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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.26 21:22:00 -
[1] - Quote
I was wondering if, since the higher tier suits are more expensive, could we have them be able to be injected for a little longer? Seems like it would make more sense. |
mollerz
s1ck3r Corp
73
|
Posted - 2013.01.26 21:26:00 -
[2] - Quote
Good idea! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.26 21:38:00 -
[3] - Quote
I very much like this idea. +1 |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.26 21:42:00 -
[4] - Quote
Agree - and if CCP needs a lore explanation, simply say that Proto suits have more advanced medical nanobots that can prolong biological and neurological function until a purpose-built Nanite Injector is applied to the wounds.
EDIT: However, one can only go so far with the bonus - 10s boost is the most I can agree with, due to balancing and risk/reward reasons.
Alternatively, have a bonus SP reward at the end of the match for the amount of ISK saved with revives - you still want to revive as many as possible, but the expensive Proto suits are going to have priority for any mercenary worth his contract. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.27 11:41:00 -
[5] - Quote
This really is a brilliant idea, and would reward players for specializing in a suit without making the suit itself overpowered. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.27 12:01:00 -
[6] - Quote
I love this idea, but i would expand it a bit further
firstly : i would change the bleed out time on all suits i.e. the malitia/starter suits bleed out the quickest and the prototypes take the longest to bleed out. i think this would be fair and encourage people to level up on their suits.
secondly: to encourage logis to pick people up i would cahnge the wp/lp they recieve so that the better your suit the more points they recieve when reping or rezing you. This would encourage logis to to really start rezing folks ( i cant count how many times a logi has ran straight passed me and not rezed me when its all clear iv got the MAG habbit to not bleed out) This would also encourage people to lvl up on suits for fear of not gettting rezed.
thridly: remove the death penalty when rezed as you didnt technically lose a clone. Plain and simply would encourage people not to bleed out.
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.27 13:37:00 -
[7] - Quote
+1 OP
pegasis prime wrote:I love this idea, but i would expand it a bit further
firstly : i would change the bleed out time on all suits i.e. the malitia/starter suits bleed out the quickest and the prototypes take the longest to bleed out. i think this would be fair and encourage people to level up on their suits.
secondly: to encourage logis to pick people up i would cahnge the wp/lp they recieve so that the better your suit the more points they recieve when reping or rezing you. This would encourage logis to to really start rezing folks ( i cant count how many times a logi has ran straight passed me and not rezed me when its all clear iv got the MAG habbit to not bleed out) This would also encourage people to lvl up on suits for fear of not gettting rezed.
thridly: remove the death penalty when rezed as you didnt technically lose a clone. Plain and simply would encourage people not to bleed out.
- Bleed out tied to the meta level of suits makes sense
- Currently the awards for Nanoinjectors are broken making the potential War Point awards for use of the higher meta injectors lower than the basic militia gear. If this backwards implementation were fixed you'd see a lot more revives happening as well as a lot more upper meta gear being run. A well built proto suit is already durable, if revived with 80% of it's health (through use of the proto injector) it would survive more often thus accomplishing more or less the same goal by fixing a problem which already needs fixing.
- It already doesn't remove a clone from the team total, or cost you fittings. As such this is partly true in the current build, however regarding stats specifically I think adding another metric for number of clones lost in the match by that player would have the same effect while not altering the current meaning of the stats we already have. (I'm a firm believer in more information being better than less so I'd rather an added stat than an altered one).
All in all I like the general intent of your suggestions, thanks for bring them up
Cheers, Cross |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.27 14:39:00 -
[8] - Quote
Cross Atu wrote:+1 OP pegasis prime wrote:I love this idea, but i would expand it a bit further
firstly : i would change the bleed out time on all suits i.e. the malitia/starter suits bleed out the quickest and the prototypes take the longest to bleed out. i think this would be fair and encourage people to level up on their suits.
secondly: to encourage logis to pick people up i would cahnge the wp/lp they recieve so that the better your suit the more points they recieve when reping or rezing you. This would encourage logis to to really start rezing folks ( i cant count how many times a logi has ran straight passed me and not rezed me when its all clear iv got the MAG habbit to not bleed out) This would also encourage people to lvl up on suits for fear of not gettting rezed.
thridly: remove the death penalty when rezed as you didnt technically lose a clone. Plain and simply would encourage people not to bleed out.
