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Yay Adski
Imperfects Negative-Feedback
133
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Posted - 2013.02.01 22:46:00 -
[31] - Quote
Enderr Wigginn wrote:5 tk's = boot. This worked well in warhawk. 5 is too much especially when you're going to be losing money because of them. Imagine if you and your buddies had proto gear on.... |
Akira Regendorf
Conspiratus Immortalis
18
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Posted - 2013.02.01 22:54:00 -
[32] - Quote
Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! Hopefully we will have some kind of security rating like there is in EVE an it's based off of number of TKs vs number of enemy kills, tht way when tht heavy accidentally mows down tht group of nooberries that walked right in front of him as he fired away with his HMG its there own damn fault not his.
This security rating must be viewable on the char info card as well as in match by a change in color of the players chevron and dot on the map, a hi sec rating a nice dark blue color to friendlys, as sec goes down it lightens up eventually turning yellow or grey once a very low sec rating is reached.
VTK and auto kicking systems should NEVER have a place in this game! I'm reasonably confident that CCP would agree. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.01 22:57:00 -
[33] - Quote
Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust. |
McFurious
BetaMax.
67
|
Posted - 2013.02.01 23:04:00 -
[34] - Quote
VTK has been abused in most of the games I've seen it in. Some players spent the entire match trying to VTK anyone and everyone for no particular reason. With the kind of trolls we have in this game that's going to happen a lot in addition to kicking anyone who's doing well on the opposite team. I'd rather get shot by a teammate. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.02 00:10:00 -
[35] - Quote
Sleepy Zan wrote:Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust.
They're not two different games. Dust is the ground side and Eve is the space side of the same game. They're just two different aspects. It's all one galaxy where the actions of players on either aspect can affect the New Eden universe in it's entirety. So... It's the same game.
Welcome to New Eden carebears. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.02.02 01:03:00 -
[36] - Quote
Shijima Kuraimaru wrote:Sleepy Zan wrote:Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust. They're not two different games. Dust is the ground side and Eve is the space side of the same game. They're just two different aspects. It's all one galaxy where the actions of players on either aspect can affect the New Eden universe in it's entirety. So... It's the same game. Welcome to New Eden carebears. One is an FPS and one is an RPG, my point is that some ways of doing things in one of them does not work for the other. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.02 01:37:00 -
[37] - Quote
in 2004 PlanetSide1 had %100 damage TK and 9 years ago had mastered the TK penalty system in that you aquire these team damage points each time you damage someone's health for 1 point you obtained +1 point of team damage, this would degrade back to zero over time, and it would acumulate if you were not careful, until those points reached a threshold- killing 2-3 ppl withing a very short time would put you over the threshhold where your only option was to log out or let 30 minutes pass because if you passed that thresh hold by damaging too many team mates it would lock your weapons and you could not fire for 30 minutes or more depending on how many team damage points you racked up (which degraded over time)
this system worked remarkably well- if you were that pissed off you could afford to kill one or 2 team mates per hour- which is not a huge incentive to go out and randomly kill blues but say one random guy pisses you off once per hour you have the leeway to kill one team mate per hour. |
Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 01:39:00 -
[38] - Quote
Sleepy Zan wrote:Shijima Kuraimaru wrote:Sleepy Zan wrote:Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust. They're not two different games. Dust is the ground side and Eve is the space side of the same game. They're just two different aspects. It's all one galaxy where the actions of players on either aspect can affect the New Eden universe in it's entirety. So... It's the same game. Welcome to New Eden carebears. One is an FPS and one is an RPG, my point is that some ways of doing things in one of them does not work for the other. Agreed We can't use the EVE system because there is no CONCORD to police the players; you can't have NPCs running around in pubmatches in lowsec space shooting people that have a low sec rating (well I suppose you could but it would be pretty dumb lol)
So in that case why not make the community the policeing element? Everyone has a security rating that is a function of ones ratio of TKs to enemy kills or overall kills. This sec rating can be viewed on the char info card for anyone to see; in addition as ones sec rating drops the color of there chevron and there dot on the map changes, eventually becoming a glaringly different color that is easy to recognise once the sec rating has droped low enough. This way if a notorious TKer is in a match not only do they have to contend with the redberries but also everyone on there team that may just shoot on sight as if they were a red dot (there should be some kind of sliding scale were the lower the sec rating of the person you TK the less it will affect your own sec rating). This kind of system would help to discourage wanton TKers but still leave the door open to corp betrayal. We are mercs dammit, if your corp takes a contract and then is offered allot of ISK from the opposing contractor to turn on the rest of the team mid match you should be able to do that with out fear of getting voted out of the scenario, you have to make the decision weather or not the ISK is worth the drop in sec rating.
