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Thread Statistics | Show CCP posts - 1 post(s) |
Telcontar Dunedain
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328
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Posted - 2013.01.28 20:13:00 -
[1] - Quote
Breakin Stuff wrote:Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST.
This is a horrible way to go about that.
If people want pugs, the pugs still NEED to pony up the ISK for the contract.
You HAVE to pay the DAMN COLLATERAL.
This game is about RISK and we don't want ways around that. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 20:21:00 -
[2] - Quote
Necrodermis wrote:Telcontar Dunedain wrote: This is a horrible way to go about that.
If people want pugs, the pugs still NEED to pony up the ISK for the contract.
You HAVE to pay the DAMN COLLATERAL.
This game is about RISK and we don't want ways around that.
why not go full stupid and make it so that it costs 1 AUR to sign up for a pug.
It's moronic that districts are flipping for 100k isk.
The 8 guys that join the current corp contract made 2m isk JUST IN THEIR LAST PUBLIC MATCH.
There should be a 10m ISK minimum on these contracts. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:05:00 -
[3] - Quote
Kain Spero wrote:Breakin Stuff wrote:Here's hoping your points are heard and acted upon.
Reactivating Mercenary matches as a way to form up war parties on the fly would be good. Create some opposition for organized corps. It's kinda like a PUG so you don't pay the damn collateral given the fact that 90% of the time organized corp Vs random grab bag of derps, scrubs and rage bus riders are unlikely to win unless they can cook up organization and coordination, FAST. I think this option should be something that becomes available if a corporation is a no show to a contract that has already been accepted. That way like Telc is saying the collateral is still a factor, but teams that don't show up are punished by loosing their collateral and giving the opportunity for randoms to fill up the corp match to mount an attack/defense of the district. If an attack contract goes unanswered I think there should be some fair system in place where the district is automatically awarded to the attacker (maybe after no defender accepted the contract 3 times in a row).
One side failing to show up ONCE should be enough for the flip.
If the ui is good enough to provide adequate warning on both the Dust and Eve FW side that a contract is about to expire etc There is no reason to allow even more time to pass.
Stalling FW advance by just lamely not showing up should NEVER be an option.
This would prompt the Eve side to start screaming at their 3rd party contracted mercs or making deals really quick to get the districts protected.
I actually think there should be a minimum team size to show up to defend as well.
One guy in a shell corp is not a legitimate district defense to even the worst corps :P (lol though now that I think about that...)
I think a corp that doesn't show at all shouldn't get the break of having randoms do the work they contracted for, they should just lose.
If people want randoms to defend these contracts as an option the ISK for the collateral should be split evenly among the various players INDIVIDUAL wallets.
If you don't ANTE UP you don't play at the big boys table. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:15:00 -
[4] - Quote
0 Try Harder wrote:Kain Spero wrote:Another issue is the lack of a clock in the Dust merc quarters and in battle that shows the current Eve time, which is the best way to communicate to Eve pilots when their support will be needed. Having a clock in Eve time would be fantastic. It is hard to coordinate with pilots in Eve time, and with Dust players in different timezones. I'd prefer it if there was a clock in the neocom. I'll probably get used to converting the time eventually, but I'd love a clock that shows Eve time anywhere in the game. I think part of the problem for some Dust players (like myself) is because we are coming from the console FPS world into the Eve universe, which we are not used to. I think getting Dust mercs to use Eve time will make it easier to go from Dust to Eve. Setting up an Eve account is getting kind of tempting :O. CCP Nullarbor wrote:Kain Spero wrote:It seems like if there was an option for a Duster to broadcast a corp battle in an in game channel with a channel command (OB Request: Jita IV - D13 - 0800) the process of Dusters telling Eve pilots where to go could be streamlined. So just a chat message basically, but an easy way to do it quickly? Before the battle or during (or both)? I think this is to make it easier for Eve pilots to get to certain locations on time. I would love timestamps on chat messages. As a Dust merc timestamps are more important to me, partially because I have to convert the time to a 24 hr clock and then GMT, and because it makes stuff easier to coordinate if we know what time it was said. After re-reading what Kain Spero posted, I realize that my chat stamp request is slightly off-topic from what Kain Spero had in mind, so sorry about that. I believe Kain Spero wants to make it easier for Dust mercs to tell Eve pilots when and where they need to be. As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. From personal experience, I have seen most of my support organized out of game instead of in. It would be nice if the process was streamlined.
I actually think your chat time stamp request is actually perfectly appropriate. It's pretty critical to both Eve and Dust coordinating what people want and when it was asked for. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:20:00 -
[5] - Quote
Kain Spero wrote:The issue with a miss once and flip system is that a REALLY REALLY large corp could put out a massive amount of contracts that could let them flip entire constellations by just winning the lottery of placing the contracts when few people happen to be on.
