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DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.05 05:41:00 -
[1] - Quote
Were super soldiers in the future and we cant hold 2 weapons at the same time? |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.05 05:47:00 -
[2] - Quote
no thanx |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2013.02.05 05:54:00 -
[3] - Quote
We can dual wield there called nova knifes really short range and crappy damage. |
Vermaak Doe
SVER True Blood Unclaimed.
387
|
Posted - 2013.02.05 05:55:00 -
[4] - Quote
Gtfo, all that needs to be said. |
Thranx1231
CowTek
90
|
Posted - 2013.02.05 05:56:00 -
[5] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? We don't have welders. |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.05 05:58:00 -
[6] - Quote
Raze galder wrote:We can dual wield there called nova knifes really short range and crappy damage.
lol I jus dont see why we cant even dual weild side arms. Im not asking for dual wield Laz0rs and HMGs and there would have to a downside other then just not being able to aim. Maybe like no equipment or something? |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.02.05 06:48:00 -
[7] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
There's no dual wield because this is not halo.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.05 06:53:00 -
[8] - Quote
Sidearms should be mix and match for dual wield (requires two weapon slots though). I would love SMG + Flaylock or Knife + Pistol. Could be a distinguishing feature of sidearms perhaps? Or a just a weapon attribute if we can ditch the heavy/light/side/grenade/equipment labels entirely. |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.05 06:55:00 -
[9] - Quote
tribal wyvern wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? There's no dual wield because this is not halo.
Didnt know Halo had dual wield. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.05 07:20:00 -
[10] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
Coz it s noobish and gives a cheap feel to any game.. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.05 07:24:00 -
[11] - Quote
I personally don't care as long as its balanced. |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.02.05 08:16:00 -
[12] - Quote
While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.05 08:20:00 -
[13] - Quote
DeathStalker Synchro wrote:While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion.
We are mercenaries. I don't care if it is suboptimal, having a brand or other signature is as important as you ability to aim. If bonny was known for pot shooting with both pistols (two targets at once) he would be even more legend. That kind of flavor is way more important than "tacti-kool realizm" because it is FUN. |
Cariuss Shadow
DUST University Ivy League
8
|
Posted - 2013.02.05 08:32:00 -
[14] - Quote
Because it will take you three times as long to reload as you holster one weapon to reload the other the repeat. So actually I'm fine with dual wielding as long as you can't aim and it takes forever to reload. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.05 08:47:00 -
[15] - Quote
Cariuss Shadow wrote:Because it will take you three times as long to reload as you holster one weapon to reload the other the repeat. So actually I'm fine with dual wielding as long as you can't aim and it takes forever to reload.
Exactly. It doesn't have to be OP, just make it a side-option. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.02.05 08:54:00 -
[16] - Quote
CoD and Halo use dual wielding so people hate dual wielding
Reoccurring pattern I noticed |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.05 09:08:00 -
[17] - Quote
Sleepy Zan wrote:CoD and Halo use dual wielding so people hate dual wielding Reoccurring pattern I noticed
Lol ya im noticing this pretty quick.
And tho I do not want this to be like CoD you can have things in common and still be unique thus a FPS MMO RPG
And more variety of play is always a plus in my eyes. Really I dont care if your a heavy with a shotgun and cardiac boosters as long as you have fun and dont hold me back |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
|
Posted - 2013.02.05 10:23:00 -
[18] - Quote
I like this option.. And whoever says dual wielding pistols, you are all ********... that is something done in life now, So you are saying people of the future become art-tarded and cant hold 2 pistols/SMG?
I give you this: http://www.youtube.com/watch?v=QQyUk1gVVGs
It CAN be done... unless like said before, future humans become idiots that cant hold 2 things and squeeze a trigger.. BUT as you can also see, it is VERY inaccurate. And that is all you would have to do for balancing, make it have horrible ride up and a large spray pattern.. Close range will destroy people, any bit of distance makes it worthless. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.02.05 10:41:00 -
[19] - Quote
DropKickSuicide wrote:tribal wyvern wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? There's no dual wield because this is not halo. Didnt know Halo had dual wield.
Of course it does, dual wield smg's, smg and needler, etc |
Godin Thekiller
KNIGHTZ OF THE ROUND
14
|
Posted - 2013.02.05 10:53:00 -
[20] - Quote
Xemos 'Toolz' Kroe wrote:I like this option.. And whoever says dual wielding pistols, you are all ********... that is something done in life now, So you are saying people of the future become art-tarded and cant hold 2 pistols/SMG? I give you this: http://www.youtube.com/watch?v=QQyUk1gVVGsIt CAN be done... unless like said before, future humans become idiots that cant hold 2 things and squeeze a trigger.. BUT as you can also see, it is VERY inaccurate. And that is all you would have to do for balancing, make it have horrible ride up and a large spray pattern.. Close range will destroy people, any bit of distance makes it worthless.
