Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.28 16:23:00 -
[1] - Quote
New maps! Oh, wait... well, ok. Not really.
One of the things that most excited me about the world of DUST 514 was that each battle would be fought in an actual place. That the game would unfold in a persistent world, and that each time you went to fight on one of the districts on any one of thousands of planets, that district would have the same landscape.
Perhaps a new set of buildings. Maybe different weather or plant life if any sort of season or day night cycle was put in place.
So far in beta I have not really felt a sense of place, or that I am fighting in a persistent world.
WIll we ever move beyond the lobby shooter with a few maps to cycle through that we are currently playing? Will we ever get to fight in New Eden?
If they fix the majority of the glaring problems with the spawning system that would be the more important thing to focus on and resolve. We have a lot of new players pouring into the beta and getting spawn trapped is no fun.
But in a short while those new players won't be new any more. Will they find themselves wondering, as I do, if there is anywhere else to go? Anything else to do?
WIll maps give us a sense of place? Or will they always be a random cycle of increasingly prolific rotation of procedurally generated versions of ambush and skirmish? |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.28 16:28:00 -
[2] - Quote
Aighun wrote:New maps! Oh, wait... well, ok. Not really.
One of the things that most excited me about the world of DUST 514 was that each battle would be fought in an actual place. That the game would unfold in a persistent world, and that each time you went to fight on one of the districts on any one of thousands of planets, that district would have the same landscape.
Perhaps a new set of buildings. Maybe different weather or plant life if any sort of season or day night cycle was put in place.
So far in beta I have not really felt a sense of place, or that I am fighting in a persistent world.
WIll we ever move beyond the lobby shooter with a few maps to cycle through that we are currently playing? Will we ever get to fight in New Eden?
If they fix the majority of the glaring problems with the spawning system that would be the more important thing to focus on and resolve. We have a lot of new players pouring into the beta and getting spawn trapped is no fun.
But in a short while those new players won't be new any more. Will they find themselves wondering, as I do, if there is anywhere else to go? Anything else to do?
WIll maps give us a sense of place? Or will they always be a random cycle of increasingly prolific rotation of procedurally generated versions of ambush and skirmish?
Two word explanation: Open Beta More then two word explanation: Of course we'll be moving on, but we have to fix the major bugs glitches, balance issues, and various other things. Testing maps, touching up orbital bombardment (Although it's alright). I mean we're still in the stages of the maps where we don't have flora, let alone vegetation, grass, trees. Plenty of things we still need to add before we can truly move (Charge) onward. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2013.01.28 16:29:00 -
[3] - Quote
Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy" |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.28 16:34:00 -
[4] - Quote
My belief is that CCP have spent the last few months focussing on getting the core technology working smoothly in preparation for the open beta. Now that they have survived the integration with Eve Online and the opening of the game to the world they can start to implement more of the elements of their vision; a vision which is pretty immense if you think about it.
In terms of worldshaping, no, it won't always feel this disconnected. If you are a corp CEO you can - right now - create contracts to attack or defend specific planets in faction warfare systems. Winning or losing these battles will make it easier or harder for the Eve pilots fighting over those systems to control the system. This is live, in the game you are playing, right now. And it is simply the first, small, step.
CCP now need to give us mercs the ability to choose sides, and to see the impact our battles are having on something larger than ourselves. I believe this is high on their list of priorities, and we will start to see it more and more over the coming months.
Treat the current beta as preparation for this; you are honing your skills and developing your clones, so that when it really matters, you'll be ready. |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.28 16:34:00 -
[5] - Quote
Moochie Cricket wrote:Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy" Oh you lazy bum you~ http://www.youtube.com/watch?v=pNmCRti9dFM |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.28 16:35:00 -
[6] - Quote
Speculation is rife at the moment in this beta.
There is one thing CCP mention which is in the next build we will receive vegetation (trees etc) and "apparently" the game will look brand new.
Yeah as to new maps, it's actually the SMALLEST transition between the game modes, OMS (Off Map Support) maps obviously allow installations to come down after a set period of time.
If you haven't already done this, once your in any game, zoom out of the map completely. You'll notice a few compounds and other buildings around the area. Once CCP actually implements a larger player size (Right now they're gonna put it up to 48 players from 32) they'll allow us to use the WHOLE map instead of a sector in the map.
Keep in mind, there are around 7000(!) planets in New Eden, in a few years we'll hopefully have all 7000 planets each with their unique districts and types (magma, desert, grassland) to be played on. So inevitably it'll feel like a persistent world.
And with the idea of it being a persistent world, us Mercs will be able to be transported through New Eden to where ever we have to go fight at, and maybe for null sec battles our EVE corp mates will have to transport us themselves or we'd have a war barge under control by an appointed player to pilot the barge.
CCP receive a constant barrage of feedback, suggestions and complaints; eventually (From tomorrow to 3 years from now... Or later) they'll patch every single issue from bugs, glitches and balancing issues.
