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Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 04:49:00 -
[1] - Quote
Right now there are certain aspects of the Eve/Dust interaction through corp battles and the Orbital Bombardment events that work really well, while others are more problematic. From the mechanics side in actual combat I've seen little to no bugs. Most of the deficiencies are in the current mechanics of selecting a district for a battle, and the consensual PvP aspect of the current contract system. The system will likely be iterated, so this feedback is to help problematic features be identified for updating.
First, the Orbital Bombardment mechanic works well. Once the mechanics are explained properly, the Eve side guys have no trouble reliably executing Orbital Strikes and the mercs on the ground have little issue selecting the Starship Tactical option. It does seem pilots have issues at times connecting to the district and I've noticed pilots double clicking a district and quickly connecting and then disconnecting. It can also be problematic for Dusters to communicate the location of the battle once they are already engaged in combat since the district is not displayed on the leader board only the system and planet number. Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed. Also, It seems like if there was an option for a Duster to broadcast a corp battle in an in game channel with a channel command (OB Request: Jita IV - D13 - 0800) the process of Dusters telling Eve pilots where to go could be streamlined.
Picking a system for the event has also proven challenging because the current setup is akin to rolling a dice. The more temperate planets in a system the higher the probability it will have of appearing in the contracts and being selected. Due to this mechanic the system picks for the events have been limited to systems with 3+ temperate planets. When I quickly refreshed the contracts in an attempt to pull up a specific system that only contained 1 temperate planet it was not uncommon for it to take up to 15 minutes to get one contract hit. The current GUI also results in the dust merc feeling no connection to these contracts as part of a larger scale conflict between the factions and has no idea where they are in New Eden or how they are important. The fact that the entire contract system and, as a result faction warfare, is veiled behind director roles leads to the rank and file mercs of a Dust corporation having no ties to the bigger picture. After talking to several mercs I found that many didn't even realize that we were already making a tangible impact on Eve, and that the corporation contracts were actually causing real districts in New Eden to change hands.
This lack of weight to the current corp battles is compounded by the purely consensual nature of contracts at the present time. An organized push for a system by attackers currently can be stalled by the other side not showing up and having no consequence for their absence. The current system is more akin to a grudge match or dueling system. If there is a much improved faction warfare system down the line (as there should be), the current system should be preserved and used for scrimmages and to settle scores between corps by making it where the matches don't effect faction ownership of districts. Any future iteration should be built on the foundation of non-consensual PvP which is one of the hallmarks of New Eden. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.28 07:46:00 -
[2] - Quote
Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST. |
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CCP Nullarbor
C C P C C P Alliance
540
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Posted - 2013.01.28 19:01:00 -
[3] - Quote
Kain Spero wrote:the location of the battle once they are already engaged in combat since the district is not displayed on the leader board only the system and planet number.
This is a really good point and we are fixing this.
Kain Spero wrote:Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed. Also, It seems like if there was an option for a Duster to broadcast a corp battle in an in game channel with a channel command (OB Request: Jita IV - D13 - 0800) the process of Dusters telling Eve pilots where to go could be streamlined.
So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)?
Kain Spero wrote:Picking a system for the event has also proven challenging because the current setup is akin to rolling a dice. The more temperate planets in a system the higher the probability it will have of appearing in the contracts and being selected. Due to this mechanic the system picks for the events have been limited to systems with 3+ temperate planets. When I quickly refreshed the contracts in an attempt to pull up a specific system that only contained 1 temperate planet it was not uncommon for it to take up to 15 minutes to get one contract hit. The current GUI also results in the dust merc feeling no connection to these contracts as part of a larger scale conflict between the factions and has no idea where they are in New Eden or how they are important. The fact that the entire contract system and, as a result faction warfare, is veiled behind director roles leads to the rank and file mercs of a Dust corporation having no ties to the bigger picture. After talking to several mercs I found that many didn't even realize that we were already making a tangible impact on Eve, and that the corporation contracts were actually causing real districts in New Eden to change hands.
Yes, so visualizing the state of the war zone is really what's required to get an idea of what is going on.
