|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.02.08 06:35:00 -
[1] - Quote
Breach Rifle is fine. The range/mag size of the standard ARs is what needs to be looked at. |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.02.08 07:48:00 -
[2] - Quote
Jotun Hiem wrote:Atlas Exenthal wrote:Breach Rifle is fine. The range/mag size of the standard ARs is what needs to be looked at. I don't suppose you could elaborate? I don't understand what's wrong with the range and magazine size currently.
I said this in the GEK thread;
Quote:I wouldn't say the gun is *overpowered* in a traditional sense. I'd say it's a real shame that the generic staple of shooters (the assault rifle) is arguably the best weapon for the job.
- They have no penalizing drawbacks - Theyre effective range overlaps lasers pretty hard - Theyre pretty good from the hip during CQB - They have relatively low fitting requirements - Theyre extremely accurate at long range - They have no penalizing drawbacks (ie: death by overheating)
I see a couple options that I would see as a fair change of pace. 1. Reduce their range to somewhere around the Breach Rifle, leaving the Tactical & Burst Variants as longer range types. 2. Reduce the magazine size of the base-line ARs
Those suggested changes could possibly differentiate the ARs a bit more, and perhaps folks would be less likely to rely on them as the default goto weapon. The Breach Rifle is less used because its range/rof is far inferior to the other ARs, and the *drawbacks* of the other ARs aren't great enough to make use of its low recoil and added damage.
Reduction of range/mag size would only be for the base ARs. The Breach doesn't need more of a nerf, and the Burst does require a bit more finesse. We all know the Tac needs less recoil
Since we've also got an issue with the ARs overlapping the range of Lasers, I feel that reducing the range slightly and/or shrinking their mag size would work better to balance the mid/long-range game.
Now it's entirely possible that the current maps' sizes and layouts are part of the problem and are hugely beneficial to ARs, but we don't really have much selection to go by. |
Atlas Exenthal
mnemonic.
30
|
Posted - 2013.02.08 12:03:00 -
[3] - Quote
First things first, I said I was referring to the base ARs, not the variants. Meaning the Breach wouldn't be nerfed again. As far as close quarters go, anyone who can aim with an AR will take down an SMG. Shotguns don't even compare since they're extremely limited in range, and people aren't getting picked off by half a map (lol bfbc2)
The overlapping distances is extremely relevant. If the size/composition of maps we are currently getting is all we should come to expect, then AR are at an extreme advantage. Yes lasers have more range overall, but currently they can't be used anywhere near as effectively at the ranges we have to work with. I don't think lasers need a boost because (skill errors aside) they're pretty great.
Comparing AR to a HMG isn't a fair comparison either. HMG are limited to slow brutes that are easily cut down by anything beyond 20m. The HMG May have range on paper, but the damage falloff is sharp, and accuracy is spotty at best. AR are accurate across the board. |
|
|
|