Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.02.13 18:54:00 -
[1] - Quote
Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
|
Preacher Death 2
IMPSwarm Negative-Feedback
20
|
Posted - 2013.02.13 19:09:00 -
[2] - Quote
Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.02.13 19:12:00 -
[3] - Quote
Just pull out a sniper and start farming. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.02.13 19:14:00 -
[4] - Quote
Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it.
Pretty sure he meant he was the one doing the redlining... but A for effort! Have a cookie. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 19:15:00 -
[5] - Quote
Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works.
i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.13 19:18:00 -
[6] - Quote
Exactly why I've been playing 90% ambush lately. The first few minutes of skirmish may end up being fun but after u take all the objectives it's straight to the redline and its boring for the rest of the match. At least in ambush the action is constant from start to end, no redline ftw >8) |
Val'herik Dorn
CrimeWave Syndicate
263
|
Posted - 2013.02.13 19:20:00 -
[7] - Quote
this is why in skirmish you don't reline! i know i know if they are bad they deserve to be beaten into the dirt.
but if you leave them one objective.... say B on the 5 points with complexes or even their spawn letter.
They at least keep trying! if not then you just face stomp them as they zerg out of it like a bunch of idiots! |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.02.13 19:22:00 -
[8] - Quote
Val'herik Dorn wrote:this is why in skirmish you don't reline! i know i know if they are bad they deserve to be beaten into the dirt.
but if you leave them one objective.... say B on the 5 points with complexes or even their spawn letter.
They at least keep trying! if not then you just face stomp them as they zerg out of it like a bunch of idiots!
Try telling that to the blueberries on your team. You can only shoot them so many times to try and give them a hint while they hack, until they ignore you and hack it anyway.
God, I wish we had proxy chat |
Preacher Death 2
IMPSwarm Negative-Feedback
20
|
Posted - 2013.02.13 19:25:00 -
[9] - Quote
Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. Apparently you are one in a million then... or at least 1 in about 8. Which seems to be the ratio that someone competent manages to keep me redlined. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.13 19:30:00 -
[10] - Quote
My dropship piloting skills are pretty good now with how many boring redline skirmishes I end up in |
|
Val'herik Dorn
CrimeWave Syndicate
263
|
Posted - 2013.02.13 19:30:00 -
[11] - Quote
Gauder Berwyck wrote:Val'herik Dorn wrote:this is why in skirmish you don't reline! i know i know if they are bad they deserve to be beaten into the dirt.
but if you leave them one objective.... say B on the 5 points with complexes or even their spawn letter.
They at least keep trying! if not then you just face stomp them as they zerg out of it like a bunch of idiots! Try telling that to the blueberries on your team. You can only shoot them so many times to try and give them a hint while they hack, until they ignore you and hack it anyway. God, I wish we had proxy chat
Yea i thought about that soon as i posted... can't tell you how many times i'm waiting for the horde to spawn and suddenly a blue dot gets all noble and decides to one man rambo hack an objective...
And it works :( makes me sad or when the reddots actually manage to escape the red line and hack an objective and the gorram blue dot rehacks it...
DOWN WITH BLUE DOTS GIVE ME FF!!! |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.13 19:31:00 -
[12] - Quote
I popped in over my lunch hour today, and it was Madrugers everywhere. The only reason we never got redlined is because I burned up a ton of ISK and clones forcing supertanks to retreat. (A thankless task WP-wise; they need to bring back tank damage points.)
CCP has officially missed their window for implementing decent matchmaking, because it is now completely pointless to play without an organized corp squad. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 19:35:00 -
[13] - Quote
Knarf Black wrote:I popped in over my lunch hour today, and it was Madrugers everywhere. The only reason we never got redlined is because I burned up a ton of ISK and clones forcing supertanks to retreat. (A thankless task WP-wise; they need to bring back tank damage points.)
CCP has officially missed their window for implementing decent matchmaking, because it is now completely pointless to play without an organized corp squad. those tanks are sick, i fought one and it was like punching a brick wall, they don't have much health but the active armor hardeners give them sickening boosts.
3, 25% hardeners make them nearly impenetrable to every form of AV. thanks CCP for screwing up stacking penalties
i try to catch it off guard but after the first shot i dig into it's armor a bit and then they activate all the hardeners for 60 seconds of invulnerablity. |
Cat Merc
Systems Federation Coalition of Galactic Unity
12
|
Posted - 2013.02.13 19:45:00 -
[14] - Quote
Look at those people, trying to give you tips on how to fix what is broken by the developers. For now all we can do is tell them "FIX IT", that's all. Farming with snipers from a far only makes it worse. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.13 19:52:00 -
[15] - Quote
Cat Merc wrote:Look at those people, trying to give you tips on how to fix what is broken by the developers. For now all we can do is tell them "FIX IT", that's all. Farming with snipers from a far only makes it worse. i believe the problem is level design, spawn points are either A too close to the red zone and too close together making easy picking when they can't get out.
