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TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.28 04:40:00 -
[1] - Quote
Right now the game doesn't feel like a MMOFPS. The game feels very lobby like. When not in battle there is no world or universe to explore like a real MMO.
Also why did they make the player cap so small? Will the player cap ever expand beyond 48 players or even beyond 64 players which is what BF3 is doing already and that's not even a MMOFPS. It's only beta argument comes up a lot in the MMO genre, s that's one area that Dust 514 feels like a MMO.
But how long will that excuse last? Because it has never held up.
I would like the battles to feel more large scale and war like battles found in real MMOFPS.
I mean so far this game isn't much better than non MMOFPS like BF3 and MAG, who aren't claiming to be MMOFPS. Dust 514 is. Yet it's not delivering in that area at all.
There isn't any MMO in this game. It just feels like a standard FPS like the rest, but worst.
I expected Dust 514 to go head to head with Planetside 2 in the MMOFPS genre competition. But Dust 514 isn't a MMOFPS at all. Has no game world to venture in. Just lobbies, like every other FPS with multiplayer. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.28 04:41:00 -
[2] - Quote
**** it, "it's still just a beta" |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2013.01.28 04:45:00 -
[3] - Quote
Sleepy Zan wrote:**** it, "it's still just a beta"
Mr Zan may be short on words but he has a point. This game is still a work in progress. Some very cool stuff is coming while we are testing core mechanics. |
TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.28 04:47:00 -
[4] - Quote
Sleepy Zan wrote:**** it, "it's still just a beta" People always say that. They said that about Warhammer, Age of Conan, Aion, Vanguard, Mortal Online, Tera, SWTOR,
You name it,,, the crappy games have always been defended by that same statement, right during the time when perhaps making adjustments to these critical assessments could have made all the difference(beta/alpha).
This would be the proper time to complain about crappiness. Would you rather the game launch with that same crappiness , just like all those other titles I mentioned above? |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.28 04:48:00 -
[5] - Quote
Considering we already impact the EvE universe in FW stuff, id say the MMO parts are trickling in. But yeah, its a beta, herpin and derpin' |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.28 05:05:00 -
[6] - Quote
I honestly can't say how the devs will create the MMO feeling during battles seen as the player counts are planned to be 48 by release. I do think 48 is a respectable number however it's far from massive. PvE and other content that expands the things we can do with others outside of pure PVP will definitely enhance the role-play aspect that is often considered a natural part of MMO games. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.28 05:16:00 -
[7] - Quote
Right now player count is 32, next build they confirmed it will be 48 (as well as a graphical overhaul, and vegetation).
Corporations can already take faction warfare battle contracts and fight over planetary districts for NPC factions that have a real effect in the EVE. Soon we will be able to navigate and select battles from a star map, conquer planets for our corporation, etc. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.28 05:58:00 -
[8] - Quote
All FPS are MMO's MMO simply stands for massively multiplayer online which every FPS has become. If you mean more FPSRPG then the answer is yes CCP has allot of stuff in the works. MMORPG players have used that term way to much to describe RPG's sure there was a time 15 years ago when only MMORPGS has large online bases but that's not so anymore so to use that term now is both irrelevant and inaccurate. |
3 bird
DUST University Ivy League
86
|
Posted - 2013.01.28 07:09:00 -
[9] - Quote
It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta. |
TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.28 21:00:00 -
[10] - Quote
3 bird wrote:It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta.
That argument is moot, since they havnt shown any MMO gameplay. EvE is a MMO. Dust has no MMO gameplay at all. No exploration. Compare Planetside 2 MMOFPS to this so called game. Compare PS2 to BF3. one is a MMO and the other isnt.
This game has no exploration. Just lobbies. |
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Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.28 21:01:00 -
[11] - Quote
Sleepy Zan wrote:**** it, "it's still just a beta" ^ This ... Wait until CCP adds more things, they can't take two steps at the same time otherwise they will fall... |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.28 21:07:00 -
[12] - Quote
TREY Trey wrote:Sleepy Zan wrote:**** it, "it's still just a beta" People always say that. They said that about Warhammer, Age of Conan, Aion, Vanguard, Mortal Online, Tera, SWTOR, You name it,,, the crappy games have always been defended by that same statement, right during the time when perhaps making adjustments to these critical assessments could have made all the difference(beta/alpha). This would be the proper time to complain about crappiness. Would you rather the game launch with that same crappiness , just like all those other titles I mentioned above?
you'r probably used to betas that were glorified demos. this has a release for summer of 2013, expect that to become postponed. |
DRIX II
Doomheim
3
|
Posted - 2013.01.28 21:10:00 -
[13] - Quote
Hmm MMOFPS- Massive multiplayer online First person shooter How does Dust 514 not fall into that category?