Untill I see actual footage of military personal training in dual wielding pistols, I call bullshit on any video you put up. Try again kid. |
|
SCAT mania
Seraphim Initiative. CRONOS.
76
|
Posted - 2013.02.05 11:05:00 -
[21] - Quote
lol i make ribbons of heavys already with one smg give me 2 and it would be too easy. it would become OP in less then a week and then the Nerf Hammer would be pulled out and it would become useless... why waste time on this when there is so much more guddies to come |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
|
Posted - 2013.02.05 11:08:00 -
[22] - Quote
Godin Thekiller wrote:Xemos 'Toolz' Kroe wrote:I like this option.. And whoever says dual wielding pistols, you are all ********... that is something done in life now, So you are saying people of the future become art-tarded and cant hold 2 pistols/SMG? I give you this: http://www.youtube.com/watch?v=QQyUk1gVVGsIt CAN be done... unless like said before, future humans become idiots that cant hold 2 things and squeeze a trigger.. BUT as you can also see, it is VERY inaccurate. And that is all you would have to do for balancing, make it have horrible ride up and a large spray pattern.. Close range will destroy people, any bit of distance makes it worthless. Untill I see actual footage of military personal training in dual wielding pistols, I call bullshit on any video you put up. Try again kid.
Love the kid comment, I'm 26 and I've been in the U.S. Army for a little over 6 years now. E-5 SGT. Now that we got that out of the way. The ONLY reason we do not train in them is for the reasons I said above. But if you think no military personnel would attempt to use 2 M9s in a desperate situation when there is no 5.56 ammo left and surrounded... wel ur jes dermb :D . Anywho... We are MERCs!!!
And here you go since you had to make a smart comment..
http://www.youtube.com/watch?v=uwPe9x8S07w
And that MP Specialist is actually pprrrreeeeetty damn good with dual M9s, a hell of a lot better than I can with em, Weak left handed fire-er... |
Sgt Kirk
ZionTCD Legacy Rising
351
|
Posted - 2013.02.05 13:16:00 -
[23] - Quote
Look at the recoil you already have with the scrambler pistol. In no way would it be rational to hold out at arms length to weapons with extreme recoil. That's ridiculous, and tacky... let alone it doesn't make sense. |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.02.05 13:21:00 -
[24] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
How did a disposable clone body with mind transfer implants turn into a super soldier?
I mean, in New Eden, they make clones from dead bodies....
http://wiki.eveonline.com/en/wiki/Cloning
We're freakin' zombies, dude, not Imperial Space Marines.
|
Lexcen Trickster
Doomheim
2
|
Posted - 2013.02.05 13:27:00 -
[25] - Quote
Full duel wielding is a bad idea
i 'duel' wield advanced scrambler pistols atm, i unload 1 clip and switch to the backup to unload some more. im using a scout suit and i can easily deal with HMG heavys like this.. so letting me use 2 at 1 time.. bad idea |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.02.05 13:42:00 -
[26] - Quote
It sounds interesting, but we need restrictions: GÇó It would be limited to sidearms (and melee weapons, so you'd be able to mix/match any two sidearms/melee weapons you want, but they'd both take up slots, even if they were the same weapon. For supply purposes, your supplies of the same weapon would be equally divided between the two slots). GÇó There would be a significant accuracy penalty (which you'd have to skill into dual-wielding to reduce). GÇó You wouldn't be able to aim.
I don't know if it would fit the tone, but if implemented with the above limitations, it could be a nice combat style, not to mention badass-looking (if the animations are done right). |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.02.05 13:53:00 -
[27] - Quote
I was gunna say the same thing. As my fellow military trained players I think would agree, this idea is just about as dumb as it gets. I don't mind you adding it, but you shouldn't be able to hit jack and reload for crap therefore no one would use it. Knives maybe. . . and I'm not arguing "fun Factor."
I like to kind of think our Clones a bit smarter in the future as well to attempt this idea, I mean they are a "military styled personnel." Two hands squared up on the SINGLE firearm for maximum (and still crappy) efficiency at close range. We train this way for a reason, and let's not address the issues throughout this video posted. . . responding the the thought of the this thread topic makes me the lesser intelligent person in this debate already anyway.
