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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2013.01.29 23:58:00 -
[1] - Quote
Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 01:08:00 -
[2] - Quote
Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out.
If the core mechanics are satisfying enough and there are new weapons, maps and modes added I think it could last. I do agree that console players are generally very flaky, especially when it comes to shooters. We've seen numerous shooters come and go over the last couple of years, all of them looking to capture a dedicated player base. Alot of those shooters have better frame-rates, sound design, weapon variation and accessibility than Dust 514.
The worry I also have is the community. They seem to think that the sluggish controls make the game deeper or more hardcore than the likes of BF3. Of course, that is absurd. I can't imagine for a second that CCP are intentionally making the game unappealing to Joe Gamer who plays a few rounds of Team Death Match every evening. There is also a very sad misconception that EVE will be able to fund Dust indefinitely. It's just not going to happen. This venture will need a large player base that are continuously purchasing Aurum. It it doesn't start showing those "hooks", then I don't think it will last long.
Right now, it's choppy, sluggish, bland, generic and technically very sub-standard. It needs a MASSIVE technical overhaul in my opinion. The general consensus out there amongst the gaming press and gamers is that it's a bit poo really.
We can throw around the word beta all we want. 1st impressions last. Fickle gamers want instant gratification. A small portion of gamers are willing to overlook the shortcomings in favour of potential (remember MAG?).
"Go back to COD" and "GO PLAY UR PC THEN" sentiments are idiotic. People are fooling themselves if they think CCP don't want those levels of success. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 01:13:00 -
[3] - Quote
Quote:I have thougt about that my self for the better part of 6 months and ive come to the conclusions that theres plenty of commiting players out there playing games like call of duty that practically forces u to buy a new one every 6 months and im also shure that once they get the taste of an fps as good if not better then cod that is f2p and doesnt require $60 at the nerest walmart inorder to get the updates that really count towards gameplay they and there wallets will find that dust is a game theyll play for hours and days.
Don't be silly. COD doesn't come out every 6 months and no one forces anyone to buy anything.
Regardless of my feelings about COD plays (I don't like it) you simply cannot deny that there is a ton of content on each disc. There are about a dozen game modes in MP, about 14 maps on the disc, zombies and all that other gubbins.
But yes, I do agree. If Dust was to match the top dogs from a technical perspective, we'd possibly be looking at something very big. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 02:13:00 -
[4] - Quote
2100 Angels wrote:Luetin 09 wrote:Beast Beastlington wrote:Great video.
You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there.
Either CCP have a better build ready to go with a better frame-rate and mechanics or this is as good as it gets in terms of game-play.
I think it needs to have the hooks that a game like BF3, Planetside, Tribes Ascend and Halo have for it to be a success.
I am skeptical about it's future and I don't think it should be in open beta at this time. Also I am curious if people think or agree with me that there is a danger that wether people like to admit it or not console players are simply not as committed or hardcore as PC players when it comes to a game franchise. Now I should know because I played wow solidly for 5 years before now playing only on the PS3 for the most part. There is a much smaller % of players on console who will really commit to a game as far as I have seen it, and I think a title would have to be very strong in order to hold a console community thats workable. That for me is a major concern when it comes to DUST, im not trying to be overly pessimistic because I think the concept and premise of DUST 514 is really amazing and I think it speaks volumes for CCP that they have the vision and strength as developers to push this title into reality. If its done right it could be the beginning of a whole new chapter in console gaming, I hope that's how dust turns out. Keep in mind that there are very very few (if any? I can't remember seeing one) titles for the ps3 that are "ongoing". That is, currently, a new game is released which is played by the user base until a new title comes out to replace it. ongoing games are more commonplace on the PC (in regards to MMO's). DUST has an "ongoing" game structure much like PC based MMO's, which as far as i can tell (could be wrong) no other game for the ps3 has attempted. So to state that console gamers are not as "committed" is a bit premature in my eyes; console gamers have not been provided an opportunity to commit to a game where progress is discretely measured. I think this area is widely untested and I will be interested to see how the console gaming community responds
Any shooter could be "ongoing" really. MAG could be. The community isn't there anymore so it wouldn't be profitable to continue creating maps/modes for it.
Potentially, the same fate could await Dust. A small dedicated fanbase will not be enough to keep a massive, ambitious project like this alive.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 02:21:00 -
[5] - Quote
Snaps Tremor wrote:When people talk about Dust feeling sluggish, it's not purely because the game is 'slow' compared to faster twitch shooters, but because the Unreal engine is notorious for having a floaty, weightless feel to it by default. A large part of this is that nearly all the player movement is essentially faked. Your gun does not exist, your player model does not exist, to the engine you're nothing more than a box with a series of fancy animations to make it seem otherwise. Unless those animations are REALLY fancy, and the transitions between them are SUPER smooth, you're going to get some of that "I'm a sliding box" feeling bleed through into the game. Right now in Dust the cracks are clearly visible and frequently break the illusion of being a big heavy robot suit.
It's not that Dust is 'too slow', as much as the engine isn't currently punchy enough to make you feel the reason for that is your own weight.
You hit the nail so squarely on the head, the nail ended up having a great vacation in Australia.
This is why the reloading animation and the "re-loading" circle on the HUD are out of sync. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2013.01.30 12:41:00 -
[6] - Quote
TREY Trey wrote:Better graphics may lead to poor gameplay. Keep in mind that unlike other PS3 titles with high graphics, this game is a multiplayer title with large number. More graphics mean more the PS3's limited hardware has to do. Which leads to sacrifice in gameplay. I rather have better gameplay than better graphics.
Are you actually serious or this some kind of dolan duck joke?
How the living **** can a better framerate equal worse game-play in a competitive shooter?
I'm beginning to despair for these forums. |
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