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RINON114
B.S.A.A.
14
|
Posted - 2013.02.14 04:28:00 -
[1] - Quote
I have a suggestion for the current way in which skills are trained. Would it be possible to allow users to train skills more like they do in EVE?
Here is my suggestion in a little detail:
Skill points would accumulate as they do now but if it was your preference to use this new system you could choose a skill and select an option for putting all active sp into the skill, all passive sp into a skill, both or none. This system would allow people to plan ahead with the skills that they want and then not have to think about it until the skill is finished (maybe a little "ding" could remind players their skill is trained).
The reason I suggest this is because I personally love the passive nature of EVE's levelling up and combining the two systems would help players to set goals to reach for skill sets that are more long term, or if anything to simply remember what they want to train next. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.24 06:58:00 -
[2] - Quote
Totally shameless self bump, does nobody like this idea? |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.24 07:03:00 -
[3] - Quote
Nope, waste of ccp's time |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.02.24 07:06:00 -
[4] - Quote
RINON114 wrote:I have a suggestion for the current way in which skills are trained. Would it be possible to allow users to train skills more like they do in EVE?
Here is my suggestion in a little detail:
Skill points would accumulate as they do now but if it was your preference to use this new system you could choose a skill and select an option for putting all active sp into the skill, all passive sp into a skill, both or none. This system would allow people to plan ahead with the skills that they want and then not have to think about it until the skill is finished (maybe a little "ding" could remind players their skill is trained).
The reason I suggest this is because I personally love the passive nature of EVE's levelling up and combining the two systems would help players to set goals to reach for skill sets that are more long term, or if anything to simply remember what they want to train next.
I could see setting skills to put passive into... but it would use up resources and time better spent on other things |
RINON114
B.S.A.A.
14
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Posted - 2013.02.24 07:22:00 -
[5] - Quote
But wouldn't this fit with their current plans of improving character progression? They already want to include certificates and with that I can only think this system would work very well. |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.24 07:33:00 -
[6] - Quote
I don't see the point, it's actually better the way it is now, you get SP, put that SP where you want, no need for a queue, you put the sp where you want. certificates will make sense as it will help plan out what you want to do, want to be a pro assault suit with assault rifle? the certificate will have any skills that help you with that. |
Canaan Knute
Conspiratus Immortalis
14
|
Posted - 2013.02.24 09:12:00 -
[7] - Quote
This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be the option to spend points manually, of course. |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.24 11:20:00 -
[8] - Quote
Canaan Knute wrote:This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be the option to spend points manually, of course.
Those are my thoughts exactly. I know it seems like CCP have better things to do, which I agree with entirely. However, I still prefer EVE's levelling up and would love to see something similar brought to DUST if it was ever possible. As far as levelling up on a whim, I have done that before and instantly remembered that I was saving the points for another skill as I scanned my skill set afterwards (that's where I got the idea).
I understand that certificates will mitigate this problem but like I mentioned earlier, I prefer the passive levelling and the satisfaction of the "ding" when you finally upgrade your skill. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
2
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Posted - 2013.03.05 00:14:00 -
[9] - Quote
+1 Addition of certificates would add more clarity to choosing skill paths. Like in EVE. It does not have to do anything automatically. It would be enough to just show what leads to what and seeing the end result of training.
Or at least "show info" option should allow to "show info" on items displayed on it's tabs... It is not hyperlinked properly IMHO... |
Lonnar
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.03.05 00:36:00 -
[10] - Quote
I honestly believe there are bigger problems to tackle for the Devs instead of working to ease in some interesting new feature to an already existing system.
That said, I really love this idea. This sort of feature would tie in perfectly with the certificate system, as all you'd have to do is set the certificate, designate where your SP is going in relation to the certificate, and then all you have to worry about is how many people you can shoot in the face over the period of time required to complete the certificate.
+1 Friend. |
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RINON114
B.S.A.A.
26
|
Posted - 2013.03.06 07:35:00 -
[11] - Quote
Lonnar wrote:I honestly believe there are bigger problems to tackle for the Devs instead of working to ease in some interesting new feature to an already existing system.
That said, I really love this idea. This sort of feature would tie in perfectly with the certificate system, as all you'd have to do is set the certificate, designate where your SP is going in relation to the certificate, and then all you have to worry about is how many people you can shoot in the face over the period of time required to complete the certificate.
+1 Friend.
Perfectly worded, thanks :)
I'm not sure I like the current system, it's easy to be tempted with short term benefits instead of long term goals. Not to mention that it would make people stay and be active in order to train their skills. I used to do this in EVE when I didn't have any time to play I would make sure that skills would be training until well after I thought I might get some time with the game. |
Syther Shadows
CowTek
24
|
Posted - 2013.03.06 08:32:00 -
[12] - Quote
Vermaak Doe wrote:Nope, waste of ccp's time
YOUR FACE ! is a nice feature and you should be proud of it.... |
RINON114
B.S.A.A.