or B only a few places to approach from making picking them off a easy feat.
comming from the top end of the 3 point rocky map is difficult when you are red lined, a blaster tank can sit looking beneth the MCC and mow anyone that tries to spawn there, i saw an imperfect doing just that going 25/0 just using a blaster turret on that end. leaving only the small settlement to spawn in and wide open field to be blasted apart by snipers and swarm locks.
that is poor level design as it's impossible to do that to the other side the mcc and spawn point are far in the red zone with plenty of cover between it and the first point. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.02.13 20:14:00 -
[16] - Quote
Gauder Berwyck wrote:God, I wish we had proxy chat agreed |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 20:23:00 -
[17] - Quote
It wouldn't be so bad if we could queue in with more than 3 friends/corpmates. What makes it so awful is a dependence on blueberries. With ambush, if you're on a terrible team, your squad can still do well and have fun and if the other team is awful you tear through then in a couple of minutes and are back in MQ.
In skirmish, if your team is bad, you're stuck at the redline, or have to churn through fits trying to make up for their ineptitude at objectives. If the other team is bad, you're stuck playing go-karts for 10 minutes while the cannons whittle down the MCC.
The other seemingly obvious fix is if a team gets redlined, they should have a countdown timer and if they can't manage to hack ANYTHING within that timer the game ends and the losing team retreats. |
Preacher Death 2
IMPSwarm Negative-Feedback
20
|
Posted - 2013.02.13 20:26:00 -
[18] - Quote
It would be nice if they could implement a system that rewards/gives reason for you to go back once the enemy team has been redlined, thus giving them a chance to move forward again. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.13 20:27:00 -
[19] - Quote
This is why spawning at letters has to go.
As it is, even if you snipe people out they will just respawn at the letter, prolly before you've even run up to hack it. But even if you get that hack they're spawning still for a while longer... If spawning at letters were removed then a few good snipes and a zerg could actually buy the time it takes to hack a letter. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 20:29:00 -
[20] - Quote
Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. |
|
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.13 20:39:00 -
[21] - Quote
Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode.
It never really bothered me until they spread out the letters' spawn points. Now it's a total crapshoot as to whether you will spawn into a tactically advantageous position at the letter or not. It's especially bad for elevated points that spawn you on the ground five meters away from the point, but nowhere near any of the platform's ramps or ladders. |
MD C4
Seraphim Initiative. CRONOS.
3
|
Posted - 2013.02.13 20:43:00 -
[22] - Quote
Sgt S-Laughter wrote:This is why spawning at letters has to go.
As it is, even if you snipe people out they will just respawn at the letter, prolly before you've even run up to hack it. But even if you get that hack they're spawning still for a while longer... If spawning at letters were removed then a few good snipes and a zerg could actually buy the time it takes to hack a letter.
Worst suggestion ever You do realize that your suggestion would mean less players actually fighting over objectives, since everybody would spend their time running from the MCC and ground spawn every time they die. In a game that is already lacking in the action department.
A much better option would be to disallow the redlined team to spawn with sniper rifles tbqh...
|
GetShotUp
UnReaL.
85
|
Posted - 2013.02.13 20:44:00 -
[23] - Quote
LOL@ people giving advice and making redlining seem normal. Yeah, let me get an LAV and try to kill the redline killers. Even if I kill them, they'll just go back so I'll be going out of my way to kill people who are cheaters instead of playing the objective. No thanks, that **** is wack and people who do it ******* suck. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:02:00 -
[24] - Quote
MD C4 wrote:Sgt S-Laughter wrote:This is why spawning at letters has to go.
As it is, even if you snipe people out they will just respawn at the letter, prolly before you've even run up to hack it. But even if you get that hack they're spawning still for a while longer... If spawning at letters were removed then a few good snipes and a zerg could actually buy the time it takes to hack a letter. Worst suggestion ever You do realize that your suggestion would mean less players actually fighting over objectives, since everybody would spend their time running from the MCC and ground spawn every time they die. In a game that is already lacking in the action department. A much better option would be to disallow the redlined team to spawn with sniper rifles tbqh...
OTOH, it would make firefights actually matter when they happen, and would make the strategic side of play more pronounced.
Don't want to have to make that trek again? Set proper uplinks, and work together to defend the objectives vs attackers.
Right now, the best strategy in skirmish is ALWAYS to RUSH RUSH RUSH RUSH, because the faster you die the faster you respawn to your objectives and can take care of any enemy attackers. It's why we see so many redline matches. All of the experienced players understand this mechanic and take advantage of it to redline one side or the other within the first 45 seconds of most matches, and why the remaining matches end on clones before the MCCs get to half armor.