Please quit your Bullshit complaining... Its annoying |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.28 21:11:00 -
[14] - Quote
Noraa Anderson wrote:I honestly can't say how the devs will create the MMO feeling during battles seen as the player counts are planned to be 48 by release. I do think 48 is a respectable number however it's far from massive. PvE and other content that expands the things we can do with others outside of pure PVP will definitely enhance the role-play aspect that is often considered a natural part of MMO games. you have to be attacking 5 planet districts at once. 100's of people with eve pilots in space bouncing between all 5. Then when dust gets to it's epic 128v128 battle modes I hope it stops there.
Even in Ps2 it was really 4 separate maps, come on it's not really 1000v1000. But in that game those maps would turn territory every 3 hours. In dust the battles effect space in eve and who owns the planet. The buildings we are fighting over are going to one day serve a purpose. The communications building will give the owner active radar over the planet. The orbital cannon map we fight over is the site that can shoot down eve players.
There will be more, like factories that build tanks. And the terrain of each map on a planet will be pulled from the already created land masses that were procedurally generated for eve online 3 years ago. But each building will be the same so if you see an ammar communications maps, knowing the inside and the layout is important to victory. Because the terrian doesn't really matter. But it's cool to know that home turf maps will always have that same one of kind terrain some day soon.
Plus unlike PS2 which really is a 4 map mmo. Dust is going to have 100,000 of one of kind maps. PS2 is a lie, it's really all a big single deathmatch game. Every server has the same map, and the 4 maps allways look the same on every server. They don't have a place and there is no sense of ownership. Don't get me wrong I play it and I think it's fun. But Every time I go to bed I know it's just a random match, my action won't effect how the map looks when I wake up in the morning.
One of the things I'm looking forward to is using the safer less attacked planets as training worlds. Maps to play corp versus corp on familiar maps that are just our own. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.28 21:12:00 -
[15] - Quote
3 bird wrote:It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta. exactly. we may btch/moan in between battles but think how much more so we would if the hit detection and frame rate were still as horrible as a month ago. they are doing it right by fixing these things first. the OP doesnt know how broken the FPS game was before they've come a long way fixing that soon they will be able to focus on content but we still have issues with gameplay first. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.01.28 21:16:00 -
[16] - Quote
TREY Trey wrote:3 bird wrote:It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta. That argument is moot, since they havnt shown any MMO gameplay. EvE is a MMO. Dust has no MMO gameplay at all. No exploration. Compare Planetside 2 MMOFPS to this so called game. Compare PS2 to BF3. one is a MMO and the other isnt. This game has no exploration. Just lobbies.
Settle down here youngster, it will it will.
DCUO in Beta had very little to do with an MMO.
WoW beta (yes I'm that old) did not even feel like a game, let alone a MMO.
Rift, SWTOR all of them felt like garbage in Beta.
So here is your lesson of the day, be more patient. Game in BETA, will get better SOONGäó |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.28 21:21:00 -
[17] - Quote
GRRRr have you SEEN the star map for cring out loud! CCP why did you remove it! why can't we jump between stations at least so we can change our environment I'm getting sick of this minmatar trash heap.
Seriously you should put the trash bag you had in the 1st build back in :P |
Frontline Medic
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.01.28 21:27:00 -
[18] - Quote
I like the local chat and that we can make rooms to chat in,its kinda different then the lobbies you find in cod or bf3,so go find a rp room and have fun till the full game is released. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.28 21:51:00 -
[19] - Quote
TREY Trey wrote:3 bird wrote:It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta. That argument is moot, since they havnt shown any MMO gameplay. EvE is a MMO. Dust has no MMO gameplay at all. No exploration. Compare Planetside 2 MMOFPS to this so called game. Compare PS2 to BF3. one is a MMO and the other isnt. This game has no exploration. Just lobbies.
