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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.02.13 19:15:00 -
[1] - Quote
Preacher Death 2 wrote:Its pretty simple if you get red lined. Jump into an LAV or dropship and run to the far control point. Hack it and then run to another control point. If you get red lined your going to lose regardless but at least you can make something of it. it's funny that people think that works.
i gunned down so many people thinking they could get past an active AV looking for vehicles to be destroyed. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.02.13 19:35:00 -
[2] - Quote
Knarf Black wrote:I popped in over my lunch hour today, and it was Madrugers everywhere. The only reason we never got redlined is because I burned up a ton of ISK and clones forcing supertanks to retreat. (A thankless task WP-wise; they need to bring back tank damage points.)
CCP has officially missed their window for implementing decent matchmaking, because it is now completely pointless to play without an organized corp squad. those tanks are sick, i fought one and it was like punching a brick wall, they don't have much health but the active armor hardeners give them sickening boosts.
3, 25% hardeners make them nearly impenetrable to every form of AV. thanks CCP for screwing up stacking penalties
i try to catch it off guard but after the first shot i dig into it's armor a bit and then they activate all the hardeners for 60 seconds of invulnerablity. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.02.13 19:52:00 -
[3] - Quote
Cat Merc wrote:Look at those people, trying to give you tips on how to fix what is broken by the developers. For now all we can do is tell them "FIX IT", that's all. Farming with snipers from a far only makes it worse. i believe the problem is level design, spawn points are either A too close to the red zone and too close together making easy picking when they can't get out.
or B only a few places to approach from making picking them off a easy feat.
comming from the top end of the 3 point rocky map is difficult when you are red lined, a blaster tank can sit looking beneth the MCC and mow anyone that tries to spawn there, i saw an imperfect doing just that going 25/0 just using a blaster turret on that end. leaving only the small settlement to spawn in and wide open field to be blasted apart by snipers and swarm locks.
that is poor level design as it's impossible to do that to the other side the mcc and spawn point are far in the red zone with plenty of cover between it and the first point. |
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