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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 01:21:00 -
[1] - Quote
we know, and next time, put down some text.
being directed to the "we were ganked" page is annoying
EDIT: https://forums.dust514.com/error.htm?aspxerrorpath=/default.aspx#post502448 |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
152
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Posted - 2013.01.29 01:30:00 -
[2] - Quote
I kill stuff with AV nades all the time. What's the problem? |
DigiOps
DUST University Ivy League
85
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Posted - 2013.01.29 01:33:00 -
[3] - Quote
Full Metal Kitten wrote:I kill stuff with AV nades all the time. What's the problem? That may, in fact, be the problem. ;) |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.29 01:34:00 -
[4] - Quote
Same problem he has with heavies, they kill him. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.29 01:38:00 -
[5] - Quote
I agree. Lets make locus and flux stronger to balance things out. |
Andrew Sheaffer
ZionTCD Legacy Rising
24
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Posted - 2013.01.29 01:38:00 -
[6] - Quote
there AV there ment to blowup tanks. mr. zitro is like all other imps. he just wants to be a god |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.29 01:40:00 -
[7] - Quote
Is that because they kill your Marauders?
I'm not seeing how they are broken, sorry. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.01.29 01:42:00 -
[8] - Quote
if you get 2-4 people with ANY AV weapon, you're gonna lose your tank, unless you run away. singling out grenades is silly. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 01:43:00 -
[9] - Quote
The problem is how fast you can spam them and how much damage they do because of the the spam. Throwing 3 av nades doing 1750 is 5250 in 3 seconds! Broken |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.29 01:47:00 -
[10] - Quote
Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.01.29 01:49:00 -
[11] - Quote
they really need to show us how much damage AV grenades do. And AV grenades need there tracking "feature" removed |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 01:51:00 -
[12] - Quote
Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
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Posted - 2013.01.29 01:52:00 -
[13] - Quote
Mr Zitro wrote:The problem is how fast you can spam them and how much damage they do because of the the spam. Throwing 3 av nades doing 1750 is 5250 in 3 seconds! Broken
Get good son.
I here there is a book that teaches these things to whiny kids like you |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 01:54:00 -
[14] - Quote
LIFE RIPPER wrote:Mr Zitro wrote:The problem is how fast you can spam them and how much damage they do because of the the spam. Throwing 3 av nades doing 1750 is 5250 in 3 seconds! Broken Get good son. I here there is a book that teaches these things to whiny kids like you Lol can't even argue, maybe you should read my book and get better at trolling |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 02:00:00 -
[15] - Quote
Andrew Sheaffer wrote:there AV there ment to blowup tanks. mr. zitro is like all other imps. he just wants to be a god You are just like every other weak troll on the forum, troll better or gtfo my thread |
Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.29 02:00:00 -
[16] - Quote
Mr Zitro wrote:Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have
That's consistent with a grenade, and it has far less range than any other AV device.
The solution is screening infantry, precisely the solution used by real militaries against close quarters saboteurs.
I expect that CCP will decide that AV Grenades are working as intended.
Marauders are subject to RPS like everything else. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.01.29 02:02:00 -
[17] - Quote
slap26 wrote:they really need to show us how much damage AV grenades do. And AV grenades need there tracking "feature" removed
tracking feature should stay distance u can toss them should thus be slightly reduced |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.29 02:04:00 -
[18] - Quote
Mavado V Noriega wrote:slap26 wrote:they really need to show us how much damage AV grenades do. And AV grenades need there tracking "feature" removed tracking feature should stay distance u can toss them should thus be slightly reduced If CCP changed the model and make it hunkier then I could agree with less range. Otherwise the way it's shaped is perfect for long range throws. |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
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Posted - 2013.01.29 02:05:00 -
[19] - Quote
Andrew Sheaffer wrote:there AV there ment to blowup tanks. mr. zitro is like all other imps. he just wants to be a god
Actually most of the imps I see on here have educated well though out discussions.
Its just Mr. zitro that whines like a school girl who lost her balloon.
All she can say is get good scrub, get my book scrub, and other random childish insults.
she really is the biggest cry baby of the forums and should get the pampers award. |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 02:05:00 -
[20] - Quote
Vaerana Myshtana wrote:Mr Zitro wrote:Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have That's consistent with a grenade, and it has far less range than any other AV device. The solution is screening infantry, precisely the solution used by real militaries against close quarters saboteurs. I expect that CCP will decide that AV Grenades are working as intended. Marauders are subject to RPS like everything else.
