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Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 03:07:00 -
[1] - Quote
Alright I used part of a post I used earlier, I will elaborate at the end, the post :
The thing is since the Newberry arrival our forums have become......well exploding with OP threads and that's crap.
Any blueberry classic knows there are many tactics and weapons to counter everything in the game atm.
The problem is everyone wants 1 class that will rule them all, instead on relying on their other team mates in different class's to lay a helping hand as they may be the counter.
That and at current most people are skilling into AR which doesn't give enough diversity to have the counters and balance like a team game should.
There's a reason why in eve every fleet has a specific fleet comp so they have a certain number of specialized ships to do 1 job and counter another fleets comps if possible.
It's all strategy and people used to the normal fps game will not understand why they need to think the battle out and not just run in holding down r1 expecting instant kills.
Elaboration.
I will only go into offense, normally I'd rather see people running around like chickens with their heads chopped off but for the sake of all the damn nerf threads and the fear that my precious game will be shat upon. here it is
Lets start with lasers. my specialty.
Lasers are area denial weapons, If my team is about to take lets say objective C, then my job is to deny that area to the enemy, how? by keeping suppressive fire so if you happen to move, you die. keeping you hiding behind cover so that you are not blazed by my lil' friend the viziam.
While you are pinned the next on the list to move forward would be the breacher, a.k.a the mass driver.
the mass driver should be throwing a flux grenade to start the party where the enemy is taking cover from the laser denying the enemys location. after the flux goes off he should do his/her job and breach an entry point, where the enemy is holding up trying to hold onto their area, so simple flux grenade then driver the area to kill off the enemy front line.
Third in should be the heavy with HMG, to wreck havoc on any remaining enemys left in the breaching point.
Fourth in should be the AR guys as main support and DPS for their specialized agents that just breached into enemy lines. along with shotgun support.
The next in should be the logistics, taking cover behind what they can and keeping the heavys and AR users alive.
Snipers main job should be to stop the enemy troops from having backups try and pile in, by pilling them off 1 by 1 as they try to rebreach the objective.
Forge gunners should be in the back to support the breaching troops in case the enemy troops have any vehicles which would inhibit a clean breach.
There is alot more to this but this is just the general idea, and it shows that each category of soldier has its place and its balance, try and think on this and how counter balances to each would work, how to counter each speciality.
I'm not going to go into defense, because, well that's mine to keep and you can figure it out yourselves.
Stop with the oh god please nerf this weapon its OP posts when you don't understand the roles in the game and want that 1 class will rule them all shooter.
Trolls welcome, this is my belief system on how it works, theres many different ways. After playing eve for 10 years I know that each specialty is there for a reason and each has its counter just like in dust. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.28 03:16:00 -
[2] - Quote
But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2013.01.28 03:21:00 -
[3] - Quote
I have to agree with most of your comments, you can not balance an HMG to an AR they are meant for two different forms of combat.
A heavy machine gun should rip apart anything on the business end.
A laser should melt anything it touches
A SMG is a close quarters death thrower, as is the shotgun, and pistol.
the Sniper rifle is death from afar
the AR is a balance of everything listed above, can kill at range can kill close up, can be used for area denial, or shreding people
the Mass driver is meant to blow things up
the Forge gun and the swarm launder are meant to kill tanks.
Balancing any of these to each other makes them all bland and useless.
Is the HMG a little to accurate at long range, maybe, does the laser kill people a little too fast, maybe, but they should be balanced as a class, not against the AR. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 03:22:00 -
[4] - Quote
Icy Tiger wrote:But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me.
lol and this is the truth I'm trying to get across.
none are OP, none are win all. Used in unison, the team becomes OP.
The way I listed out is 1 of many ways and 1 of many circumstances which will constantly change depending on situation.
we all know in eve what happens with a kitchen sink fleet comp which is what we're seeing in dust right now.
