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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 07:50:00 -
[1] - Quote
to be fair there is no rain effects yet, so there are no lakes! |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.14 09:57:00 -
[2] - Quote
CCP Eterne wrote:In all honesty, rivers and other water features are a rather difficult thing to manage from a gameplay perspective, because they add additional complexity to the engine and how it's handled, unless we go with a rather straightforward "you fall into water and you die" mechanic. I do believe the team is working on eventually getting this additional level done, but it may be some time before they're happy with how everything looks and works.
Nah we are in awesome sci fi suits. We wouldn't drown.
However, we wouldn't float either, so if any game design devs are reading this thread, consider this. We just walk on the ground under water, with a 50-75% speed nerf. We weigh so much I can't think anything other than that would happen in real life. Maybe you could add a limited supply of oxygen on top of that. Sort of like the Red zone mechcanic. That way dropships have a role of getting people over water, becuase running through the deep river or lake is dumb, slow, and a slow death. But a river could be painfully crossed to surprize or get the jump on an enemy position.
Also dropsuits that can move at full speed under water and have more air would be fun.
edit*what was that zombie movie where the zombies just walk across the bottom of the bay to get to the city? Something like that. : ) |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.14 20:22:00 -
[3] - Quote
mollerz wrote:crazy space 1 wrote: Nah we are in awesome sci fi suits. We wouldn't drown.
Could you imagine if they went with that raionale. Thanks for pointing that out to them! Phew! Yup! You can fight hard in any atmospheric condition except under water. Derp.
Yeah it would be super dumb if water killed us xD
Water bucket OP |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.15 17:21:00 -
[4] - Quote
Iron Wolf Saber wrote:I do like the idea of having red zones out there to explain why you 'died' while out of control range.
No instant death in knee deep water (halo I am looking at you)
It's like another redzone but on the Zplane. Once you go to deep, it's like 20 seconds! get out! go back !But 10-20 feet of water would be fine |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.16 01:48:00 -
[5] - Quote
FrozenChaos wrote:crazy space 1 wrote:Nah we are in awesome sci fi suits. We wouldn't drown.
However, we wouldn't float either, so if any game design devs are reading this thread, consider this. We just walk on the ground under water, with a 50-75% speed nerf. We weigh so much I can't think anything other than that would happen in real life. Maybe you could add a limited supply of oxygen on top of that. Sort of like the Red zone mechcanic. That way dropships have a role of getting people over water, becuase running through the deep river or lake is dumb, slow, and a slow death. But a river could be painfully crossed to surprize or get the jump on an enemy position.
Also dropsuits that can move at full speed under water and have more air would be fun.
edit*what was that zombie movie where the zombies just walk across the bottom of the bay to get to the city? Something like that. : ) Scouts should get the option to run across the top of the water o_o
haha xD
Or swim, I mean, it's mostly skin tight, might not be too heavy if they could walk on water lol |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.16 01:49:00 -
[6] - Quote
Zaitsev Savior wrote:We already have water! and it damages our health.
In one of the maps with only 3 null cannons, there is a underground compound with water beneath the walkways, you can go in there and splash around but it damages your health.
Yes becuase water is Green and bubbles and is surrounded with Danger signs.
Also anything liquid is water. |
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