**Damn you proved me wrong in my fellow miliary trained players, but do you train in the m9? better yet a scrambler pistol?** Imma quit While Im behind. . . . . . |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.02.05 14:34:00 -
[28] - Quote
Noc Tempre wrote:DeathStalker Synchro wrote:While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion. We are mercenaries. I don't care if it is suboptimal, having a brand or other signature is as important as you ability to aim. If bonny was known for pot shooting with both pistols (two targets at once) he would be even more legend. That kind of flavor is way more important than "tacti-kool realizm" because it is FUN.
Realism? Ok, I'll just agree to disagree. Though, even if they considered it and put this into game without any issues. Can you imagine how horrible the range would be. Look at the SMG. It's useable in the right hands or with the right skills but dual-wielding would be pointless on such large maps and open spaces. Everyone using it will cry and whine for more range, less vertical recoil, and whatever they can think up as an issue. Then, there's reloading the time to switch to both weapons. In the end results, you probably wouldn't want it. And would regret the skill points you spent.
After all, the concept of dual-wielding is just aesthetic. Using two weapons at the same time isn't too effective. It's not like you can aim at two people at once. |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.05 16:58:00 -
[29] - Quote
tribal wyvern wrote:DropKickSuicide wrote:tribal wyvern wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? There's no dual wield because this is not halo. Didnt know Halo had dual wield. Of course it does, dual wield smg's, smg and needler, etc
Just to clarify, Halo does no longer let you dual wield. I believe H3 was the last one to let you do that. Reach and H4 definitely do not support dual wielding.
|
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2013.02.05 17:25:00 -
[30] - Quote
DeathStalker Synchro wrote:While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion.
Ah+¬m....
http://community.us.playstation.com/t5/image/serverpage/image-id/2949i79E9EF25589260DE/image-size/original?v=mpbl-1&px=-1
It's official, Dust 514's image is kaput! And by CCP's very own art department. Oy vey. |
|
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.02.05 17:51:00 -
[31] - Quote
Andius Fidelitas wrote:DeathStalker Synchro wrote:While dual wielding pistols may seem like a great idea it would destroy the look of Dust. Ok, maybe destroy is too strong of a word. But it just doesn't fit. Dual wielding is for games like Halo, Call of Duty, and Borderlands. Those games can aren't taken 100% seriously. And I don't mean that they're jokes in gaming. It's just that a guy running around in Dust with two scrambler pistols looks a bit out of place. But that's just my opinion. Ah+¬m.... http://community.us.playstation.com/t5/image/serverpage/image-id/2949i79E9EF25589260DE/image-size/original?v=mpbl-1&px=-1It's official, Dust 514's image is kaput! And by CCP's very own art department. Oy vey.
Lol. Thanks a lot CCP. Pic looks sweet though. Although, that's only a pic. In-game is a whole different story. There's no doubt dual-wielding can be cool but can it work, play well, and still be fun. After all, we can't let marketing images and trailers choose whether or not something should have a in-game element. There's tons of things in the artwork and trailers that either won't work in game or just won't be added.
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.05 18:16:00 -
[32] - Quote
Using sights is impossible when duel wielding, so make ads off hand fire. Reload would have penalty if duel wielded, reload button could reload lowest ammo gun, second reload needed to reload other. reticule growth and recoil should affect both guns even if only one fired. weapons normally used two handed(smg) should have additional accuracy penalty, even if other gun is not firing at time. We don't need to restrict to sidearms, since no suit has 2 light slots to put the guns in.
If this was done, it would be realistic. The same drawbacks as real life, so it would be rarely used like in real life. Some mercs will use it as signature or for cool factor, probably be more effective to not duel wield.
The Russian's do train some troops in duel wielding pistols, not sure the reason. In wwii, they wanted some officers to lay suppression fire with duel revolvers(silly idea, but it was Stalin's Russia), they later gave them smg instead. |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.02.05 18:42:00 -
[33] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
Because real gamers will go into beast mode and kcik the ass of the FPS wannabes. They nerfed us akimbo dudes |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.05 19:47:00 -
[34] - Quote
Personally, I'm against it because the weaknesses of Dual Wielding are usually -loss of accuracy, and therefore shorter range -slower reload speed -kinda looks stupid So basically, a shotgun by any other name... |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.05 21:24:00 -
[35] - Quote
I personally wouldn't use duel-wielding, but I'd be fine with it as long as you couldn't use ADS, range and accuracy are reduced, reloading times are increased, and it requires an investment of SP to be useful. Maybe to lessen (but not completely nullify) the range, accuracy, and reload penalties; or maybe to duel-wield SMGs instead of just Scrambler Pistols. I honestly don't know what would work well., |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.05 21:35:00 -
[36] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? Not a good direction. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.05 22:41:00 -
[37] - Quote
DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time?
What was wrong with the existing threads on this topic?