- Bleed out tied to the meta level of suits makes sense
- Currently the awards for Nanoinjectors are broken making the potential War Point awards for use of the higher meta injectors lower than the basic militia gear. If this backwards implementation were fixed you'd see a lot more revives happening as well as a lot more upper meta gear being run. A well built proto suit is already durable, if revived with 80% of it's health (through use of the proto injector) it would survive more often thus accomplishing more or less the same goal by fixing a problem which already needs fixing.
- It already doesn't remove a clone from the team total, or cost you fittings. As such this is partly true in the current build, however regarding stats specifically I think adding another metric for number of clones lost in the match by that player would have the same effect while not altering the current meaning of the stats we already have. (I'm a firm believer in more information being better than less so I'd rather an added stat than an altered one).
All in all I like the general intent of your suggestions, thanks for bring them up Cheers, Cross
I find what you have said about my points is quite resonable. but i think if you havent entirely been blead out then you havent died and could probably count as pss .50 or .75 on the death ratio i know what i havent came up with is perfect and appreciate the feed back its just good to get these things to the devs attention and have them work something out based on our collective feed back. |
Riggs Prime
Ghost Wolf Industries
8
|
Posted - 2013.01.27 16:33:00 -
[9] - Quote
Id rather have a Mod for bleed out time. The higher tier suit have more spots for mods so we could equip the way we see fit. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.28 03:31:00 -
[10] - Quote
Higher tier suits could have better life support systems, so this makes sense. |
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Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.28 04:41:00 -
[11] - Quote
Or just don't be a solo hero and die far away from teammates.
|
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.28 06:38:00 -
[12] - Quote
Patoman Radiant wrote:Or just don't be a solo hero and die far away from teammates.
Yea because thats the only circumstance that forces a bleed out right?, Not as if a person doesnt go down(it happens to the best even in proto) And there is a heavy firefight in the vicinity making revive difficult.
When you assume you make and ass out of you and me.
Cheers. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.28 18:51:00 -
[13] - Quote
Great idea is still great. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.30 08:53:00 -
[14] - Quote
Still genius |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.09 02:02:00 -
[15] - Quote
Anyone else agree? |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.02.09 02:27:00 -
[16] - Quote
I do! Liked and supported! |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
|
Posted - 2013.02.09 03:18:00 -
[17] - Quote
+1 Good idea |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 23:44:00 -
[18] - Quote
Arise chicken! |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 23:57:00 -
[19] - Quote
More eyes on this would be good. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 18:27:00 -
[20] - Quote
Would still very much like |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.11 19:39:00 -
[21] - Quote
i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.11 20:02:00 -
[22] - Quote
Necrodermis wrote:i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point.
^ I agree with this and with the OP. One of a few buffs suits could use, the higher tier ones, anyway.
|
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
|
Posted - 2013.02.11 21:52:00 -
[23] - Quote
Could see a benefit to doing along tiers and them maybe suit class as well. Scout - low cause it saved weight Assault - med, you're a grunt Heavy - maybe longer as weight wasn't an issue when built Logi - high or even with heavy, you are the medic and the suit is designed for repair
Though just along the tier lvls would be nice. Could also use to differentiate between ISK and AUR suits. AUR > ISK since it is more costly |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.16 07:49:00 -
[24] - Quote
Still want. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.19 02:46:00 -
[25] - Quote
Thread is wearing a high tier suit, waiting for posters to revive it |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 21:53:00 -
[26] - Quote
Kovak Therim wrote:Necrodermis wrote:i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point. ^ I agree with this and with the OP. One of a few buffs suits could use, the higher tier ones, anyway.
