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Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2013.02.15 02:03:00 -
[31] - Quote
Its eh... Still trying to get used to all these bew attitudes on here |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.15 02:17:00 -
[32] - Quote
I miss old skirmish and the old turrets but the game is much better now overall. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2013.02.15 02:54:00 -
[33] - Quote
Sloth9230 wrote:Range sucks and accuracy sucks, and you probably do too if they're such a problem for you. AR's outrange HMG's, get out of the HMG's range and use that to your advantage, or go shoutgun and just strafe the hell out of them. Only thing that needs to get nerfed is your ability to complain. **** you, Internet Tough Guy. |
zeek1227 zeek1227
Blitzkrieg Co.
144
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Posted - 2013.02.15 03:05:00 -
[34] - Quote
Thumb Green wrote:zeek1227 zeek1227 wrote: I personally like seeing all the new faces but then again the game feels like its gotten a bit easier due to newberries.
Unless you intentionally gimp yourself the game doesn't feel easier, it is easier. With the vets having their skills leveled up and running around with Duvolle's and Boundless HMG's; us newberries get cut down like wheat by a sickle. I think you underestimate the amount personal skill can change the battle. I am trained for the high level stuff and use it when i want to, but mostly when im grinding for sp and isk i just run militia and still finish on top on the score boards with an easy 2.00 k/d. Use of specific tactics for specific suits can go a long way |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.15 03:08:00 -
[35] - Quote
Full Metal Kitten wrote:Sloth9230 wrote:Range sucks and accuracy sucks, and you probably do too if they're such a problem for you. AR's outrange HMG's, get out of the HMG's range and use that to your advantage, or go shoutgun and just strafe the hell out of them. Only thing that needs to get nerfed is your ability to complain. **** you, Internet Tough Guy.
Did I say anything wrong? Did I ever say I was good at the game? I run a heavy most of the time, most people that kill me happen to be using an AR. Using a HMG doesn't make me any better, and it definitely isn't easy mode.
The in-game HMG's are already gimped compared to RL HMGs for the sake of balance anyway, a real life HMG has the same range as an Anti-material rifle, and yet people want to gimp them even more? Instead of complaining so much, people should learn how to counter them. |
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2013.02.15 03:09:00 -
[36] - Quote
The thing I miss about close beta is hope. I used to have hope that there was bug fixes, vast improvements, and a bunch of content coming. After almost a year I realized this is what we should expect long term. Just as ccp needs to expect people to only play it because its free and not spend money on this piece of **** |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.15 03:19:00 -
[37] - Quote
Elijah Sol' Dzusaki wrote:ImperfectFan514 wrote:This game is a POS. It hasn't been good since E3. Yeah horrible hit detection, OP Tanks and Heavies, Huge lag spikes, invalid fittings and disconnects every other match was so fun and exciting; never new what glitch would happen next....
Don't forget dropship missile campouts... But the heavies were far from OP. They kind of sucked and were weak and squishy. It's ok though. When you have been in beta for as long as some of us the memory starts to go. Darn kids. Get off my lawn. I'm gonna do a get out my Credron and dance to the left, dance to the right, toss down some remote explosives and get all maudlin about the good ol' days.
Oh, and to the OP. It is a lot the same. There were so many events during closed beta that saw an influx of new players that hated on sight and then rage quit that I haven't really felt like open beta was anything other than a stage in the ongoing evolution of the game.
I really do think that the devs need to keep focusing on the fundamentals and work on making the game play smoother, more stable, more fluid and solid. If you look at how much things like hit detection have improved you know they can do it. Just need to stick with it. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.15 03:22:00 -
[38] - Quote
Aighun wrote:But the heavies were far from OP. They kind of sucked and were weak and squishy. .
No heavies used to have as much HP as Some LAVS and the HMG was more powerful. |
Free Beers
Internal Error. Negative-Feedback
1035
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Posted - 2013.02.15 03:37:00 -
[39] - Quote
lol yeah remember pezley in his 1800 armor heavy with 2 logis behind him. Epic.