Just my .02isk on the subject, but I am adamantly opposed to any kind of VTK or auto kick system in this game. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.02 01:45:00 -
[39] - Quote
Sleepy Zan wrote:Shijima Kuraimaru wrote:Sleepy Zan wrote:Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust. They're not two different games. Dust is the ground side and Eve is the space side of the same game. They're just two different aspects. It's all one galaxy where the actions of players on either aspect can affect the New Eden universe in it's entirety. So... It's the same game. Welcome to New Eden carebears. One is an FPS and one is an RPG, my point is that some ways of doing things in one of them does not work for the other.
the HTFU argument was played out back in June when kids started crying for all the nerfs.
until I can run an entire match with my corporation friendly fire has no place in this game. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.02 01:49:00 -
[40] - Quote
DUST = New Eden. CCP have never been the kind to cater to carebears. no concord? maybe not in physical form, but they should be able to lock out your clone from being able to enter high-sec battle zones, based on your sec status.
TKing needs to be a part of DUST. there needs to be consequences, but none of them should ever involve direct removal from the game without physical interaction. |
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Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 01:49:00 -
[41] - Quote
Sobriety Denied wrote:....this system worked remarkably well- if you were that pissed off you could afford to kill one or 2 team mates per hour- which is not a huge incentive to go out and randomly kill blues but say one random guy pisses you off once per hour you have the leeway to kill one team mate per hour. The problem is in this game you and your squad or just you need to be able to go rouge and kill the whole team, the penalty being the reduction in sec rating and every one now knowing that you are a TKer. Otherwise the sandbox world that DUST is supposed to take place in wouldnt work. I understand at this point it's hard to see why we should be able to do this but it will be needed once more of the systems come online. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.02 05:04:00 -
[42] - Quote
xprotoman23 wrote:until I can run an entire match with my corporation friendly fire has no place in this game. Well g*ddamnit proto! Can I not disagree with you on anything today!? F*ckin' hell dude, I'm gonna get my Imperfects Troll license revoked if this **** keeps up! SAY SOMETHING I CAN TROLL D*MMIT! |
Victin Ashis
Universal Allies Inc.
6
|
Posted - 2013.02.02 06:32:00 -
[43] - Quote
pshhhhhh.
What's this vote to kick nonsense. Make it Vote to Neutral (VTN). Player TK's enough times in short span and affected team gets option to vote player off team to neutral status. Player now shows red to opposing team and yellow to former allies. awards WP per kill as if enemy. |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.02 06:34:00 -
[44] - Quote
Baal Omniscient wrote:VTK would be fine if you only allow it after someone TK's someone else. You TK'd someone? Well, you're now eligible to be voted out. Don't want to be voted out? Be careful and don't kill your teammates.
+1 great idea here!! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.02 08:14:00 -
[45] - Quote
xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option.
Never mind. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.02 08:27:00 -
[46] - Quote
Tech Ohm Eaven wrote:xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option. NO! since it screws over poor newbies. In case I was unclear about VTK: HELL NO!!!!! Automatic is better when a friendly kills a friendly then that blue dot gets AUTO kicked and NOT! player voted kicked.
Tech, please note my post earlier in this thread:
Baal Omniscient wrote:As I said, just enable the option for kicking the player for the whole team once someone kills a team member. 3 votes need to be given by anyone in the team to kick anyone on the team who has TK'd someone. Make sure it's marked on the scoreboard any time someone kills a teammate so you know who to kick. Done, settled, finished.
This way we don't have indiscriminate kicking, we don't have players in a solo squad TKing for fun without being able to be kicked, and we don't have to worry about only one person in the team having the power to kick.
Simple as that. I think this would be more than agreeable for all parties involved. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.02 08:39:00 -
[47] - Quote
Baal Omniscient wrote:Tech Ohm Eaven wrote:xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option. NO! since it screws over poor newbies. In case I was unclear about VTK: HELL NO!!!!! Automatic is better when a friendly kills a friendly then that blue dot gets AUTO kicked and NOT! player voted kicked. Tech, please note my post earlier in this thread: Baal Omniscient wrote:As I said, just enable the option for kicking the player for the whole team once someone kills a team member. 3 votes need to be given by anyone in the team to kick anyone on the team who has TK'd someone. Make sure it's marked on the scoreboard any time someone kills a teammate so you know who to kick. Done, settled, finished.