Both teams rush each other, attacking with a blob at the enemy held objectives and defending their own with respawns, and the first team to win the initial fights at the objectives wins the match 90% of the time.
It's dull, cheap, and repetitive. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.13 21:19:00 -
[25] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Thats what corp battles are for. Try WTF. They are looking for corp battles. Prove your might there. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:23:00 -
[26] - Quote
Pays 2 Win wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Thats what corp battles are for. Try WTF. They are looking for corp battles. Prove your might there.
Corp battles are just a faster paced version of the same problems. Sure, you can get BETTER at playing a poorly designed game mode, but that just makes you king **** of **** mountain. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.13 21:57:00 -
[27] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
How do you have that happen to you in every single match? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:22:00 -
[28] - Quote
Mobius Wyvern wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
How do you have that happen to you in every single match?
Happens in almost every single match I play as well. If it's not an immediate redline, it's almost always a win by clone count.
In my experience it's extremely rare to see a skirmish match where no one got redlined AND an MCC is destroyed. |
Lanky Chew
Subdreddit Test Alliance Please Ignore
65
|
Posted - 2013.02.13 23:03:00 -
[29] - Quote
Have been on both sides of what people are describing here...
But it doesn't always play out with one or the other side winning the blitz and forcing a quick redline.
The other night spawned into a match with some fellow corp. members on squad where the enemy had already taken all three points on Manus Peak, though our side was turning one of them blue.
The entire team managed to turn the match around and we did end up winning in the last minutes of the game.
One thing that was really great about replication or the E 3 build was seeing the evolution of how players would try to win each match.
I think what we are seeing now is a flavor of the moment. As much as it is anything else. One stage in the evolution of how to win a game of skirmish. The mode is not all that interesting but I would not say it is poorly designed or that it somehow is forcing players to either rush in and win or get redlined. That might be the simplest way to win but is not the only way to win. For the most part players just run around haphazardly trying to capture all of the objectives. So it can either work or... not.
Another strategy I have seen is purposefully allowing the opponent to capture and defend the majority of points on some maps in order to win by clone kill. There's always that option...
That said, in corp matches, because the teams and maps are so small the blitz win really is one of the best ways to win.
In pub matches the number of players and the maps allow for a much wider strategic approach, but because they are so disorganized and because you can't really ever get everyone on the same page there's not much chance of putting those strategies into play.
But I don't really have a problem with the layout of the maps, placement of the objectives, starting point, etc. That thing where you pick an objective to spawn into on a small map and end up in a back alley somewhere on the other side of the complex is annoying though... |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.02.13 23:18:00 -
[30] - Quote
Mobius Wyvern wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
How do you have that happen to you in every single match?
I dunno. Most people are bad at the game I suppose? Its not like I want to sit at the redline for 10 minutes. I never hack the last objective or CRU, but someone always does....
Perhaps this mode is best played solo?
And I'm not joking, after about 10 games where the other team got totally dominated I simply gave up.
|
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.13 23:20:00 -
[31] - Quote
Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.02.13 23:24:00 -
[32] - Quote
Scheneighnay McBob wrote:Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game.
Not what I meant. I haven't been redlined at all the last two builds or so, I'm the one doing the redlining.
If people were more "active" or, well, better, we could get more good games going, not this constant stomping. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.13 23:31:00 -
[33] - Quote
KingBabar wrote:Scheneighnay McBob wrote:Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game. Not what I meant. I haven't been redlined at all the last two builds or so, I'm the one doing the redlining. If people were more "active" or, well, better, we could get more good games going, not this constant stomping. It's the raspberries- I'm telling you. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.14 00:13:00 -
[34] - Quote
Pays 2 Win wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Thats what corp battles are for. Try WTF. They are looking for corp battles. Prove your might there. i just cant get over the lameness of 8 vs 8 |
addsta01
The Southern Legion
12
|
Posted - 2013.02.14 00:14:00 -
[35] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
HTFU. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.14 00:25:00 -
[36] - Quote
Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode.
What do you suggest? I can't really imagine spawning from the redline everytime you die in an objective mode like skirmish with multiple letters. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.14 00:48:00 -
[37] - Quote
The only way to come back for being red lined is a good sniper team working with a good assault team. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.14 00:57:00 -
[38] - Quote
I have to humbly disagree with you here King. Sure, Skirmish can end prematurely and leave you 10 minutes of staring boringly at null canon shooting at MCC But that is hardly a game mode fault. It's more about match making system fault. Map design may also be partly at fault. Perhap, it's your own fault for being too good
As you said, back in CB ppl were putting up a better fight. That is because, back then, majority of players compose of experienced long-time tester.