27
|
Posted - 2013.03.06 11:47:00 -
[13] - Quote
Canaan Knute wrote:This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be the option to spend points manually, of course. In addition to this, how about we have a cooldown period of 24 hours where you can take any "funnelled SP" and put it into your standard pool to spend on what you want.
You could even set up your SP to just be spent automatically at intervals set by the player maybe? |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
3
|
Posted - 2013.03.06 14:49:00 -
[14] - Quote
Have recently found out this was requested half a year ago... [Suggestion] Add Cerfiticates & "Required For"
There is possibility these threads become one... |
RINON114
B.S.A.A.
30
|
Posted - 2013.03.07 12:49:00 -
[15] - Quote
Robert JD Niewiadomski wrote: Thanks for that, definitely looks like a feature that should be in the game but maybe it seems to some like it's obvious to put this in at some level? More feedback would be great and I will add more asap. |
Vermaak Doe
SVER True Blood Unclaimed.
448
|
Posted - 2013.03.07 12:58:00 -
[16] - Quote
Syther Shadows wrote:Vermaak Doe wrote:Nope, waste of ccp's time YOUR FACE ! is a nice feature and you should be proud of it.... And explain to me how this will solve anything? |
RINON114
B.S.A.A.
30
|
Posted - 2013.03.07 14:21:00 -
[17] - Quote
Vermaak Doe wrote:Syther Shadows wrote:Vermaak Doe wrote:Nope, waste of ccp's time YOUR FACE ! is a nice feature and you should be proud of it.... And explain to me how this will solve anything? Same to you haha.
I think this person may have been taking a stab at humour, just as you were and just as I am now.
But let us get back on topic; does anyone have suggestions for how this could work? The way I see it, the more we flesh out the idea the more likely CCP will implement it (we are doing work for them).
The main thing I want to see is some form of passive levelling so that all my SP earned automatically goes into whatever skill I set it to. |
RINON114
B.S.A.A.
46
|
Posted - 2013.03.21 05:54:00 -
[18] - Quote
No more thoughts on this idea? |
Kray Dytt
THE DOLLARS
28
|
Posted - 2013.03.21 09:37:00 -
[19] - Quote
RINON114 wrote:No more thoughts on this idea?
I don't see the point, to be honest.
Don't get me wrong, I also don't see it causing any issues so I'm not, technically, against it. But what exactly would it achieve?
Instead of choosing a skill you want, earning the SP and then getting that skill, you would lock down your choice before you have the SP. I assume you would be able to cancel the choice (otherwise: prepare for whinefests when people realise halfway through that they want another skill), so it would simply be a sort of a "reminder" function...
Again, I wouldn't mind it being implemented (though I wouldn't use it), I just don't see it really adding anything. Maybe if it includes a "character builder" type of tool, where you can play with builds to see the bonuses and SP costs and such, and then save a desired build and put the skill you still need in a list? I'd still want to be able to choose which skill I take once I have the SP, but this would allow you to plan ahead and see what you're working towards... |
Thrillhouse Van Houten
DIOS EX.
34
|
Posted - 2013.03.21 09:48:00 -
[20] - Quote
Kray Dytt wrote:RINON114 wrote:No more thoughts on this idea? I don't see the point, to be honest. Don't get me wrong, I also don't see it causing any issues so I'm not, technically, against it. But what exactly would it achieve? Instead of choosing a skill you want, earning the SP and then getting that skill, you would lock down your choice before you have the SP. I assume you would be able to cancel the choice (otherwise: prepare for whinefests when people realise halfway through that they want another skill), so it would simply be a sort of a "reminder" function... Again, I wouldn't mind it being implemented (though I wouldn't use it), I just don't see it really adding anything. Maybe if it includes a "character builder" type of tool, where you can play with builds to see the bonuses and SP costs and such, and then save a desired build and put the skills you still need in a list? I'd still want to be able to choose which skill I take once I have the SP, but this would allow you to plan ahead and see what you're working towards...
Though I also like the Eve skill training system and have certainly "wasted" SP on skills (mostly to try new things out, which could happen in Eve all the same), I agree with the sentiments of Kray's post here.
I think it would be time better spent making a certificate system that has the ability to purchase skillbooks and train said skills right in the certificate menu (like the market version we currently have). You set your certificate path you wish to follow. You open the window and see that the next skill is one you don't have. You purchase it right there in that window, train it to level 1 with your current pool of SP. Badda bing badda boom.
