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gbghg
L.O.T.I.S. Legacy Rising
545
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Posted - 2013.03.07 17:45:00 -
[1] - Quote
pegasis prime wrote:General Tiberius1 wrote:suggestion: dont use expensive dropships in pub matches. noobs are idiots We dont take any vehicle above malitia into pub matches. problem, militia dropships are paper thin and die to literally everything, using standard dropships increases your survivability by 100% but cost twice as much |
gbghg
L.O.T.I.S. Legacy Rising
547
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Posted - 2013.03.07 20:50:00 -
[2] - Quote
Skihids wrote:pegasis prime wrote:ERIC ALIGHIERI wrote:Herrick Arcos wrote:I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably moving target from range with a forge gun, so if a dropship is getting killed by forges it is probably a matter of the forge gunner's skill and some luck (On their part). As far as swarms go I agree to some extent that there should be some form of defense against the heat seeking missiles of doom. I am completely on board with you on Dropship Etiquette, blueberries are completely clueless when it comes to understanding that they need to GET OUT!!!! when there is an undefended objective. Also, to add to the blueberry havoc, is the stray blueberry who decides to commandeer at turret and use it ONLY, to fire at the MCC.... EJECT BUTTON PLEASE!!!!!!!!!! If I didnGÇÖt think the eject would be abused I would be requesting it immediately. My HAV's worst enemy is crazy blueberries and their MCC blood lust. Whats your Dropship fitting? We fit a convex shield booster , shield resistance amplifier, shield extender , power diognostic system and a light polerized armour reppair , for the guns my lads prefer the cyclic missile and stabalised blaster combo, with that set up we can go 2-4 games with out getting shot down , and we get right into the thick of ot , we pretty much use the dropship not only for incertion and extraction but also as a poor mans gun ship . So that's a base Shield HP of 1075 + 650 for the extender and 15% resistance for the amp. Assuming Shield Control L5 that's 1,725 * 1.25 * 1.15 = 2,479 eHP + your armor of 770 for a total of 3,249. I have to ask how often you are in a match with a skilled user of an Assault FG because they can put out more than that in two shots. I'm wondering if you see an occasional milita FG user rather than anyone with real experience because I've got corp mate who routinely kills dropships within a couple seconds of reporting them on the field. I've been keeping tabs on DS surviveability in every match that I'm in and I've yet to see one last an entire match. They usually last only a minute or two. I regularly have dropships last half the match but that's because I spent the majority of my time near my teams redline, I've only ever had 1 dropship survive the entire round and that's because there wasn't any dedicated AV users on the enemy team. and skihids I've seen forge guns do that much damage in one shot |
gbghg
L.O.T.I.S. Legacy Rising
548
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Posted - 2013.03.07 22:05:00 -
[3] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:No, he does "evasive maneuvers". Y'know, because vector thrust aircraft with a great deal of inertia are capable of those. It's stupid our only defence against swarms is too outrun them or tank them and with forge guns the only really effective way i've found is to be a long way away and fly at a angle that is difficult for the gunner to lead |
gbghg
L.O.T.I.S. Legacy Rising
548
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Posted - 2013.03.07 23:21:00 -
[4] - Quote
The only countermeasure to forge guns that ever seemed workable to me was the threat detection idea, as long as we know a forge gun is charging up we can do something about it, and it doesn't effect damage against other vehicles either |
gbghg
L.O.T.I.S. Legacy Rising
565
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Posted - 2013.03.09 03:17:00 -
[5] - Quote
Here's the thread I made on it, and yes this needs to be a module https://forums.dust514.com/default.aspx?g=posts&t=62795&find=unread |
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