This way we don't have indiscriminate kicking, we don't have players in a solo squad TKing for fun without being able to be kicked, and we don't have to worry about only one person in the team having the power to kick.
Simple as that. I think this would be more than agreeable for all parties involved.
If its like your post then it gets my vote.
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Ragmesesis
The Lusitans
6
|
Posted - 2013.02.02 15:08:00 -
[48] - Quote
xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option.
NO NO HELLL NOOOOOOOOOO VTK IS THE WORST IDEA EVER WHY??? YOU ASK I GIVE YOU WHY
Normaly people muse that to discard other players because of k/d extreamly good or bad or because of rank or even race and country or because the guy is being a troll or even you are trolling and simply dont like each other
that would mean every player had to be with normal k/d or you will say they are hacking and kick or thhat he is a noob and he needs to go because your losing when every FPS is a team game and if you lose its because of the team and not a player and every team mate has to be in a good rank because noobs are not welcome some countrys are noty welcome in some game rooms and thats bulls crap you normaly count has a soldier of the game not offline countries and just because you or the other guy or even me are having a bad day and make off game fights does not mean you or the other are right normaly in the same team they ask friends to start the kick and if your not playing with freind sorry but your out even you had no guilt and it was the other guy trolling
these are the reasons and one of the many reasons i left the duchbag game that was AVA so thumbs down -1 |
Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 17:36:00 -
[49] - Quote
Baal Omniscient wrote:Tech Ohm Eaven wrote:xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option. NO! since it screws over poor newbies. In case I was unclear about VTK: HELL NO!!!!! Automatic is better when a friendly kills a friendly then that blue dot gets AUTO kicked and NOT! player voted kicked. Tech, please note my post earlier in this thread: Baal Omniscient wrote:As I said, just enable the option for kicking the player for the whole team once someone kills a team member. 3 votes need to be given by anyone in the team to kick anyone on the team who has TK'd someone. Make sure it's marked on the scoreboard any time someone kills a teammate so you know who to kick. Done, settled, finished.
This way we don't have indiscriminate kicking, we don't have players in a solo squad TKing for fun without being able to be kicked, and we don't have to worry about only one person in the team having the power to kick.
Simple as that. I think this would be more than agreeable for all parties involved. NOO!! TKing is a mechanic that needs to be in this game!
Akira Regendorf wrote:Agreed We can't use the EVE system because there is no CONCORD to police the players; you can't have NPCs running around in pubmatches in lowsec space shooting people that have a low sec rating (well I suppose you could but it would be pretty dumb lol)
So in that case why not make the community the policeing element? Everyone has a security rating that is a function of ones ratio of TKs to enemy kills or overall kills. This sec rating can be viewed on the char info card for anyone to see; in addition as ones sec rating drops the color of there chevron and there dot on the map changes, eventually becoming a glaringly different color that is easy to recognise once the sec rating has droped low enough. This way if a notorious TKer is in a match not only do they have to contend with the redberries but also everyone on there team that may just shoot on sight as if they were a red dot (there should be some kind of sliding scale were the lower the sec rating of the person you TK the less it will affect your own sec rating). This kind of system would help to discourage wanton TKers but still leave the door open to corp betrayal. We are mercs dammit, if your corp takes a contract and then is offered allot of ISK from the opposing contractor to turn on the rest of the team mid match you should be able to do that with out fear of getting voted out of the scenario, you have to make the decision weather or not the ISK is worth the drop in sec rating.
Just my .02isk on the subject, but I am adamantly opposed to any kind of VTK or auto kick system in this game. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.02 18:34:00 -
[50] - Quote
Reputation. EVE relies on this a lot and it stands to reason Dust will too. Maybe it may not have any great effect in random skirmishes and ambush matches, but in Corporation environments this will be very important.
I can see implementing a stasis lock that can be used on team killers. The way it would work is simple enough really. Allow a specific weapon in game that can be used to prevent a character from respawning into a new clone. Multiple shots would be required to 'damage' the offending team member enough to bring him/her down.
When fired, it acts as a Taser Rifle with the effect of downing the clone and enveloping them in a blue shield bubble, after which they can no longer tap out. The hitch is, it can only be used on team mates, and requires that you down the clone yourself with the weapon.