But ARs and skills game guns about twice they pwer they are today
BRING BACK MY BREACH AR CCP. Haters |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.15 03:40:00 -
[40] - Quote
Daxos Cavaletto wrote:The thing I miss about close beta is hope. I used to have hope that there was bug fixes, vast improvements, and a bunch of content coming. After almost a year I realized this is what we should expect long term. Just as ccp needs to expect people to only play it because its free and not spend money on this piece of ****
And somehow, after all that, you and many like you are still here. Do you guys sometimes wake up in the middle of the night and turn to your PS 3 and say something like:
"November? What happened to August? Hell, what happened to 2012? Much less 2013? Damnit, DUST, I can't go on like this. I can't live on a few Jpegs of concept art, Soon tm, I know the game has been worse, but you have no idea how bad it gets. I can't make it on a couple of game show merc battles and some back story lore BS that doesn't even make any sense. And corporation battles? Are you kidding me? You are too much for me Dust 514. You curse word curse word.
I wish I knew how to quit you." |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.15 03:48:00 -
[41] - Quote
Elijah Sol' Dzusaki wrote:Aighun wrote:But the heavies were far from OP. They kind of sucked and were weak and squishy. . No heavies used to have as much HP as Some LAVS and the HMG was more powerful.
But relative to everything else they weren't all that. All the suits had more HP the higher the tier. You really had to work at a heavy and I only remember a few players that really stuck with that class. Compared to replication heavy was not nearly as deadly. Especially starting out. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.15 04:12:00 -
[42] - Quote
Aighun wrote:Elijah Sol' Dzusaki wrote:Aighun wrote:But the heavies were far from OP. They kind of sucked and were weak and squishy. . No heavies used to have as much HP as Some LAVS and the HMG was more powerful. But relative to everything else they weren't all that. All the suits had more HP the higher the tier. You really had to work at a heavy and I only remember a few players that really stuck with that class. Compared to replication heavy was not nearly as deadly. Especially starting out. And back then we had the Breach AR - you could get in a pissing match with a heavy and actually survive. Sometimes ;) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.15 05:02:00 -
[43] - Quote
So many features promised in the feedback/requests weekly updates have yet to come, even things that were announced like forever ago. I want Skirmish 1.0 tweaked as back as a new mode. Best mode. We only have 2 real modes, having Ambush and Ambush OMS is stupid (especially since OMS still has installations and OBs) Traversal of sloped terrain is still terrible. LAVs still drive like they're on ice. Droship collision damage is ********. Friendly vehicle on vehicle collisions is insane. An LAV hitting a friendly tank should damage the LAV, but not completely annihilate it. Reloading times for the AR are longer than the actual animation, making the reloading animations misleading. So many things they claimed would come long ago in the feed Using a crappy militia nanite injector gives you the same WP as using a prototype injector that heals 80% of armor. Using a militia nanite injector and repair tool combo yields more WP then using good effective gear to help your teammates. You'r actually punished for using better stuff to help your team effectively. No battle tutorial, no explanation on how to bring up the squad order wheel, or a variety of important things players need to know; hell, many new players still think they have to bring up the item wheel just to switch weapons instead of just tapping.
Out of battle social stuff is still crappy. There is no popups informing you of your squad or chat invites. You aren't notified at all if someone tried to invite you if you're already in a squad. You can't invite from chat. Loading times for contacts lists.
Right now there's so many frustrating things I hope they dealt with before going open beta. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.02.15 05:16:00 -
[44] - Quote
We all know they rushed open beta. You just don't push a game in this condition on people who don't know what they are getting into.
That said, I'm in for the long haul. I figure it will be ready to attract new players in a year or two. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.15 05:24:00 -
[45] - Quote
I find that if I go around solo,
Matches are one sided, either we win by a landslide or we lose by one.
Also see an increase in Snipers, as well as HMG(Due to the fact everyone on the forums posts they're OP, then we see 1000 of them in a day because "Must use they're OP" by the newbs, thus we all find it OP"
I like having the beta open, I wish we had done some more stuff first as far as balancing goes, also wish we had had another build before open beta.
The good thing about the influx of new players, is maybe some bugs or maybe some balance issues were kind of like, "well not to many people do it so its fine"
But now it shows us, more of what needs to be worked on. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
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Posted - 2013.02.15 05:26:00 -
[46] - Quote
Free Beers wrote:lol yeah remember pezley in his 1800 armor heavy with 2 logis behind him. Epic.
But ARs and skills game guns about twice they pwer they are today
BRING BACK MY BREACH AR CCP. Haters
The game back then was too hard for PVE players. |
Jon Dayne
DUST University Ivy League
0
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Posted - 2013.02.15 05:32:00 -
[47] - Quote
Maybe, I dunno. Maybe they wanted to settle the more major stuff. Like how dust will perform in TQ.. If it was my game, I would get that out of the way ASAP, before the icing on the cake..