+1 to the quoted text. |
Sgt Swirl
Ion Nexis
0
|
Posted - 2013.02.23 22:21:00 -
[27] - Quote
I am typically just a forum lurker, but this is a very good idea. Considering, alone a res is worth more then a kill, more if you include squad leader commissions. I've seen logis finish 1st with 0/-insert countless deaths here- Yet, they still run right on past. |
SickJ
French unchained corporation
48
|
Posted - 2013.02.23 23:44:00 -
[28] - Quote
I think they should make armour mods affect bleed out time. With repair mods, they could explain it as the armour trying to repair itself. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.26 23:33:00 -
[29] - Quote
Still want |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3158
|
Posted - 2013.03.14 09:24:00 -
[30] - Quote
SickJ wrote:I think they should make armour mods affect bleed out time. With repair mods, they could explain it as the armour trying to repair itself. Wouldn't make sense. The armor may get repaired, but not the damaged tissue under it. |
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Prestor Moan
United Tactics
1
|
Posted - 2013.03.14 23:20:00 -
[31] - Quote
rather then seeing higher bleedout on suits i would rather see a skill for it directly |
Grims Tooth
Deadly Blue Dots RISE of LEGION
8
|
Posted - 2013.03.15 02:25:00 -
[32] - Quote
Prestor Moan wrote:rather then seeing higher bleedout on suits i would rather see a skill for it directly Why not both? |
Beyobi
Soldiers Of One Network Orion Empire
77
|
Posted - 2013.03.15 05:19:00 -
[33] - Quote
I wouldn't mind a 2-5 second increase either, as that is well within the time I usually miss people by. (half a second too late is a bummer) A bleed-out skill is a pretty awesome idea too. +1 for that |
SickJ
French unchained corporation
49
|
Posted - 2013.03.15 18:51:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:SickJ wrote:I think they should make armour mods affect bleed out time. With repair mods, they could explain it as the armour trying to repair itself. Wouldn't make sense. The armor may get repaired, but not the damaged tissue under it. I just assume dropsuits have a system to stop bleeding, since we can run around for about 30min after taking a slug to the gut that would've gone straight through our helmet. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3313
|
Posted - 2013.04.03 07:55:00 -
[35] - Quote
Still would be neat |
2-Ton Twenty-One
Imperfects Negative-Feedback
435
|
Posted - 2013.04.03 08:29:00 -
[36] - Quote
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3355
|
Posted - 2013.04.08 07:28:00 -
[37] - Quote
Still a cool idea |
LT apparition
A.I.
36
|
Posted - 2013.04.08 08:09:00 -
[38] - Quote
I AM FOR THIS !
THOSE WHO SAY YOU ARE AGAINST SHUT YOUR HOLE. Thank-you
|
Raxsus Lannister
The Tritan Industries RISE of LEGION
15
|
Posted - 2013.04.08 15:06:00 -
[39] - Quote
Necrodermis wrote:i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point.
You can already do this, although you have to hit the spot they died; not the place their body is |
Spilluminati
WarRavens
2
|
Posted - 2013.04.08 16:50:00 -
[40] - Quote
I like the idea. In addition it would also make a lot of sense (for balance and lore purposes) is the higher tier suit have longer spawn/construction times to get them out onto the battlefield. |
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Spilluminati
WarRavens
2
|
Posted - 2013.04.08 16:53:00 -
[41] - Quote
Raxsus Lannister wrote:Necrodermis wrote:i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point. You can already do this, although you have to hit the spot they died; not the place their body is
Whoa, did not know this. So their body can slides/drop away from the point of the kill? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
|
Posted - 2013.04.08 16:55:00 -
[42] - Quote
Instead of suit-based bleedout time bonus,
[SUGGESTION]: Make it a skill! That way everybody could balance the necessity of giving more time to rez and make a choice. That would also go hand-in hand with char SP developement. No freebies. If you wanna save a bit more suits, invest in it. (x1) skill: Biotics: Medical Self-care: +10% to maximum bleedout time per level |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4718
|
Posted - 2013.07.07 11:30:00 -
[43] - Quote
Still want, makes sense that better suits would have better life support. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
46
|
Posted - 2013.07.07 11:32:00 -
[44] - Quote
KAGEHOSHI Horned Wolf wrote:Still want, makes sense that better suits would have better life support.
Agreed. Aizen approves. So does Big bro (although he can't talk, he agrees. He told me to say so ) |
Beren Hurin
OMNI Endeavors
578
|
Posted - 2013.07.08 04:42:00 -
[45] - Quote
What if you could sacrifice a high slot, kind of like a damage control that could do the same thing? It'd basically give you longer health for bleedout, and could maybe give a little resist to shield and armor...or not. It'd be more of a slot that'd favor armor, so that if you could get like 75% of your HP back on revive, itd be worth waiting a little longer to be revived. |
ZDub 303
TeamPlayers EoN.
671
|
Posted - 2013.07.08 04:53:00 -
[46] - Quote
I'm down with this... or at least a skill we could put some points into that lets us sit there longer. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5634
|
Posted - 2013.08.31 15:52:00 -
[47] - Quote
I still like this |
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