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WyrmHero1946
DUST SOULS Inc.
3
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Posted - 2013.02.14 05:35:00 -
[1] - Quote
Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 05:37:00 -
[2] - Quote
WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions.
no squad=redlined.
Most of the time anyways.
Squads are honestly probably the most important factor in the game when it comes to winning or losing and by how much. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.14 05:51:00 -
[3] - Quote
WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions. I don't think we should have squad spawning. Other wise there would be alot of instances where a heavy spawns next to the assault you're shooting and... Well you know.. |
WyrmHero1946
DUST SOULS Inc.
3
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Posted - 2013.02.14 05:55:00 -
[4] - Quote
Y0UR NAME HERE wrote:WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions. no squad=redlined. Most of the time anyways. Squads are honestly probably the most important factor in the game when it comes to winning or losing and by how much.
Hm I still haven't found the usefulness of squads other than to squad up with my friends. I mean I die and my whole squad is at the other end of the map, and end up supporting another squad that is nearby. I'm a medic most of the time and I don't discriminate in supporting other team members. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.14 05:57:00 -
[5] - Quote
Squads are effective because we can organize better than your average random, only if everyone has a mic though. You can also suit your play style to better help out the rest of your team by covering for each others weaknesses, that's easier to do when you know the people you're playing with. Squads also make it it easier to call in Orbital Strikes. OB's require a certain amount of WP's, but it goes by the squads total OB's and only the squad leader can call it in.
@YOUR NAME HERE, what up with the negative-feedback? lol |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 06:00:00 -
[6] - Quote
DJINN Marauder wrote:WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions. I don't think we should have squad spawning. Other wise there would be alot of instances where a heavy spawns next to the assault you're shooting and... Well you know..
Hahaha yeah. :P But what if your squadmate heavy is about to die and the only way to save him is by respawning next to him as a medic. Pretty much works in Battlefield , sometimes is annoying, others is useful for real squad support. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.14 06:01:00 -
[7] - Quote
Sloth9230 wrote:Squads are effective because we can organize better than your average random, only if everyone has a mic though. You can also suit your play style to better help out the rest of your team by covering for each others weaknesses, that's easier to do when you know the people you're playing with. Squads also make it it easier to call in Orbital Strikes. OB's require a certain amount of WP's, but it goes by the squads total OB's and only the squad leader can call it in.
@YOUR NAME HERE, what up with the negative-feedback? lol I see what you did there...
Btw I used the same joke in the war room I hope you didn't steal it |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 06:02:00 -
[8] - Quote
Sloth9230 wrote:Squads are effective because we can organize better than your average random, only if everyone has a mic though. You can also suit your play style to better help out the rest of your team by covering for each others weaknesses, that's easier to do when you know the people you're playing with. Squads also make it it easier to call in Orbital Strikes. OB's require a certain amount of WP's, but it goes by the squads total OB's and only the squad leader can call it in.
@YOUR NAME HERE, what up with the negative-feedback? lol
Ahhh yeah precision strikes totally forgot about them. I knew there's was a reason I was squadding up lol. I don't use mics so it's totally random support for me.
Edit: Hi Sloth :P lol. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.14 06:06:00 -
[9] - Quote
Wait... WTF? How come everyone's corps have sub-titles? What the sh*t is this?
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Maraud'er
Company of Marcher Lords Amarr Empire
0
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Posted - 2013.02.14 06:07:00 -
[10] - Quote
Sloth9230 wrote:Wait... WTF? How come everyone's corps have sub-titles? What the sh*t is this?
It's the alliance the corp is in I'm pretty sure.
Edit: lol wrong char |
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Imp Smash
On The Brink
51
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Posted - 2013.02.14 06:08:00 -
[11] - Quote
I don't think so personally. I love the bf style squad spawn system - but I don't think it is appropriate for this game. Number one point off the top of my head is that it kills territory control. This game won't be merely about objectives but also controlling ground. Crus and drop uplinks won't have quite the value they do now. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.14 06:13:00 -
[12] - Quote
WyrmHero1946 wrote:
Edit: Hi Sloth :P lol.
Who the sh*t are you???
But yeah, the main perks are the OB's, communication( there's always team chat, but ehh... ), and y'know, playing with friends.
@Maruader, a'hhh, alright. Thanks, I never noticed those before lol |
Banjo Hero
BurgezzE.T.F
17
|
Posted - 2013.02.14 06:14:00 -
[13] - Quote
WyrmHero1946 wrote: Ahhh yeah precision strikes totally forgot about them. I knew there's was a reason I was squadding up lol. I don't use mics so it's totally random support for me.
I strongly suggest you try playing with a mike. Communication makes a huge difference. I mean, wouldn't you like to have heard that squadmate say "hey, there's a [whatever] over at [wherever]" instead of just getting splattered by that [whatever]? Or to be able to tell your SL to use a defend order on your squad's Heavy suit guy, or to let him know that the orbital notification just popped up?