I actually prefer the system in Dust to the one in Eve, though. In Eve, if you set a skill that is, say, 8d and then go on a 10d hiatus, you literally lose out on 2 days of skill training. In Dust, that will never happen. The SP pile up until you are ready for them, rather than you needing to be ready at the systems volition. |
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RINON114
B.S.A.A.
49
|
Posted - 2013.03.21 15:27:00 -
[21] - Quote
Thrillhouse Van Houten wrote:Kray Dytt wrote:RINON114 wrote:No more thoughts on this idea? I don't see the point, to be honest. Don't get me wrong, I also don't see it causing any issues so I'm not, technically, against it. But what exactly would it achieve? Instead of choosing a skill you want, earning the SP and then getting that skill, you would lock down your choice before you have the SP. I assume you would be able to cancel the choice (otherwise: prepare for whinefests when people realise halfway through that they want another skill), so it would simply be a sort of a "reminder" function... Again, I wouldn't mind it being implemented (though I wouldn't use it), I just don't see it really adding anything. Maybe if it includes a "character builder" type of tool, where you can play with builds to see the bonuses and SP costs and such, and then save a desired build and put the skills you still need in a list? I'd still want to be able to choose which skill I take once I have the SP, but this would allow you to plan ahead and see what you're working towards... Though I also like the Eve skill training system and have certainly "wasted" SP on skills (mostly to try new things out, which could happen in Eve all the same), I agree with the sentiments of Kray's post here. I think it would be time better spent making a certificate system that has the ability to purchase skillbooks and train said skills right in the certificate menu (like the market version we currently have). You set your certificate path you wish to follow. You open the window and see that the next skill is one you don't have. You purchase it right there in that window, train it to level 1 with your current pool of SP. Badda bing badda boom. I actually prefer the system in Dust to the one in Eve, though. In Eve, if you set a skill that is, say, 8d and then go on a 10d hiatus, you literally lose out on 2 days of skill training. In Dust, that will never happen. The SP pile up until you are ready for them, rather than you needing to be ready at the systems volition. All fair points, but I would still like to see a passive skill gain in Dust. On a personal note I feel that skilling automatically would allow me to just enjoy playing the game and also to keep a closer watch on my skills to see when they are done.
This could easily integrate into the certificate system whereby the SP could be automatically put into the type of build you want. |
Daedric Lothar
Onslaught Inc
6
|
Posted - 2013.03.21 19:09:00 -
[22] - Quote
I don't see the point of this threat other then to punish FPS players who don't log in frequently or to make things overly complicated. The Eve system works great for Eve, I kinda wish I had a skill pool there also, but it is what it is.
The only thing about skills I see would be making them easier to understand. I think doing a Show Info on a weapon or mod or armor should bring up all the skills that can affect it and how they affect it. That way it will be easier to understand for FPS players. Also, just so you can make a plan, it might be cool to add a *Favorites onto skills you want to remember to put points into. Or have each skill you can click to a *Goal* and it will show each skill and how far you are from Goal. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
70
|
Posted - 2013.03.21 19:20:00 -
[23] - Quote
I'd love this system! It would definitely help me to plan ahead and to actually focus on buying some of those high SP things that I need. |
RINON114
B.S.A.A.
52
|
Posted - 2013.03.22 05:58:00 -
[24] - Quote
Daedric Lothar wrote:I don't see the point of this threat other then to punish FPS players who don't log in frequently or to make things overly complicated. The Eve system works great for Eve, I kinda wish I had a skill pool there also, but it is what it is.
The only thing about skills I see would be making them easier to understand. I think doing a Show Info on a weapon or mod or armor should bring up all the skills that can affect it and how they affect it. That way it will be easier to understand for FPS players. Also, just so you can make a plan, it might be cool to add a *Favorites onto skills you want to remember to put points into. Or have each skill you can click to a *Goal* and it will show each skill and how far you are from Goal. I'm not saying making it exactly like EVE, sorry if that was unclear.
I'm asking for SP to build up in the way it currently does, with the option to passively put it into skills. Once your skill is finished the SP just goes into the "pool" again until you set the next skill training.
I would also like being able to switch to different skills so you could gradually build up one of those higher cost skills instead of being locked into it until completion. |
Cross Atu
Conspiratus Immortalis
835
|
Posted - 2013.03.22 06:37:00 -
[25] - Quote
RINON114 wrote:I have a suggestion for the current way in which skills are trained. Would it be possible to allow users to train skills more like they do in EVE?