Now, we are basicly walking over newberries field. Put one good player among them and he alone will proceed to redline the entire enemy team. If any game have good players/squad on both side, the match usually don't end in redline. Problem here is that most game I'm in, it's usually have just a single squad of CB players on one side killing everyone.
Ambush isn't any better than Skirmish though. After initial engagement. It usually compose of losing team get spawn kill, while winning team hunting them all over the map or set up a spawn trapped at CRU. It is not much boring as skirmish because it, at least, involve killing but there is, in fact, no fighting going on anymore. Remove redline from Skirmish and we got the same result (Not saying it's a good idea or anything) |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.14 01:18:00 -
[39] - Quote
Ydubbs81 RND wrote:Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. What do you suggest? I can't really imagine spawning from the redline everytime you die in an objective mode like skirmish with multiple letters.
CRUs and uplinks. |
3Dollars Too Short
On The Brink
15
|
Posted - 2013.02.14 01:26:00 -
[40] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Mission accomplished! Cut your toe nails and wait till the game is over. A habbit thats been in tradtion longer than 30 years ago! Or play Ambush!
|
|
J Lav
Lost-Legion
28
|
Posted - 2013.02.14 02:17:00 -
[41] - Quote
Skirmish is all I play due to my desire for at least a terrible attempt at an objective based game. Ambush is just not for me.
However, what I've noticed, is that I just won't play on certain maps. Skim Junction and Line harvest are okay because they have enough objectives in varied environments, and no overpowered locations. There are others that are larger maps with less objectives... wide open spaces and prime real estate that watches all spawn locations. No dropship, LAV or HAV can survive being dropped directly in front of 16 people armed with snipers and AV. Then, as they farm, they get to Orbital strike the redzone spawn. This game has a stupid amount of spawn farming at the moment. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.14 03:29:00 -
[42] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago. Okay. Don't.
QQ is more your style it would appear. Play that instead.
|
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 03:47:00 -
[43] - Quote
Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.14 03:51:00 -
[44] - Quote
Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them...
zeek1227 zeek1227 wrote:Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though That' probably because you quit right before the redlining happens. |
Jikt Terlen
Certificate of Participation
6
|
Posted - 2013.02.14 04:14:00 -
[45] - Quote
Zekain Kade wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them...
Yep. There are plenty of ways they could change the game mechanics to give the losing team an incentive to try to get out of a redline situation. As it is, it's just way too easy to keep the losing side down, which leads most people to give up and take sniper potshots the rest of the game. I seem to usually be the only one actually trying to win the game at that point, and with an entire enemy team bored to tears, where do you think they're all going to go once I start hacking an objective? I get gunned down by six people, they retake the objective, rinse and repeat.
It's more or less the luck of the draw as to whether you're going to end up on the winning or losing side, but I seldom see a competitive Skirmish game. If you're not going to fix the game mechanics or map design to make it more competitive, and you're not going to implement matchmaking to create more balanced matches, how about massively increasing the benefit of holding all five cannons, so the game ends quickly and everyone can find something better to do?
Also, it's nice to see someone from one of the established corps not pretending this never happens to them. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 04:46:00 -
[46] - Quote
Zekain Kade wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them... zeek1227 zeek1227 wrote:Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though That' probably because you quit right before the redlining happens. A) I don't quit Cus that's just dumb B) why the hell would you talk trash about me when I was just sharing a tactic? people on these forums need to calm the heck down |
G Torq
ALTA B2O
88
|
Posted - 2013.02.14 06:13:00 -
[47] - Quote
Talruum Tezztarozza wrote:I have to humbly disagree with you here King. Sure, Skirmish can end prematurely and leave you 10 minutes of staring boringly at null canon shooting at MCC But that is hardly a game mode fault. It's more about match making system fault. Map design may also be partly at fault. Perhap, it's your own fault for being too good Thinking you're hitting the proverbial nail pretty much on the head: Matchmaking
I've seen several skirmishes, where 1 side are total "noobs", and the other side are total "noobs" plus 1 squad of experienced, coordinated players. In these cases, the side that has 4 compentent and communicating players win ca every time. If there are 2 squads like this on 1 side, its a guaranteed yawn-fest.
If we move to 6-man squads (1 side more heavily stacked against the other), or start allowing a corp to field multiple squads with the other team being "CoD-pieces", the amount of redline-partying is just going to get worse.
Solution: Promote more squad-play, promote team-work and communication (get Voice working properly), but also wait for more players to get experience so Dust514 can field better-balanced teams. (also: dont assign players on a first-come-first-serve basis - the game needs to spend a moment more to sort people by e.g WP-per-death or total WP, before assigning them to teams)
Separate observation: The ratio of experienced (and coordinated) players on the forums is higher than in the game overall. As a result, players in the forums are more likely to experience redlining, as they are the ones causing it. |
|
|
|
Pages: 1 2 :: [one page] |