TL;DR Be patient young padawan, there's lots more that will be coming to DUST. |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2013.01.28 16:41:00 -
[7] - Quote
I remember the bf3 beta. Just one map also Metro. With a load of glitches also..... Didn't turn out to such a bad game though.
Just have faith, this game will be all we expect and more if Eve is anything to go by. It just takes time. |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.28 16:41:00 -
[8] - Quote
Sebastian Seraphim wrote: Keep in mind, there are around 7000(!) planets in New Eden, in a few years we'll hopefully have all 7000 planets each with their unique districts and types (magma, desert, grassland) to be played on. So inevitably it'll feel like a persistent world.
Magma... Plasma... Storm... Ice... Imagine playing on plasma or storm, even magma! Magma and storm NO SHIELDS! Plasma and Ice No armor! Or random planet stats that effect your suits and dmg and oh god~ the possibilities. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.28 16:46:00 -
[9] - Quote
Moochie Cricket wrote:Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy"
CCP People talk funny. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.28 16:47:00 -
[10] - Quote
Drado Arona wrote:Sebastian Seraphim wrote: Keep in mind, there are around 7000(!) planets in New Eden, in a few years we'll hopefully have all 7000 planets each with their unique districts and types (magma, desert, grassland) to be played on. So inevitably it'll feel like a persistent world.
Magma... Plasma... Storm... Ice... Imagine playing on plasma or storm, even magma! Magma and storm NO SHIELDS! Plasma and Ice No armor! Or random planet stats that effect your suits and dmg and oh god~ the possibilities.
Sounds like the PS4 version to me. |
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.28 16:58:00 -
[11] - Quote
Speaking of that SEEDING THE UNIVERSE Youtube video....
...the guy at 35:44. That's what all EVE players look like, isn't it?
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.28 17:05:00 -
[12] - Quote
Drado Arona wrote:Sebastian Seraphim wrote: Keep in mind, there are around 7000(!) planets in New Eden, in a few years we'll hopefully have all 7000 planets each with their unique districts and types (magma, desert, grassland) to be played on. So inevitably it'll feel like a persistent world.
Magma... Plasma... Storm... Ice... Imagine playing on plasma or storm, even magma! Magma and storm NO SHIELDS! Plasma and Ice No armor! Or random planet stats that effect your suits and dmg and oh god~ the possibilities.
I like to see someone try to fire a round in the middle of a district filled with flammable gases. |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.28 17:18:00 -
[13] - Quote
Maken Tosch wrote:Drado Arona wrote:Sebastian Seraphim wrote: Keep in mind, there are around 7000(!) planets in New Eden, in a few years we'll hopefully have all 7000 planets each with their unique districts and types (magma, desert, grassland) to be played on. So inevitably it'll feel like a persistent world.
Magma... Plasma... Storm... Ice... Imagine playing on plasma or storm, even magma! Magma and storm NO SHIELDS! Plasma and Ice No armor! Or random planet stats that effect your suits and dmg and oh god~ the possibilities. I like to see someone try to fire a round in the middle of a district filled with flammable gases. Random explosive littering the field. gass pipes exploding all around you, shooting down power lines into water. melting a hole in the ice. God imagine all of the things ccp could put in. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.28 17:23:00 -
[14] - Quote
Moochie Cricket wrote:Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy"
I have seen it many times, and to that beautiful presentation I reply, "Incarna."
I am not an EVE online player, but have been soaking up as much as I can about the game. It seems that CCP have an inspired vision, and sometimes are not able to pull it off as completely or as quickly as one would hope.
In this vid, http://www.gamespot.com/dust-514/videos/where-eve-online-and-dust-514-collide-6402760/ the map generation is explained as being most similar to Diablo 2. So more a bunch of randomly generated procedural maps with no specific sense of place.
So my questions were not really about what the plan used to be, but more about what the plan is now, and how will it work out in actual practice?
I am also writing from perspective of someone who has been shooting it out in ambush and skirmish 8 months now? has been so long I forget. And I have been writing about the forthcoming awesomeness of DUST's soon to be persistent world and looking forward to it for all that time. And have even been one of those that would hand out the smack down to anyone that said "Bah, there are only two maps, this game is dumb." And deliver a sound "Just you wait and see, buddy, your mind will be blown."
