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Kray Dytt
THE DOLLARS
28
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Posted - 2013.03.21 09:37:00 -
[1] - Quote
RINON114 wrote:No more thoughts on this idea?
I don't see the point, to be honest.
Don't get me wrong, I also don't see it causing any issues so I'm not, technically, against it. But what exactly would it achieve?
Instead of choosing a skill you want, earning the SP and then getting that skill, you would lock down your choice before you have the SP. I assume you would be able to cancel the choice (otherwise: prepare for whinefests when people realise halfway through that they want another skill), so it would simply be a sort of a "reminder" function...
Again, I wouldn't mind it being implemented (though I wouldn't use it), I just don't see it really adding anything. Maybe if it includes a "character builder" type of tool, where you can play with builds to see the bonuses and SP costs and such, and then save a desired build and put the skill you still need in a list? I'd still want to be able to choose which skill I take once I have the SP, but this would allow you to plan ahead and see what you're working towards... |
Kray Dytt
THE DOLLARS
32
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Posted - 2013.03.22 10:24:00 -
[2] - Quote
Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross
How would this benefit anyone though?
Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well.
If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that?
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Kray Dytt
THE DOLLARS
33
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Posted - 2013.03.22 12:10:00 -
[3] - Quote
RINON114 wrote:Kray Dytt wrote:Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross How would this benefit anyone though? Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well. If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that? You don't split passive and active. This system would simple allow players to automate their RPG experience. You still acrue SP in the same fashion as you do now but you have the choice to automatically put the SP into a skill so you can focus entirely on playing games and not checking whether you can spend your SP. Imagine it like this: - I have AR operation at level 4 and damn it's expensive and doesn't give me that much of a boost in my skills. - I want shield control level 1 because I'm an idiot and haven't bought it yet. I could set all of my SP into AR operation for, 2 hours for example, and then have it switch to shield control for any time after that. Whilst still arriving at both end results at the same time you have greater control over the when and how.
But, in that example, why would you ever do anything other than get shield control as soon as you can afford it and then move to AR operation?
(also, regarding splitting active/passive, that was directly in reply to the post I quoted which mentions it)
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