Example: https://forums.dust514.com/default.aspx?g=posts&t=51425
They asked the same question, got the same answers.. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.05 22:48:00 -
[38] - Quote
I want to dual-wield HMGs. I want 4000 RPS of death and destruction. It'd be an interesting mechanic. If you dual wield two primaries, it'd take up so much CPU/PG, that you wouldn't have room for armor reppers/shield extenders/grenades/etc. You'd be the epitome of glass cannon.
Edit: I don't really want it, but interesting to think about. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.05 23:06:00 -
[39] - Quote
The only true advantage to dual wielding is to have twice the initial ammo- however, just having 2 of the same weapon would produce the same effect. Maybe there needs to be a type of dropsuit that has more weapon slots. |
Bzeer Ra
Jedi Knights.
2
|
Posted - 2013.02.06 03:19:00 -
[40] - Quote
I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already. |
|
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.06 04:21:00 -
[41] - Quote
Having highly accurate and rapid fire using a two handed grip is definitely the optimum in real life when coupled with the ability for a rapid mag/clip change.
Although, the game is about freedom of choice, let the devs work at it. Dual triage repair tools anyone |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 04:42:00 -
[42] - Quote
Godin Thekiller wrote:
Untill I see actual footage of military personal training in dual wielding pistols, I call bullshit on any video you put up. Try again kid.
not happening. The human eyeballs are incapable of functionally aiming two weapons at once with any sort of accuracy. The military recognizes this and determined that a single sidearm is all any infantryman needs to function, if they aren't issued a rifle due to their job. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.06 05:20:00 -
[43] - Quote
Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers.
Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else.
If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.06 05:25:00 -
[44] - Quote
nah. it looks cool in a montage, but it aint practical. maybe if something like the MAX from Planetside 2 could dual weld. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.06 05:26:00 -
[45] - Quote
Jotun Hiem wrote:Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers. Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else. If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff.
Link? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 05:36:00 -
[46] - Quote
Professormohawk wrote:
Link?
it's an actual book, one of those thick things made from sheets of paper that have little black markings to denote words.
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.06 05:36:00 -
[47] - Quote
Professormohawk wrote:Jotun Hiem wrote:Vaerana Myshtana wrote:DropKickSuicide wrote:Were super soldiers in the future and we cant hold 2 weapons at the same time? How did a disposable clone body with mind transfer implants turn into a super soldier? I mean, in New Eden, they make clones from dead bodies.... http://wiki.eveonline.com/en/wiki/CloningWe're freakin' zombies, dude, not Imperial Space Marines. No, the DUST clones really are super soldiers. Normal humans would be set of fire just by firing several of the weapons we have on the field at the moment, and they would get blapped instantly by everything else. If you want insight into about exactly how DUST clones are superior, I'd recommend giving Templar One a read. Good stuff. Link? Uhm... it's a book. I can't just link it. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.06 06:13:00 -
[48] - Quote
Bzeer Ra wrote:I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already.
Or just diminish accuracy by 50%, the weapons would shot the same number of damaging shots, but they would fly everywhere. |
Galrick M'kron
NECROMONGER'S
9
|
Posted - 2013.02.06 09:10:00 -
[49] - Quote
Patoman Radiant wrote:Bzeer Ra wrote:I rarely comment on a thread anymore, but I had to chime in on this one.
I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. However, I don't have to be a math wiz to figure out that two pistols or two smg's would be better than just about any other infantry weapon currently available so here is a 4 point nerf to dual wielders to keep things interesting.
1st: stacking penalty applied so that damage and accuracy are reduced from both weapons by 20 percent from base. 2nd: Dual Welding be added to sidearm skill regain. With 3 percent reduction of initial nerf per level. 3rd: When using the aim button the guns alternate fire between them so that only one gun is firing at a time. 4th: Split total max amunition remains the same instead of doubling. (no change to clipsize.) So they still have to switch to secondary sidearm if they are running low on the pirmary side arm.
I would say kill the range some too but hell, the range on smg's and pistols is pretty damn poor anyway.
Utilmately, I'll won't be dissapointed if this never makes it in the game. But, I would definitely hate for it to be in the game in be twice as good as everything else on the ground already. Or just diminish accuracy by 50%, the weapons would shot the same number of damaging shots, but they would fly everywhere.
Yeah, that seems more sensible. The Dual-Wielding skill could decrease the penalty by 5% per level, and Dual-Wielding proficiency would enhance damage while DW by 5% per level (makes up for the inability to zoom). You should also be able to dual-wield equipment with the possible drawback of being slowed while doing it, since equipment requires attention (the split-beam repper would still function the same).
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