But now I am wondering, will it? What is actually going to happen with the maps? Patience, yes, but for how long? |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.28 17:25:00 -
[15] - Quote
Aighun wrote:Patience, yes, but for how long? Try 9 more years |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.28 17:33:00 -
[16] - Quote
Aighun wrote:Moochie Cricket wrote:Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy" I have seen it many times, and to that beautiful presentation I reply, "Incarna." I am not an EVE online player, but have been soaking up as much as I can about the game. It seems that CCP have an inspired vision, and sometimes are not able to pull it off as completely or as quickly as one would hope. In this vid, http://www.gamespot.com/dust-514/videos/where-eve-online-and-dust-514-collide-6402760/ the map generation is explained as being most similar to DIablo 2. So more a bunch of randomly generated procedural maps with no specific sense of place. So my questions were not really about what the plan used to be, but more about what the plan is now, and how will it work out in actual practice? I am also writing from perspective of someone who has been shooting it out in ambush and skirmish 8 months now? has been so long I forget. And I have been writing about the forthcoming awesomeness of DUST's soon to be persistent world and looking forward to it for all that time. And have even been one of those that would hand out the smack down to anyone that said "Bah, there are only two maps, this game is dumb." And deliver a sound "Just you wait and see, buddy, your mind will be blown." But now I am wondering, will it? What is actually going to happen with the maps? Patience, yes, but for how long?
Consider this:
When Eve first began in 2003 it didn't have:
1. A practical tutorial other than just throw you into the middle of dangerous space with a tiny ship, little ISK, and a very lame "good luck" message.
2. Industry focused ships.
3. good graphics.
4. third party tools (at least not much).
5. power blocs that help generate emergent content.
6. a CSM
7. Sovereignty warfare
8. faction warfare
9. incursions
10. super capitals
I can go on.
Ten years later and here we are. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.01.28 17:43:00 -
[17] - Quote
The maps aren't actually generated every time a match is created, the idea is that each planet will have a terrain map that is generated procedurally and then stays the same for all time. If you fight on the same district twice the buildings may have been changed or rearranged by the owners, but the mountains, roads and hills are all the same.
Something I'm looking forward to is the idea of mercs actually moving from one star system to another with the war barge. You'd still have your instant battles, but you'd have to move your war barge to the place the contracted battles occur at. Part of what makes this interesting to me is the amount of work CCP has done in eve recently to give space a sense of place. One of the big ones has been updating so that the nebulas you see in space are in the direction of the regions they're associated with, and scale in size depending on how far away you are. It'd make the barge basically a moving lobby that exists within eve, where you could go look out the window and see the same space the pilots do.
Of course, you wouldn't be able to see the eve players themselves but I think you'd still get a sense of being in New Eden from it. |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.28 18:11:00 -
[18] - Quote
Aighun wrote:Moochie Cricket wrote:Youtube search "Seeding the Universe". Its about 45 minutes long but answers most of your questions. I would link it but I am what most people call "lazy" I have seen it many times, and to that beautiful presentation I reply, "Incarna." I am not an EVE online player, but have been soaking up as much as I can about the game. It seems that CCP have an inspired vision, and sometimes are not able to pull it off as completely or as quickly as one would hope. In this vid, http://www.gamespot.com/dust-514/videos/where-eve-online-and-dust-514-collide-6402760/ the map generation is explained as being most similar to Diablo 2. So more a bunch of randomly generated procedural maps with no specific sense of place. So my questions were not really about what the plan used to be, but more about what the plan is now, and how will it work out in actual practice? I am also writing from perspective of someone who has been shooting it out in ambush and skirmish 8 months now? has been so long I forget. And I have been writing about the forthcoming awesomeness of DUST's soon to be persistent world and looking forward to it for all that time. And have even been one of those that would hand out the smack down to anyone that said "Bah, there are only two maps, this game is dumb." And deliver a sound "Just you wait and see, buddy, your mind will be blown." But now I am wondering, will it? What is actually going to happen with the maps? Patience, yes, but for how long? Ccp is just like any other game desighner they get an idea they make a list of what can be done they arrange it by necessity and the furthef distribute it into estimated and ajustable dead lines. The thing they do that most game desighners dont is give us the entire list af the beginning and update us on its progress changes yada yada as they move along. We first heard about dust at fanfest 2009. We didnt see dust till late 2011 if I remember right and most of us started to believe it wasnt coming. Up to the release of closed beta dust was suppose to be a multiplatform game allowing playstation, Xbox, and pc to play all at the same time on the same maps in the same game. Now its ps esclusive and probally will stay that way.
Call of duty and the rest of those famous AAA games go through the same process of list making trying to code then saying no but keep it hidden from the public. Now the diffrence here is that ccp takes 6 months almost for a single addon cause they take time codeing testing recodeing testing stress testing testing more then implamenting and fixing what got broken but in a sense its virtually bug free a week after release. Infinity ward and all them in 6 months make an entirelly new game and test it insde the company hardly ever give a befa for stress testing and in the end the games are laggy glitchy hackable and have no depth to them and are ment to last just long enough for the company to charge u $60 for a new game that is almost identical to the last.
If CCP stays with there technic I will be glad to wait for the meta game the depth and basically dust514 cause I know itll be the fps. Actually worth my $60 buck and mabey a few more |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.28 18:26:00 -
[19] - Quote
You think planet types are all you have to worry about?
In the future, temperature and gravity may effect your game play as well. such as increased bullet drop or running out of staminia much faster.
And also we may fight on the moons in new eden as well and there is quite a few of those. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |