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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.13 23:20:00 -
[31] - Quote
Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game. |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.02.13 23:24:00 -
[32] - Quote
Scheneighnay McBob wrote:Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game.
Not what I meant. I haven't been redlined at all the last two builds or so, I'm the one doing the redlining.
If people were more "active" or, well, better, we could get more good games going, not this constant stomping. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.13 23:31:00 -
[33] - Quote
KingBabar wrote:Scheneighnay McBob wrote:Ambush is ****, skirmish is great
You just need someone with guts or luck to un-redline your team- my loltime on top of a building (it had a missile installation, so I have an excuse to be up there), turned into me realizing PFBHz had redlined my team, and that the entire central structure was completely empty. I managed to get 2 NULL cannon hacks in before the other team could react- my team was un-redlined the rest of the game. Not what I meant. I haven't been redlined at all the last two builds or so, I'm the one doing the redlining. If people were more "active" or, well, better, we could get more good games going, not this constant stomping. It's the raspberries- I'm telling you. |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.14 00:13:00 -
[34] - Quote
Pays 2 Win wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Thats what corp battles are for. Try WTF. They are looking for corp battles. Prove your might there. i just cant get over the lameness of 8 vs 8 |
addsta01
The Southern Legion
12
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Posted - 2013.02.14 00:14:00 -
[35] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
HTFU. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.02.14 00:25:00 -
[36] - Quote
Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode.
What do you suggest? I can't really imagine spawning from the redline everytime you die in an objective mode like skirmish with multiple letters. |
mollerz
s1ck3r Corp
71
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Posted - 2013.02.14 00:48:00 -
[37] - Quote
The only way to come back for being red lined is a good sniper team working with a good assault team. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
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Posted - 2013.02.14 00:57:00 -
[38] - Quote
I have to humbly disagree with you here King. Sure, Skirmish can end prematurely and leave you 10 minutes of staring boringly at null canon shooting at MCC But that is hardly a game mode fault. It's more about match making system fault. Map design may also be partly at fault. Perhap, it's your own fault for being too good
As you said, back in CB ppl were putting up a better fight. That is because, back then, majority of players compose of experienced long-time tester.
Now, we are basicly walking over newberries field. Put one good player among them and he alone will proceed to redline the entire enemy team. If any game have good players/squad on both side, the match usually don't end in redline. Problem here is that most game I'm in, it's usually have just a single squad of CB players on one side killing everyone.
Ambush isn't any better than Skirmish though. After initial engagement. It usually compose of losing team get spawn kill, while winning team hunting them all over the map or set up a spawn trapped at CRU. It is not much boring as skirmish because it, at least, involve killing but there is, in fact, no fighting going on anymore. Remove redline from Skirmish and we got the same result (Not saying it's a good idea or anything) |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.02.14 01:18:00 -
[39] - Quote
Ydubbs81 RND wrote:Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. What do you suggest? I can't really imagine spawning from the redline everytime you die in an objective mode like skirmish with multiple letters.
CRUs and uplinks. |
3Dollars Too Short
On The Brink
15
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Posted - 2013.02.14 01:26:00 -
[40] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Mission accomplished! Cut your toe nails and wait till the game is over. A habbit thats been in tradtion longer than 30 years ago! Or play Ambush!
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J Lav
Lost-Legion
28
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Posted - 2013.02.14 02:17:00 -
[41] - Quote
Skirmish is all I play due to my desire for at least a terrible attempt at an objective based game. Ambush is just not for me.
However, what I've noticed, is that I just won't play on certain maps. Skim Junction and Line harvest are okay because they have enough objectives in varied environments, and no overpowered locations. There are others that are larger maps with less objectives... wide open spaces and prime real estate that watches all spawn locations. No dropship, LAV or HAV can survive being dropped directly in front of 16 people armed with snipers and AV. Then, as they farm, they get to Orbital strike the redzone spawn. This game has a stupid amount of spawn farming at the moment. |
KalOfTheRathi
CowTek
168
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Posted - 2013.02.14 03:29:00 -
[42] - Quote
KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago. Okay. Don't.
QQ is more your style it would appear. Play that instead.
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zeek1227 zeek1227
Blitzkrieg Co.
144
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Posted - 2013.02.14 03:47:00 -
[43] - Quote
Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.14 03:51:00 -
[44] - Quote
Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them...
zeek1227 zeek1227 wrote:Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though That' probably because you quit right before the redlining happens. |
Jikt Terlen
Certificate of Participation
6
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Posted - 2013.02.14 04:14:00 -
[45] - Quote
Zekain Kade wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them...
Yep. There are plenty of ways they could change the game mechanics to give the losing team an incentive to try to get out of a redline situation. As it is, it's just way too easy to keep the losing side down, which leads most people to give up and take sniper potshots the rest of the game. I seem to usually be the only one actually trying to win the game at that point, and with an entire enemy team bored to tears, where do you think they're all going to go once I start hacking an objective? I get gunned down by six people, they retake the objective, rinse and repeat.
It's more or less the luck of the draw as to whether you're going to end up on the winning or losing side, but I seldom see a competitive Skirmish game. If you're not going to fix the game mechanics or map design to make it more competitive, and you're not going to implement matchmaking to create more balanced matches, how about massively increasing the benefit of holding all five cannons, so the game ends quickly and everyone can find something better to do?
Also, it's nice to see someone from one of the established corps not pretending this never happens to them. |
zeek1227 zeek1227
Blitzkrieg Co.
144
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Posted - 2013.02.14 04:46:00 -
[46] - Quote
Zekain Kade wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. Once you get redlined, there is no way to really reverse it since nearly half of your team changed to a sniper build, and would rather sit behind some rock and snipe all game. They honestly think they're helping when they do that. Where is your help when I take that back spawn point? Where is the help when I've placed 2 drop uplinks behind enemy lines so we can recover? Oh yea, you're all sniping.... No wonder no one's spawning on them... zeek1227 zeek1227 wrote:Necrodermis wrote:Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works. i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. I usually do it on foot and go as far around as I can. Works pretty well for the most part I don't get redlined though That' probably because you quit right before the redlining happens. A) I don't quit Cus that's just dumb B) why the hell would you talk trash about me when I was just sharing a tactic? people on these forums need to calm the heck down |
G Torq
ALTA B2O
88
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Posted - 2013.02.14 06:13:00 -
[47] - Quote
Talruum Tezztarozza wrote:I have to humbly disagree with you here King. Sure, Skirmish can end prematurely and leave you 10 minutes of staring boringly at null canon shooting at MCC But that is hardly a game mode fault. It's more about match making system fault. Map design may also be partly at fault. Perhap, it's your own fault for being too good Thinking you're hitting the proverbial nail pretty much on the head: Matchmaking
I've seen several skirmishes, where 1 side are total "noobs", and the other side are total "noobs" plus 1 squad of experienced, coordinated players. In these cases, the side that has 4 compentent and communicating players win ca every time. If there are 2 squads like this on 1 side, its a guaranteed yawn-fest.
If we move to 6-man squads (1 side more heavily stacked against the other), or start allowing a corp to field multiple squads with the other team being "CoD-pieces", the amount of redline-partying is just going to get worse.
Solution: Promote more squad-play, promote team-work and communication (get Voice working properly), but also wait for more players to get experience so Dust514 can field better-balanced teams. (also: dont assign players on a first-come-first-serve basis - the game needs to spend a moment more to sort people by e.g WP-per-death or total WP, before assigning them to teams)
Separate observation: The ratio of experienced (and coordinated) players on the forums is higher than in the game overall. As a result, players in the forums are more likely to experience redlining, as they are the ones causing it. |
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