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Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
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Posted - 2013.02.16 22:08:00 -
[1] - Quote
I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
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Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.16 23:25:00 -
[2] - Quote
Lavirac JR wrote:Thor Odinson42 wrote:I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
I'm guessing they were running multiple armor hardeners at the same time.
If it's possible to run multiple armor hardeners at the same time so that you can sit in the middle of the battlefield while people fire volleys of AV at you, why is the OP complaining?
Are tanks limited the way ships in eve are with capacitors? I don't believe so. To me it seems extremely out of balance in favor of tanks. Although I'd probably not bring out a tank until it was beast mode. They are expensive and require a ton of training, but you should still be able to pop them.
Tanks should have to stay at a distance. If they choose to stick their noses in the middle of the fight it should be risky. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.16 23:36:00 -
[3] - Quote
Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things.
I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold.
I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.17 00:32:00 -
[4] - Quote
Pent'noir wrote:Thor Odinson42 wrote:Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold. I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill. I consider the first swarm skill to be pointless because it deals with blast radius, something that was left over from many many builds ago. The current blast radius is 1m, at skill 5 it should be 1.25m. Thats so small, you wont even notice, and the splash dmg you get from that is 15dmg per missile. The only time you may ever see anything from this skill is when you kill a lav and the driver jumps out just before it. Although, I say it's the lav expoding that kills the running driver and not the splash dmg, but others say otherwise. This skill doesn't directly effect how well you use your swarms. The only thing it does is allow you to use a better swarm launcher. Only the proficiency skill will increase how well you use a swarm launcher. However, its only a 15% dmg increase, so if you don't like the role, then you've already done enough skilling into it to be useful to other av ppl when a tank comes around.
I understand. When I say L4 Swarm Launcher I'm just calling out the fact I'm not using a militia level weapon. I will more than likely continue skilling into it as I can only assume it will become balanced. I have a firm grasp on the skilling and fitting concepts.
I think that is what is bothering me.
If an armor hardener is "badass" enough to allow someone to be virtually invincible it should be more expensive than the tank itself (which is the case for some modules people use in eve). |
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