If you did a no show and flip system it would have to be balance by limiters like only x number of contracts per corp, but even that could be abused with alts and alt PSNs. Think of this way: automated systems in a district can repel an attack, but only for a certain time (2-3 unaccepted contracts etc.) until the attackers are able to seize the district.
Yes this brings up another really good point.
I'm really concerned about a system that isn't -linear- and progressing.
ie you have to flip districts in a line, all districts on a planet at once shouldn't be an option imo.
So there is actually a warfront that must be pushed as opposed to random flailing about in different planets and districts.
It would be a GOOD thing if that warfront had 2-3 different battles going on but they need to be won for the front to progress. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:24:00 -
[6] - Quote
Kain Spero wrote:0 Try Harder wrote: As a merc, I am instantly teleported to a system, but apparently Eve pilots need to fly and go through gates and stuff. This is now one of my favorite quotes. I might just add this to my eve side signature.
SMART Eve players are going to DEMAND the Warbarge system be implemented sooner rather then later.
Eve players need to have the ability to either impede or speed our logistics for our ground fights.
I think our instant travel is pretty bunk, as a game mechanic, as it stands.
Distance is one of the factors in strategy and logistics in a game.
Instant travel destroys that element. Bad boring choice. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 21:54:00 -
[7] - Quote
Kain Spero wrote:I totally agree with bringing the logistics side to it. It also an important way for Eve to be able to push back against Dust.
The main thing though is that I think this should be limited to Nullsec warfare. In Faction warfare the Navy from each faction would be providing the War Barge and the MCC for the engagement. In null it would need to be player provided.
The key here is to make sure that the gameplay is fun, but add layers of complexity (like War barge logistics) as Mercs and Eve pilots travel down the rabbit hole.
So why don't the Faction Warriors escort the NPC warbarge?
Sounds like a fun game mechanic to make more fights.... |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:16:00 -
[8] - Quote
Kain Spero wrote:I worry about introducing the lag time for a player deciding they want to fight and being able to fight.
Maybe if the current system of contracts is left in place for dueling, grudge matches, srims etc. then that wouldn't be an issues.
I think the mechanic would be fine for Null, but it may be a case of too much too soon with Faction Warfare. I agree that it would be neat, I just wouldn't want to add it to the detriment of moving players from pub matches to something with more meaning.
It may be that your linear progression idea could play a factor in this though. What I mean by this is maybe war barges are only placed in systems that are on the current front line systems of the war and so you can only spawn contracts in those systems. As one milita pushes the warbarges follow suit and move the ground game as well as the naval conflict forward.
We already wait with timers on contracts, whats the difference?
Warbarge arrival times are just another thing that could be tracked by corps as they prepare for the hard fight to come.
It's a natural timer for the defending corp to see "ok we have an incoming warbarge in x minutes/hours".
This warfront thing is complicated by how FW works in Eve.
I'm not sure we need to have a warfront that is system wide? FW doesn't work like that now.
I do think we need one that is at least planetwide.
Either way there are multiple benefits to having an actual warfront.
One is that it will natural concentrate ISK in those fights.
Corps will BID to take the attack and defense because there will be a limited number available.
This will cause serious corps to be serious when involving themselves in the fight. Much less chance for zerging with shell corps and isk to confuse things. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:25:00 -
[9] - Quote
Kain Spero wrote:Hmmm.......
We already have the 10 min timer for a War barge. Maybe make that timer actually the travel time for a NPC war barge??
Yes.
I'd suggest a longer timer especially if ccp allowed the eve side to tackle/destroy the npc barges. Which would be a really great way to encourage pvp fights eve side. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2013.01.28 22:35:00 -
[10] - Quote
Kain Spero wrote:I would still want to proceed with caution. Lets make Faction Warfare not broken first, but long term this sounds like a golden idea. Imagine being on the War Barge, but instead of seeing the planet below you see yourself warping/jumping through space.
Just remember that war barges most likely travel via jump drives rather than warp drives. Maybe they cyno into a system 30 mins before a match and the opposing faction has to know its coming and scan it down. Mercs then begin deploying to the war barge at match time.
Exactly.
I actually was even thinking that warbarge might not be able to make single jumps without stopping.
Ie they have to make a series of jumps to get from the cyno to the planet so there is plenty of opportunity for escort fights to occur.
This also sort of brings up the other issue which is that both eve and dust need some kind of "tv" view of each other for the integration to really really sing.
OB guys watching Dust matches and Dust mercs watching fights around their warbarge. |
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