xXl DeathDealer lXx
Intara Direct Action Caldari State
2
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Posted - 2013.02.17 17:17:00 -
[1] - Quote
Panther Alpha wrote:After 2 weeks playing Dust 514, here are my recommendations for better balance :
Heavies / HMG
1- Mobility : Heavies are build like a tank with legs, they should move as such. They shouldn't be allow to run, or jump. Their mobility should be seriously restricted ; Turning circle speed, should be the same as a mounted gun.
2- Aim : A powerful autocannon, should be slow to aim, and hard to control at full Rpm.
3- Damage : A HMG should be terrifying at close to medium range, and destroy everything in close quarters. But should have a high bullet spread, making them useless at medium to long range.
Snipers
1- Mobility : Snipers are not scouts, they carry a big, long, heavy weapon with them. The sniper rifle should have a weight penalty, slowing down their speed and overall mobility when running.
2- Aim : Autoaim should be remove from the sniper rifle, and only accurate, precise shoots should register.
3- Damage : Should be restricted to areas ; Head 100% damage / Upper body 45% damage / Lower body 20% damage.
Shotgun
A shotgun should be powerful enough, to destroy the armor of a dropsuit instantly, but should be ineffective breaking through the shields.
-Armor damage: Very High -Shield damage : Low
AR ( Assault Rifle )
Should be a versatile gun, but not over powering in one specific area.
-Armor damage : Average -Shield damage : Average
SMG / Pistol
Perhaps the only weapons, that i can't see any significant balance issues.
Forge gun
Powerful, high damage, devastating gun. But such high power should be hard to control.
-High cold down circle after each shot. -No aim reference, needs to be shoot in a similar manner as a grenade.
Does are the most immediate balance issues that should be fix.
I agree, but I don't think that the gun is the problem with the heavy drop-suit class. The armor that the heavy class wears is the real problem. Any class no matte how powerful the weapon is can be defeated with smart use of cover. But because the heavy weapon has such stupid high armor, this is not the case. 650 armor is what you get with the first heavy drop-suit that can be purchased. That is 50 higher than the armor that the Saga has and it is a light vehicle. If I get the drop on a guy and shoot my entire clip into his body, then he should die, period. Do this to a heavy drop-suit class and he turn around, smile, and blow you away. NOTE that you can switch to assault rifles with the heavy drop-suit class so nerfing the LMG won't do a thing. Same tank, different weapon. |