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Y0UR NAME HERE
Imperfects Negative-Feedback
441
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Posted - 2013.02.15 06:01:00 -
[48] - Quote
ImperfectFan514 wrote:Free Beers wrote:lol yeah remember pezley in his 1800 armor heavy with 2 logis behind him. Epic.
But ARs and skills game guns about twice they pwer they are today
BRING BACK MY BREACH AR CCP. Haters The game back then was too hard for PVE players.
lol no joke, the first build was awesome.
I seriously, and no hate to the AR, but feel this is more of an AR game now.
Hell I even skilled into AR after going proto LR, because the AR can be used at the same range as my LR AND up close.
Kills basically just as fast as well.
I'd like to see them restructure the AR's because currently there isn't enough difference between the AR types.
Between militia and Proto theres what? 5 damage difference? pffff.
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Thumb Green
Kang Lo Directorate Gallente Federation
21
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Posted - 2013.02.15 07:01:00 -
[49] - Quote
zeek1227 zeek1227 wrote:Thumb Green wrote: Unless you intentionally gimp yourself the game doesn't feel easier, it is easier. With the vets having their skills leveled up and running around with Duvolle's and Boundless HMG's; us newberries get cut down like wheat by a sickle.
I think you underestimate the amount personal skill can change the battle. I am trained for the high level stuff and use it when i want to, but mostly when im grinding for sp and isk i just run militia and still finish on top on the score boards with an easy 2.00 k/d. Use of specific tactics for specific suits can go a long way
Your leveled up skills don't magically go back to 1 when you start using militia gear so you still have an advantage over new players. I'm not underestimating personal skill, I know it's possible for someone that's good at the game to outplay others regardless of of leveled skills and equipment; doesn't change the fact that vets do have an advantage over new players simply because their leveled skills are better and they have access to better equipment.
I'm not complaining about the facts. Playing on an unequal level is just how the game goes for new players. Personally I find it to be a good thing because it forces you to play better if you don't want to get slaughtered. |
zeek1227 zeek1227
Blitzkrieg Co.
144
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Posted - 2013.02.15 11:46:00 -
[50] - Quote
Thumb Green wrote:zeek1227 zeek1227 wrote:Thumb Green wrote: Unless you intentionally gimp yourself the game doesn't feel easier, it is easier. With the vets having their skills leveled up and running around with Duvolle's and Boundless HMG's; us newberries get cut down like wheat by a sickle.
I think you underestimate the amount personal skill can change the battle. I am trained for the high level stuff and use it when i want to, but mostly when im grinding for sp and isk i just run militia and still finish on top on the score boards with an easy 2.00 k/d. Use of specific tactics for specific suits can go a long way Your leveled up skills don't magically go back to 1 when you start using militia gear so you still have an advantage over new players. I'm not underestimating personal skill, I know it's possible for someone that's good at the game to outplay others regardless of of leveled skills and equipment; doesn't change the fact that vets do have an advantage over new players simply because their leveled skills are better and they have access to better equipment. I'm not complaining about the facts. Playing on an unequal level is just how the game goes for new players. Personally I find it to be a good thing because it forces you to play better if you don't want to get slaughtered. Oh I know vets have an advantage but I was just saying that even usuing militia you can do good. Yes you need to skill up to do very good but when you start you are just throwing marshmellows at the enemy |
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zeek1227 zeek1227
Blitzkrieg Co.
144
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Posted - 2013.02.15 11:49:00 -
[51] - Quote
Y0UR NAME HERE wrote:ImperfectFan514 wrote:Free Beers wrote:lol yeah remember pezley in his 1800 armor heavy with 2 logis behind him. Epic.
But ARs and skills game guns about twice they pwer they are today
BRING BACK MY BREACH AR CCP. Haters The game back then was too hard for PVE players. lol no joke, the first build was awesome. I seriously, and no hate to the AR, but feel this is more of an AR game now. Hell I even skilled into AR after going proto LR, because the AR can be used at the same range as my LR AND up close. Kills basically just as fast as well. I'd like to see them restructure the AR's because currently there isn't enough difference between the AR types. Between militia and Proto theres what? 5 damage difference? pffff. I was using exile for the longest time. I updates to the gek and believe me there is a HUGE difference between those levels at least |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.15 13:02:00 -
[52] - Quote
I made a new assault character and I can hold a 5.00 k/d with no skills levelled up and only using the starter fits.
I can take on three new berry heavies with my heavy suit.
I'm not trying to brag, but personal skill has everything to do with everything. |
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