Kain Spero wrote:This lack of weight to the current corp battles is compounded by the purely consensual nature of contracts at the present time. An organized push for a system by attackers currently can be stalled by the other side not showing up and having no consequence for their absence. The current system is more akin to a grudge match or dueling system. If there is a much improved faction warfare system down the line (as there should be), the current system should be preserved and used for scrimmages and to settle scores between corps by making it where the matches don't effect faction ownership of districts. Any future iteration should be built on the foundation of non-consensual PvP which is one of the hallmarks of New Eden.
Couldn't agree more, thanks for the write up Kain. There are a few discussion points in here I'll have with the rest of the team.
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 20:13:00 -
[4] - Quote
Breakin Stuff wrote:Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST.
This is a horrible way to go about that.
If people want pugs, the pugs still NEED to pony up the ISK for the contract.
You HAVE to pay the DAMN COLLATERAL.
This game is about RISK and we don't want ways around that. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.01.28 20:17:00 -
[5] - Quote
Telcontar Dunedain wrote: This is a horrible way to go about that.
If people want pugs, the pugs still NEED to pony up the ISK for the contract.
You HAVE to pay the DAMN COLLATERAL.
This game is about RISK and we don't want ways around that.
why not go full stupid and make it so that it costs 1 AUR to sign up for a pug. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 20:21:00 -
[6] - Quote
Necrodermis wrote:Telcontar Dunedain wrote: This is a horrible way to go about that.
If people want pugs, the pugs still NEED to pony up the ISK for the contract.
You HAVE to pay the DAMN COLLATERAL.
This game is about RISK and we don't want ways around that.
why not go full stupid and make it so that it costs 1 AUR to sign up for a pug.
It's moronic that districts are flipping for 100k isk.
The 8 guys that join the current corp contract made 2m isk JUST IN THEIR LAST PUBLIC MATCH.
There should be a 10m ISK minimum on these contracts. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 20:52:00 -
[7] - Quote
CCP Nullarbor wrote:
So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)?
I actually hadn't thought about it being available in battle but I think that is a good idea as well. Merc switches to a chat channel (with Eve faction pilots, etc) and then choses and option from the same menu as "invite player" to chat channel and chooses a broadcast option that types in the battle information automatically. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 20:55:00 -
[8] - Quote
Breakin Stuff wrote:Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST.
I think this option should be something that becomes available if a corporation is a no show to a contract that has already been accepted. That way like Telc is saying the collateral is still a factor, but teams that don't show up are punished by loosing their collateral and giving the opportunity for randoms to fill up the corp match to mount an attack/defense of the district. If an attack contract goes unanswered I think there should be some fair system in place where the district is automatically awarded to the attacker (maybe after no defender accepted the contract 3 times in a row). |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:05:00 -
[9] - Quote
Kain Spero wrote:Breakin Stuff wrote:Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST. I think this option should be something that becomes available if a corporation is a no show to a contract that has already been accepted. That way like Telc is saying the collateral is still a factor, but teams that don't show up are punished by loosing their collateral and giving the opportunity for randoms to fill up the corp match to mount an attack/defense of the district. If an attack contract goes unanswered I think there should be some fair system in place where the district is automatically awarded to the attacker (maybe after no defender accepted the contract 3 times in a row).
One side failing to show up ONCE should be enough for the flip.
If the ui is good enough to provide adequate warning on both the Dust and Eve FW side that a contract is about to expire etc There is no reason to allow even more time to pass.
Stalling FW advance by just lamely not showing up should NEVER be an option.
This would prompt the Eve side to start screaming at their 3rd party contracted mercs or making deals really quick to get the districts protected.
I actually think there should be a minimum team size to show up to defend as well.
One guy in a shell corp is not a legitimate district defense to even the worst corps :P (lol though now that I think about that...)
I think a corp that doesn't show at all shouldn't get the break of having randoms do the work they contracted for, they should just lose.
If people want randoms to defend these contracts as an option the ISK for the collateral should be split evenly among the various players INDIVIDUAL wallets.
If you don't ANTE UP you don't play at the big boys table. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.28 21:13:00 -
[10] - Quote
Kain Spero wrote:Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed.
Having a clock in Eve time would be fantastic. It is hard to coordinate with pilots in Eve time, and with Dust players in different timezones. I'd prefer it if there was a clock in the neocom. I'll probably get used to converting the time eventually, but I'd love a clock that shows Eve time anywhere in the game. I think part of the problem for some Dust players (like myself) is because we are coming from the console FPS world into the Eve universe, which we are not used to. I think getting Dust mercs to use Eve time will make it easier to go from Dust to Eve. Setting up an Eve account is getting kind of tempting :O.