If fired on a team mate that has not killed another team member, it will not operate as it is tied into the MCC tactical computer which governs its operation. This is to prevent abuse.
No on the voting though. Having an option like this is better because it is likely to require cooperation of team mates to eliminate the offender, and you have to spec for the task. VtK often results in people just kicking people to get the team they want or eliminate what they consider ineffective team members.
Leave that for the Corporations who already have that ability. Instant battles are private individual contracts, and Dust mercenaries who take those contracts are accepting that they may well be working with a number of unknown players, some of which may be traitors.
Continuous team killing could be an issue for the Corporation providing the contracts however, so they may choose to lock that player down themselves, which could be implemented as a game mechanic that has the same effect as I mentioned above. |
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dungeonduck
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2013.02.02 19:20:00 -
[51] - Quote
Vrain Matari wrote:Recycling another old post from: https://forums.dust514.com/default.aspx?g=posts&m=350218#post350218In reading all of these great ideas, I think maybe the teamkilling mechanic I was to see is this: GÇóAny merc must be able to kill any other merc in any situation. That's New Eden. GÇóFF-Team and FF-Squad kills on every merc's public record. Let the solution to team killers come from the community. GÇóTeamkilling drops your security status, and eventually pushes you out to losec, then nullsec. What you have to do to grind it back up i don't care, so long as it is a grind.
^^^THIS^^^
All you people wanting VTK are forgetting the fact that this is New Eden and CCP we are talking about, NOT some game that hand-holds you all the time. Anyone who plays EVE would know this.
Also think about it this way: An EVE pilot from one corp creates a Dust merc and joins a rival corp. Why? To TK "by accident", sabotage, and gather intel. If there was a VTK system this would become impossible and undermine one of the whole points of combining the two games. |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.02.02 19:44:00 -
[52] - Quote
dungeonduck wrote:Vrain Matari wrote:Recycling another old post from: https://forums.dust514.com/default.aspx?g=posts&m=350218#post350218In reading all of these great ideas, I think maybe the teamkilling mechanic I was to see is this: GÇóAny merc must be able to kill any other merc in any situation. That's New Eden. GÇóFF-Team and FF-Squad kills on every merc's public record. Let the solution to team killers come from the community. GÇóTeamkilling drops your security status, and eventually pushes you out to losec, then nullsec. What you have to do to grind it back up i don't care, so long as it is a grind. ^^^THIS^^^ All you people wanting VTK are forgetting the fact that this is New Eden and CCP we are talking about, NOT some game that hand-holds you all the time. Anyone who plays EVE would know this. Also think about it this way: An EVE pilot from one corp creates a Dust merc and joins a rival corp. Why? To TK "by accident", sabotage, and gather intel. If there was a VTK system this would become impossible and undermine one of the whole points of combining the two games.
^ +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.04 22:32:00 -
[53] - Quote
To all of you against VTK but for FF.
Eve is not an FPS, and in order to maintain game stability in an FPS with the depth and amount of loss potential as a game like this, you will need to adjust the mechanics to prevent the game from devolving into an unplayable mess.
You may not like it, but at least until we can have high/low/null sec pub matches where the rules can be adjusted, a VTK option needs to be put in place for as long as FF is on.
Baal Omniscient wrote:As I said, just enable the option for kicking the player for the whole team once someone kills a team member. 3 votes need to be given by anyone in the team to kick anyone on the team who has TK'd someone. Make sure it's marked on the scoreboard any time someone kills a teammate so you know who to kick. Done, settled, finished.
This way we don't have indiscriminate kicking, we don't have players in a solo squad TKing for fun without being able to be kicked, and we don't have to worry about only one person in the team having the power to kick.
Simple as that.
If you don't wanna get kicked, learn to shoot straight. And at the enemy. |
dungeonduck
D.A.R.K L.E.G.I.O.N
6
|
Posted - 2013.02.04 22:43:00 -
[54] - Quote
On the topic of FF, can someone link the thread that says that this is going to be here Soon(tm)?
Besides this thread I can find no DEV or GM post about "Friendly Fire" OR "Vote To Kick" are being considered.
So, unless someone can show me a /recent/ DEV or GM post about this, I am not sure we should even be discussing this.
Edit: Also since this is about possibly implementing a "new feature" (VTK), this is in the wrong forum. It should be moved to the "Feedback/Requests" Forum. |
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