Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Slightly Askew
That's Unfortunate
5
|
Posted - 2013.02.12 16:12:00 -
[1] - Quote
Hey everyone. Hope your day is going great. Tuesday sucks, but it's that much closer to the weekend at least. Don't forget Valentine's is Thursday! (heads up for your significant others out there). Thanks for all the responses on my Raven vs Neo scout suit thread. I appreciate how nice the community is here. I've got another question this time, to kind of head off in a different direction.
I play by myself in Dust 514. A lot. Moreso than I play with other people. My wife and I will squad up some times, but I let her do her own thing and I do mine, otherwise I tend to get frustrated when she does stupid stuff, and she gets frustrated when I can't keep everyone around her dead when she goes headfirst in to 9 people. So, we kind of do our own deal. Now, running around with blueberries isn't bad all the time, but there's sometimes you just get into some crummy teams, and you think you're better off hoofing it alone. I fully realize this game isn't for solo play but is very much for teamwork. But bad teamwork is the antithesis of staying alive most of the time. In that vein, my question being offered up to you, dear reader is this:
What dropsuit fitting would best allow me to be the lonewolf?
Would it be grabbing a scout and trying to back-cap and sneak around to people? Would it be grabbing my assault suit and AR and trying to take CRUs and Supply depots when they are being guarded by 1-2 people? Would it be throwing on a logistics suit and run around like Florence Nightengale trying to rez the world? Would it be throwing on the fat suit and finding a point to defend, and taking on all comers?
What is best suited for the solo player in this game?
Now, before you say "well, it's not suited for solo play, find someone to squad with in local, or find a good corp to join there's plenty of them!", you would be correct. However, I made a promise to myself that I would not handcuff myself, or a corp by joining one before I could consistently go 2.5 on my K/D. Meaningless to some, but it would allow me to be more confident that I am indeed contributing.
Thanks.
TL;DR: Which dropsuit/skillset should a person pick-up to solo in a team-oriented game? |
SYN BLACK XS
Greatness Achieved Through Training
20
|
Posted - 2013.02.12 16:30:00 -
[2] - Quote
I hear you, even with a corp/etc, I mainly go lone wolf, just personal preference. If you're looking for someone or a group of folks to mob with, hit me up! No obligation to get a super high k/d, join the corp, etc.. Just good times
That being said, it probably depends more upon what you end up playing, BUT I've found the Assault/Scout routes are great for LW play. Scout, for obvious reasons, and Assault because if equiped well, you can roll over nearly anyone. I went with the raven dropsuit, and experimented with different options. armor + nanohive, seems to be working very well so-far |
Tigris Takahashi
Takahashi Syndicate Takahashi Alliance
5
|
Posted - 2013.02.12 16:40:00 -
[3] - Quote
If i'm joining a random battle without any friends, I usually equip a sniper rifle, and find a few nice spots around the edges of the map with good kill zones.
Hunting down enemy snipers where I can, and trying to disrupt enemy movment. It won't get you as many kills, or WP, but I find it rather rewarding to pop the head off an enemy sneaking up on one of my team-mates, or sending 3 guys running for cover until your squad can close range and take them out.
It's not (all) about kills. keeping an enemy pinned down can be just as effective if you're well hidden. |
J Lav
Lost-Legion
28
|
Posted - 2013.02.12 17:06:00 -
[4] - Quote
Scout hacker is fun. Equip code breakers, short range weapon of choice and cardio stuff. Run and hack everything they're foolish enough to keep unguarded and avoid direct confrontation. The clump-effect of newberries in pub matches have a hard time dealing with it, since they have to break up. This allows your team to stomp unsupported cell groups. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.02.12 17:16:00 -
[5] - Quote
From what I have seen so far, the scout infiltrator or speed hacker is the best bet for a loner. It allows you to do your own thing and it helps the group as a whole.
The infiltrator will play havoc in the back of defenses if equipped with a shotty or smg. It allows you to run around and flank the slower guys and hit them from behind while being able to run for cover once the clump notices you.
The speed hacker will break up a push on an objective and have the enemy running back to protect their spot. This can be good for a sniper as you can hack and then find cover to pick off the over eager that come in to re-hack the objective.
All-in-all, speed is your best friend when going solo as a group will always be a problem to you no matter what fitting you go with. Your best bet is to come in from behind to take out stragglers or to bait them with hacking objectives behind them. Remote explosives also work well with the bait trick. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
|
Posted - 2013.02.12 17:16:00 -
[6] - Quote
You'll probably want a combo of Logi and sniper, but really only go cheap militia suits till you find your pacing. Sniping will let you go wherever and shoot people, and sometimes you'll be added to squad automatically when you start up a game (if not you can add yourself to one with empty slots). If you're ok with that you can grab a drop uplink and sneak them way behind enemy lines to help your squad folk, without having to directly interact with them. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2013.02.12 17:49:00 -
[7] - Quote
Solo play, that is indeed a tricky question. To answer that I'm going to draw from the scenario you mentioned earlier. When your blueberries are rotten.
Now, in my opinion, Soloing is all about efficient survivability and there are 3 factors that contribute to that.
-Overall HP (Combined AHP and SHP) -Profile (Signature and Precision) -Speed (Turning, Jumping, Sprinting)
Lets take a look at the suits and judge them based on these variables.
Scout: -HP (Bad) -Profile (Excellent) -Speed (Excellent)
Assault: -HP (Great) -Profile (Good) -Speed (Great)
Logistics: -HP (Bad) -Profile (Good) -Speed (Bad)
Heavy: -HP (Excellent) -Profile (Bad) -Speed (lol no, just no...)
*Again I want to stress your opinions on the values I have placed may differ since these are based solely on my experience using said suits. This is mostly a generalization so your opinion may differ.
Now by using this chart as a reference. I'm going to examine these so that you see how I've rated them.
Scout - The HP is poor at best and while I've seen many good scouts do very well, your generally going to die if someone senses your presence and sneezes on you. Because of this I'm going to say that Scouts are not good for the solo party unless you put A LOT of work into them. Shotgun Scouts are one of the most viable ways to solo but it's a career choice not a quick swap.
Logistics - The Logistics is all around bad at survival but supplements this with the ability to enable equipment and give it more ability to earn WP.
HOWEVER.
The golden rule for logi's is... "You are only as good as your team." You rely on your teammates for protection and they rely on you to keep them alive. If your Blueberries are rotten, then your not going to survive long enough to get any WP from their corpse.
Heavy - The Heavy may seem like the obvious Choice because of it's massive HP. But I would define that not as "Survialibilty" but as "Durability". The Heavy can withstand twice the amount of punishment than any other Dropsuit, but where it falls short is the fact that it's basically a bowling ball. The slow movement and turn speed make the Heavy unresponsive to flanking tactics and because of that, Heavies require squadmates to watch their backs while they mow down the enemies in front of them. If your blueberries are rotten you'll quickly find yourself ganked from all sides.
Assault - The assault class is the only one that doesn't have anything it's not "okay" at. It has an equipment slot allowing you to carry Nanohives which allow you to stay ammo'd up even without a Logibro around, has the 2nd most HP of the current Dropsuits, Has the same Profile Level of a Logibro, and is the 2nd fastest Dropsuit in the game. The Assault suit allows for quick reaction to your enemies advances allowing Fight or Flight to be more reasonable. If you fit right, you can make an extremely durable Assault Dropsuit that is suitable for soloing.
This concludes my post. Keep the faith.
TL;DR
Scout for Long term. (Needs a lot of SP input but will be deadly at higher levels even while solo)
Assault for the Short term. (Capable of surviving on it's own, pick your fights carefully.)
Keep the faith. |
Fornacis Fairchild
Kat 5 Kaos
25
|
Posted - 2013.02.12 19:37:00 -
[8] - Quote
I hear you OP.
If you're into solo play I'm thinking your role is the annoyer....you run around fast with low sig hacking unguarded points. Probably equip some remote explosives and toss those around hacked points which is a hoot. You can use your abilities to distract the other team by taking something they have to respond to....cuz let's face it, when you're playing with blueberries they take a point and run to the next.
I play with a RL friend and we normally just team up and take/guard points while the rest of the blueberries point grab. You're more than welcome to run with us...nothing serious going on here. We've played Eve since Castor and we're of the old generation FPS gamers going back to Quake 3 / MOHAA / BF1942, and etc.
I'm trying to lure some of my old CAL League buddies to Dust 514 so that maybe if we choose we can do something more on the serious side. Until then it's just hanging out and learning the game. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.12 20:31:00 -
[9] - Quote
Alright. I sometimes lone wolf on alts just for fun and to see if anyone else is good :P.
Survivability is important (obviously), but what people fail to mention is that you need to keep your own HP up by yourself. My personal choice is just the tier 1 scout suit, or the tier 2 assault. Shields regen faster than armor, so put shield extenders in high slots and armor rep/shield recharge in the low. Complex shield extenders are a necessity.
You'll need a gun that works well in all situations too, and if you can aim the AR is the best way to go. Shotgun scrubs are only effective @ close quarters, and not well vs players who know what they are doing, lasers are only good at long range, and MD is better as a support weapon running with others than it is solo.
Type-II assault is nice because you get plenty of shields, and you'll have enough pg/cpu for a nanohive and everything else. Scouts are great because you can run in, drop at least one person, and duck out until your shields recharge and you reload. Go profile dampening if you have no gun game because you might get a lucky kill or something. Other skills are more important because you'll want to increase your survivability in battle, and if someone is shooting at you that dampening does nothing. Dampening will also prevent you from being ready for more battles faster because your sp and slots are better used for recharge/regen mods and skills.
Some people like armor plates. It gives additional HP, but reduces speed. I think this is a personal preference. For the way I play shields and agility matter more than the extra armor. I use speed as HP. If I can get to cover I can let my shields recharge. The armor plates increase the time I can get to cover, which makes me take more bullets. Also, armor is slow to regen, so shields are much more important to my style of play.
You can run and gun solo and easily beat your 2.5 kdr goal. I'd avoid ambush because there's a much higher chance that you'll run into a group of people, and I seem to almost always spawn in front of two heavies, or they spawn behind me. Type-II assault suits and an AR can out-maneuver most heavies, and you'll have the hp to take a few bullets. Tier-1 scout suits get torn to shreds by a HMG almost instantaneously, so you might have some trouble with heavies if you go scout. All heavies seem to use that AUR broadside too, and it hurts.
You have to understand that almost no one seems to be able to aim down their sights with an assault rifle, and they rely on junk like profile dampening. If you can ADS and shoot someone in the face, you'll win 90% of the time, and can easily out dps type-ii and advanced assault suits in your type-i scout or type-ii assault with a GEK.
p.s. if you're looking @ the kdr of peeps giving you advice, mine is inflated and shouldn't be taken into account on this guy. I spend most of my time driving around in an expensive tank, so I have a bit more motivation to keep myself alive. I run on foot a fair amount too, but tanking is lol. I wouldn't suggest that you inflate your KDR with a tank or redline sniping unless you're going something like 100/1. |
Mithridates VI
New Eden Research Foundation
161
|
Posted - 2013.02.12 21:24:00 -
[10] - Quote
I really like to go lone wolf with Dragonfly scout suit, 2x speed boost and remote explosives. Sprint past people, slow to drop the charge, run around a corner and detonate. I would dare against people who can track a speeding target, but randoms are usually pretty bad, so I feel faster than bullets. |
|
Canari Elphus
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.02.12 21:38:00 -
[11] - Quote
0 Try Harder wrote:Alright. I sometimes lone wolf on alts just for fun and to see if anyone else is good :P.
Survivability is important (obviously), but what people fail to mention is that you need to keep your own HP up by yourself. My personal choice is just the tier 1 scout suit, or the tier 2 assault. Shields regen faster than armor, so put shield extenders in high slots and armor rep/shield recharge in the low. Complex shield extenders are a necessity.
You'll need a gun that works well in all situations too, and if you can aim the AR is the best way to go. Shotgun scrubs are only effective @ close quarters, and not well vs players who know what they are doing, lasers are only good at long range, and MD is better as a support weapon running with others than it is solo.
Type-II assault is nice because you get plenty of shields, and you'll have enough pg/cpu for a nanohive and everything else. Scouts are great because you can run in, drop at least one person, and duck out until your shields recharge and you reload. Go profile dampening if you have no gun game because you might get a lucky kill or something. Other skills are more important because you'll want to increase your survivability in battle, and if someone is shooting at you that dampening does nothing. Dampening will also prevent you from being ready for more battles faster because your sp and slots are better used for recharge/regen mods and skills.
Some people like armor plates. It gives additional HP, but reduces speed. I think this is a personal preference. For the way I play shields and agility matter more than the extra armor. I use speed as HP. If I can get to cover I can let my shields recharge. The armor plates increase the time I can get to cover, which makes me take more bullets. Also, armor is slow to regen, so shields are much more important to my style of play.
You can run and gun solo and easily beat your 2.5 kdr goal. I'd avoid ambush because there's a much higher chance that you'll run into a group of people, and I seem to almost always spawn in front of two heavies, or they spawn behind me. Type-II assault suits and an AR can out-maneuver most heavies, and you'll have the hp to take a few bullets. Tier-1 scout suits get torn to shreds by a HMG almost instantaneously, so you might have some trouble with heavies if you go scout. All heavies seem to use that AUR broadside too, and it hurts.
You have to understand that almost no one seems to be able to aim down their sights with an assault rifle, and they rely on junk like profile dampening. If you can ADS and shoot someone in the face, you'll win 90% of the time, and can easily out dps type-ii and advanced assault suits in your type-i scout or type-ii assault with a GEK.
p.s. if you're looking @ the kdr of peeps giving you advice, mine is inflated and shouldn't be taken into account on this guy. I spend most of my time driving around in an expensive tank, so I have a bit more motivation to keep myself alive. I run on foot a fair amount too, but tanking is lol. I wouldn't suggest that you inflate your KDR with a tank or redline sniping unless you're going something like 100/1.
Oh god, then dont look at mine then. I just got out of newb mode and understanding the game and finally can get to at least a 2 KDR in a game. I agree with you completely on the fact that speed kills. If you are the type that is just going to stand there and shoot, hoping that the other guy drops before you, then solo may not be your thing. The only piece I have left on the matter is to never ever come at someone in their field of vision. You might not be able to take them down before they see you or can get a shot off but you will probably only get minimal damage and usually just to your shields which will repair faster. Flanking is your friend...
|
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.12 22:12:00 -
[12] - Quote
Free Healing wrote:
TL;DR
Scout for Long term. (Needs a lot of SP input but will be deadly at higher levels even while solo)
Assault for the Short term. (Capable of surviving on it's own, pick your fights carefully.)
Keep the faith.
I have played with Free Healing before and I gotta say his advice is worth listening too. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.12 22:27:00 -
[13] - Quote
eh, imo scout and assault are both good for the short term. They're good for the long term too. One of the best things about the scout dropsuit is that the BPO dragonfly (it comes in the merc pack) is a great t1 suit. T1 scout dropsuit is better because it is a shield suit, whereas the t2 scout suit is armor heavy. Some people run with the t2 scout suit, but I have no idea why. The scout suit is all about shields and speed. It makes absolutely no sense to gimp the two best aspects of a scout so that you can pretend to be more of a logi/assault suit type -.-
Anyways, you will most likely not want to run an advanced suit in pub matches, because there's no reason to. It's better to focus on getting better than simply getting better gear. So for the scout suit you're left with a choice between (a very likely BPO) or a cheap t1 scout suit. If you spend $ on AUR, don't buy the BPO scout suit, it's a better use of your $ to get the merc pack. The t2 assault suit is also cheap and has the same thing- the adv t3 assault suit is worse than the t2.
Plus, you need crazy amounts of SP to get those really good suits. You can flesh out some of your core skills before committing to that grind. I'm not sure if I'd try to max all of them out before going for a proto dropsuit, but that's up to you. You should calculate if it's a better use of your SP if you put it towards maxing out a basic skill vs getting more slots for mods and CPU/PG to use.
If you really want to 'optimize', go with the logi suit. Yes, for many people the proto logi suit is best for assault. It has more speed than the proto assault, and it has better slots. Keep in mind that the assault suit is significantly better than the logi until you get to the prototype level. CCP said they're introducing more racial suits or bonuses or something, so this will probably (hopefully lol) change in the future. Idk why CCP made proto logi suit better than proto assault for most people, but they did -.- |
Slightly Askew
That's Unfortunate
5
|
Posted - 2013.02.13 00:03:00 -
[14] - Quote
No matter which route I choose, would it be preferential to work the weapon up first or work the drop suit up? Thanks for all the help so far! |
Mithridates VI
New Eden Research Foundation
161
|
Posted - 2013.02.13 00:06:00 -
[15] - Quote
Slightly Askew wrote:No matter which route I choose, would it be preferential to work the weapon up first or work the drop suit up? Thanks for all the help so far! Depends on whether you're having more trouble dealing damage or taking it. I think it's a matter of personal preference.
Can you dodge bullets? If not, maybe invest in a harder shell.
Can you aim? If not, make the shots that do connect count a bit more. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.13 00:14:00 -
[16] - Quote
Weapon a bit then dropsuit. The proto tier is up to you, but that's probably a long ways away. |
Slightly Askew
That's Unfortunate
5
|
Posted - 2013.02.13 13:56:00 -
[17] - Quote
I played around a bit last night experimenting with skillpoints here or there to kind of see what felt good and what didn't feel good. Logistics is a fun loadout with a swiss-army kind of skill set, but you die. A lot. I could only stay at about even on my KDr. Heavy is LOOOOOOOADS of fun, it is so much fun to come around the corner just a-swinging your big gun around, but man are you effing slow, and dear Lord are you a walking bullseye, everyone and their mother tries to shoot you, and they can even with terrible aim. I wish there was a way to increase base runspeed, I would be all over the Heavy. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.13 15:12:00 -
[18] - Quote
Quote:What dropsuit fitting would best allow me to be the lonewolf?
Would it be grabbing a scout and trying to back-cap and sneak around to people? Would it be grabbing my assault suit and AR and trying to take CRUs and Supply depots when they are being guarded by 1-2 people? Would it be throwing on a logistics suit and run around like Florence Nightengale trying to rez the world? Would it be throwing on the fat suit and finding a point to defend, and taking on all comers?
Ive been lone wolfing since the start of open beta and i am at a 4.65 KDR, took allot of deaths when i was getting familiar with the game so its been slow building up my ratio.
I went directly for the Type-II assault suit and it has done allot of good in the early days but i become too dependent on my shields to stay alive, shrugging of damage while the shields would last while returning fire and killing up to 3 people firing at me, lately people have been tearing up the shields allot faster and the Type-A advanced assault suit provides me with 150 ish more total Health then the previous Gen B suit and allows me to fit better gear.
I am now adapting back to having less shields but more armor for a better survival rate then with the B suit, sure the B suit allows for rapid response when you get flanked from both sides with one in the center and it preps you back into action faster due to the faster shield recharge delay, but the A suit seems to get you out of dire situations more often where with a B suit you should have died.
A good tip i can give is, dont get addicted to 400+ shields like me because your next upgrade is 1m SP away.