Seems like you didn't read his post really, did you? It has been specifically stated that these features will be implemented some time over the course of the next year or two. And this is still beta, true beta where people test things and offer feedback, while developers continuously create new stuff for us to test. It's not a company saying, "Okay, here is a demo of our new game, but let's call it beta. Look how shiny and full of features it is! This is what you'll buy in two weeks"
About the MMORPG: I'm not going to repeat everything people said here about the MMO aspect, just will add that player count in Dust is already close to, if not exceeded, 1 million. Let's now look at the RPG aspect. The main thing is already here - we have a grand skill tree that may even not be completed fully yet, and it's already going to take seven years to skill out everything there is! Is that not enough RPG for you, having completely different pathways to evolve your character in? Not to mention that we are probably getting in the future things like exploration, espionage, anti-infestation, etc. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.28 21:57:00 -
[20] - Quote
The beta is testing shooter mechanics. CCP knows how to do the MMORPG stuff easily, so they are making sure they get the FPS down first.
Yes though, there is a lot coming. |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.28 21:59:00 -
[21] - Quote
Ner'Zul Nexhawk wrote: About the MMORPG: I'm not going to repeat everything people said here about the MMO aspect, just will add that player count in Dust is already close to, if not exceeded, 1 million. Let's now look at the RPG aspect. The main thing is already here - we have a grand skill tree that may even not be completed fully yet, and it's already going to take seven years to skill out everything there is! Is that not enough RPG for you, having completely different pathways to evolve your character in? Not to mention that we are probably getting in the future things like exploration, espionage, anti-infestation, etc.
Just to point out, the clone count has almost exceeded one million. That website tracks clones.
That being said, 300,000+ players minimum with just over a week in open beta is pretty impressive. |
Bonchu Blunt Rifle
Intergalactic Smooochie
8
|
Posted - 2013.01.28 22:20:00 -
[22] - Quote
Nickles Jester wrote:All FPS are MMO's MMO simply stands for massively multiplayer online which every FPS has become. If you mean more FPSRPG then the answer is yes CCP has allot of stuff in the works. MMORPG players have used that term way to much to describe RPG's sure there was a time 15 years ago when only MMORPGS has large online bases but that's not so anymore so to use that term now is both irrelevant and inaccurate.
I would disagree - I think most FPS and even a lot of games marketed as massively multiplayer games are just multiplayer games. I would classify games as falling into one of three categories:
Single player (self explanatory) Multiplayer - games where the the number of participants in the game is equal to or less than Dunbar's number Massively Multiplayer - games where the the number of participants in the game is greater than Dunbar's number
I would define a game as being a persistent space/activity where the participants interact. By these definitions some examples outside of computer gaming would be:
Single player: reading a book Multiplayer: baseball Massive Multiplayer: World War II
The number of participants in the game greatly changes its nature. In a single player game the sole purpose of the game is to meet the needs of the single participant. In a multiplayer game you will not see units of cooperation exceed any participant's known social contacts - i.e. everyone knows their own teammates. In a massive multiplayer game units of cooperation often exceed any single participants known social contacts and gives rise to the concept of nations, and coalitions of nations.
To me (and many others) it is this ability of massive multiplayer to simulate large social structures that makes it unique. With large social structures you get things like heros/villains, causes, legends - wars.
Most FPS games I would say are simply multiplayer games. To be fair the number of participants in a game does not have to be determined by how many can interact simultaneously. One could envision a turn based game that only allowed one player to interact at any instant and yet still support thousands of participants. So too could an FPS that supports 48 players per match create a larger meta game by linking those matches together in an online gaming league. Similarly Dust 514 could create a massive multiplayer game by linking the results of matches to the larger persistent EVE universe.
But I think the litmus test would be if the participants ever felt like they were part of a group larger then the one they created. Does a Dust 514 player feel like he is participating in a greater online war? Or does he just feel like he is participating in a series of unrelated battles? If it is the former then it is a massive multiplayer game - if it is the latter then it is just a multiplayer game.