CCP Nullarbor wrote:Kain Spero wrote:It seems like if there was an option for a Duster to broadcast a corp battle in an in game channel with a channel command (OB Request: Jita IV - D13 - 0800) the process of Dusters telling Eve pilots where to go could be streamlined. So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)?
I think this is to make it easier for Eve pilots to get to certain locations on time. I would love timestamps on chat messages. As a Dust merc timestamps are more important to me, partially because I have to convert the time to a 24 hr clock and then GMT, and because it makes stuff easier to coordinate if we know what time it was said.
After re-reading what Kain Spero posted, I realize that my chat stamp request is slightly off-topic from what Kain Spero had in mind, so sorry about that. I believe Kain Spero wants to make it easier for Dust mercs to tell Eve pilots when and where they need to be. As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff.
From personal experience, I have seen most of my support organized out of game instead of in. It would be nice if the process was streamlined. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:15:00 -
[11] - Quote
0 Try Harder wrote:Kain Spero wrote:Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed. Having a clock in Eve time would be fantastic. It is hard to coordinate with pilots in Eve time, and with Dust players in different timezones. I'd prefer it if there was a clock in the neocom. I'll probably get used to converting the time eventually, but I'd love a clock that shows Eve time anywhere in the game. I think part of the problem for some Dust players (like myself) is because we are coming from the console FPS world into the Eve universe, which we are not used to. I think getting Dust mercs to use Eve time will make it easier to go from Dust to Eve. Setting up an Eve account is getting kind of tempting :O. CCP Nullarbor wrote:Kain Spero wrote:It seems like if there was an option for a Duster to broadcast a corp battle in an in game channel with a channel command (OB Request: Jita IV - D13 - 0800) the process of Dusters telling Eve pilots where to go could be streamlined. So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)? I think this is to make it easier for Eve pilots to get to certain locations on time. I would love timestamps on chat messages. As a Dust merc timestamps are more important to me, partially because I have to convert the time to a 24 hr clock and then GMT, and because it makes stuff easier to coordinate if we know what time it was said. After re-reading what Kain Spero posted, I realize that my chat stamp request is slightly off-topic from what Kain Spero had in mind, so sorry about that. I believe Kain Spero wants to make it easier for Dust mercs to tell Eve pilots when and where they need to be. As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. From personal experience, I have seen most of my support organized out of game instead of in. It would be nice if the process was streamlined.
I actually think your chat time stamp request is actually perfectly appropriate. It's pretty critical to both Eve and Dust coordinating what people want and when it was asked for. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2013.01.28 21:16:00 -
[12] - Quote
The issue with a miss once and flip system is that a REALLY REALLY large corp could put out a massive amount of contracts that could let them flip entire constellations by just winning the lottery of placing the contracts when few people happen to be on.
If you did a no show and flip system it would have to be balance by limiters like only x number of contracts per corp, but even that could be abused with alts and alt PSNs. Think of this way: automated systems in a district can repel an attack, but only for a certain time (2-3 unaccepted contracts etc.) until the attackers are able to seize the district. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:20:00 -
[13] - Quote
Kain Spero wrote:The issue with a miss once and flip system is that a REALLY REALLY large corp could put out a massive amount of contracts that could let them flip entire constellations by just winning the lottery of placing the contracts when few people happen to be on.
If you did a no show and flip system it would have to be balance by limiters like only x number of contracts per corp, but even that could be abused with alts and alt PSNs. Think of this way: automated systems in a district can repel an attack, but only for a certain time (2-3 unaccepted contracts etc.) until the attackers are able to seize the district.
Yes this brings up another really good point.
I'm really concerned about a system that isn't -linear- and progressing.
ie you have to flip districts in a line, all districts on a planet at once shouldn't be an option imo.
So there is actually a warfront that must be pushed as opposed to random flailing about in different planets and districts.
It would be a GOOD thing if that warfront had 2-3 different battles going on but they need to be won for the front to progress. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 21:20:00 -
[14] - Quote
0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff.
This is now one of my favorite quotes. I might just add this to my eve side signature. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:24:00 -
[15] - Quote
Kain Spero wrote:0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. This is now one of my favorite quotes. I might just add this to my eve side signature.
