Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2013.02.12 17:49:00 -
[1] - Quote
Solo play, that is indeed a tricky question. To answer that I'm going to draw from the scenario you mentioned earlier. When your blueberries are rotten.
Now, in my opinion, Soloing is all about efficient survivability and there are 3 factors that contribute to that.
-Overall HP (Combined AHP and SHP) -Profile (Signature and Precision) -Speed (Turning, Jumping, Sprinting)
Lets take a look at the suits and judge them based on these variables.
Scout: -HP (Bad) -Profile (Excellent) -Speed (Excellent)
Assault: -HP (Great) -Profile (Good) -Speed (Great)
Logistics: -HP (Bad) -Profile (Good) -Speed (Bad)
Heavy: -HP (Excellent) -Profile (Bad) -Speed (lol no, just no...)
*Again I want to stress your opinions on the values I have placed may differ since these are based solely on my experience using said suits. This is mostly a generalization so your opinion may differ.
Now by using this chart as a reference. I'm going to examine these so that you see how I've rated them.
Scout - The HP is poor at best and while I've seen many good scouts do very well, your generally going to die if someone senses your presence and sneezes on you. Because of this I'm going to say that Scouts are not good for the solo party unless you put A LOT of work into them. Shotgun Scouts are one of the most viable ways to solo but it's a career choice not a quick swap.
Logistics - The Logistics is all around bad at survival but supplements this with the ability to enable equipment and give it more ability to earn WP.
HOWEVER.
The golden rule for logi's is... "You are only as good as your team." You rely on your teammates for protection and they rely on you to keep them alive. If your Blueberries are rotten, then your not going to survive long enough to get any WP from their corpse.
Heavy - The Heavy may seem like the obvious Choice because of it's massive HP. But I would define that not as "Survialibilty" but as "Durability". The Heavy can withstand twice the amount of punishment than any other Dropsuit, but where it falls short is the fact that it's basically a bowling ball. The slow movement and turn speed make the Heavy unresponsive to flanking tactics and because of that, Heavies require squadmates to watch their backs while they mow down the enemies in front of them. If your blueberries are rotten you'll quickly find yourself ganked from all sides.
Assault - The assault class is the only one that doesn't have anything it's not "okay" at. It has an equipment slot allowing you to carry Nanohives which allow you to stay ammo'd up even without a Logibro around, has the 2nd most HP of the current Dropsuits, Has the same Profile Level of a Logibro, and is the 2nd fastest Dropsuit in the game. The Assault suit allows for quick reaction to your enemies advances allowing Fight or Flight to be more reasonable. If you fit right, you can make an extremely durable Assault Dropsuit that is suitable for soloing.
This concludes my post. Keep the faith.
TL;DR
Scout for Long term. (Needs a lot of SP input but will be deadly at higher levels even while solo)
Assault for the Short term. (Capable of surviving on it's own, pick your fights carefully.)
Keep the faith. |