Here is my suggestion in a little detail:
Skill points would accumulate as they do now but if it was your preference to use this new system you could choose a skill and select an option for putting all active sp into the skill, all passive sp into a skill, both or none. This system would allow people to plan ahead with the skills that they want and then not have to think about it until the skill is finished (maybe a little "ding" could remind players their skill is trained).
The reason I suggest this is because I personally love the passive nature of EVE's levelling up and combining the two systems would help players to set goals to reach for skill sets that are more long term, or if anything to simply remember what they want to train next.
Yes please +1
I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win
0.02 ISK Cross |
Kray Dytt
THE DOLLARS
32
|
Posted - 2013.03.22 10:24:00 -
[26] - Quote
Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross
How would this benefit anyone though?
Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well.
If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that?
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RINON114
B.S.A.A.
64
|
Posted - 2013.03.22 11:42:00 -
[27] - Quote
Kray Dytt wrote:Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross How would this benefit anyone though? Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well. If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that? You don't split passive and active. This system would simple allow players to automate their RPG experience. You still acrue SP in the same fashion as you do now but you have the choice to automatically put the SP into a skill so you can focus entirely on playing games and not checking whether you can spend your SP.
Imagine it like this:
- I have AR operation at level 4 and damn it's expensive and doesn't give me that much of a boost in my skills. - I want shield control level 1 because I'm an idiot and haven't bought it yet.
I could set all of my SP into AR operation for, 2 hours for example, and then have it switch to shield control for any time after that. Whilst still arriving at both end results at the same time you have greater control over the when and how. |
Daedric Lothar
Onslaught Inc
12
|
Posted - 2013.03.22 12:07:00 -
[28] - Quote
I dunno, Its always so exciting to log in and wonder what I can buy today! it gives me extra incentive to log in. I think if skills were passively applied then you may not get that same sense of Goal. I dunno, maybe thats just me. |
Kray Dytt
THE DOLLARS
33
|
Posted - 2013.03.22 12:10:00 -
[29] - Quote
RINON114 wrote:Kray Dytt wrote:Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross How would this benefit anyone though? Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well. If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that? You don't split passive and active. This system would simple allow players to automate their RPG experience. You still acrue SP in the same fashion as you do now but you have the choice to automatically put the SP into a skill so you can focus entirely on playing games and not checking whether you can spend your SP. Imagine it like this: - I have AR operation at level 4 and damn it's expensive and doesn't give me that much of a boost in my skills. - I want shield control level 1 because I'm an idiot and haven't bought it yet. I could set all of my SP into AR operation for, 2 hours for example, and then have it switch to shield control for any time after that. Whilst still arriving at both end results at the same time you have greater control over the when and how.
But, in that example, why would you ever do anything other than get shield control as soon as you can afford it and then move to AR operation?
(also, regarding splitting active/passive, that was directly in reply to the post I quoted which mentions it)
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RINON114
B.S.A.A.
66
|
Posted - 2013.03.22 14:50:00 -
[30] - Quote
Kray Dytt wrote:RINON114 wrote:Kray Dytt wrote:Cross Atu wrote:Yes please +1I especially like the flexibility this method would offer allowing a player to use it, use it for active only, passive only, or not at all. Enhance player choice for the win 0.02 ISK Cross How would this benefit anyone though? Say I want to get 2 skills: 1 costs 100000 sp, the other 200000. Both offer me some type of advantage. If I put all my SP towards 1 first and then the other, I will have 1 of these skills at the earliest possibility and will enjoy the advantage of having that skill (potentially increasing SP gain ever so slightly as well. If I would split Passive and Active SP between the two, I would still need the same amount of time to get both skills, but I'd have to wait longer to have access to the first... why would I ever do that? You don't split passive and active. This system would simple allow players to automate their RPG experience. You still acrue SP in the same fashion as you do now but you have the choice to automatically put the SP into a skill so you can focus entirely on playing games and not checking whether you can spend your SP. Imagine it like this: - I have AR operation at level 4 and damn it's expensive and doesn't give me that much of a boost in my skills. - I want shield control level 1 because I'm an idiot and haven't bought it yet. I could set all of my SP into AR operation for, 2 hours for example, and then have it switch to shield control for any time after that. Whilst still arriving at both end results at the same time you have greater control over the when and how. But, in that example, why would you ever do anything other than get shield control as soon as you can afford it and then move to AR operation? (also, regarding splitting active/passive, that was directly in reply to the post I quoted which mentions it) The why is mentioned in my previous post, AR operation 5 costs a lot so funneling some SP into it and then some into shield control to just break up the monotony. Besides, there are people who would use this (like me) to simply plan skills.
Let me put it this way: I want to skill into all of my AR skills, AR operation, light weapon sharpshooter, light weapon rapid reload and light weapon capacity. You just queue those up and SP just goes right into them, one after the other.
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