The kitchen sink gets washed.
|
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:23:00 -
[5] - Quote
nova knife users are just insane lets face it, anyone trying to charge a HMG squad has clearly played too much cod. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2013.01.28 03:23:00 -
[6] - Quote
But how am I supposed to defend against all of those with just my AR and SMG, it's not fair that a laser can scare me into hiding and then a mass driver can blow me out of it. Please nerf the LR, Mass Driver, and HMG, since those are supposed to be the first ones in obviously they are the most OP.
+1 good post mate, unfortunately it won't stop the plea for nerfs. We just have to hope that CCP can see the truth and not shat on their own game turning it into a COD clone. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 03:42:00 -
[7] - Quote
If you read most of the nerf threads its full of ill informed and poorly thought out arguments for nerf'ing the HMG, and rather better formed one arguing for a minor change to the range or to leave it alone. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 03:45:00 -
[8] - Quote
Icy Tiger wrote:But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me.
sums up every nerf post out there |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.28 03:57:00 -
[9] - Quote
General Tiberius1 wrote:Icy Tiger wrote:But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me. sums up every nerf post out there
So the answer is a Resistance 3 weapon wheel! Get as many guns on your merc and just select the one you need. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 04:50:00 -
[10] - Quote
General Tiberius1 wrote:Icy Tiger wrote:But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me. sums up every nerf post out there
And there are alot right now, either in feedback or discussions, there's several threads per page. |
|
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.28 04:56:00 -
[11] - Quote
Y0UR NAME HERE wrote: Used in unison, the team becomes OP.
This is perhaps the best summation of how to win battles in Dust. Lots of roles, all working in unison.
Well said. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.28 05:24:00 -
[12] - Quote
I am not even sure what is considered overpowered anymore, it could be AR Lasers, mass drivers, forge guns HMG,
I am not hearing too much about scrambler pistol or SMG though those are backup weapons.
vehicles hate swarm launchers and AV nades, but both weapons do nothing to a drop suit. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 05:59:00 -
[13] - Quote
Patoman Radiant wrote:I am not even sure what is considered overpowered anymore, it could be AR Lasers, mass drivers, forge guns HMG,
I am not hearing too much about scrambler pistol or SMG though those are backup weapons.
vehicles hate swarm launchers and AV nades, but both weapons do nothing to a drop suit.
My brother and I have both died to AV nades while not in a vehicle or close to one. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 06:08:00 -
[14] - Quote
I wish CCP would respond to all the whiners crying "Nerf!" by introducing a new weapon to heavies; a gatling laser. The accuracy and range of a laser and the damage of an AR. I am joking, of course. Or am I? |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 06:12:00 -
[15] - Quote
Kovak Therim wrote:I wish CCP would respond to all the whiners crying "Nerf!" by introducing a new weapon to heavies; a gatling laser. The accuracy and range of a laser and the damage of an AR. I am joking, of course. Or am I?
Think gatling laser would be awesome. Could you just imagine the OP threads. Good times good times.
But I'm sure something similar will enter the game at some point.
I'd prefer to lay off the OP Nerf threads until we got more weapons, since more weapons would give even more counters.
At this point we're trying to balance and Nerf a game where more then half the items for different races haven't even been released. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 06:18:00 -
[16] - Quote
If a weapon, suit, or vehicle is so powerful that it has no counter, then it is OP. So far, I've seen nothing like that in this game. Bring it on CCP! Turn everything back up to where you intended it to be before the tears began to flow. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 06:28:00 -
[17] - Quote
Kovak Therim wrote:If a weapon, suit, or vehicle is so powerful that it has no counter, then it is OP. So far, I've seen nothing like that in this game. Bring it on CCP! Turn everything back up to where you intended it to be before the tears began to flow.
I agree fully, I'm certain some things needed perhaps small tweaks, but the nerfs have well.....Nerf hammer.
If you had a team, on comms, let's face it what Corp or alliance in eve will even let you join if you can't be on comms?
But there was nothing really OP from the beginning of dust, it still had its counters and a coordinated team would as I said before, become the only OP thing on the field.