SMART Eve players are going to DEMAND the Warbarge system be implemented sooner rather then later.
Eve players need to have the ability to either impede or speed our logistics for our ground fights.
I think our instant travel is pretty bunk, as a game mechanic, as it stands.
Distance is one of the factors in strategy and logistics in a game.
Instant travel destroys that element. Bad boring choice. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.28 21:32:00 -
[16] - Quote
Kain Spero wrote:0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. This is now one of my favorite quotes. I might just add this to my eve side signature.
Beam me up, Scotty. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 21:32:00 -
[17] - Quote
I totally agree with bringing the logistics side to it. It also an important way for Eve to be able to push back against Dust.
The main thing though is that I think this should be limited to Nullsec warfare. In Faction warfare the Navy from each faction would be providing the War Barge and the MCC for the engagement. In null it would need to be player provided.
The key here is to make sure that the gameplay is fun, but add layers of complexity (like War barge logistics) as Mercs and Eve pilots travel down the rabbit hole. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.28 21:42:00 -
[18] - Quote
A big problem is that DUST mercs are making the decision to fight (where and when) and also paying for the privilege.
Isn't FW supposed to be driven from and funded by the EvE side of the house? You know, the people with an actual interest in a planet's ownership?
Contract prices should be set by how much each side wants the district and be affected by the supply of available mercs, and neither merc corp should be stiffed, much less pay for the privilege of losing gear.
I realize the money issue exists temporarily due to the inflation/disruption fears, but it will have to be changed before your average merc actually feels like a mercenary.
And then some news about the battle's outcome on that fancy big screen TV in our quarters would go a long way toward making us feel involved in EVE, as well as make a great change to watching the shopping channel all day. It would also make the downtime far more interesting. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.28 21:45:00 -
[19] - Quote
Thanks for the write up Kain.
Cheers, Cross |
Soght Toi
Tritan-Industries Legacy Rising
15
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Posted - 2013.01.28 21:48:00 -
[20] - Quote
I can't express how ecstatic I am that CCP took notice to this, and plan on making changes. When I'd heard stories from my friends about the vast campaigns and conquests in EVE I wanted to get involved, making the PVP less consensual and more...Sandbox-Open World-I'm taking your planet and hiring my mercs to do it, type of gameplay is a wonderful and rather large step in the right direction. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:54:00 -
[21] - Quote
Kain Spero wrote:I totally agree with bringing the logistics side to it. It also an important way for Eve to be able to push back against Dust.
The main thing though is that I think this should be limited to Nullsec warfare. In Faction warfare the Navy from each faction would be providing the War Barge and the MCC for the engagement. In null it would need to be player provided.
The key here is to make sure that the gameplay is fun, but add layers of complexity (like War barge logistics) as Mercs and Eve pilots travel down the rabbit hole.
So why don't the Faction Warriors escort the NPC warbarge?
Sounds like a fun game mechanic to make more fights.... |
Arken Sarum
IMPSwarm Negative-Feedback
4
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Posted - 2013.01.28 22:06:00 -
[22] - Quote
Warbarges sound cool. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 22:07:00 -
[23] - Quote
I worry about introducing the lag time for a player deciding they want to fight and being able to fight.
Maybe if the current system of contracts is left in place for dueling, grudge matches, srims etc. then that wouldn't be an issues.
I think the mechanic would be fine for Null, but it may be a case of too much too soon with Faction Warfare. I agree that it would be neat, I just wouldn't want to add it to the detriment of moving players from pub matches to something with more meaning.
It may be that your linear progression idea could play a factor in this though. What I mean by this is maybe war barges are only placed in systems that are on the current front line systems of the war and so you can only spawn contracts in those systems. As one milita pushes the warbarges follow suit and move the ground game as well as the naval conflict forward. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:16:00 -
[24] - Quote
Kain Spero wrote:I worry about introducing the lag time for a player deciding they want to fight and being able to fight.
Maybe if the current system of contracts is left in place for dueling, grudge matches, srims etc. then that wouldn't be an issues.
I think the mechanic would be fine for Null, but it may be a case of too much too soon with Faction Warfare. I agree that it would be neat, I just wouldn't want to add it to the detriment of moving players from pub matches to something with more meaning.
It may be that your linear progression idea could play a factor in this though. What I mean by this is maybe war barges are only placed in systems that are on the current front line systems of the war and so you can only spawn contracts in those systems. As one milita pushes the warbarges follow suit and move the ground game as well as the naval conflict forward.
We already wait with timers on contracts, whats the difference?
Warbarge arrival times are just another thing that could be tracked by corps as they prepare for the hard fight to come.
It's a natural timer for the defending corp to see "ok we have an incoming warbarge in x minutes/hours".
This warfront thing is complicated by how FW works in Eve.
I'm not sure we need to have a warfront that is system wide? FW doesn't work like that now.
I do think we need one that is at least planetwide.
Either way there are multiple benefits to having an actual warfront.
One is that it will natural concentrate ISK in those fights.
Corps will BID to take the attack and defense because there will be a limited number available.
This will cause serious corps to be serious when involving themselves in the fight. Much less chance for zerging with shell corps and isk to confuse things. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 22:24:00 -
[25] - Quote
Hmmm.......
I see what you are getting at.
We already have the 10 min timer for a War barge. Maybe make that timer actually the travel time for a NPC war barge?? |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:25:00 -
[26] - Quote
Kain Spero wrote:Hmmm.......
We already have the 10 min timer for a War barge. Maybe make that timer actually the travel time for a NPC war barge??
Yes.
I'd suggest a longer timer especially if ccp allowed the eve side to tackle/destroy the npc barges. Which would be a really great way to encourage pvp fights eve side. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.01.28 22:32:00 -
[27] - Quote
I would still want to proceed with caution. Lets make Faction Warfare not broken first, but long term this sounds like a golden idea. Imagine being on the War Barge, but instead of seeing the planet below you see yourself warping/jumping through space.
Just remember that war barges most likely travel via jump drives rather than warp drives. Maybe they cyno into a system 30 mins before a match and the opposing faction has to know its coming and scan it down. Mercs then begin deploying to the war barge at match time.
EDIT: After thinking about this I think whatever the war barge ends up being once a contract is accepted in Faction Warfare the battle HAS to happen. If something were to stop contracts external to the mercs from happening it could be very problematic. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:35:00 -
[28] - Quote
Kain Spero wrote:I would still want to proceed with caution. Lets make Faction Warfare not broken first, but long term this sounds like a golden idea. Imagine being on the War Barge, but instead of seeing the planet below you see yourself warping/jumping through space.
Just remember that war barges most likely travel via jump drives rather than warp drives. Maybe they cyno into a system 30 mins before a match and the opposing faction has to know its coming and scan it down. Mercs then begin deploying to the war barge at match time.
Exactly.
I actually was even thinking that warbarge might not be able to make single jumps without stopping.
Ie they have to make a series of jumps to get from the cyno to the planet so there is plenty of opportunity for escort fights to occur.
This also sort of brings up the other issue which is that both eve and dust need some kind of "tv" view of each other for the integration to really really sing.
OB guys watching Dust matches and Dust mercs watching fights around their warbarge. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.01.28 22:50:00 -
[29] - Quote
Skihids wrote:A big problem is that DUST mercs are making the decision to fight (where and when) and also paying for the privilege.
Isn't FW supposed to be driven from and funded by the EvE side of the house? You know, the people with an actual interest in a planet's ownership?
Contract prices should be set by how much each side wants the district and be affected by the supply of available mercs, and neither merc corp should be stiffed, much less pay for the privilege of losing gear.
I realize the money issue exists temporarily due to the inflation/disruption fears, but it will have to be changed before your average merc actually feels like a mercenary.
And then some news about the battle's outcome on that fancy big screen TV in our quarters would go a long way toward making us feel involved in EVE, as well as make a great change to watching the shopping channel all day. It would also make the downtime far more interesting.
This should be part of the revamped starmap. The ability to see who took what, where, and when will improve the transparency of the game world moving around you. I think the EVE side money is a problem that could be solved by LP, but that isn't implemented yet so can't be a short term solution. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.29 00:52:00 -
[30] - Quote
the fact that we have to pay for the privelege of engaging in FW is absolutely stupid. Win = ISK payout Lose = maybe 100k as a retainer fee.
I think the collateral payment is absolutely lame.
If I'm a merc I expect to be paid for killing people for a faction, not to have to pay them in order to engage. |
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