|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.17 15:33:00 -
[1] - Quote
RINON114 wrote:Many great ideas in here, one of which I would like to add to:
Passengers using their own weapons could be awesome but would turn you into a super OP flying death fortress. Instead I propose that the dropship's doors only open at low altitude or when in proximity to an objective. This way troops could defend themselves as they were leaving the ship.
I have to say I love the idea of the lights inside the dropship and I fully approve of more points for being a pilot. My idea for more points works in a similar manner to healing. You would receive points based on how long you are carrying troops. With a cap obviously so people couldnt farm it. I disagree with you about the doors opening only at low altitude, it wouldn't make a huge amount of sense and it wouldnt turn you into a "super OP flying death fortress" either we would be just as vulnerable as before but now we would have to be stationary for our passengers to get decent aim. And your idea about a cap could work but we'd probably end up with dropships deliberately hanging back to get as much wp as they could before they drop people off |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.23 21:47:00 -
[2] - Quote
Nguruthos IX wrote:Jack Galen wrote:Just adding a humble point as far as OPness is concerned.
Don't forget how much these things cost! Maybe they can be a made a little bit more powerful on the basis that you have to spend a lot of ISK to even outfit a BASIC dropship! Maybe a 'get what you pay for' kind of thing? The cost is even more an issue when they die to things that shouldn't even happen. Like RDVs RDV's are re-tarded puppy's they can be annoying but you can't hate them, plus in terms of pilot skill they're about equal |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.23 22:12:00 -
[3] - Quote
I am aware, it's happened twice to me and at least once to every DS pilot. very ****** up mechanic |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.23 22:12:00 -
[4] - Quote
sorry double post |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.24 15:03:00 -
[5] - Quote
RINON114 wrote:Judge Rhadamanthus wrote:above :
If they are too cheap, when game goes live and cash is more available then people will treat them as disposable, so there will be no need for pilots. Want to get high? (altitude people.... altitude) get one and go up. died and want back to a ny spot on the map. Spawn in a free ride, jump out high up. Tank bothering you. Spawn a DS and ram it.
High cost in ISK and SP makes pilots and drop ships assets. Assets allow teams to mix up tactics and have advantages or turm the tide of a battle. With drop ships being expensive and restricting them even more than now to only those with a lot of SP in them you create dynamic element to a battle.
My understanding of the CCP vision, from EVE and fests is that of a reaching and dynamic conflict. If vehicles are just another thing you can carry (one with a 15 second delay), like grenades or a sidearm then the game becomes a halo style shooter. The game can and should be more than that. I agree with all of this and I also have another solution: maybe players get a militia dropship every 24 hours (?) depending on two things: - Player has at least specced into some dropship skill. - Player has no more than say, 5 dropships available to use. I have to disagree with you on that, buying dropships of the market or trading for them should be the only way you can acquire them, and i have to say that the few times i have tried to provide fire support for my team i have almost always died. We need weapons for self defense but we need to make sure that people remember we don't have the health to provide fire support |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.24 16:07:00 -
[6] - Quote
Skihids wrote:You think that the turrets aren't worth anything because you haven't skilled into them properly. CCP Blam ( Second hand report) stated that the pilot and gunner skills stack, which yeilds a 70% damage bonus for the perfectly skilled pair. You have to be a steady pilot and your gunner must have player skill, but those turrets aren't useless. It will improve dramatically if and when CCP fixes the twitchy DS3 aiming so hat a tiny adjustment doesn't fling your aim past the target. Dropships don't have to become turretless flying tanks to do their job. Flying something like that requires zero skill and wouldn't interest the majority of those pilots now flying. We do it for the challenge, and what you propose would just turn the dropship into a mom taxi. Add the return of free ships and you would complete the destruction of piloting as a distinct battlefield role. The ship would become just another piece of equipment for the assault soldier. There is another way. Restore the nimble handling characteristics of the Precursor build and give pilots ways to avoid rather than tank damage. Active defenses against swarm missies (Chaff/flares) and radar painting of charging forge guns would be a great start. That would place the survivability of the dropship in the hands of the pilot instead of armor plate, which would increase the demand for skilled pilots. +1 to this |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.25 17:34:00 -
[7] - Quote
+1 those are some good ideas |
|
|
|