It saddens me to see the game have this lil' rot in it because it should be balanced like such and such game blah blah. But how many other games are a fps mmo rpg? That last part is the most important
RPG. Means that you don't just have a gun and shoot and everyone is equal. It means you all have a part to play, one thing will beat something else and it comes full circle.
In eve, just because a falcon can't solo an ECCM battleship, does that make the battleship OP? Or is he in the wrong role for the job?
People are looking at this game in all the wrong ways. |
Vinz Khlortho
SVER True Blood Unclaimed.
3
|
Posted - 2013.01.28 06:31:00 -
[18] - Quote
Icy Tiger wrote:But I can't use the advanced HMG, Laser, AR, Mass Driver, Scrambler, SMG, Grenades, or Forge all at once, so they must be OP. Nova Knives are fine, never kill me.
last build i was chased by a crazy scout lady with nova knives for like 20 meters before finally going down. it was close, so Knives are probably OP too. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 07:46:00 -
[19] - Quote
Y0UR NAME HERE wrote:Relevant things.
Damn you for making posts I can't troll. You are in the wrong corp. They might boot your ass for not threadcrapping and Nerf QQing. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 07:50:00 -
[20] - Quote
Breakin Stuff wrote:Y0UR NAME HERE wrote:Relevant things. Damn you for making posts I can't troll. You are in the wrong corp. They might boot your ass for not threadcrapping and Nerf QQing.
Still mad about that hug haha and Ty. |
|
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 07:52:00 -
[21] - Quote
Y0UR NAME HERE wrote:Alright I used part of a post I used earlier, I will elaborate at the end, the post :
The thing is since the Newberry arrival our forums have become......well exploding with OP threads and that's crap.
Any blueberry classic knows there are many tactics and weapons to counter everything in the game atm.
The problem is everyone wants 1 class that will rule them all, instead on relying on their other team mates in different class's to lay a helping hand as they may be the counter.
That and at current most people are skilling into AR which doesn't give enough diversity to have the counters and balance like a team game should.
There's a reason why in eve every fleet has a specific fleet comp so they have a certain number of specialized ships to do 1 job and counter another fleets comps if possible.
It's all strategy and people used to the normal fps game will not understand why they need to think the battle out and not just run in holding down r1 expecting instant kills.
Elaboration.
I will only go into offense, normally I'd rather see people running around like chickens with their heads chopped off but for the sake of all the damn nerf threads and the fear that my precious game will be shat upon. here it is
Lets start with lasers. my specialty.
Lasers are area denial weapons, If my team is about to take lets say objective C, then my job is to deny that area to the enemy, how? by keeping suppressive fire so if you happen to move, you die. keeping you hiding behind cover so that you are not blazed by my lil' friend the viziam.
While you are pinned the next on the list to move forward would be the breacher, a.k.a the mass driver.
the mass driver should be throwing a flux grenade to start the party where the enemy is taking cover from the laser denying the enemys location. after the flux goes off he should do his/her job and breach an entry point, where the enemy is holding up trying to hold onto their area, so simple flux grenade then driver the area to kill off the enemy front line.
Third in should be the heavy with HMG, to wreck havoc on any remaining enemys left in the breaching point.
Fourth in should be the AR guys as main support and DPS for their specialized agents that just breached into enemy lines. along with shotgun support.
The next in should be the logistics, taking cover behind what they can and keeping the heavys and AR users alive.
Snipers main job should be to stop the enemy troops from having backups try and pile in, by pilling them off 1 by 1 as they try to rebreach the objective.
Forge gunners should be in the back to support the breaching troops in case the enemy troops have any vehicles which would inhibit a clean breach.
There is alot more to this but this is just the general idea, and it shows that each category of soldier has its place and its balance, try and think on this and how counter balances to each would work, how to counter each speciality.
I'm not going to go into defense, because, well that's mine to keep and you can figure it out yourselves.
Stop with the oh god please nerf this weapon its OP posts when you don't understand the roles in the game and want that 1 class will rule them all shooter.
Trolls welcome, this is my belief system on how it works, theres many different ways. After playing eve for 10 years I know that each specialty is there for a reason and each has its counter just like in dust.
