Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.02.07 10:01:00 -
[1] - Quote
shields are better, and always have been better.
i maintain that armor plates should not have movement penalties. it's the cherry on the "why bother armor tanking" sundae. they are the only module with their own built in NEGATIVE.
every module already has the downside of NOT being some other module. it ate up a slot and PG/CPU you could have spent somewhere else?
and don't anybody try to say "armor is heavy so you HAVE to move slower" we don't HAVE to do ****, this is a videogame. all CCP has to do is change the description to read "by swapping in improved materials, this module enhances dropsuit armor without increasing weight" or they use up powergrid and cpu right? how bout the module "adds an additional layer of armor while rerouting power to the suits joints, maintaining mobility"
if they didn't have mobility penalties, then you could make the "with support vs without support" argument, but even then it's a tough pill to swallow. i'd rather the logi guy just shoot the people shooting me since my shields can just take care of themselves. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.02.07 11:38:00 -
[2] - Quote
Irish Syn wrote:As I pointed out a couple posts up, you can get armor repairs going at 55.5 HP/s (with just one guy repairing) which is can definitely be more than incoming damage in a lot of situations..
what gun?
militia SMG, no skills: 21 dmg per shot * 1000 RPM = 21,000 DPM / 60 = 350 DPS.
350>55.5... by like a lot?
now lets assume the victim in question is sitting on an armor repping nano-hive, which is % based. we'll ballpark it at 5% (i dunno what the stats actually are, but 5% seems right. correct me if i'm wrong) if we give the victom 1000 max armor, which is impossible given the setup you've already put forth to get that 55.5 armor rep. low slots used for rep modules, but i'll ere on your side of the argument, we get another 50 armor per second for a total of 105.5.
350>105.5... by still a lot?
i acknowledge that the smg will rarely ever be dealing it's full DPS due to operator error, reload times, and damage lost to range; but when we START at such a huge deficit, i'm gonna be yelling at my logi-bro to just SHOOT the ******* guy and rep me after he's dead. not to mention that i started at the lower end of the DPS spectrum where you gave the higher end of the rep spectrum. it's only gonna get worse if you factor in stuff like weaponry skill or better guns. |