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
294
|
Posted - 2013.02.13 15:34:00 -
[19] - Quote
Slightly Askew wrote:I played around a bit last night experimenting with skillpoints here or there to kind of see what felt good and what didn't feel good. Logistics is a fun loadout with a swiss-army kind of skill set, but you die. A lot. I could only stay at about even on my KDr. Heavy is LOOOOOOOADS of fun, it is so much fun to come around the corner just a-swinging your big gun around, but man are you effing slow, and dear Lord are you a walking bullseye, everyone and their mother tries to shoot you, and they can even with terrible aim. I wish there was a way to increase base runspeed, I would be all over the Heavy.
I'm usually out 'freelancing'. If the blueberries are decent I stay in my logistics dropsuit. I seem stuck at a 1.3 KDR. Not bad considering I usually have equipment in my hand instead of a weapon. If the blueberries are horrid I go scout and work behind the enemy.
My goal is to stay above 1.0 but end up in the top three for WP each match. To me, that is a good day for a logi. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.13 15:50:00 -
[20] - Quote
Slightly Askew wrote:Hey everyone. Hope your day is going great. Tuesday sucks, but it's that much closer to the weekend at least. Don't forget Valentine's is Thursday! (heads up for your significant others out there). Thanks for all the responses on my Raven vs Neo scout suit thread. I appreciate how nice the community is here. I've got another question this time, to kind of head off in a different direction.
I play by myself in Dust 514. A lot. Moreso than I play with other people. My wife and I will squad up some times, but I let her do her own thing and I do mine, otherwise I tend to get frustrated when she does stupid stuff, and she gets frustrated when I can't keep everyone around her dead when she goes headfirst in to 9 people. So, we kind of do our own deal. Now, running around with blueberries isn't bad all the time, but there's sometimes you just get into some crummy teams, and you think you're better off hoofing it alone. I fully realize this game isn't for solo play but is very much for teamwork. But bad teamwork is the antithesis of staying alive most of the time. In that vein, my question being offered up to you, dear reader is this:
What dropsuit fitting would best allow me to be the lonewolf?
Would it be grabbing a scout and trying to back-cap and sneak around to people? Would it be grabbing my assault suit and AR and trying to take CRUs and Supply depots when they are being guarded by 1-2 people? Would it be throwing on a logistics suit and run around like Florence Nightengale trying to rez the world? Would it be throwing on the fat suit and finding a point to defend, and taking on all comers?
What is best suited for the solo player in this game?
Now, before you say "well, it's not suited for solo play, find someone to squad with in local, or find a good corp to join there's plenty of them!", you would be correct. However, I made a promise to myself that I would not handcuff myself, or a corp by joining one before I could consistently go 2.5 on my K/D. Meaningless to some, but it would allow me to be more confident that I am indeed contributing.
Thanks.
TL;DR: Which dropsuit/skillset should a person pick-up to solo in a team-oriented game? - Your description of playing with your wife seems very familiar, although in my case my wife is usually more skilled than I am in most games.
Lone Wolf Suits: - I would say Scout suit is very well suited to solo play. - Assault suit will do well too, although you might want to skill Dropsuit Command and Profile Dampening to make sneaking around easier. - I would not go Logi unless you are focussing on remot explosives and mines. - Heavies need support if they are going up against even semi competent players.
Corp: I understand you not wanting to join a corp until you are reasonably competent and feel you can contribute. You might want to consider joining DUST University. It is a training corp where the goal is to practice and learn together. When you get good you can either join the DUST University 101st, GÇÿThe Screaming LeporidsGÇ¥ which is a team within the Corp of our more competitive and competent members, or you can join another Corp having more experience as a team player than you would if you stayed in the NPC Corp until you felt you were good enough. As I said, DUST University is a training Corp. It is expected that people will GÇ£GraduateGÇ¥ and move on to other corps. If you enjoy the atmosphere at DUST University and decide to stay after you get good, then you can become GÇ£FacultyGÇ¥ and help train the next generation. (Currently we are all sort of new, so we are all learning together. In the future there will be skilled instructors to help.)
[Edit: I agree with everything Free Healing said.] |
|
|
|
|
Pages: 1 :: [one page] |