You just earned my like. +1.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.28 07:52:00 -
[22] - Quote
Y0UR NAME HERE wrote:Breakin Stuff wrote:Y0UR NAME HERE wrote:Relevant things. Damn you for making posts I can't troll. You are in the wrong corp. They might boot your ass for not threadcrapping and Nerf QQing. Still mad about that hug haha and Ty.
i will fight you with Nova Knives. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.28 08:11:00 -
[23] - Quote
Lol i love the heavy now, before you couldn't shoot across the street but if you came across that street your a** was mine. Sniper rifles are the easiest weapon to use,wait until it turns red pull trigger, instant gratification. Lol and people need to realize they can get a hmg also or laser.
My challenge is to all the cry babies,put down your ars create a new character and try a different weapon.
Lol i would like to see them run out as a heavy , or laser in close quarters and die. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 09:46:00 -
[24] - Quote
Bumping this before bed, for the euro newberrys to read, nn |
Monkxx
Ikomari-Onu Enforcement Caldari State
19
|
Posted - 2013.01.28 10:05:00 -
[25] - Quote
First of all, get my +1.
Secondly, what the hell did you expect from Free to Play console shooter? Seriously, free games is like magnet for the damn kids who have obsession about PWNing everyone with their sniper rifle. And then whining how they constantly get killed and how OP is everything except their sniper rifle etc.
Dust514 is a part of Eve - universe where you can't be safe anywhere, universe where lonewolves don't have that much chances to survive, universe where you don't whine about OP ships but create your own fleet to revenge and finally unviverse where you have to think. So why Dust514 should be any different?
I fully agree with you about useless nerf topics and I hope that CCP doesn't even consider to listen to this whining.
I honestly don't know why CCP chose F2P model - Eve has subscription fee so why not Dust514? It could filter at least younger audience... |
Chibi Andy
Celtic Anarchy
38
|
Posted - 2013.01.28 10:34:00 -
[26] - Quote
Kovak Therim wrote:I wish CCP would respond to all the whiners crying "Nerf!" by introducing a new weapon to heavies; a gatling laser. The accuracy and range of a laser and the damage of an AR. I am joking, of course. Or am I?
oh oh how about a laser nade?? once the nade explodes it shoots lasers EVERYWHERE!!! power of a laser at max and explosion radius of a maxed out nade??? |
Snagman 313
Carbon 7
41
|
Posted - 2013.01.28 12:41:00 -
[27] - Quote
Y0UR NAME HERE wrote:Alright I used part of a post I used earlier, I will elaborate at the end, the post :
The thing is since the Newberry arrival our forums have become......well exploding with OP threads and that's crap.
Any blueberry classic knows there are many tactics and weapons to counter everything in the game atm.
The problem is everyone wants 1 class that will rule them all, instead on relying on their other team mates in different class's to lay a helping hand as they may be the counter.
That and at current most people are skilling into AR which doesn't give enough diversity to have the counters and balance like a team game should.
There's a reason why in eve every fleet has a specific fleet comp so they have a certain number of specialized ships to do 1 job and counter another fleets comps if possible.
It's all strategy and people used to the normal fps game will not understand why they need to think the battle out and not just run in holding down r1 expecting instant kills.
Elaboration.
I will only go into offense, normally I'd rather see people running around like chickens with their heads chopped off but for the sake of all the damn nerf threads and the fear that my precious game will be shat upon. here it is
Lets start with lasers. my specialty.
Lasers are area denial weapons, If my team is about to take lets say objective C, then my job is to deny that area to the enemy, how? by keeping suppressive fire so if you happen to move, you die. keeping you hiding behind cover so that you are not blazed by my lil' friend the viziam.
While you are pinned the next on the list to move forward would be the breacher, a.k.a the mass driver.
the mass driver should be throwing a flux grenade to start the party where the enemy is taking cover from the laser denying the enemys location. after the flux goes off he should do his/her job and breach an entry point, where the enemy is holding up trying to hold onto their area, so simple flux grenade then driver the area to kill off the enemy front line.
