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Akira Regendorf
Conspiratus Immortalis
18
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Posted - 2013.02.01 22:54:00 -
[1] - Quote
Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! Hopefully we will have some kind of security rating like there is in EVE an it's based off of number of TKs vs number of enemy kills, tht way when tht heavy accidentally mows down tht group of nooberries that walked right in front of him as he fired away with his HMG its there own damn fault not his.
This security rating must be viewable on the char info card as well as in match by a change in color of the players chevron and dot on the map, a hi sec rating a nice dark blue color to friendlys, as sec goes down it lightens up eventually turning yellow or grey once a very low sec rating is reached.
VTK and auto kicking systems should NEVER have a place in this game! I'm reasonably confident that CCP would agree. |
Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 01:39:00 -
[2] - Quote
Sleepy Zan wrote:Shijima Kuraimaru wrote:Sleepy Zan wrote:Akira Regendorf wrote:Mercs it's time to HTFU!!
This is New Eden, it's a cold and brutal place VTK cannot happen in this world!! TKing is a mechanic we need to have, and the repercussions must come from the community not from people voting you out of the match! EVE and Dust are 2 different games and in most cases you can't use things that work in EVE and expect them to work for dust. They're not two different games. Dust is the ground side and Eve is the space side of the same game. They're just two different aspects. It's all one galaxy where the actions of players on either aspect can affect the New Eden universe in it's entirety. So... It's the same game. Welcome to New Eden carebears. One is an FPS and one is an RPG, my point is that some ways of doing things in one of them does not work for the other. Agreed We can't use the EVE system because there is no CONCORD to police the players; you can't have NPCs running around in pubmatches in lowsec space shooting people that have a low sec rating (well I suppose you could but it would be pretty dumb lol)
So in that case why not make the community the policeing element? Everyone has a security rating that is a function of ones ratio of TKs to enemy kills or overall kills. This sec rating can be viewed on the char info card for anyone to see; in addition as ones sec rating drops the color of there chevron and there dot on the map changes, eventually becoming a glaringly different color that is easy to recognise once the sec rating has droped low enough. This way if a notorious TKer is in a match not only do they have to contend with the redberries but also everyone on there team that may just shoot on sight as if they were a red dot (there should be some kind of sliding scale were the lower the sec rating of the person you TK the less it will affect your own sec rating). This kind of system would help to discourage wanton TKers but still leave the door open to corp betrayal. We are mercs dammit, if your corp takes a contract and then is offered allot of ISK from the opposing contractor to turn on the rest of the team mid match you should be able to do that with out fear of getting voted out of the scenario, you have to make the decision weather or not the ISK is worth the drop in sec rating.
Just my .02isk on the subject, but I am adamantly opposed to any kind of VTK or auto kick system in this game. |
Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 01:49:00 -
[3] - Quote
Sobriety Denied wrote:....this system worked remarkably well- if you were that pissed off you could afford to kill one or 2 team mates per hour- which is not a huge incentive to go out and randomly kill blues but say one random guy pisses you off once per hour you have the leeway to kill one team mate per hour. The problem is in this game you and your squad or just you need to be able to go rouge and kill the whole team, the penalty being the reduction in sec rating and every one now knowing that you are a TKer. Otherwise the sandbox world that DUST is supposed to take place in wouldnt work. I understand at this point it's hard to see why we should be able to do this but it will be needed once more of the systems come online. |
Akira Regendorf
Conspiratus Immortalis
18
|
Posted - 2013.02.02 17:36:00 -
[4] - Quote
Baal Omniscient wrote:Tech Ohm Eaven wrote:xprotoman23 wrote:Since we are allegedly getting friendly fire how do people feel about a VTK option. NO! since it screws over poor newbies. In case I was unclear about VTK: HELL NO!!!!! Automatic is better when a friendly kills a friendly then that blue dot gets AUTO kicked and NOT! player voted kicked. Tech, please note my post earlier in this thread: Baal Omniscient wrote:As I said, just enable the option for kicking the player for the whole team once someone kills a team member. 3 votes need to be given by anyone in the team to kick anyone on the team who has TK'd someone. Make sure it's marked on the scoreboard any time someone kills a teammate so you know who to kick. Done, settled, finished.
This way we don't have indiscriminate kicking, we don't have players in a solo squad TKing for fun without being able to be kicked, and we don't have to worry about only one person in the team having the power to kick.
Simple as that. I think this would be more than agreeable for all parties involved. NOO!! TKing is a mechanic that needs to be in this game!
Akira Regendorf wrote:Agreed We can't use the EVE system because there is no CONCORD to police the players; you can't have NPCs running around in pubmatches in lowsec space shooting people that have a low sec rating (well I suppose you could but it would be pretty dumb lol)
So in that case why not make the community the policeing element? Everyone has a security rating that is a function of ones ratio of TKs to enemy kills or overall kills. This sec rating can be viewed on the char info card for anyone to see; in addition as ones sec rating drops the color of there chevron and there dot on the map changes, eventually becoming a glaringly different color that is easy to recognise once the sec rating has droped low enough. This way if a notorious TKer is in a match not only do they have to contend with the redberries but also everyone on there team that may just shoot on sight as if they were a red dot (there should be some kind of sliding scale were the lower the sec rating of the person you TK the less it will affect your own sec rating). This kind of system would help to discourage wanton TKers but still leave the door open to corp betrayal. We are mercs dammit, if your corp takes a contract and then is offered allot of ISK from the opposing contractor to turn on the rest of the team mid match you should be able to do that with out fear of getting voted out of the scenario, you have to make the decision weather or not the ISK is worth the drop in sec rating.
Just my .02isk on the subject, but I am adamantly opposed to any kind of VTK or auto kick system in this game. |
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