Also, as far as your hypothetical with the Heavy on your squad who's about to go down. . . Well, um, what _about_ him? If he goes down he goes down, and if you have to spawn over at the CRU or at an uplink, you can let him know you're on your way, and then pick the fat bastard up! But, of course, again, the microphone. Seriously, try it out, bro. I bet you'd like it. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.14 06:19:00 -
[14] - Quote
Banjo Hero wrote:WyrmHero1946 wrote: Ahhh yeah precision strikes totally forgot about them. I knew there's was a reason I was squadding up lol. I don't use mics so it's totally random support for me.
I strongly suggest you try playing with a mike. Communication makes a huge difference. I mean, wouldn't you like to have heard that squadmate say "hey, there's a [whatever] over at [wherever]" instead of just getting splattered by that [whatever]? Or to be able to tell your SL to use a defend order on your squad's Heavy suit guy, or to let him know that the orbital notification just popped up? Also, as far as your hypothetical with the Heavy on your squad who's about to go down. . . Well, um, what _about_ him? If he goes down he goes down, and if you have to spawn over at the CRU or at an uplink, you can let him know you're on your way, and then pick the fat bastard up! But, of course, again, the microphone. Seriously, try it out, bro. I bet you'd like it.
This. Mics are life savers.
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WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 06:22:00 -
[15] - Quote
Banjo Hero wrote:WyrmHero1946 wrote: Ahhh yeah precision strikes totally forgot about them. I knew there's was a reason I was squadding up lol. I don't use mics so it's totally random support for me.
I strongly suggest you try playing with a mike. Communication makes a huge difference. I mean, wouldn't you like to have heard that squadmate say "hey, there's a [whatever] over at [wherever]" instead of just getting splattered by that [whatever]? Or to be able to tell your SL to use a defend order on your squad's Heavy suit guy, or to let him know that the orbital notification just popped up? Also, as far as your hypothetical with the Heavy on your squad who's about to go down. . . Well, um, what _about_ him? If he goes down he goes down, and if you have to spawn over at the CRU or at an uplink, you can let him know you're on your way, and then pick the fat bastard up! But, of course, again, the microphone. Seriously, try it out, bro. I bet you'd like it.
My English speech is actually very bad so I usually stay anonymous lol. :P
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WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 06:22:00 -
[16] - Quote
Sloth9230 wrote:WyrmHero1946 wrote:
Edit: Hi Sloth :P lol.
Who the sh*t are you??? But yeah, the main perks are the OB's, communication( there's always team chat, but ehh... ), and y'know, playing with friends. @Maruader, a'hhh, alright. Thanks, I never noticed those before lol
Very funny Sloth. ;) |
skittlez12345678
World Wide Killers
1
|
Posted - 2013.02.14 06:51:00 -
[17] - Quote
WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions.
I think we should have squad respawn but within a certain radius so that you don't have the problem of about to kill an assault and a heavy pops up. If you spawn within a radius it will resolve the problem of spawning on the other side of the map and reducing the chance of dieing before you make it to your squad members. Squads should definately stick around so you can organize and coordinate a plan of attack with people you know and not have stupid COD players trying to be a one man army and leaving you to fend for yourself. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 07:09:00 -
[18] - Quote
skittlez12345678 wrote:WyrmHero1946 wrote:Do you guys think this should be added, a similar system of squad respawn like Battlefield??? The thing I'm liking about Dust is that similarity of deep gameplay from Battlefield, something most shooters out there don't have. Thing I've noticed however is the so called red lining, the other team gets severely pwned by the team that has all the null cannons. Do you guys think this might be a solution???
I've also figured that squads doesn't make any sense in Dust. There aren't any incentives from making a squad other than fun. Bonus points from squad actions is what I'm talking about. This is why I've seen the whole team grouped like an entire squad going from cannon to cannon. If this is already discussed my apologies, give a break to the noob and tell me your opinions. I think we should have squad respawn but within a certain radius so that you don't have the problem of about to kill an assault and a heavy pops up. If you spawn within a radius it will resolve the problem of spawning on the other side of the map and reducing the chance of dieing before you make it to your squad members. Squads should definately stick around so you can organize and coordinate a plan of attack with people you know and not have stupid COD players trying to be a one man army and leaving you to fend for yourself. I was thinking this might cut down on spawn killing because people could ask their squad if it was clear to spawn on them and not have to spawn on designated location where people camp |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 17:38:00 -
[19] - Quote
It should work right???? (shameless bump) |
WyrmHero1945
IMPSwarm Negative-Feedback
11
|
Posted - 2013.02.27 19:51:00 -
[20] - Quote
I'm just gonna make this thread a request so a GM/Dev can move it to the requests section. |
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