I personally think that although there is some basis for arguing that Dust 514 is a massive multiplayer game based on the current set of features it is still closer to just being a multiplayer game (although a pretty good one). The ground work is there to make it massive and lets hope that it is steadily pushing in that direction. |
Monkxx
Ikomari-Onu Enforcement Caldari State
18
|
Posted - 2013.01.28 22:34:00 -
[23] - Quote
Bonchu Blunt Rifle wrote:
Single player: reading a book Multiplayer: baseball Massive Multiplayer: World War II
Do you realize you have just won the internet with saying like this? |
Ripcord19981
ZionTCD Legacy Rising
20
|
Posted - 2013.01.28 23:11:00 -
[24] - Quote
If your in a good corp that does a lot, then it kinda feels like a mmo. |
Ripcord19981
ZionTCD Legacy Rising
20
|
Posted - 2013.01.28 23:15:00 -
[25] - Quote
Bonchu Blunt Rifle wrote:Nickles Jester wrote:All FPS are MMO's MMO simply stands for massively multiplayer online which every FPS has become. If you mean more FPSRPG then the answer is yes CCP has allot of stuff in the works. MMORPG players have used that term way to much to describe RPG's sure there was a time 15 years ago when only MMORPGS has large online bases but that's not so anymore so to use that term now is both irrelevant and inaccurate. I would disagree - I think most FPS and even a lot of games marketed as massively multiplayer games are just multiplayer games. I would classify games as falling into one of three categories: Single player (self explanatory) Multiplayer - games where the the number of participants in the game is equal to or less then Dunbar's numberMassively Multiplayer - games where the the number of participants in the game is equal to or less then Dunbar's number I would define a game as being a persistent space/activity where the participants interact. By these definitions some examples outside of computer gaming would be: Single player: reading a book Multiplayer: baseball Massive Multiplayer: World War II The number of participants in the game greatly changes its nature. In a single player game the sole purpose of the game is to meet the needs of the single participant. In a multiplayer game you will not see units of cooperation exceed any participant's known social contacts - i.e. everyone knows their own teammates. In a massive multiplayer game units of cooperation often exceed any single participants known social contacts and gives rise to the concept of nations, and coalitions of nations. To me (and many others) it is this ability of massive multiplayer to simulate large social structures that makes it unique. With large social structures you get things like heros/villains, causes, legends - wars. Most FPS games I would say are simply multiplayer games. To be fair the number of participants in a game does not have to be determined by how many can interact simultaneously. One could envision a turn based game that only allowed one player to interact at any instant and yet still support thousands of participants. So too could an FPS that supports 48 players per match create a larger meta game by linking those matches together in an online gaming league. Similarly Dust 514 could create a massive multiplayer game by linking the results of matches to the larger persistent EVE universe. But I think the litmus test would be if the participants every felt like they were part of a group larger then the one they created. Does a Dust 514 player feel like he is participating in a greater online war? Or does he just feel like he is participating in a series of unrelated battles? If it is the former then it is a massive multiplayer game - if it is the latter then it is just a multiplayer game. I personally think that although there is some basis for arguing that Dust 514 is a massive multiplayer game based on the current set of features it is still closer to just being a multiplayer game (although a pretty good one). The ground work is there to make it massive and lets hope that it is steadily pushing in that direction. PS3 is pretty limiting. So its not their fault. But hey could've moved it to PC
|
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.28 23:41:00 -
[26] - Quote
I've said this in other threads already, but I'll keep saying it...
Two sides per battle, 20 battles per planet, 24 players per team = 960 mercs battling over a single planet. And it won't take any tech that CCP haven't already demonstrated.
Then that planet-wide battle may be part of a faction war, with dozens of planets in dozens of systems being fought over. This is in the game right now.
The fights are happening between players in corporations with hundreds of members, which are parts of alliances with thousands of members. This is in game right now.
What is missing at the moment is the interface to reveal all this to us in Dust, but that should be pretty easy for CCP to add into the neocom. Oh, and we need to be able to choose sides (factions) so we can start to go properly tribal. |
Judy Maat
Sand Mercenary Corps Inc.
3
|
Posted - 2013.01.30 20:12:00 -
[27] - Quote
Squally 160 wrote:Considering we already impact the EvE universe in FW stuff, id say the MMO parts are trickling in. But yeah, its a beta, herpin and derpin'
whewre is the button fight for Gallente? caldari?
I dont call influence when you cannot chose wich side you influence stuff |
zeek1227 zeek1227
Blitzkrieg Co.
146
|
Posted - 2013.02.09 07:30:00 -
[28] - Quote
TREY Trey wrote:3 bird wrote:It is worth remembering that you are only playing less than 25% of the game. the rest is yet to be released. This open beta is purely to stress test the servers and core game mechanics. So please don't fall into the mental trap of thinking this is the game, because it isn't, it is enough of the game for ccp to stress test servers, game mechanics and start working on balancing.
Dusts core game is an fps so its understandable that they are only testing the fps side of the game and not the rest of it, such as the market interaction, exploration corporations and alliances to name but a few.
Its worth looking at what they plan on releasing to get an idea of how little content there is currently in the beta. That argument is moot, since they havnt shown any MMO gameplay. EvE is a MMO. Dust has no MMO gameplay at all. No exploration. Compare Planetside 2 MMOFPS to this so called game. Compare PS2 to BF3. one is a MMO and the other isnt. This game has no exploration. Just lobbies. MMO is massive multiplayer online MMO is not EXPLORATION while the game play itself may not be massive we all chat on local, we can effect a huge amount of people with corp battles and those things make this in my opinion MMO |
zeek1227 zeek1227
Blitzkrieg Co.
146
|
Posted - 2013.02.09 07:31:00 -
[29] - Quote
Judy Maat wrote:Squally 160 wrote:Considering we already impact the EvE universe in FW stuff, id say the MMO parts are trickling in. But yeah, its a beta, herpin and derpin' whewre is the button fight for Gallente? caldari? I dont call influence when you cannot chose wich side you influence stuff when you are corp leader you can pick the faction that you want to fight for...
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Jayquan18
The Southern Legion
42
|
Posted - 2013.02.09 07:56:00 -
[30] - Quote
Ripcord19981 wrote:Bonchu Blunt Rifle wrote:Nickles Jester wrote:All FPS are MMO's MMO simply stands for massively multiplayer online which every FPS has become. If you mean more FPSRPG then the answer is yes CCP has allot of stuff in the works. MMORPG players have used that term way to much to describe RPG's sure there was a time 15 years ago when only MMORPGS has large online bases but that's not so anymore so to use that term now is both irrelevant and inaccurate. I would disagree - I think most FPS and even a lot of games marketed as massively multiplayer games are just multiplayer games. I would classify games as falling into one of three categories: Single player (self explanatory) Multiplayer - games where the the number of participants in the game is equal to or less then Dunbar's numberMassively Multiplayer - games where the the number of participants in the game is equal to or less then Dunbar's number I would define a game as being a persistent space/activity where the participants interact. By these definitions some examples outside of computer gaming would be: Single player: reading a book Multiplayer: baseball Massive Multiplayer: World War II The number of participants in the game greatly changes its nature. In a single player game the sole purpose of the game is to meet the needs of the single participant. In a multiplayer game you will not see units of cooperation exceed any participant's known social contacts - i.e. everyone knows their own teammates. In a massive multiplayer game units of cooperation often exceed any single participants known social contacts and gives rise to the concept of nations, and coalitions of nations. To me (and many others) it is this ability of massive multiplayer to simulate large social structures that makes it unique. With large social structures you get things like heros/villains, causes, legends - wars. Most FPS games I would say are simply multiplayer games. To be fair the number of participants in a game does not have to be determined by how many can interact simultaneously. One could envision a turn based game that only allowed one player to interact at any instant and yet still support thousands of participants. So too could an FPS that supports 48 players per match create a larger meta game by linking those matches together in an online gaming league. Similarly Dust 514 could create a massive multiplayer game by linking the results of matches to the larger persistent EVE universe. But I think the litmus test would be if the participants every felt like they were part of a group larger then the one they created. Does a Dust 514 player feel like he is participating in a greater online war? Or does he just feel like he is participating in a series of unrelated battles? If it is the former then it is a massive multiplayer game - if it is the latter then it is just a multiplayer game. I personally think that although there is some basis for arguing that Dust 514 is a massive multiplayer game based on the current set of features it is still closer to just being a multiplayer game (although a pretty good one). The ground work is there to make it massive and lets hope that it is steadily pushing in that direction. PS3 is pretty limiting. So its not their fault. But hey could've moved it to PC This isn't coming to PC in the future. If want to play on a platform that has no limits then move to PC...
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 08:50:00 -
[31] - Quote
It's a PS3 game. They are constrained by the limitations of the hardware the PS3 launched with seven years ago, which is a long-ass time ago in terms of Moore's law. So having massive battles, having huge worlds to explore or fight on, these things just aren't going to be possible.
Jayquan18 wrote:This isn't coming to PC in the future. If want to play on a platform that has no limits then move to PC...
Of course it's going to move to the PC in the future. It is built on the Unreal 3 engine, which clearly has no problem being used for either PC or PS3 games, and it has had keyboard/mouse support for a long time now. The only reason they have to not bring it to the PC is that, right now, they have a game to finish making. But once Dust reaches the "release" point where they have all their launch features in and it stops being in open beta, they'll be able to start making steps toward a PC release. And you can bet that that's exactly what they'll do, because they have everything to gain and nothing to lose by doing so.
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Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.02.09 08:53:00 -
[32] - Quote
Actually once they finish the Release client, they will begin working on the next expansion, and all the while they are working on the PS4 client, the reality is they wanted to make a console game, I really doubt they will port it to PC, but I won't say they will never do it. but they have about 10 years of content planed right now, give them time, EVE took 10 years to get to where it is now, and they still have 10 years of features planed for it. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.02.09 09:04:00 -
[33] - Quote
WTB Dust 514 on UE4 on PC where the entire game looks like this awesome hi-res avatar I'm typing next to. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 09:27:00 -
[34] - Quote
Heinz Doofenshertz wrote:Actually once they finish the Release client, they will begin working on the next expansion, and all the while they are working on the PS4 client, the reality is they wanted to make a console game, I really doubt they will port it to PC, but I won't say they will never do it. but they have about 10 years of content planed right now, give them time, EVE took 10 years to get to where it is now, and they still have 10 years of features planed for it.
"Actually" you have no idea what CCP will do, but thanks for your guesswork, anyway. The reality is that they wanted to reach a new customer base. They've done it. Porting the game to PC will not change it, and CCP has even dropped hints about that being something they're planning as well (and is why they've gone ahead and added in KB+M support so early on).
So yeah, obviously they'll continue development of the game. And obviously they'll be preparing for the PS4. But you're kidding yourself if you think they aren't going to work toward porting their Unreal 3 engine game with KB+M support already included to the platform CCP is most well-known on. |
Heinz Doofenshertz
BetaMax.
360
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Posted - 2013.02.09 09:34:00 -
[35] - Quote
Actually, I do, I spend alot of time talking to the devs, between asking questions about API stuff for mysite, EVE stuff, and just asking about how their days are going. I have read and watched everything they have put out. they are going to be using the same expansion plan that EVE uses, 2 major ones a year after launch and smaller updates in between.
This is not guesswork, this is Information that is out there for everyone.
Like I said I can not say they won't port it, since they haven't really said anything, and a wink or nod interpreted by a report mean very little, but from what they have said they are focused on getting the game out, and having a client for the PS4. not to mention the million other things they want to do |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.09 09:50:00 -
[36] - Quote
I know that it's still a beta but I don't think dust will ever be like a true MMO as much as people are hoping, I expect a lot of improvements but the core game will most likely be what it is here just a lot of added skills, items, maps, and game modes. |
Darkstar Matari
MoG Militia
16
|
Posted - 2013.02.09 10:53:00 -
[37] - Quote
Judy Maat wrote:Squally 160 wrote:Considering we already impact the EvE universe in FW stuff, id say the MMO parts are trickling in. But yeah, its a beta, herpin and derpin' whewre is the button fight for Gallente? caldari? I dont call influence when you cannot chose wich side you influence stuff
In-game already, under Corporation, only Directors or CEOs can access this atm, but it IS there, and working fine. So yes, this IS ingame.
I *Would* like an instant battle *side chooser* thing, but that is a totally different point, and more something for the features/ideas discussion forum.
I am also sick of the word MMO being confused with MMORPG. Yes DUST has some RPG elements (skillpoints, character progression etc) at its core it is an FPS, not an RPG. A *lot* of the things people complain about it not being an MMO because it is missing X feature, that is more often than not a confusion, and they mean a certain RPG feature not a particular MMO feature.
EDIT: As mentioned a few times, the MMO aspect is definitely there, with entire systems being fought over, and won, by the direct interaction of DUST Mercs. Just because this isn't available to the lone-wolf in an NPC corp, does not mean it is not there, and is not used constantly. It is, and it definitely is done constantly. This is happening right this minute, with whole solar systems changing hands because of DUST Mercs.
This is not to say that the MMO part cannot be expanded on, or the information shouldn't be made more transparent ingame. It can, and should. But to say it is not there atm, is rather ignorant imo. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 11:30:00 -
[38] - Quote
Heinz Doofenshertz wrote:but from what they have said they are focused on getting the game out, and having a client for the PS4. not to mention the million other things they want to do
None of this is mutually exclusive with porting the game to the PC. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.09 12:00:00 -
[39] - Quote
Fivetimes Infinity wrote: Of course it's going to move to the PC in the future. It is built on the Unreal 3 engine, which clearly has no problem being used for either PC or PS3 games, and it has had keyboard/mouse support for a long time now. The only reason they have to not bring it to the PC is that, right now, they have a game to finish making. But once Dust reaches the "release" point where they have all their launch features in and it stops being in open beta, they'll be able to start making steps toward a PC release. And you can bet that that's exactly what they'll do, because they have everything to gain and nothing to lose by doing so.
...except various types of support from Sony:
- Financial backing
- Technical support
- Marketing & Gameshows
- Tie-ins with Sony gear
(The world outside your bedroom is a lot more complex than you think)
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