Third in should be the heavy with HMG, to wreck havoc on any remaining enemys left in the breaching point.
Fourth in should be the AR guys as main support and DPS for their specialized agents that just breached into enemy lines. along with shotgun support.
The next in should be the logistics, taking cover behind what they can and keeping the heavys and AR users alive.
Snipers main job should be to stop the enemy troops from having backups try and pile in, by pilling them off 1 by 1 as they try to rebreach the objective.
Forge gunners should be in the back to support the breaching troops in case the enemy troops have any vehicles which would inhibit a clean breach.
There is alot more to this but this is just the general idea, and it shows that each category of soldier has its place and its balance, try and think on this and how counter balances to each would work, how to counter each speciality.
I'm not going to go into defense, because, well that's mine to keep and you can figure it out yourselves.
Stop with the oh god please nerf this weapon its OP posts when you don't understand the roles in the game and want that 1 class will rule them all shooter.
Trolls welcome, this is my belief system on how it works, theres many different ways. After playing eve for 10 years I know that each specialty is there for a reason and each has its counter just like in dust.
Excellent post +1
I feel that you are thinking along the same lines as myself with regards to Dust.
The thing I like most about the game is that it's different in that it forces you to think about what your position in your team should be. You can't just expect to buy a better gun and suddenly you rule the battlefield (although that is what some people suggest), if you want to be effective you need to work in a team and hopefully a corp which later on I think will be basically mandatory for you want to be effective. Currently we only have limited conflicts and a handful of maps to fight in.
Just imagine later on assaulting a large heavily defended refinery you won't be spawning directly into it (I don't think). You'll have to breach the perimeter and burst through choke points so someone can get a drop uplink down and call in support and faster moving troops to quickly overrun the area. To do this you will require very good tactics and troops who understand their roles. You also require specialised troops to complete these tasks and if everything is balanced into some namby pamby feelgood grey mush then these epic kind of ops will be impossible or at least boring meat grinders. I want to be punished severely if I take the wrong fitting in or mess up but in the same breath when I get it right I want to really enjoy the fact I worked and trained hard to absolutely dominate in my area. This is what I hope the game will be like.
regards Snag
P.S: Also if all the QQer's say the HMG/Heavy is OP how come I still on average se only 4 or 5 in a match, surely if it was so good it would be used more...... Just me thinking out loud let the trolls have at it I'm off to eat another baby Hippo my Fatman suit won't fill itself. |
General Stonewall
Royal Uhlans Amarr Empire
23
|
Posted - 2013.01.28 13:23:00 -
[28] - Quote
for anyone still complaining about the nerfs needs to stop if you clearly haven't seen the HEAVY OR LIGHT WEAPON SHARPSHOOTER skill are clearly newbies and don't know how to play the game if you look at its description of what they do it clear states it increases the overall range of which a weapon can be effective hints why a HMG can mow your ass or asses down from long range so those wanting a nerf need to thinking next time and dodge or run for cover next time you see a heavy with a HMG and don't think "geeh he has a HMG and can't hit me from long range " wrong think again thats what the sharpshooter skills are for . as for the OP of the thread i totally agree but some players those that are wanting a nerf clearly are misinformed about skills and how to play the game properly with each class . |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.28 13:32:00 -
[29] - Quote
Your post is good and you should feel good. Thank you for this. I've been on tilt with all of these "OP this, OP that, NERF ALL THINGS" |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.01.28 15:30:00 -
[30] - Quote
Snagman 313 wrote:Y0UR NAME HERE wrote:Alright I used part of a post I used earlier, I will elaborate at the end, the post :
The thing is since the Newberry arrival our forums have become......well exploding with OP threads and that's crap.
Any blueberry classic knows there are many tactics and weapons to counter everything in the game atm.
The problem is everyone wants 1 class that will rule them all, instead on relying on their other team mates in different class's to lay a helping hand as they may be the counter.
That and at current most people are skilling into AR which doesn't give enough diversity to have the counters and balance like a team game should.
There's a reason why in eve every fleet has a specific fleet comp so they have a certain number of specialized ships to do 1 job and counter another fleets comps if possible.
It's all strategy and people used to the normal fps game will not understand why they need to think the battle out and not just run in holding down r1 expecting instant kills.
Elaboration.
I will only go into offense, normally I'd rather see people running around like chickens with their heads chopped off but for the sake of all the damn nerf threads and the fear that my precious game will be shat upon. here it is
Lets start with lasers. my specialty.
Lasers are area denial weapons, If my team is about to take lets say objective C, then my job is to deny that area to the enemy, how? by keeping suppressive fire so if you happen to move, you die. keeping you hiding behind cover so that you are not blazed by my lil' friend the viziam.
While you are pinned the next on the list to move forward would be the breacher, a.k.a the mass driver.
the mass driver should be throwing a flux grenade to start the party where the enemy is taking cover from the laser denying the enemys location. after the flux goes off he should do his/her job and breach an entry point, where the enemy is holding up trying to hold onto their area, so simple flux grenade then driver the area to kill off the enemy front line.
Third in should be the heavy with HMG, to wreck havoc on any remaining enemys left in the breaching point.
Fourth in should be the AR guys as main support and DPS for their specialized agents that just breached into enemy lines. along with shotgun support.
The next in should be the logistics, taking cover behind what they can and keeping the heavys and AR users alive.
Snipers main job should be to stop the enemy troops from having backups try and pile in, by pilling them off 1 by 1 as they try to rebreach the objective.
Forge gunners should be in the back to support the breaching troops in case the enemy troops have any vehicles which would inhibit a clean breach.
There is alot more to this but this is just the general idea, and it shows that each category of soldier has its place and its balance, try and think on this and how counter balances to each would work, how to counter each speciality.
I'm not going to go into defense, because, well that's mine to keep and you can figure it out yourselves.
Stop with the oh god please nerf this weapon its OP posts when you don't understand the roles in the game and want that 1 class will rule them all shooter.
Trolls welcome, this is my belief system on how it works, theres many different ways. After playing eve for 10 years I know that each specialty is there for a reason and each has its counter just like in dust. Excellent post +1 I feel that you are thinking along the same lines as myself with regards to Dust. The thing I like most about the game is that it's different in that it forces you to think about what your position in your team should be. You can't just expect to buy a better gun and suddenly you rule the battlefield (although that is what some people suggest), if you want to be effective you need to work in a team and hopefully a corp which later on I think will be basically mandatory for you want to be effective. Currently we only have limited conflicts and a handful of maps to fight in. Just imagine later on assaulting a large heavily defended refinery you won't be spawning directly into it (I don't think). You'll have to breach the perimeter and burst through choke points so someone can get a drop uplink down and call in support and faster moving troops to quickly overrun the area. To do this you will require very good tactics and troops who understand their roles. You also require specialised troops to complete these tasks and if everything is balanced into some namby pamby feelgood grey mush then these epic kind of ops will be impossible or at least boring meat grinders. I want to be punished severely if I take the wrong fitting in or mess up but in the same breath when I get it right I want to really enjoy the fact I worked and trained hard to absolutely dominate in my area. This is what I hope the game will be like. regards Snag P.S: Also if all the QQer's say the HMG/Heavy is OP how come I still on average se only 4 or 5 in a match, surely if it was so good it would be used more...... Just me thinking out loud let the trolls have at it I'm off to eat another baby Hippo my Fatman suit won't fill itself.
i wish more people thought this way, and honestly from all the posts this far, thanks dudes! we're def not alone in this regard. i just wish there was a sticky explaining to the newberrys that really stressed the importance of the different roles. in the videos ccp is releasing it def shows each role has its part, but people aren't getting that.
if things were better explained to the new player of dust i think we'd see a slight shift in opinion once the basis of the game was understood.
dude i picked this post to quote cuz it reminds me of black ops hot drops in eve, my most favorite thing to do. So many possibilitys of things to do in eve and hopefully, if we can keep it on the right track, dust to |
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