Av grenades have less range than swarms that go across the and a forge gun that has 200-300m yes it has less range. But it out dps all the other av weapons. And nothing is broken about that? |
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General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.29 02:07:00 -
[21] - Quote
Mr Zitro wrote:The problem is how fast you can spam them and how much damage they do because of the the spam. Throwing 3 av nades doing 1750 is 5250 in 3 seconds! Broken
to vehicles only, get over it |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.29 02:13:00 -
[22] - Quote
Mr Zitro wrote:Vaerana Myshtana wrote:Mr Zitro wrote:Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have That's consistent with a grenade, and it has far less range than any other AV device. The solution is screening infantry, precisely the solution used by real militaries against close quarters saboteurs. I expect that CCP will decide that AV Grenades are working as intended. Marauders are subject to RPS like everything else. Av grenades have less range than swarms that go across the and a forge gun that has 200-300m yes it has less range. But it out dps all the other av weapons. And nothing is broken about that? You continue to make great points. You are so right. Forges and swarms SHOULD do more damage. I knew you knew a thing or two about balance Zitro. |
Bleeding Antelope
SVER True Blood Unclaimed.
0
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Posted - 2013.01.29 02:14:00 -
[23] - Quote
Mr Zitro wrote:The problem is how fast you can spam them and how much damage they do because of the the spam. Throwing 3 av nades doing 1750 is 5250 in 3 seconds! Broken
I agree, Av nades need to have a max of two to carry a buff on the damage with the tracking adjusted down a bit. |
Greek Hammer
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.01.29 02:16:00 -
[24] - Quote
Suck it up kid |
LIFE RIPPER
Sanmatar Kelkoons Minmatar Republic
103
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Posted - 2013.01.29 02:18:00 -
[25] - Quote
Greek Hammer wrote:Suck it up kid
Yep every thread Mr zitro makes is waaaaaa waaaaaa waaaaaa
Cause he has Diarrhea of the mouth; constipation of the ideas.
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Vaerana Myshtana
ScIdama Endless Renaissance
205
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Posted - 2013.01.29 02:19:00 -
[26] - Quote
Mr Zitro wrote:Vaerana Myshtana wrote:Mr Zitro wrote:Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have That's consistent with a grenade, and it has far less range than any other AV device. The solution is screening infantry, precisely the solution used by real militaries against close quarters saboteurs. I expect that CCP will decide that AV Grenades are working as intended. Marauders are subject to RPS like everything else. AV grenades have less range than swarms that go across the and a forge gun that has 200-300m yes it has less range. But it out dps all the other av weapons. And nothing is broken about that?
No. That doesn't seem broken.
Forge Gun does more DPS than Swarm Launchers, but at lower range. AV Grenades do more DPS than a Forge Gun, but at much lower range.
That's a reasonable progression, especially since someone trying to use AV Grenades against a tank moving with an infantry screen is likely to die messily before they get close.
Infantry screens are the Rock to the AV Grenade's Scissors. |
Greek Hammer
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.01.29 02:20:00 -
[27] - Quote
LIFE RIPPER wrote:Greek Hammer wrote:Suck it up kid Yep every thread Mr zitro makes is waaaaaa waaaaaa waaaaaa Cause he has Diarrhea of the mouth; constipation of the ideas. I concur |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 02:39:00 -
[28] - Quote
Vaerana Myshtana wrote:Mr Zitro wrote:Vaerana Myshtana wrote:Mr Zitro wrote:Vaerana Myshtana wrote:Don't they have to be rather close to you to use grenades?
It sounds like the infantry that should be covering you tank against saboteurs is the problem, not the grenades. They can throw them 60m and an extra 10m with the magnetic feature they have That's consistent with a grenade, and it has far less range than any other AV device. The solution is screening infantry, precisely the solution used by real militaries against close quarters saboteurs. I expect that CCP will decide that AV Grenades are working as intended. Marauders are subject to RPS like everything else. AV grenades have less range than swarms that go across the and a forge gun that has 200-300m yes it has less range. But it out dps all the other av weapons. And nothing is broken about that? No. That doesn't seem broken. Forge Gun does more DPS than Swarm Launchers, but at lower range. AV Grenades do more DPS than a Forge Gun, but at much lower range. That's a reasonable progression, especially since someone trying to use AV Grenades against a tank moving with an infantry screen is likely to die messily before they get close. Infantry screens are the Rock to the AV Grenade's Scissors. Wrong swarms out dps forges versus armor(extra 25-30% keep forgetting exact number). And av grenades out dps swarms versus armor. If your solution for everything is teamwork you are blinded to broken game mechanic. The only thing forges are good for is shield tanks. Why because they have 100% efficiency not 69% like av nades and swarms do. You should really try both classes before you say they are balanced |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.29 02:47:00 -
[29] - Quote
PSA:To all the weak trolls, GET GOOD :) |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.29 02:52:00 -
[30] - Quote
Okay - let's try honesty. AV nades cost how much? Militia tanks who die to 3 cost how much?
It's a bit broken. But fixing it now seems like a horrible idea. Half my games are dominated by a blaster tank that speeds through all onslaughts to safety. |
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