do?
I mean large missile turrets, well ya know. Aren't swarms missiles too
just a thought. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.17 06:46:00 -
[30] - Quote
lol, keep building on each others posts instead of responding to my responses to them. Does nothing but show you have no counter argument. Once someone with a valid counter argument comes in, I'll be happy to debate the issue. Until then, I'll just kick back and watch you floundering for insults instead of using your head.
For the last time, this isn't about your skill investments, it's about how easily someone can put a semi decent tank into a pub match full of noobs with little SP investment at all. |
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